/* * Copyright (C) 2008-2009 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Authors: * Richard Li , */ #include "main/glheader.h" #include "main/mtypes.h" #include "main/state.h" #include "main/imports.h" #include "main/enums.h" #include "main/macros.h" #include "main/dd.h" #include "main/simple_list.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" #include "tnl/t_vp_build.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "main/api_arrayelt.h" #include "main/state.h" #include "main/framebuffer.h" #include "shader/prog_parameter.h" #include "shader/prog_statevars.h" #include "vbo/vbo.h" #include "main/texformat.h" #include "r600_context.h" #include "r700_chip.h" #include "r700_state.h" #include "r700_fragprog.h" #include "r700_vertprog.h" void r700SetDefaultStates(context_t *context) //-------------------- { } void r700UpdateShaders (GLcontext * ctx) //---------------------------------- { context_t *context = R700_CONTEXT(ctx); GLvector4f dummy_attrib[_TNL_ATTRIB_MAX]; GLvector4f *temp_attrib[_TNL_ATTRIB_MAX]; struct r700_vertex_program *vp; int i; if (context->radeon.NewGLState) { context->radeon.NewGLState = 0; for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { /* mat states from state var not array for sw */ dummy_attrib[i].stride = 0; temp_attrib[i] = TNL_CONTEXT(ctx)->vb.AttribPtr[i]; TNL_CONTEXT(ctx)->vb.AttribPtr[i] = &(dummy_attrib[i]); } _tnl_UpdateFixedFunctionProgram(ctx); for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { TNL_CONTEXT(ctx)->vb.AttribPtr[i] = temp_attrib[i]; } r700SelectVertexShader(ctx); vp = (struct r700_vertex_program *)ctx->VertexProgram._Current; if (vp->translated == GL_FALSE) { // TODO //fprintf(stderr, "Failing back to sw-tcl\n"); //hw_tcl_on = future_hw_tcl_on = 0; //r300ResetHwState(rmesa); // r700UpdateStateParameters(ctx, _NEW_PROGRAM); return; } } r700UpdateStateParameters(ctx, _NEW_PROGRAM); } /* * To correctly position primitives: */ void r700UpdateViewportOffset(GLcontext * ctx) //------------------ { return; } /** * Tell the card where to render (offset, pitch). * Effected by glDrawBuffer, etc */ void r700UpdateDrawBuffer(GLcontext * ctx) /* TODO */ //--------------------- { #if 0 /* to be enabled */ context_t *context = R700_CONTEXT(ctx); switch (ctx->DrawBuffer->_ColorDrawBufferIndexes[0]) { case BUFFER_FRONT_LEFT: context->target.rt = context->screen->frontBuffer; break; case BUFFER_BACK_LEFT: context->target.rt = context->screen->backBuffer; break; default: memset (&context->target.rt, sizeof(context->target.rt), 0); } #endif /* to be enabled */ } static void r700FetchStateParameter(GLcontext * ctx, const gl_state_index state[STATE_LENGTH], GLfloat * value) { context_t *context = R700_CONTEXT(ctx); /* TODO */ } void r700UpdateStateParameters(GLcontext * ctx, GLuint new_state) //-------------------- { struct r700_fragment_program *fp; struct gl_program_parameter_list *paramList; GLuint i; if (!(new_state & (_NEW_BUFFERS | _NEW_PROGRAM))) return; fp = (struct r700_fragment_program *)ctx->FragmentProgram._Current; if (!fp) { return; } paramList = fp->mesa_program.Base.Parameters; if (!paramList) { return; } for (i = 0; i < paramList->NumParameters; i++) { if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) { r700FetchStateParameter(ctx, paramList->Parameters[i]. StateIndexes, paramList->ParameterValues[i]); } } } /** * Called by Mesa after an internal state update. */ static void r700InvalidateState(GLcontext * ctx, GLuint new_state) //------------------- { context_t *context = R700_CONTEXT(ctx); R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(context->chipobj.pvChipObj); _swrast_InvalidateState(ctx, new_state); _swsetup_InvalidateState(ctx, new_state); _vbo_InvalidateState(ctx, new_state); _tnl_InvalidateState(ctx, new_state); _ae_invalidate_state(ctx, new_state); if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) { _mesa_update_framebuffer(ctx); /* this updates the DrawBuffer's Width/Height if it's a FBO */ _mesa_update_draw_buffer_bounds(ctx); r700UpdateDrawBuffer(ctx); } r700UpdateStateParameters(ctx, new_state); if(GL_TRUE == r700->bEnablePerspective) { /* Do scale XY and Z by 1/W0 for perspective correction on pos. For orthogonal case, set both to one. */ CLEARbit(r700->PA_CL_VTE_CNTL.u32All, VTX_XY_FMT_bit); CLEARbit(r700->PA_CL_VTE_CNTL.u32All, VTX_Z_FMT_bit); SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_W0_FMT_bit); CLEARbit(r700->SPI_PS_IN_CONTROL_0.u32All, PERSP_GRADIENT_ENA_bit); SETbit(r700->SPI_PS_IN_CONTROL_0.u32All, LINEAR_GRADIENT_ENA_bit); } else { /* For orthogonal case. */ SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_XY_FMT_bit); SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_Z_FMT_bit); SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_W0_FMT_bit); SETbit(r700->SPI_PS_IN_CONTROL_0.u32All, PERSP_GRADIENT_ENA_bit); CLEARbit(r700->SPI_PS_IN_CONTROL_0.u32All, LINEAR_GRADIENT_ENA_bit); } context->radeon.NewGLState |= new_state; } static void r700SetDepthState(GLcontext * ctx) { context_t *context = R700_CONTEXT(ctx); R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(context->chipobj.pvChipObj); if (ctx->Depth.Test) { SETbit(r700->DB_DEPTH_CONTROL.u32All, Z_ENABLE_bit); if (ctx->Depth.Mask) { SETbit(r700->DB_DEPTH_CONTROL.u32All, Z_WRITE_ENABLE_bit); } else { CLEARbit(r700->DB_DEPTH_CONTROL.u32All, Z_WRITE_ENABLE_bit); } switch (ctx->Depth.Func) { case GL_NEVER: SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_NEVER, ZFUNC_shift, ZFUNC_mask); break; case GL_LESS: SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_LESS, ZFUNC_shift, ZFUNC_mask); break; case GL_EQUAL: SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_EQUAL, ZFUNC_shift, ZFUNC_mask); break; case GL_LEQUAL: SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_LEQUAL, ZFUNC_shift, ZFUNC_mask); break; case GL_GREATER: SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_GREATER, ZFUNC_shift, ZFUNC_mask); break; case GL_NOTEQUAL: SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_NOTEQUAL, ZFUNC_shift, ZFUNC_mask); break; case GL_GEQUAL: SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_GEQUAL, ZFUNC_shift, ZFUNC_mask); break; case GL_ALWAYS: SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_ALWAYS, ZFUNC_shift, ZFUNC_mask); break; default: SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_ALWAYS, ZFUNC_shift, ZFUNC_mask); break; } } else { CLEARbit(r700->DB_DEPTH_CONTROL.u32All, Z_ENABLE_bit); CLEARbit(r700->DB_DEPTH_CONTROL.u32All, Z_WRITE_ENABLE_bit); } } static void r700AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) //--------------- { } static void r700BlendColor(GLcontext * ctx, const GLfloat cf[4]) //---------------- { } static void r700BlendEquationSeparate(GLcontext * ctx, GLenum modeRGB, GLenum modeA) //----------------- { } static void r700BlendFuncSeparate(GLcontext * ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA) //------------------------ { } static void r700UpdateCulling(GLcontext * ctx) { R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(R700_CONTEXT(ctx)->chipobj.pvChipObj); CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, FACE_bit); CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit); CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_BACK_bit); if (ctx->Polygon.CullFlag) { switch (ctx->Polygon.CullFaceMode) { case GL_FRONT: SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit); CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_BACK_bit); break; case GL_BACK: CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit); SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_BACK_bit); break; case GL_FRONT_AND_BACK: SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit); SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_BACK_bit); break; default: CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit); CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_BACK_bit); break; } } switch (ctx->Polygon.FrontFace) { case GL_CW: SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, FACE_bit); break; case GL_CCW: CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, FACE_bit); break; default: CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, FACE_bit); /* default: ccw */ break; } } static void r700Enable(GLcontext * ctx, GLenum cap, GLboolean state) //------------------ { switch (cap) { case GL_TEXTURE_1D: case GL_TEXTURE_2D: case GL_TEXTURE_3D: break; case GL_FOG: break; case GL_ALPHA_TEST: break; case GL_COLOR_LOGIC_OP: case GL_BLEND: break; case GL_CLIP_PLANE0: case GL_CLIP_PLANE1: case GL_CLIP_PLANE2: case GL_CLIP_PLANE3: case GL_CLIP_PLANE4: case GL_CLIP_PLANE5: break; case GL_DEPTH_TEST: r700SetDepthState(ctx); break; case GL_STENCIL_TEST: break; case GL_CULL_FACE: r700UpdateCulling(ctx); break; case GL_POLYGON_OFFSET_POINT: case GL_POLYGON_OFFSET_LINE: case GL_POLYGON_OFFSET_FILL: break; default: break; } } /** * Handle glColorMask() */ static void r700ColorMask(GLcontext * ctx, GLboolean r, GLboolean g, GLboolean b, GLboolean a) //------------------ { } /** * Change the depth testing function. * * \note Mesa already filters redundant calls to this function. */ static void r700DepthFunc(GLcontext * ctx, GLenum func) //-------------------- { r700SetDepthState(ctx); } /** * Enable/Disable depth writing. * * \note Mesa already filters redundant calls to this function. */ static void r700DepthMask(GLcontext * ctx, GLboolean mask) //------------------ { r700SetDepthState(ctx); } /** * Change the culling mode. * * \note Mesa already filters redundant calls to this function. */ static void r700CullFace(GLcontext * ctx, GLenum mode) //----------------- { r700UpdateCulling(ctx); } /* ============================================================= * Fog */ static void r700Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) //-------------- { } /** * Change the polygon orientation. * * \note Mesa already filters redundant calls to this function. */ static void r700FrontFace(GLcontext * ctx, GLenum mode) //------------------ { r700UpdateCulling(ctx); } static void r700ShadeModel(GLcontext * ctx, GLenum mode) //-------------------- { } static void r700PointParameter(GLcontext * ctx, GLenum pname, const GLfloat * param) //--------------- { } static void r700StencilFuncSeparate(GLcontext * ctx, GLenum face, GLenum func, GLint ref, GLuint mask) //--------------------- { } static void r700StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) //-------------- { } static void r700StencilOpSeparate(GLcontext * ctx, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) //-------------------- { } #define SUBPIXEL_X 0.125 #define SUBPIXEL_Y 0.125 static void r700Viewport(GLcontext * ctx, GLint x, GLint y, GLsizei width, GLsizei height) //-------------------- { context_t *context = R700_CONTEXT(ctx); R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(context->chipobj.pvChipObj); __DRIdrawablePrivate *dPriv = context->radeon.dri.drawable; GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0; GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0; const GLfloat *v = ctx->Viewport._WindowMap.m; GLfloat sx, tx, sy, ty, sz, tz; GLfloat scale; switch (ctx->Visual.depthBits) { case 16: scale = 1.0 / (GLfloat) 0xffff; break; case 24: scale = 1.0 / (GLfloat) 0xffffff; break; default: fprintf(stderr, "Error: Unsupported depth %d... exiting\n", ctx->Visual.depthBits); _mesa_exit(-1); } sx = v[MAT_SX]; tx = v[MAT_TX] + xoffset + SUBPIXEL_X; sy = -v[MAT_SY]; ty = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y; sz = v[MAT_SZ] * scale; tz = v[MAT_TZ] * scale; /* TODO : Need DMA flush as well. */ #if 0 /* to be enabled */ if(context->cmdbuf.count_used > 0) { (context->chipobj.FlushCmdBuffer)(context); } #endif /* to be enabled */ r700->PA_CL_VPORT_XSCALE.u32All = *((unsigned int*)(&sx)); r700->PA_CL_VPORT_XOFFSET.u32All = *((unsigned int*)(&tx)); r700->PA_CL_VPORT_YSCALE.u32All = *((unsigned int*)(&sy)); r700->PA_CL_VPORT_YOFFSET.u32All = *((unsigned int*)(&ty)); r700->PA_CL_VPORT_ZSCALE.u32All = *((unsigned int*)(&sz)); r700->PA_CL_VPORT_ZOFFSET.u32All = *((unsigned int*)(&tz)); } static void r700DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) //------------- { } static void r700PointSize(GLcontext * ctx, GLfloat size) //------------------- { } static void r700LineWidth(GLcontext * ctx, GLfloat widthf) //--------------- { } static void r700PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) //-------------- { } static void r700PolygonMode(GLcontext * ctx, GLenum face, GLenum mode) //------------------ { } static void r700RenderMode(GLcontext * ctx, GLenum mode) //--------------------- { } static void r700ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq ) //----------------- { } static void r700Scissor(GLcontext* ctx, GLint x, GLint y, GLsizei w, GLsizei h) //--------------- { if (ctx->Scissor.Enabled) { /* We don't pipeline cliprect changes */ /* r700Flush(ctx); */ //__DRIdrawablePrivate *dPriv = radeon->dri.drawable; //int x1 = dPriv->x + ctx->Scissor.X; //int y1 = dPriv->y + dPriv->h - (ctx->Scissor.Y + ctx->Scissor.Height); //radeon->state.scissor.rect.x1 = x1; //radeon->state.scissor.rect.y1 = y1; //radeon->state.scissor.rect.x2 = x1 + ctx->Scissor.Width; //radeon->state.scissor.rect.y2 = y1 + ctx->Scissor.Height; /* radeonRecalcScissorRects(radeon); */ } } void r700SetRenderTarget(context_t *context) { R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(context->chipobj.pvChipObj); struct radeon_renderbuffer *rrb; unsigned int nPitchInPixel; /* screen/window/view */ SETfield(r700->CB_TARGET_MASK.u32All, 0xF, TARGET0_ENABLE_shift, TARGET0_ENABLE_mask); SETfield(r700->CB_SHADER_MASK.u32All, 0xF, OUTPUT0_ENABLE_shift, OUTPUT0_ENABLE_mask); /* screen */ r700->PA_SC_SCREEN_SCISSOR_TL.u32All = 0x0; SETfield(r700->PA_SC_SCREEN_SCISSOR_BR.u32All, ((RADEONDRIPtr)(context->radeon.radeonScreen->driScreen->pDevPriv))->width, PA_SC_SCREEN_SCISSOR_BR__BR_X_shift, PA_SC_SCREEN_SCISSOR_BR__BR_X_mask); SETfield(r700->PA_SC_SCREEN_SCISSOR_BR.u32All, ((RADEONDRIPtr)(context->radeon.radeonScreen->driScreen->pDevPriv))->height, PA_SC_SCREEN_SCISSOR_BR__BR_Y_shift, PA_SC_SCREEN_SCISSOR_BR__BR_Y_mask); /* window */ SETbit(r700->PA_SC_WINDOW_SCISSOR_TL.u32All, WINDOW_OFFSET_DISABLE_bit); SETfield(r700->PA_SC_WINDOW_SCISSOR_TL.u32All, context->radeon.dri.drawable->x, PA_SC_WINDOW_SCISSOR_TL__TL_X_shift, PA_SC_WINDOW_SCISSOR_TL__TL_X_mask); SETfield(r700->PA_SC_WINDOW_SCISSOR_TL.u32All, context->radeon.dri.drawable->y, PA_SC_WINDOW_SCISSOR_TL__TL_Y_shift, PA_SC_WINDOW_SCISSOR_TL__TL_Y_mask); SETfield(r700->PA_SC_WINDOW_SCISSOR_BR.u32All, context->radeon.dri.drawable->x + context->radeon.dri.drawable->w, PA_SC_WINDOW_SCISSOR_BR__BR_X_shift, PA_SC_WINDOW_SCISSOR_BR__BR_X_mask); SETfield(r700->PA_SC_WINDOW_SCISSOR_BR.u32All, context->radeon.dri.drawable->y + context->radeon.dri.drawable->h, PA_SC_WINDOW_SCISSOR_BR__BR_Y_shift, PA_SC_WINDOW_SCISSOR_BR__BR_Y_mask); /* 4 clip rectangles */ /* TODO : set these clip rects according to context->currentDraw->numClipRects */ r700->PA_SC_CLIPRECT_RULE.u32All = 0x0000FFFF; SETfield(r700->PA_SC_CLIPRECT_0_TL.u32All, context->radeon.dri.drawable->x, PA_SC_CLIPRECT_0_TL__TL_X_shift, PA_SC_CLIPRECT_0_TL__TL_X_mask); SETfield(r700->PA_SC_CLIPRECT_0_TL.u32All, context->radeon.dri.drawable->y, PA_SC_CLIPRECT_0_TL__TL_Y_shift, PA_SC_CLIPRECT_0_TL__TL_Y_mask); SETfield(r700->PA_SC_CLIPRECT_0_BR.u32All, context->radeon.dri.drawable->x + context->radeon.dri.drawable->w, PA_SC_CLIPRECT_0_BR__BR_X_shift, PA_SC_CLIPRECT_0_BR__BR_X_mask); SETfield(r700->PA_SC_CLIPRECT_0_BR.u32All, context->radeon.dri.drawable->y + context->radeon.dri.drawable->h, PA_SC_CLIPRECT_0_BR__BR_Y_shift, PA_SC_CLIPRECT_0_BR__BR_Y_mask); r700->PA_SC_CLIPRECT_1_TL.u32All = r700->PA_SC_CLIPRECT_0_TL.u32All; r700->PA_SC_CLIPRECT_1_BR.u32All = r700->PA_SC_CLIPRECT_0_BR.u32All; r700->PA_SC_CLIPRECT_2_TL.u32All = r700->PA_SC_CLIPRECT_0_TL.u32All; r700->PA_SC_CLIPRECT_2_BR.u32All = r700->PA_SC_CLIPRECT_0_BR.u32All; r700->PA_SC_CLIPRECT_3_TL.u32All = r700->PA_SC_CLIPRECT_0_TL.u32All; r700->PA_SC_CLIPRECT_3_BR.u32All = r700->PA_SC_CLIPRECT_0_BR.u32All; /* more....2d clip */ SETbit(r700->PA_SC_GENERIC_SCISSOR_TL.u32All, WINDOW_OFFSET_DISABLE_bit); SETfield(r700->PA_SC_GENERIC_SCISSOR_TL.u32All, context->radeon.dri.drawable->x, PA_SC_GENERIC_SCISSOR_TL__TL_X_shift, PA_SC_GENERIC_SCISSOR_TL__TL_X_mask); SETfield(r700->PA_SC_GENERIC_SCISSOR_TL.u32All, context->radeon.dri.drawable->y, PA_SC_GENERIC_SCISSOR_TL__TL_Y_shift, PA_SC_GENERIC_SCISSOR_TL__TL_Y_mask); SETfield(r700->PA_SC_GENERIC_SCISSOR_BR.u32All, context->radeon.dri.drawable->x + context->radeon.dri.drawable->w, PA_SC_GENERIC_SCISSOR_BR__BR_X_shift, PA_SC_GENERIC_SCISSOR_BR__BR_X_mask); SETfield(r700->PA_SC_GENERIC_SCISSOR_BR.u32All, context->radeon.dri.drawable->y + context->radeon.dri.drawable->h, PA_SC_GENERIC_SCISSOR_BR__BR_Y_shift, PA_SC_GENERIC_SCISSOR_BR__BR_Y_mask); SETbit(r700->PA_SC_VPORT_SCISSOR_0_TL.u32All, WINDOW_OFFSET_DISABLE_bit); SETfield(r700->PA_SC_VPORT_SCISSOR_0_TL.u32All, context->radeon.dri.drawable->x, PA_SC_VPORT_SCISSOR_0_TL__TL_X_shift, PA_SC_VPORT_SCISSOR_0_TL__TL_X_mask); SETfield(r700->PA_SC_VPORT_SCISSOR_0_TL.u32All, context->radeon.dri.drawable->y, PA_SC_VPORT_SCISSOR_0_TL__TL_Y_shift, PA_SC_VPORT_SCISSOR_0_TL__TL_Y_mask); SETfield(r700->PA_SC_VPORT_SCISSOR_0_BR.u32All, context->radeon.dri.drawable->x + context->radeon.dri.drawable->w, PA_SC_VPORT_SCISSOR_0_BR__BR_X_shift, PA_SC_VPORT_SCISSOR_0_BR__BR_X_mask); SETfield(r700->PA_SC_VPORT_SCISSOR_0_BR.u32All, context->radeon.dri.drawable->y + context->radeon.dri.drawable->h, PA_SC_VPORT_SCISSOR_0_BR__BR_Y_shift, PA_SC_VPORT_SCISSOR_0_BR__BR_Y_mask); SETbit(r700->PA_SC_VPORT_SCISSOR_1_TL.u32All, WINDOW_OFFSET_DISABLE_bit); SETfield(r700->PA_SC_VPORT_SCISSOR_1_TL.u32All, context->radeon.dri.drawable->x, PA_SC_VPORT_SCISSOR_0_TL__TL_X_shift, PA_SC_VPORT_SCISSOR_0_TL__TL_X_mask); SETfield(r700->PA_SC_VPORT_SCISSOR_1_TL.u32All, context->radeon.dri.drawable->y, PA_SC_VPORT_SCISSOR_0_TL__TL_Y_shift, PA_SC_VPORT_SCISSOR_0_TL__TL_Y_mask); SETfield(r700->PA_SC_VPORT_SCISSOR_1_BR.u32All, context->radeon.dri.drawable->x + context->radeon.dri.drawable->w, PA_SC_VPORT_SCISSOR_0_BR__BR_X_shift, PA_SC_VPORT_SCISSOR_0_BR__BR_X_mask); SETfield(r700->PA_SC_VPORT_SCISSOR_1_BR.u32All, context->radeon.dri.drawable->y + context->radeon.dri.drawable->h, PA_SC_VPORT_SCISSOR_0_BR__BR_Y_shift, PA_SC_VPORT_SCISSOR_0_BR__BR_Y_mask); /* setup viewport */ r700Viewport(GL_CONTEXT(context), 0, 0, context->radeon.dri.drawable->w, context->radeon.dri.drawable->h); rrb = radeon_get_colorbuffer(&context->radeon); if (!rrb || !rrb->bo) { fprintf(stderr, "no rrb\n"); return; } /* color buffer */ r700->CB_COLOR0_BASE.u32All = context->radeon.state.color.draw_offset; nPitchInPixel = rrb->pitch/rrb->cpp; SETfield(r700->CB_COLOR0_SIZE.u32All, (nPitchInPixel/8)-1, PITCH_TILE_MAX_shift, PITCH_TILE_MAX_mask); SETfield(r700->CB_COLOR0_SIZE.u32All, ( (nPitchInPixel * context->radeon.radeonScreen->driScreen->fbHeight)/64 )-1, SLICE_TILE_MAX_shift, SLICE_TILE_MAX_mask); r700->CB_COLOR0_BASE.u32All = 0; SETfield(r700->CB_COLOR0_INFO.u32All, ENDIAN_NONE, ENDIAN_shift, ENDIAN_mask); SETfield(r700->CB_COLOR0_INFO.u32All, ARRAY_LINEAR_GENERAL, CB_COLOR0_INFO__ARRAY_MODE_shift, CB_COLOR0_INFO__ARRAY_MODE_mask); if(4 == rrb->cpp) { SETfield(r700->CB_COLOR0_INFO.u32All, COLOR_8_8_8_8, CB_COLOR0_INFO__FORMAT_shift, CB_COLOR0_INFO__FORMAT_mask); SETfield(r700->CB_COLOR0_INFO.u32All, SWAP_ALT, COMP_SWAP_shift, COMP_SWAP_mask); } else { SETfield(r700->CB_COLOR0_INFO.u32All, COLOR_5_6_5, CB_COLOR0_INFO__FORMAT_shift, CB_COLOR0_INFO__FORMAT_mask); SETfield(r700->CB_COLOR0_INFO.u32All, SWAP_ALT_REV, COMP_SWAP_shift, COMP_SWAP_mask); } SETbit(r700->CB_COLOR0_INFO.u32All, SOURCE_FORMAT_bit); SETbit(r700->CB_COLOR0_INFO.u32All, BLEND_CLAMP_bit); SETfield(r700->CB_COLOR0_INFO.u32All, NUMBER_UNORM, NUMBER_TYPE_shift, NUMBER_TYPE_mask); /* depth buf */ r700->DB_DEPTH_SIZE.u32All = 0; r700->DB_DEPTH_BASE.u32All = 0; r700->DB_DEPTH_INFO.u32All = 0; r700->DB_DEPTH_CONTROL.u32All = 0; r700->DB_DEPTH_CLEAR.u32All = 0x3F800000; r700->DB_DEPTH_VIEW.u32All = 0; r700->DB_RENDER_CONTROL.u32All = 0; r700->DB_RENDER_OVERRIDE.u32All = 0; SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIZ_ENABLE_shift, FORCE_HIZ_ENABLE_mask); SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIS_ENABLE0_shift, FORCE_HIS_ENABLE0_mask); SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIS_ENABLE1_shift, FORCE_HIS_ENABLE1_mask); rrb = radeon_get_depthbuffer(&context->radeon); if (!rrb) return; nPitchInPixel = rrb->pitch/rrb->cpp; SETfield(r700->DB_DEPTH_SIZE.u32All, (nPitchInPixel/8)-1, PITCH_TILE_MAX_shift, PITCH_TILE_MAX_mask); SETfield(r700->DB_DEPTH_SIZE.u32All, ( (nPitchInPixel * context->radeon.radeonScreen->driScreen->fbHeight)/64 )-1, SLICE_TILE_MAX_shift, SLICE_TILE_MAX_mask); /* size in pixel / 64 - 1 */ if(4 == rrb->cpp) { switch (GL_CONTEXT(context)->Visual.depthBits) { case 16: case 24: SETfield(r700->DB_DEPTH_INFO.u32All, DEPTH_8_24, DB_DEPTH_INFO__FORMAT_shift, DB_DEPTH_INFO__FORMAT_mask); break; default: fprintf(stderr, "Error: Unsupported depth %d... exiting\n", GL_CONTEXT(context)->Visual.depthBits); _mesa_exit(-1); } } else { SETfield(r700->DB_DEPTH_INFO.u32All, DEPTH_16, DB_DEPTH_INFO__FORMAT_shift, DB_DEPTH_INFO__FORMAT_mask); } SETfield(r700->DB_DEPTH_INFO.u32All, ARRAY_2D_TILED_THIN1, DB_DEPTH_INFO__ARRAY_MODE_shift, DB_DEPTH_INFO__ARRAY_MODE_mask); /* r700->DB_PREFETCH_LIMIT.bits.DEPTH_HEIGHT_TILE_MAX = (context->currentDraw->h >> 3) - 1; */ /* z buffer sie may much bigger than what need, so use actual used h. */ } /** * Calculate initial hardware state and register state functions. * Assumes that the command buffer and state atoms have been * initialized already. */ void r700InitState(GLcontext * ctx) //------------------- { context_t *context = R700_CONTEXT(ctx); R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(context->chipobj.pvChipObj); /* Turn off vgt reuse */ r700->VGT_REUSE_OFF.u32All = 0; SETbit(r700->VGT_REUSE_OFF.u32All, REUSE_OFF_bit); /* Specify offsetting and clamp values for vertices */ r700->VGT_MAX_VTX_INDX.u32All = 0xFFFFFF; r700->VGT_MIN_VTX_INDX.u32All = 0; r700->VGT_INDX_OFFSET.u32All = 0; /* Specify the number of instances */ r700->VGT_DMA_NUM_INSTANCES.u32All = 1; /* not alpha blend */ CLEARfield(r700->SX_ALPHA_TEST_CONTROL.u32All, ALPHA_FUNC_mask); CLEARbit(r700->SX_ALPHA_TEST_CONTROL.u32All, ALPHA_TEST_ENABLE_bit); /* defualt shader connections. */ r700->SPI_VS_OUT_ID_0.u32All = 0x03020100; r700->SPI_VS_OUT_ID_1.u32All = 0x07060504; r700->SPI_PS_INPUT_CNTL_0.u32All = 0x00000800; r700->SPI_PS_INPUT_CNTL_1.u32All = 0x00000801; r700->SPI_PS_INPUT_CNTL_2.u32All = 0x00000802; SETfield(r700->CB_COLOR_CONTROL.u32All, 0xCC, ROP3_shift, ROP3_mask); CLEARbit(r700->CB_COLOR_CONTROL.u32All, PER_MRT_BLEND_bit); CLEARfield(r700->CB_BLEND0_CONTROL.u32All, COLOR_SRCBLEND_mask); /* no dst blend */ CLEARfield(r700->CB_BLEND0_CONTROL.u32All, ALPHA_SRCBLEND_mask); /* no dst blend */ r700->DB_SHADER_CONTROL.u32All = 0; SETbit(r700->DB_SHADER_CONTROL.u32All, DUAL_EXPORT_ENABLE_bit); /* Set up the culling control register */ SETfield(r700->PA_SU_SC_MODE_CNTL.u32All, X_DRAW_TRIANGLES, POLYMODE_FRONT_PTYPE_shift, POLYMODE_FRONT_PTYPE_mask); SETfield(r700->PA_SU_SC_MODE_CNTL.u32All, X_DRAW_TRIANGLES, POLYMODE_BACK_PTYPE_shift, POLYMODE_BACK_PTYPE_mask); /* Do scale XY and Z by 1/W0. */ r700->bEnablePerspective = GL_TRUE; CLEARbit(r700->PA_CL_VTE_CNTL.u32All, VTX_XY_FMT_bit); CLEARbit(r700->PA_CL_VTE_CNTL.u32All, VTX_Z_FMT_bit); SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_W0_FMT_bit); /* Enable viewport scaling for all three axis */ SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_X_SCALE_ENA_bit); SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_X_OFFSET_ENA_bit); SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_Y_SCALE_ENA_bit); SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_Y_OFFSET_ENA_bit); SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_Z_SCALE_ENA_bit); SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_Z_OFFSET_ENA_bit); /* Set up point sizes and min/max values */ SETfield(r700->PA_SU_POINT_SIZE.u32All, 0x8, PA_SU_POINT_SIZE__HEIGHT_shift, PA_SU_POINT_SIZE__HEIGHT_mask); SETfield(r700->PA_SU_POINT_SIZE.u32All, 0x8, PA_SU_POINT_SIZE__WIDTH_shift, PA_SU_POINT_SIZE__WIDTH_mask); CLEARfield(r700->PA_SU_POINT_MINMAX.u32All, MIN_SIZE_mask); SETfield(r700->PA_SU_POINT_MINMAX.u32All, 0x8000, MAX_SIZE_shift, MAX_SIZE_mask); /* Set up line control */ SETfield(r700->PA_SU_LINE_CNTL.u32All, 0x8, PA_SU_LINE_CNTL__WIDTH_shift, PA_SU_LINE_CNTL__WIDTH_mask); r700->PA_SC_LINE_CNTL.u32All = 0; CLEARbit(r700->PA_SC_LINE_CNTL.u32All, EXPAND_LINE_WIDTH_bit); SETbit(r700->PA_SC_LINE_CNTL.u32All, LAST_PIXEL_bit); /* Set up vertex control */ r700->PA_SU_VTX_CNTL.u32All = 0; CLEARfield(r700->PA_SU_VTX_CNTL.u32All, QUANT_MODE_mask); SETbit(r700->PA_SU_VTX_CNTL.u32All, PIX_CENTER_bit); SETfield(r700->PA_SU_VTX_CNTL.u32All, X_ROUND_TO_EVEN, PA_SU_VTX_CNTL__ROUND_MODE_shift, PA_SU_VTX_CNTL__ROUND_MODE_mask); /* to 