/************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and VA Linux Systems Inc., Fremont, California. Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. The Weather Channel (TM) funded Tungsten Graphics to develop the initial release of the Radeon 8500 driver under the XFree86 license. This notice must be preserved. All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ /* * Authors: * Gareth Hughes * Keith Whitwell * Kevin E. Martin * Nicolai Haehnle */ #ifndef __RADEON_CONTEXT_H__ #define __RADEON_CONTEXT_H__ #include "main/mtypes.h" #include "main/colormac.h" #include "radeon_screen.h" #include "drm.h" #include "dri_util.h" #include "radeon_screen.h" #include "common_misc.h" #if R200_MERGED extern void radeonFallback(GLcontext * ctx, GLuint bit, GLboolean mode); #define FALLBACK( radeon, bit, mode ) do { \ if ( 0 ) fprintf( stderr, "FALLBACK in %s: #%d=%d\n", \ __FUNCTION__, bit, mode ); \ radeonFallback( (radeon)->glCtx, bit, mode ); \ } while (0) #else #define FALLBACK( radeon, bit, mode ) fprintf(stderr, "%s:%s\n", __LINE__, __FILE__); #endif /* TCL fallbacks */ extern void radeonTclFallback(GLcontext * ctx, GLuint bit, GLboolean mode); #define RADEON_TCL_FALLBACK_RASTER 0x0001 /* rasterization */ #define RADEON_TCL_FALLBACK_UNFILLED 0x0002 /* unfilled tris */ #define RADEON_TCL_FALLBACK_LIGHT_TWOSIDE 0x0004 /* twoside tris */ #define RADEON_TCL_FALLBACK_MATERIAL 0x0008 /* material in vb */ #define RADEON_TCL_FALLBACK_TEXGEN_0 0x0010 /* texgen, unit 0 */ #define RADEON_TCL_FALLBACK_TEXGEN_1 0x0020 /* texgen, unit 1 */ #define RADEON_TCL_FALLBACK_TEXGEN_2 0x0040 /* texgen, unit 2 */ #define RADEON_TCL_FALLBACK_TEXGEN_3 0x0080 /* texgen, unit 3 */ #define RADEON_TCL_FALLBACK_TEXGEN_4 0x0100 /* texgen, unit 4 */ #define RADEON_TCL_FALLBACK_TEXGEN_5 0x0200 /* texgen, unit 5 */ #define RADEON_TCL_FALLBACK_TCL_DISABLE 0x0400 /* user disable */ #define RADEON_TCL_FALLBACK_BITMAP 0x0800 /* draw bitmap with points */ #define RADEON_TCL_FALLBACK_VERTEX_PROGRAM 0x1000 /* vertex program active */ #if R200_MERGED #define TCL_FALLBACK( ctx, bit, mode ) radeonTclFallback( ctx, bit, mode ) #else #define TCL_FALLBACK( ctx, bit, mode ) ; #endif extern void radeonCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h); extern GLboolean radeonInitContext(radeonContextPtr radeon, struct dd_function_table *functions, const __GLcontextModes * glVisual, __DRIcontextPrivate * driContextPriv, void *sharedContextPrivate); extern void radeonCleanupContext(radeonContextPtr radeon); extern GLboolean radeonMakeCurrent(__DRIcontextPrivate * driContextPriv, __DRIdrawablePrivate * driDrawPriv, __DRIdrawablePrivate * driReadPriv); extern GLboolean radeonUnbindContext(__DRIcontextPrivate * driContextPriv); void radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable); /* ================================================================ * Debugging: */ #define DO_DEBUG 1 #if DO_DEBUG extern int RADEON_DEBUG; #else #define RADEON_DEBUG 0 #endif #define DEBUG_SYNC 0x1000 #define DEBUG_PIXEL 0x2000 #define DEBUG_MEMORY 0x4000 #endif /* __RADEON_CONTEXT_H__ */