/* * Copyright (C) 2008-2009 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Authors: * Richard Li , */ #include #include "main/glheader.h" #include "main/imports.h" #include "shader/program.h" #include "tnl/tnl.h" #include "r600_context.h" #include "r600_emit.h" #include "r700_oglprog.h" #include "r700_fragprog.h" #include "r700_vertprog.h" static struct gl_program *r700NewProgram(GLcontext * ctx, GLenum target, GLuint id) { struct gl_program *pProgram = NULL; struct r700_vertex_program_cont *vpc; struct r700_fragment_program *fp; radeon_print(RADEON_SHADER, RADEON_VERBOSE, "%s %u, %u\n", __func__, target, id); switch (target) { case GL_VERTEX_STATE_PROGRAM_NV: case GL_VERTEX_PROGRAM_ARB: vpc = CALLOC_STRUCT(r700_vertex_program_cont); pProgram = _mesa_init_vertex_program(ctx, &vpc->mesa_program, target, id); break; case GL_FRAGMENT_PROGRAM_NV: case GL_FRAGMENT_PROGRAM_ARB: fp = CALLOC_STRUCT(r700_fragment_program); pProgram = _mesa_init_fragment_program(ctx, &fp->mesa_program, target, id); fp->translated = GL_FALSE; fp->loaded = GL_FALSE; fp->shaderbo = NULL; break; default: _mesa_problem(ctx, "Bad target in r700NewProgram"); } return pProgram; } static void r700DeleteProgram(GLcontext * ctx, struct gl_program *prog) { struct r700_vertex_program_cont * vpc; struct r700_vertex_program *vp, *tmp; struct r700_fragment_program * fp; radeon_print(RADEON_SHADER, RADEON_VERBOSE, "%s %p\n", __func__, prog); switch (prog->Target) { case GL_VERTEX_STATE_PROGRAM_NV: case GL_VERTEX_PROGRAM_ARB: vpc = (struct r700_vertex_program_cont*)prog; vp = vpc->progs; while (vp) { tmp = vp->next; /* Release DMA region */ r600DeleteShader(ctx, vp->shaderbo); /* Clean up */ Clean_Up_Assembler(&(vp->r700AsmCode)); Clean_Up_Shader(&(vp->r700Shader)); _mesa_free(vp); vp = tmp; } break; case GL_FRAGMENT_PROGRAM_NV: case GL_FRAGMENT_PROGRAM_ARB: fp = (struct r700_fragment_program*)prog; /* Release DMA region */ r600DeleteShader(ctx, fp->shaderbo); /* Clean up */ Clean_Up_Assembler(&(fp->r700AsmCode)); Clean_Up_Shader(&(fp->r700Shader)); break; default: _mesa_problem(ctx, "Bad target in r700NewProgram"); } _mesa_delete_program(ctx, prog); } static void r700ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog) { } static GLboolean r700IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog) { return GL_TRUE; } void r700InitShaderFuncs(struct dd_function_table *functions) { functions->NewProgram = r700NewProgram; functions->DeleteProgram = r700DeleteProgram; functions->ProgramStringNotify = r700ProgramStringNotify; functions->IsProgramNative = r700IsProgramNative; }