/************************************************************************** Copyright (C) 2004 Nicolai Haehnle. All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation on the rights to use, copy, modify, merge, publish, distribute, sub license, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ /* * Authors: * Nicolai Haehnle */ #include "glheader.h" #include "state.h" #include "imports.h" #include "enums.h" #include "macros.h" #include "context.h" #include "dd.h" #include "simple_list.h" #include "api_arrayelt.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "array_cache/acache.h" #include "tnl/tnl.h" #include "tnl/t_vp_build.h" #include "radeon_reg.h" #include "radeon_macros.h" #include "radeon_ioctl.h" #include "radeon_state.h" #include "r300_context.h" #include "r300_ioctl.h" #include "r300_state.h" #include "r300_reg.h" #include "r300_program.h" #include "r300_tex.h" #include "r300_maos.h" #include "r300_emit.h" extern int future_hw_tcl_on; /********************************************************************** * Hardware rasterization * * When we fell back to software TCL, we still try to use the * rasterization hardware for rendering. **********************************************************************/ static int r300_get_primitive_type(r300ContextPtr rmesa, GLcontext *ctx, int prim) { int type=-1; switch (prim & PRIM_MODE_MASK) { case GL_POINTS: type=R300_VAP_VF_CNTL__PRIM_POINTS; break; case GL_LINES: type=R300_VAP_VF_CNTL__PRIM_LINES; break; case GL_LINE_STRIP: type=R300_VAP_VF_CNTL__PRIM_LINE_STRIP; break; case GL_LINE_LOOP: type=R300_VAP_VF_CNTL__PRIM_LINE_LOOP; break; case GL_TRIANGLES: type=R300_VAP_VF_CNTL__PRIM_TRIANGLES; break; case GL_TRIANGLE_STRIP: type=R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP; break; case GL_TRIANGLE_FAN: type=R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN; break; case GL_QUADS: type=R300_VAP_VF_CNTL__PRIM_QUADS; break; case GL_QUAD_STRIP: type=R300_VAP_VF_CNTL__PRIM_QUAD_STRIP; break; case GL_POLYGON: type=R300_VAP_VF_CNTL__PRIM_POLYGON; break; default: fprintf(stderr, "%s:%s Do not know how to handle primitive %02x - help me !\n", __FILE__, __FUNCTION__, prim & PRIM_MODE_MASK); return -1; break; } return type; } static int r300_get_num_verts(r300ContextPtr rmesa, GLcontext *ctx, int num_verts, int prim) { int verts_off=0; char *name="UNKNOWN"; switch (prim & PRIM_MODE_MASK) { case GL_POINTS: name="P"; verts_off = 0; break; case GL_LINES: name="L"; verts_off = num_verts % 2; break; case GL_LINE_STRIP: name="LS"; if(num_verts < 2) verts_off = num_verts; break; case GL_LINE_LOOP: name="LL"; if(num_verts < 2) verts_off = num_verts; break; case GL_TRIANGLES: name="T"; verts_off = num_verts % 3; break; case GL_TRIANGLE_STRIP: name="TS"; if(num_verts < 3) verts_off = num_verts; break; case GL_TRIANGLE_FAN: name="TF"; if(num_verts < 3) verts_off = num_verts; break; case GL_QUADS: name="Q"; verts_off = num_verts % 4; break; case GL_QUAD_STRIP: name="QS"; if(num_verts < 4) verts_off = num_verts; else verts_off = num_verts % 2; break; case GL_POLYGON: name="P"; if(num_verts < 3) verts_off = num_verts; break; default: fprintf(stderr, "%s:%s Do not know how to handle primitive %02x - help me !