/* * Copyright (C) 2005 Ben Skeggs. * * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ /* * Authors: * Ben Skeggs * Jerome Glisse */ #ifndef __R500_FRAGPROG_H_ #define __R500_FRAGPROG_H_ #include "main/glheader.h" #include "main/macros.h" #include "main/enums.h" #include "shader/prog_parameter.h" #include "shader/prog_print.h" #include "shader/program.h" #include "shader/prog_instruction.h" #include "r300_context.h" #include "r300_state.h" #include "radeon_program.h" struct r500_fragment_program; extern void r500TranslateFragmentShader(r300ContextPtr r300, struct r500_fragment_program *fp); struct r500_fragment_program_compiler { r300ContextPtr r300; struct r500_fragment_program *fp; struct r500_fragment_program_code *code; struct gl_program *program; }; extern GLboolean r500FragmentProgramEmit(struct r500_fragment_program_compiler *compiler); #endif