/* * Copyright (C) 2008-2009 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Authors: * Richard Li , * CooperYuan , */ #include "main/glheader.h" #include "main/state.h" #include "main/imports.h" #include "main/enums.h" #include "main/macros.h" #include "main/context.h" #include "main/dd.h" #include "main/simple_list.h" #include "main/api_arrayelt.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_vp_build.h" #include "tnl/t_context.h" #include "tnl/t_vertex.h" #include "tnl/t_pipeline.h" #include "r600_context.h" #include "r600_cmdbuf.h" #include "r600_tex.h" #include "r700_vertprog.h" #include "r700_fragprog.h" #include "r700_state.h" void r700WaitForIdle(context_t *context); void r700WaitForIdleClean(context_t *context); GLboolean r700SendTextureState(context_t *context); static unsigned int r700PrimitiveType(int prim); void r600UpdateTextureState(GLcontext * ctx); GLboolean r700SyncSurf(context_t *context, struct radeon_bo *pbo, uint32_t read_domain, uint32_t write_domain, uint32_t sync_type); void r700WaitForIdle(context_t *context) { BATCH_LOCALS(&context->radeon); BEGIN_BATCH_NO_AUTOSTATE(3); R600_OUT_BATCH(CP_PACKET3(R600_IT_SET_CONFIG_REG, 1)); R600_OUT_BATCH(mmWAIT_UNTIL - ASIC_CONFIG_BASE_INDEX); R600_OUT_BATCH(WAIT_3D_IDLE_bit); END_BATCH(); COMMIT_BATCH(); } void r700WaitForIdleClean(context_t *context) { BATCH_LOCALS(&context->radeon); BEGIN_BATCH_NO_AUTOSTATE(5); R600_OUT_BATCH(CP_PACKET3(R600_IT_EVENT_WRITE, 0)); R600_OUT_BATCH(CACHE_FLUSH_AND_INV_EVENT); R600_OUT_BATCH(CP_PACKET3(R600_IT_SET_CONFIG_REG, 1)); R600_OUT_BATCH(mmWAIT_UNTIL - ASIC_CONFIG_BASE_INDEX); R600_OUT_BATCH(WAIT_3D_IDLE_bit | WAIT_3D_IDLECLEAN_bit); END_BATCH(); COMMIT_BATCH(); } void r700Start3D(context_t *context) { BATCH_LOCALS(&context->radeon); if (context->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV770) { BEGIN_BATCH_NO_AUTOSTATE(2); R600_OUT_BATCH(CP_PACKET3(R600_IT_START_3D_CMDBUF, 0)); R600_OUT_BATCH(0); END_BATCH(); } BEGIN_BATCH_NO_AUTOSTATE(3); R600_OUT_BATCH(CP_PACKET3(R600_IT_CONTEXT_CONTROL, 1)); R600_OUT_BATCH(0x80000000); R600_OUT_BATCH(0x80000000); END_BATCH(); COMMIT_BATCH(); r700WaitForIdleClean(context); } GLboolean r700SyncSurf(context_t *context, struct radeon_bo *pbo, uint32_t read_domain, uint32_t write_domain, uint32_t sync_type) { BATCH_LOCALS(&context->radeon); uint32_t cp_coher_size; if (!pbo) return GL_FALSE; if (pbo->size == 0xffffffff) cp_coher_size = 0xffffffff; else cp_coher_size = ((pbo->size + 255) >> 8); BEGIN_BATCH_NO_AUTOSTATE(5 + 2); R600_OUT_BATCH(CP_PACKET3(R600_IT_SURFACE_SYNC, 3)); R600_OUT_BATCH(sync_type); R600_OUT_BATCH(cp_coher_size); R600_OUT_BATCH(0); R600_OUT_BATCH(10); R600_OUT_BATCH_RELOC(0, pbo, 0, read_domain, write_domain, 0); // ??? END_BATCH(); COMMIT_BATCH(); return GL_TRUE; } static unsigned int r700PrimitiveType(int prim) { switch (prim & PRIM_MODE_MASK) { case GL_POINTS: return DI_PT_POINTLIST; break; case