\n", __FILE__, __FUNCTION__, prim & PRIM_MODE_MASK); return -1; break; } if (RADEON_DEBUG & DEBUG_VERTS) { if (num_verts - verts_off == 0) { WARN_ONCE("user error: Need more than %d vertices to draw primitive %s !\n", num_verts, name); return 0; } if (verts_off > 0) { WARN_ONCE("user error: %d is not a valid number of vertices for primitive %s !\n", num_verts, name); } } return num_verts - verts_off; } /* This function compiles GL context into state registers that describe data routing inside of R300 pipeline. In particular, it programs input_route, output_vtx_fmt, texture unit configuration and gb_output_vtx_fmt This function encompasses setup_AOS() from r300_lib.c */ /* Immediate implementation - vertex data is sent via command stream */ static GLfloat default_vector[4]={0.0, 0.0, 0.0, 1.0}; #define output_vector(v, i) { \ int _i; \ for(_i=0;_isize;_i++){ \ if(VB->Elts){ \ efloat(VEC_ELT(v, GLfloat, VB->Elts[i])[_i]); \ }else{ \ efloat(VEC_ELT(v, GLfloat, i)[_i]); \ } \ } \ for(_i=v->size;_i<4;_i++){ \ efloat(default_vector[_i]); \ } \ } /* Immediate implementation - vertex data is sent via command stream */ static void r300_render_immediate_primitive(r300ContextPtr rmesa, GLcontext *ctx, int start, int end, int prim) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; GLuint i, render_inputs; int k, type, num_verts; LOCAL_VARS type=r300_get_primitive_type(rmesa, ctx, prim); num_verts=r300_get_num_verts(rmesa, ctx, end-start, prim); #if 0 fprintf(stderr,"ObjPtr: size=%d stride=%d\n", VB->ObjPtr->size, VB->ObjPtr->stride); fprintf(stderr,"ColorPtr[0]: size=%d stride=%d\n", VB->ColorPtr[0]->size, VB->ColorPtr[0]->stride); fprintf(stderr,"TexCoordPtr[0]: size=%d stride=%d\n", VB->TexCoordPtr[0]->size, VB->TexCoordPtr[0]->stride); #endif if(type<0 || num_verts <= 0)return; if(!VB->ObjPtr){ WARN_ONCE("FIXME: Don't know how to handle GL_ARB_vertex_buffer_object correctly\n"); return; } /* A packet cannot have more than 16383 data words.. */ if((num_verts*4*rmesa->state.aos_count)>16380){ WARN_ONCE("Too many vertices to paint. Fix me !\n"); return; } //fprintf(stderr, "aos_count=%d start=%d end=%d\n", rmesa->state.aos_count, start, end); if(rmesa->state.aos_count==0){ WARN_ONCE("Aeiee ! aos_count==0, while it shouldn't. Skipping rendering\n"); return; } render_inputs = rmesa->state.render_inputs; if(!render_inputs){ WARN_ONCE("Aeiee ! render_inputs==0. Skipping rendering.\n"); return; } start_immediate_packet(num_verts, type, 4*rmesa->state.aos_count); for(i=start;iObjPtr, GLfloat, i)[0], VEC_ELT(VB->ObjPtr, GLfloat, i)[1], VEC_ELT(VB->ObjPtr, GLfloat, i)[2], VEC_ELT(VB->ObjPtr, GLfloat, i)[3], VEC_ELT(VB->ColorPtr[0], GLfloat, i)[0], VEC_ELT(VB->ColorPtr[0], GLfloat, i)[1], VEC_ELT(VB->ColorPtr[0], GLfloat, i)[2], VEC_ELT(VB->ColorPtr[0], GLfloat, i)[3] ); #endif /* coordinates */ if(render_inputs & _TNL_BIT_POS) output_vector(VB->ObjPtr, i); if(render_inputs & _TNL_BIT_NORMAL) output_vector(VB->NormalPtr, i); /* color components */ if(render_inputs & _TNL_BIT_COLOR0) output_vector(VB->ColorPtr[0], i); if(render_inputs & _TNL_BIT_COLOR1) output_vector(VB->SecondaryColorPtr[0], i); /* if(render_inputs & _TNL_BIT_FOG) // Causes lock ups when immediate mode is on output_vector(VB->FogCoordPtr, i);*/ /* texture coordinates */ for(k=0;k < ctx->Const.MaxTextureUnits;k++) if(render_inputs & (_TNL_BIT_TEX0<TexCoordPtr[k], i); if(render_inputs & _TNL_BIT_INDEX) output_vector(VB->IndexPtr[0], i); if(render_inputs & _TNL_BIT_POINTSIZE) output_vector(VB->PointSizePtr, i); } } static GLboolean r300_run_immediate_render(GLcontext *ctx, struct tnl_pipeline_stage *stage) { r300ContextPtr rmesa = R300_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; GLuint i; LOCAL_VARS /* Update texture state - needs to be done only when actually changed.. All the time for now.. */ if (RADEON_DEBUG == DEBUG_PRIMS) fprintf(stderr, "%s\n", __FUNCTION__); #if 1 /* we need this, somehow */ /* Flush state - make sure command buffer is nice and large */ r300Flush(ctx); /* Make sure we have enough space */ #else /* Count is very imprecize, but should be good upper bound */ r300EnsureCmdBufSpace(rmesa, rmesa->hw.max_state_size + 4+2+30 +VB->PrimitiveCount*(1+8)+VB->Count*4*rmesa->state.texture.tc_count+4, __FUNCTION__); #endif /* needed before starting 3d operation .. */ reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0); e32(0x0000000a); reg_start(0x4f18,0); e32(0x00000003); #if 0 /* looks like the Z offset issue got fixed */ rmesa->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA | R300_VPORT_X_OFFSET_ENA | R300_VPORT_Y_SCALE_ENA | R300_VPORT_Y_OFFSET_ENA | R300_VTX_W0_FMT; R300_STATECHANGE(rmesa, vte); #endif /* Magic register - note it is right after 20b0 */ if(rmesa->state.texture.tc_count>0){ reg_start(0x20b4,0); e32(0x0000000c); } r300EmitState(rmesa); /* Setup INPUT_ROUTE and INPUT_CNTL */ r300EmitArrays(ctx, GL_TRUE); /* Why do we need this for immediate mode?? Vertex processor needs it to know proper regs */ // r300EmitLOAD_VBPNTR(rmesa, 0); /* Okay, it seems I misunderstood something, EmitAOS does the same thing */ r300EmitAOS(rmesa, rmesa->state.aos_count, 0); for(i=0; i < VB->PrimitiveCount; i++){ GLuint prim = VB->Primitive[i].mode; GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; r300_render_immediate_primitive(rmesa, ctx, start, start + length, prim); } /* This sequence is required after any 3d drawing packet I suspect it work arounds a bug (or deficiency) in hardware */ reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0); e32(0x0000000a); reg_start(0x4f18,0); e32(0x00000003); return GL_FALSE; } /* vertex buffer implementation */ static void inline fire_EB(PREFIX unsigned long addr, int vertex_count, int type, int elt_size) { LOCAL_VARS unsigned long addr_a; unsigned long t_addr; unsigned long magic_1, magic_2; GLcontext *ctx; ctx = rmesa->radeon.glCtx; assert(elt_size == 2 || elt_size == 4); if(addr & (elt_size-1)){ WARN_ONCE("Badly aligned buffer\n"); return ; } #ifdef OPTIMIZE_ELTS addr_a = 0; magic_1 = (addr % 32) / 4; t_addr = addr & (~0x1d); magic_2 = (vertex_count + 1 + (t_addr & 0x2)) / 2 + magic_1; check_space(6); start_packet3(RADEON_CP_PACKET3_3D_DRAW_INDX_2, 0); if(elt_size == 4){ e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count<<16) | type | R300_VAP_VF_CNTL__INDEX_SIZE_32bit); } else { e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count<<16) | type); } start_packet3(RADEON_CP_PACKET3_INDX_BUFFER, 2); if(elt_size == 4){ e32(R300_EB_UNK1 | (0 << 16) | R300_EB_UNK2); e32(addr /*& 0xffffffe3*/); } else { e32(R300_EB_UNK1 | (magic_1 << 16) | R300_EB_UNK2); e32(t_addr); } if(elt_size == 4){ e32(vertex_count /*+ addr_a/4*/); /* Total number of dwords needed? */ } else { e32(magic_2); /* Total number of dwords needed? */ } //cp_delay(PASS_PREFIX 1); #if 0 fprintf(stderr, "magic_1 %d\n", magic_1); fprintf(stderr, "t_addr %x\n", t_addr); fprintf(stderr, "magic_2 %d\n", magic_2); exit(1); #endif #else (void)magic_2, (void)magic_1, (void)t_addr; addr_a = 0; check_space(6); start_packet3(RADEON_CP_PACKET3_3D_DRAW_INDX_2, 0); if(elt_size == 4){ e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count<<16) | type | R300_VAP_VF_CNTL__INDEX_SIZE_32bit); } else { e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count<<16) | type); } start_packet3(RADEON_CP_PACKET3_INDX_BUFFER, 2); e32(R300_EB_UNK1 | (0 << 16) | R300_EB_UNK2); e32(addr /*& 0xffffffe3*/); if(elt_size == 4){ e32(vertex_count /*+ addr_a/4*/); /* Total number of dwords needed? */ } else { e32((vertex_count+1)/2 /*+ addr_a/4*/); /* Total number of dwords needed? */ } //cp_delay(PASS_PREFIX 1); #endif } static void r300_render_vb_primitive(r300ContextPtr rmesa, GLcontext *ctx, int start, int end, int prim) { int type, num_verts; LOCAL_VARS type=r300_get_primitive_type(rmesa, ctx, prim); num_verts=r300_get_num_verts(rmesa, ctx, end-start, prim); if(type<0 || num_verts <= 0)return; if(rmesa->state.Elts){ r300EmitAOS(rmesa, rmesa->state.aos_count, 0); #if 0 int i; start_index32_packet(num_verts, type); for(i=0; i < num_verts; i++) e32(rmesa->state.Elts[start+i]); /* start ? */ #else if(num_verts == 1){ start_index32_packet(num_verts, type); e32(rmesa->state.Elts[start]); return; } if(num_verts > 65535){ /* not implemented yet */ WARN_ONCE("Too many elts\n"); return; } r300EmitElts(ctx, rmesa->state.Elts+start, num_verts, 4); fire_EB(PASS_PREFIX GET_START(&(rmesa->state.elt_dma)), num_verts, type, 4); #endif }else{ r300EmitAOS(rmesa, rmesa->state.aos_count, start); fire_AOS(PASS_PREFIX num_verts, type); } } static GLboolean r300_run_vb_render(GLcontext *ctx, struct tnl_pipeline_stage *stage) { r300ContextPtr rmesa = R300_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; int i; LOCAL_VARS if (RADEON_DEBUG & DEBUG_PRIMS) fprintf(stderr, "%s\n", __FUNCTION__); //r300UpdateShaders(rmesa); r300ReleaseArrays(ctx); r300EmitArrays(ctx, GL_FALSE); r300UpdateShaderStates(rmesa); // LOCK_HARDWARE(&(rmesa->radeon)); reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0); e32(0x0000000a); reg_start(0x4f18,0); e32(0x00000003); r300EmitState(rmesa); rmesa->state.Elts = VB->Elts; for(i=0; i < VB->PrimitiveCount; i++){ GLuint prim = VB->Primitive[i].mode; GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; r300_render_vb_primitive(rmesa, ctx, start, start + length, prim); } reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0); e32(0x0000000a); reg_start(0x4f18,0); e32(0x00000003); #ifdef USER_BUFFERS r300UseArrays(ctx); #endif // end_3d(PASS_PREFIX_VOID); /* Flush state - we are done drawing.. */ // r300FlushCmdBufLocked(rmesa, __FUNCTION__); // radeonWaitForIdleLocked(&(rmesa->radeon)); // UNLOCK_HARDWARE(&(rmesa->radeon)); return