/* * Copyright (C) 2008-2009 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Authors: * Richard Li , */ #ifndef _EVERGREEN_FRAGPROG_H_ #define _EVERGREEN_FRAGPROG_H_ #include "r600_context.h" #include "r700_assembler.h" struct evergreen_fragment_program { struct gl_fragment_program mesa_program; r700_AssemblerBase r700AsmCode; R700_Shader r700Shader; GLboolean translated; GLboolean loaded; GLboolean error; void * shaderbo; GLuint k0used; void * constbo0; GLboolean WritesDepth; GLuint optimization; }; /* Internal */ void evergreen_insert_wpos_code(struct gl_context *ctx, struct gl_fragment_program *fprog); void evergreen_Map_Fragment_Program(r700_AssemblerBase *pAsm, struct gl_fragment_program *mesa_fp, struct gl_context *ctx); GLboolean evergreen_Find_Instruction_Dependencies_fp(struct evergreen_fragment_program *fp, struct gl_fragment_program *mesa_fp); GLboolean evergreenTranslateFragmentShader(struct evergreen_fragment_program *fp, struct gl_fragment_program *mesa_vp, struct gl_context *ctx); /* Interface */ extern void evergreenSelectFragmentShader(struct gl_context *ctx); extern GLboolean evergreenSetupFragmentProgram(struct gl_context * ctx); extern GLboolean evergreenSetupFPconstants(struct gl_context * ctx); extern void * evergreenGetActiveFpShaderBo(struct gl_context * ctx); extern void * evergreenGetActiveFpShaderConstBo(struct gl_context * ctx); #endif /*_EVERGREEN_FRAGPROG_H_*/