1.0 = no guard band */ r700->PA_CL_GB_VERT_CLIP_ADJ.u32All = 0x3F800000; /* 1.0 */ r700->PA_CL_GB_VERT_DISC_ADJ.u32All = 0x3F800000; r700->PA_CL_GB_HORZ_CLIP_ADJ.u32All = 0x3F800000; r700->PA_CL_GB_HORZ_DISC_ADJ.u32All = 0x3F800000; /* Disble color compares */ SETfield(r700->CB_CLRCMP_CONTROL.u32All, CLRCMP_DRAW_ALWAYS, CLRCMP_FCN_SRC_shift, CLRCMP_FCN_SRC_mask); SETfield(r700->CB_CLRCMP_CONTROL.u32All, CLRCMP_DRAW_ALWAYS, CLRCMP_FCN_DST_shift, CLRCMP_FCN_DST_mask); SETfield(r700->CB_CLRCMP_CONTROL.u32All, CLRCMP_SEL_SRC, CLRCMP_FCN_SEL_shift, CLRCMP_FCN_SEL_mask); /* Zero out source */ r700->CB_CLRCMP_SRC.u32All = 0x00000000; /* Put a compare color in for error checking */ r700->CB_CLRCMP_DST.u32All = 0x000000FF; /* Set up color compare mask */ r700->CB_CLRCMP_MSK.u32All = 0xFFFFFFFF; /* Enable all samples for multi-sample anti-aliasing */ r700->PA_SC_AA_MASK.u32All = 0xFFFFFFFF; /* Turn off AA */ r700->PA_SC_AA_CONFIG.u32All = 0; SETfield(r700->VGT_OUT_DEALLOC_CNTL.u32All, 16, DEALLOC_DIST_shift, DEALLOC_DIST_mask); SETfield(r700->VGT_VERTEX_REUSE_BLOCK_CNTL.u32All, 14, VTX_REUSE_DEPTH_shift, VTX_REUSE_DEPTH_mask); r700->SX_MISC.u32All = 0; /* depth buf */ r700->DB_DEPTH_SIZE.u32All = 0; r700->DB_DEPTH_BASE.u32All = 0; r700->DB_DEPTH_INFO.u32All = 0; r700->DB_DEPTH_CONTROL.u32All = 0; r700->DB_DEPTH_CLEAR.u32All = 0x3F800000; r700->DB_DEPTH_VIEW.u32All = 0; r700->DB_RENDER_CONTROL.u32All = 0; r700->DB_RENDER_OVERRIDE.u32All = 0; SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIZ_ENABLE_shift, FORCE_HIZ_ENABLE_mask); SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIS_ENABLE0_shift, FORCE_HIS_ENABLE0_mask); SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIS_ENABLE1_shift, FORCE_HIS_ENABLE1_mask); /* color buffer */ r700->CB_COLOR0_SIZE.u32All = 0; r700->CB_COLOR0_BASE.u32All = 0; r700->CB_COLOR0_INFO.u32All = 0; SETbit(r700->CB_COLOR0_INFO.u32All, SOURCE_FORMAT_bit); SETbit(r700->CB_COLOR0_INFO.u32All, BLEND_CLAMP_bit); SETfield(r700->CB_COLOR0_INFO.u32All, NUMBER_UNORM, NUMBER_TYPE_shift, NUMBER_TYPE_mask); r700->CB_COLOR0_VIEW.u32All = 0; r700->CB_COLOR0_TILE.u32All = 0; r700->CB_COLOR0_FRAG.u32All = 0; r700->CB_COLOR0_MASK.u32All = 0; r700->PA_SC_VPORT_ZMAX_0.u32All = 0x3F800000; } void r700InitStateFuncs(struct dd_function_table *functions) //----------------- { functions->UpdateState = r700InvalidateState; functions->AlphaFunc = r700AlphaFunc; functions->BlendColor = r700BlendColor; functions->BlendEquationSeparate = r700BlendEquationSeparate; functions->BlendFuncSeparate = r700BlendFuncSeparate; functions->Enable = r700Enable; functions->ColorMask = r700ColorMask; functions->DepthFunc = r700DepthFunc; functions->DepthMask = r700DepthMask; functions->CullFace = r700CullFace; functions->Fogfv = r700Fogfv; functions->FrontFace = r700FrontFace; functions->ShadeModel = r700ShadeModel; /* ARB_point_parameters */ functions->PointParameterfv = r700PointParameter; /* Stencil related */ functions->StencilFuncSeparate = r700StencilFuncSeparate; functions->StencilMaskSeparate = r700StencilMaskSeparate; functions->StencilOpSeparate = r700StencilOpSeparate; /* Viewport related */ functions->Viewport = r700Viewport; functions->DepthRange = r700DepthRange; functions->PointSize = r700PointSize; functions->LineWidth = r700LineWidth; functions->PolygonOffset = r700PolygonOffset; functions->PolygonMode = r700PolygonMode; functions->RenderMode = r700RenderMode; functions->ClipPlane = r700ClipPlane; functions->Scissor = r700Scissor; }