/* * Copyright (C) 2008-2009 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Authors: * Richard Li , */ #ifndef _R700_VERTPROG_H_ #define _R700_VERTPROG_H_ #include "main/glheader.h" #include "main/mtypes.h" #include "r700_shader.h" #include "r700_assembler.h" typedef struct ArrayDesc //TEMP { GLint size; //number of data element GLenum type; //data element type GLsizei stride; GLenum format; //GL_RGBA or GL_BGRA } ArrayDesc; struct r700_vertex_program { struct gl_vertex_program *mesa_program; /* Must be first */ struct r700_vertex_program *next; r700_AssemblerBase r700AsmCode; R700_Shader r700Shader; GLboolean translated; GLboolean loaded; void * shaderbo; GLuint K0used; void * constbo0; ArrayDesc aos_desc[VERT_ATTRIB_MAX]; }; struct r700_vertex_program_cont { struct gl_vertex_program mesa_program; struct r700_vertex_program *progs; }; //Internal unsigned int Map_Vertex_Output(r700_AssemblerBase *pAsm, struct gl_vertex_program *mesa_vp, unsigned int unStart); unsigned int Map_Vertex_Input(r700_AssemblerBase *pAsm, struct gl_vertex_program *mesa_vp, unsigned int unStart); GLboolean Process_Vertex_Program_Vfetch_Instructions( struct r700_vertex_program *vp, struct gl_vertex_program *mesa_vp); GLboolean Process_Vertex_Program_Vfetch_Instructions2( struct gl_context *ctx, struct r700_vertex_program *vp, struct gl_vertex_program *mesa_vp); void Map_Vertex_Program(struct gl_context *ctx, struct r700_vertex_program *vp, struct gl_vertex_program *mesa_vp); GLboolean Find_Instruction_Dependencies_vp(struct r700_vertex_program *vp, struct gl_vertex_program *mesa_vp); struct r700_vertex_program* r700TranslateVertexShader(struct gl_context *ctx, struct gl_vertex_program *mesa_vp); /* Interface */ extern void r700SelectVertexShader(struct gl_context *ctx); extern void r700SetVertexFormat(struct gl_context *ctx, const struct gl_client_array *arrays[], int count); extern GLboolean r700SetupVertexProgram(struct gl_context * ctx); extern void * r700GetActiveVpShaderBo(struct gl_context * ctx); extern void * r700GetActiveVpShaderConstBo(struct gl_context * ctx); extern int getTypeSize(GLenum type); #endif /* _R700_VERTPROG_H_ */