GL_FALSE; } #ifdef RADEON_VTXFMT_A static void r300_render_vb_primitive_vtxfmt_a(r300ContextPtr rmesa, GLcontext *ctx, int start, int end, int prim) { int type, num_verts; radeonScreenPtr rsp=rmesa->radeon.radeonScreen; LOCAL_VARS TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; int i; type=r300_get_primitive_type(rmesa, ctx, prim); num_verts=r300_get_num_verts(rmesa, ctx, end-start, prim); if(type<0 || num_verts <= 0)return; if(rmesa->state.VB.Elts){ r300EmitAOS(rmesa, rmesa->state.aos_count, /*0*/start); #if 0 start_index32_packet(num_verts, type); for(i=0; i < num_verts; i++) e32(((unsigned long *)rmesa->state.VB.Elts)[i]/*rmesa->state.Elts[start+i]*/); /* start ? */ #else if(num_verts == 1){ //start_index32_packet(num_verts, type); //e32(rmesa->state.Elts[start]); return; } if(num_verts > 65535){ /* not implemented yet */ WARN_ONCE("Too many elts\n"); return; } r300EmitElts(ctx, rmesa->state.VB.Elts, num_verts, rmesa->state.VB.elt_size); fire_EB(PASS_PREFIX rmesa->state.elt_dma.aos_offset, num_verts, type, rmesa->state.VB.elt_size); #endif }else{ r300EmitAOS(rmesa, rmesa->state.aos_count, start); fire_AOS(PASS_PREFIX num_verts, type); } } void dump_array(struct r300_dma_region *rvb, int count) { int *out = (int *)(rvb->address + rvb->start); int i, ci; for (i=0; i < count; i++) { fprintf(stderr, "{"); if (rvb->aos_format == AOS_FORMAT_FLOAT) for (ci=0; ci < rvb->aos_size; ci++) fprintf(stderr, "%f ", ((float *)out)[ci]); else for (ci=0; ci < rvb->aos_size; ci++) fprintf(stderr, "%d ", ((unsigned char *)out)[ci]); fprintf(stderr, "}"); out += rvb->aos_stride; } fprintf(stderr, "\n"); } void dump_dt(struct dt *dt, int count) { int *out = dt->data; int i, ci; fprintf(stderr, "base at %p ", out); for (i=0; i < count; i++){ fprintf(stderr, "{"); if (dt->type == GL_FLOAT) for (ci=0; ci < dt->size; ci++) fprintf(stderr, "%f ", ((float *)out)[ci]); else for (ci=0; ci < dt->size; ci++) fprintf(stderr, "%d ", ((unsigned char *)out)[ci]); fprintf(stderr, "}"); out = (char *)out + dt->stride; } fprintf(stderr, "\n"); } /*static */GLboolean r300_run_vb_render_vtxfmt_a(GLcontext *ctx, struct tnl_pipeline_stage *stage) { r300ContextPtr rmesa = R300_CONTEXT(ctx); //TNLcontext *tnl = TNL_CONTEXT(ctx); struct radeon_vertex_buffer *VB = &rmesa->state.VB; //&tnl->vb; int i, j; LOCAL_VARS if (RADEON_DEBUG & DEBUG_PRIMS) fprintf(stderr, "%s\n", __FUNCTION__); r300UpdateShaders(rmesa); if (rmesa->state.VB.LockCount == 0) { r300ReleaseArrays(ctx); r300EmitArraysVtx(ctx, GL_FALSE); r300UpdateShaderStates(rmesa); } else { /* TODO: Figure out why do we need these. */ R300_STATECHANGE(rmesa, vir[0]); R300_STATECHANGE(rmesa, vir[1]); R300_STATECHANGE(rmesa, vic); R300_STATECHANGE(rmesa, vof); #if 0 fprintf(stderr, "dt:\n"); for(i=0; i < VERT_ATTRIB_MAX; i++){ fprintf(stderr, "dt %d:", i); dump_dt(&rmesa->state.VB.AttribPtr[i], VB->Count); } fprintf(stderr, "before:\n"); for(i=0; i < rmesa->state.aos_count; i++){ fprintf(stderr, "aos %d:", i); dump_array(&rmesa->state.aos[i], VB->Count); } #endif #if 0 r300ReleaseArrays(ctx); r300EmitArraysVtx(ctx, GL_FALSE); fprintf(stderr, "after:\n"); for(i=0; i < rmesa->state.aos_count; i++){ fprintf(stderr, "aos %d:", i); dump_array(&rmesa->state.aos[i], VB->Count); } #endif } // LOCK_HARDWARE(&(rmesa->radeon)); reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0); e32(0x0000000a); reg_start(0x4f18,0); e32(0x00000003); #if 0 reg_start(R300_VAP_PVS_WAITIDLE,0); e32(0x00000000); #endif r300EmitState(rmesa); for(i=0; i < VB->PrimitiveCount; i++){ GLuint prim = VB->Primitive[i].mode; GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; r300_render_vb_primitive_vtxfmt_a(rmesa, ctx, start, start + length, prim); } reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0); e32(0x0000000a/*0x2*/); reg_start(0x4f18,0); e32(0x00000003/*0x1*/); #ifdef USER_BUFFERS r300UseArrays(ctx); #endif // end_3d(PASS_PREFIX_VOID); /* Flush state - we are done drawing.. */ // r300FlushCmdBufLocked(rmesa, __FUNCTION__); // radeonWaitForIdleLocked(&(rmesa->radeon)); // UNLOCK_HARDWARE(&(rmesa->radeon)); return GL_FALSE; } #endif #define FALLBACK_IF(expr) \ do { \ if (expr) { \ if (1 || RADEON_DEBUG & DEBUG_FALLBACKS) \ WARN_ONCE("fallback:%s\n", #expr); \ return GL_TRUE; \ } \ } while(0) GLboolean r300Fallback(GLcontext *ctx) { FALLBACK_IF(ctx->RenderMode != GL_RENDER); // We do not do SELECT or FEEDBACK (yet ?) #if 0 /* These should work now.. */ FALLBACK_IF(ctx->Color.DitherFlag); FALLBACK_IF(ctx->Color.AlphaEnabled); // GL_ALPHA_TEST FALLBACK_IF(ctx->Color.BlendEnabled); // GL_BLEND FALLBACK_IF(ctx->Polygon.OffsetFill); // GL_POLYGON_OFFSET_FILL #endif FALLBACK_IF(ctx->Polygon.OffsetPoint); // GL_POLYGON_OFFSET_POINT FALLBACK_IF(ctx->Polygon.OffsetLine); // GL_POLYGON_OFFSET_LINE //FALLBACK_IF(ctx->Stencil.Enabled); // GL_STENCIL_TEST //FALLBACK_IF(ctx->Fog.Enabled); // GL_FOG disable as swtcl doesnt seem to support this //FALLBACK_IF(ctx->Polygon.SmoothFlag); // GL_POLYGON_SMOOTH disabling to get blender going FALLBACK_IF(ctx->Polygon.StippleFlag); // GL_POLYGON_STIPPLE FALLBACK_IF(ctx->Multisample.Enabled); // GL_MULTISAMPLE_ARB FALLBACK_IF(ctx->Line.StippleFlag); /* HW doesnt appear to directly support these */ FALLBACK_IF(ctx->Line.SmoothFlag); // GL_LINE_SMOOTH FALLBACK_IF(ctx->Point.SmoothFlag); // GL_POINT_SMOOTH /* Rest could be done with vertex fragments */ if (ctx->Extensions.NV_point_sprite || ctx->Extensions.ARB_point_sprite) FALLBACK_IF(ctx->Point.PointSprite); // GL_POINT_SPRITE_NV return GL_FALSE; } /** * Called by the pipeline manager to render a batch of primitives. * We can return true to pass on to the next stage (i.e. software * rasterization) or false to indicate that the pipeline has finished * after we render something. */ static GLboolean r300_run_render(GLcontext *ctx, struct tnl_pipeline_stage *stage) { if (RADEON_DEBUG & DEBUG_PRIMS) fprintf(stderr, "%s\n", __FUNCTION__); if (r300Fallback(ctx)) return GL_TRUE; #if 0 return r300_run_immediate_render(ctx, stage); #else return r300_run_vb_render(ctx, stage); #endif } const struct tnl_pipeline_stage _r300_render_stage = { "r300 hw rasterize", NULL, NULL, NULL, NULL, r300_run_render /* run */ }; static GLboolean r300_run_tcl_render(GLcontext *ctx, struct tnl_pipeline_stage *stage) { r300ContextPtr rmesa = R300_CONTEXT(ctx); struct r300_vertex_program *vp; int i; hw_tcl_on=future_hw_tcl_on; if (RADEON_DEBUG & DEBUG_PRIMS) fprintf(stderr, "%s\n", __FUNCTION__); if(hw_tcl_on == GL_FALSE) return GL_TRUE; if (r300Fallback(ctx)) { hw_tcl_on = GL_FALSE; return GL_TRUE; } for (i = 0; i < ctx->Const.MaxTextureUnits; i++) if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_RECT_BIT) { hw_tcl_on = GL_FALSE; return GL_TRUE; } r300UpdateShaders(rmesa); vp = (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); #if 0 /* Draw every second request with software arb vp */ vp->native++; vp->native &= 1; //vp->native = GL_FALSE; #endif if (vp->native == GL_FALSE) { hw_tcl_on = GL_FALSE; return GL_TRUE; } //r300UpdateShaderStates(rmesa); return r300_run_vb_render(ctx, stage); } const struct tnl_pipeline_stage _r300_tcl_stage = { "r300 tcl", NULL, NULL, NULL, NULL, r300_run_tcl_render /* run */ }; /* R300 texture rectangle expects coords in 0..1 range, not 0..dimension * as in the extension spec. Need to translate here. * * Note that swrast expects 0..dimension, so if a fallback is active, * don't do anything. (Maybe need to configure swrast to match hw) */ struct texrect_stage_data { GLvector4f texcoord[MAX_TEXTURE_UNITS]; }; #define TEXRECT_STAGE_DATA(stage) ((struct texrect_stage_data *)stage->privatePtr) static GLboolean run_texrect_stage( GLcontext *ctx, struct tnl_pipeline_stage *stage ) { struct texrect_stage_data *store = TEXRECT_STAGE_DATA(stage); r300ContextPtr rmesa = R300_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; GLuint i; if (rmesa->radeon.Fallback) return GL_TRUE; for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_RECT_BIT) { struct gl_texture_object *texObj = ctx->Texture.Unit[i].CurrentRect; struct gl_texture_image *texImage = texObj->Image[0][texObj->BaseLevel]; const GLfloat iw = 1.0/texImage->Width; const GLfloat ih = 1.0/texImage->Height; GLfloat *in = (GLfloat *)VB->TexCoordPtr[i]->data; GLint instride = VB->TexCoordPtr[i]->stride; GLfloat (*out)[4] = store->texcoord[i].data; GLint j; store->texcoord[i].size = VB->TexCoordPtr[i]->size; for (j = 0 ; j < VB->Count ; j++) { switch (VB->TexCoordPtr[i]->size) { case 4: out[j][3] = in[3]; /* fallthrough */ case 3: out[j][2] = in[2]; /* fallthrough */ default: out[j][0] = in[0] * iw; out[j][1] = in[1] * ih; } in = (GLfloat *)((GLubyte *)in + instride); } VB->AttribPtr[VERT_ATTRIB_TEX0+i] = VB->TexCoordPtr[i] = &store->texcoord[i]; } } return GL_TRUE; } /* Called the first time stage->run() is invoked. */ static GLboolean alloc_texrect_data( GLcontext *ctx, struct tnl_pipeline_stage *stage ) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; struct texrect_stage_data *store; GLuint i; stage->privatePtr = CALLOC(sizeof(*store)); store = TEXRECT_STAGE_DATA(stage); if (!store) return GL_FALSE; for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 ); return GL_TRUE; } static void free_texrect_data( struct tnl_pipeline_stage *stage ) { struct texrect_stage_data *store = TEXRECT_STAGE_DATA(stage); GLuint i; if (store) { for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) if (store->texcoord[i].data) _mesa_vector4f_free( &store->texcoord[i] ); FREE( store ); stage->privatePtr = NULL; } } const struct tnl_pipeline_stage _r300_texrect_stage = { "r300 texrect stage", /* name */ NULL, alloc_texrect_data, free_texrect_data, NULL, run_texrect_stage };