/* * Copyright (C) 2005 Ben Skeggs. * * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ /* * Authors: * Ben Skeggs * Jerome Glisse */ #ifndef __R500_FRAGPROG_H_ #define __R500_FRAGPROG_H_ #include "glheader.h" #include "macros.h" #include "enums.h" #include "shader/program.h" #include "shader/prog_instruction.h" #include "r300_context.h" /* supported hw opcodes */ #define PFS_OP_MAD 0 #define PFS_OP_DP3 1 #define PFS_OP_DP4 2 #define PFS_OP_MIN 3 #define PFS_OP_MAX 4 #define PFS_OP_CMP 5 #define PFS_OP_FRC 6 #define PFS_OP_EX2 7 #define PFS_OP_LG2 8 #define PFS_OP_RCP 9 #define PFS_OP_RSQ 10 #define PFS_OP_REPL_ALPHA 11 #define PFS_OP_CMPH 12 #define MAX_PFS_OP 12 #define PFS_FLAG_SAT (1 << 0) #define PFS_FLAG_ABS (1 << 1) #define ARG_NEG (1 << 5) #define ARG_ABS (1 << 6) #define ARG_MASK (127 << 0) #define ARG_STRIDE 7 #define SRC_CONST (1 << 5) #define SRC_MASK (63 << 0) #define SRC_STRIDE 6 #define DRI_CONF_FP_OPTIMIZATION_SPEED 0 #define DRI_CONF_FP_OPTIMIZATION_QUALITY 1 struct r500_fragment_program; extern void r500TranslateFragmentShader(r300ContextPtr r300, struct r500_fragment_program *fp); #endif