/* * Copyright (C) 2008-2009 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Authors: * Richard Li , */ #ifndef __r700_TEX_H__ #define __r700_TEX_H__ #include "texmem.h" #include "r700_chip.h" /* TODO : review this after texture load code. */ #define R700_BLIT_WIDTH_BYTES 1024 /* The BASE_ADDRESS and MIP_ADDRESS fields are 256-byte-aligned */ #define R700_TEXTURE_ALIGNMENT_MASK 0x255 /* Texel pitch is 8 alignment. */ #define R700_TEXEL_PITCH_ALIGNMENT_MASK 0x7 #define R700_MAX_TEXTURE_UNITS 8 /* TODO : should be 16, lets make it work, review later */ typedef struct r700_tex_obj r700TexObj, *r700TexObjPtr; /* Texture object in locally shared texture space. */ struct r700_tex_obj { driTextureObject base; /* r300 tex obj */ GLuint bufAddr; GLboolean image_override; GLuint pitch; GLuint filter; GLuint filter_1; GLuint pitch_reg; GLuint size; GLuint format; GLuint offset; GLuint unknown4; GLuint unknown5; GLboolean border_fallback; GLuint tile_bits; /* r700 texture states */ TEXTURE_STATE_STRUCT texture_state; SAMPLER_STATE_STRUCT sampler_state; GLuint texel_pitch[6][RADEON_MAX_TEXTURE_LEVELS]; GLuint level_offset[6][RADEON_MAX_TEXTURE_LEVELS]; GLuint byte_per_texel; GLuint src_width_in_pexel[6][RADEON_MAX_TEXTURE_LEVELS]; GLuint src_hight_in_pexel[6][RADEON_MAX_TEXTURE_LEVELS]; GLuint my_dirty_images[6]; /* TODO : review */ }; extern void r700SetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv); extern void r700SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint format, __DRIdrawable *dPriv); extern void r700SetTexOffset(__DRIcontext *pDRICtx, GLint texname, unsigned long long offset, GLint depth, GLuint pitch); extern GLuint r700GetTexObjSize(void); extern void r700UpdateTextureState(context_t * context); extern void r700SetTexOffset(__DRIcontext *pDRICtx, GLint texname, unsigned long long offset, GLint depth, GLuint pitch); extern void r700DestroyTexObj(context_t rmesa, r700TexObjPtr t); extern GLboolean r700ValidateBuffers(GLcontext * ctx); extern void r700InitTextureFuncs(struct dd_function_table *functions); #endif /* __r700_TEX_H__ */