GL_LINES: return DI_PT_LINELIST; break; case GL_LINE_STRIP: return DI_PT_LINESTRIP; break; case GL_LINE_LOOP: return DI_PT_LINELOOP; break; case GL_TRIANGLES: return DI_PT_TRILIST; break; case GL_TRIANGLE_STRIP: return DI_PT_TRISTRIP; break; case GL_TRIANGLE_FAN: return DI_PT_TRIFAN; break; case GL_QUADS: return DI_PT_QUADLIST; break; case GL_QUAD_STRIP: return DI_PT_QUADSTRIP; break; case GL_POLYGON: return DI_PT_POLYGON; break; default: assert(0); return -1; break; } } static int r700NumVerts(int num_verts, int prim) { int verts_off = 0; switch (prim & PRIM_MODE_MASK) { case GL_POINTS: verts_off = 0; break; case GL_LINES: verts_off = num_verts % 2; break; case GL_LINE_STRIP: if (num_verts < 2) verts_off = num_verts; break; case GL_LINE_LOOP: if (num_verts < 2) verts_off = num_verts; break; case GL_TRIANGLES: verts_off = num_verts % 3; break; case GL_TRIANGLE_STRIP: if (num_verts < 3) verts_off = num_verts; break; case GL_TRIANGLE_FAN: if (num_verts < 3) verts_off = num_verts; break; case GL_QUADS: verts_off = num_verts % 4; break; case GL_QUAD_STRIP: if (num_verts < 4) verts_off = num_verts; else verts_off = num_verts % 2; break; case GL_POLYGON: if (num_verts < 3) verts_off = num_verts; break; default: assert(0); return -1; break; } return num_verts - verts_off; } static void r700RunRenderPrimitive(GLcontext * ctx, int start, int end, int prim) { context_t *context = R700_CONTEXT(ctx); BATCH_LOCALS(&context->radeon); int type, i, total_emit; int num_indices; uint32_t vgt_draw_initiator = 0; uint32_t vgt_index_type = 0; uint32_t vgt_primitive_type = 0; uint32_t vgt_num_indices = 0; type = r700PrimitiveType(prim); num_indices = r700NumVerts(end - start, prim); if (type < 0 || num_indices <= 0) return; total_emit = 3 /* VGT_PRIMITIVE_TYPE */ + 2 /* VGT_INDEX_TYPE */ + 2 /* NUM_INSTANCES */ + num_indices + 3; /* DRAW_INDEX_IMMD */ BEGIN_BATCH_NO_AUTOSTATE(total_emit); // prim SETfield(vgt_primitive_type, type, VGT_PRIMITIVE_TYPE__PRIM_TYPE_shift, VGT_PRIMITIVE_TYPE__PRIM_TYPE_mask); R600_OUT_BATCH(CP_PACKET3(R600_IT_SET_CONFIG_REG, 1)); R600_OUT_BATCH(mmVGT_PRIMITIVE_TYPE - ASIC_CONFIG_BASE_INDEX); R600_OUT_BATCH(vgt_primitive_type); // index type SETfield(vgt_index_type, DI_INDEX_SIZE_32_BIT, INDEX_TYPE_shift, INDEX_TYPE_mask); R600_OUT_BATCH(CP_PACKET3(R600_IT_INDEX_TYPE, 0)); R600_OUT_BATCH(vgt_index_type); // num instances R600_OUT_BATCH(CP_PACKET3(R600_IT_NUM_INSTANCES, 0)); R600_OUT_BATCH(1); // draw packet vgt_num_indices = num_indices; SETfield(vgt_draw_initiator, DI_SRC_SEL_IMMEDIATE, SOURCE_SELECT_shift, SOURCE_SELECT_mask); SETfield(vgt_draw_initiator, DI_MAJOR_MODE_0, MAJOR_MODE_shift, MAJOR_MODE_mask); R600_OUT_BATCH(CP_PACKET3(R600_IT_DRAW_INDEX_IMMD, (num_indices + 1))); R600_OUT_BATCH(vgt_num_indices); R600_OUT_BATCH(vgt_draw_initiator); for (i = start; i < (start + num_indices); i++) { R600_OUT_BATCH(i); } END_BATCH(); COMMIT_BATCH(); } static GLboolean r700RunRender(GLcontext * ctx, struct tnl_pipeline_stage *stage) { context_t *context = R700_CONTEXT(ctx); radeonContextPtr radeon = &context->radeon; unsigned int i, ind_count = 0, id = 0; TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *vb = &tnl->vb; struct radeon_renderbuffer *rrb; for (i = 0; i < vb->PrimitiveCount; i++) ind_count += vb->Primitive[i].count + 10; /* just an estimate, need to properly calculate this */ rcommonEnsureCmdBufSpace(&context->radeon, radeon->hw.max_state_size + ind_count, __FUNCTION__); /* always emit CB base to prevent * lock ups on some chips. */ R600_STATECHANGE(context, cb_target); /* mark vtx as dirty since it changes per-draw */ R600_STATECHANGE(context, vtx); r700UpdateShaders(ctx); r700SetScissor(context); r700SetupVertexProgram(ctx); r700SetupFragmentProgram(ctx); r600UpdateTextureState(ctx); r700SetupStreams(ctx); radeonEmitState(radeon); /* richard test code */ for (i = 0; i < vb->PrimitiveCount; i++) { GLuint prim = _tnl_translate_prim(&vb->Primitive[i]); GLuint start = vb->Primitive[i].start; GLuint end = vb->Primitive[i].start + vb->Primitive[i].count; r700RunRenderPrimitive(ctx, start, end, prim); } /* Flush render op cached for last several quads. */ r700WaitForIdleClean(context); rrb = radeon_get_colorbuffer(&context->radeon); if (rrb && rrb->bo) r700SyncSurf(context, rrb->bo, 0, RADEON_GEM_DOMAIN_VRAM, CB_ACTION_ENA_bit | (1 << (id + 6))); rrb = radeon_get_depthbuffer(&context->radeon); if (rrb && rrb->bo) r700SyncSurf(context, rrb->bo, 0, RADEON_GEM_DOMAIN_VRAM, DB_ACTION_ENA_bit | DB_DEST_BASE_ENA_bit); radeonReleaseArrays(ctx, ~0); return GL_FALSE; } static GLboolean r700RunNonTCLRender(GLcontext * ctx, struct tnl_pipeline_stage *stage) /* -------------------- */ { GLboolean bRet = GL_TRUE; return bRet; } static GLboolean r700RunTCLRender(GLcontext * ctx, /*----------------------*/ struct tnl_pipeline_stage *stage) { GLboolean bRet = GL_FALSE; /* TODO : sw fallback */ /** * Ensure all enabled and complete textures are uploaded along with any buffers being used. */ if(!r600ValidateBuffers(ctx)) { return GL_TRUE; } bRet = r700RunRender(ctx, stage); return bRet; //GL_FALSE will stop to do other pipe stage in _tnl_run_pipeline //The render here DOES finish the whole pipe, so GL_FALSE should be returned for success. } const struct tnl_pipeline_stage _r700_render_stage = { "r700 Hardware Rasterization", NULL, NULL, NULL, NULL, r700RunNonTCLRender }; const struct tnl_pipeline_stage _r700_tcl_stage = { "r700 Hardware Transform, Clipping and Lighting", NULL, NULL, NULL, NULL, r700RunTCLRender }; const struct tnl_pipeline_stage *r700_pipeline[] = { &_r700_tcl_stage, &_tnl_vertex_transform_stage, &_tnl_normal_transform_stage, &_tnl_lighting_stage, &_tnl_fog_coordinate_stage, &_tnl_texgen_stage, &_tnl_texture_transform_stage, &_tnl_vertex_program_stage, &_r700_render_stage, &_tnl_render_stage, 0, };