/************************************************************************** * * Copyright 2008 Red Hat Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/imports.h" #include "main/macros.h" #include "main/mtypes.h" #include "main/fbobject.h" #include "main/framebuffer.h" #include "main/renderbuffer.h" #include "main/context.h" #include "main/texformat.h" #include "main/texrender.h" #include "drivers/common/meta.h" #include "radeon_common.h" #include "radeon_mipmap_tree.h" #define FILE_DEBUG_FLAG RADEON_TEXTURE #define DBG(...) do { \ if (RADEON_DEBUG & FILE_DEBUG_FLAG) \ _mesa_printf(__VA_ARGS__); \ } while(0) static struct gl_framebuffer * radeon_new_framebuffer(GLcontext *ctx, GLuint name) { return _mesa_new_framebuffer(ctx, name); } static void radeon_delete_renderbuffer(struct gl_renderbuffer *rb) { struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb); ASSERT(rrb); if (rrb && rrb->bo) { radeon_bo_unref(rrb->bo); } _mesa_free(rrb); } static void * radeon_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) { return NULL; } /** * Called via glRenderbufferStorageEXT() to set the format and allocate * storage for a user-created renderbuffer. */ static GLboolean radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { struct radeon_context *radeon = RADEON_CONTEXT(ctx); struct radeon_renderbuffer *rrb = radeon_renderbuffer(rb); GLboolean software_buffer = GL_FALSE; int cpp; ASSERT(rb->Name != 0); switch (internalFormat) { case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: rb->_ActualFormat = GL_RGB5; rb->DataType = GL_UNSIGNED_BYTE; rb->RedBits = 5; rb->GreenBits = 6; rb->BlueBits = 5; cpp = 2; break; case GL_RGB: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: rb->_ActualFormat = GL_RGB8; rb->DataType = GL_UNSIGNED_BYTE; rb->RedBits = 8; rb->GreenBits = 8; rb->BlueBits = 8; rb->AlphaBits = 0; cpp = 4; break; case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: rb->_ActualFormat = GL_RGBA8; rb->DataType = GL_UNSIGNED_BYTE; rb->RedBits = 8; rb->GreenBits = 8; rb->BlueBits = 8; rb->AlphaBits = 8; cpp = 4; break; case GL_STENCIL_INDEX: case GL_STENCIL_INDEX1_EXT: case GL_STENCIL_INDEX4_EXT: case GL_STENCIL_INDEX8_EXT: case GL_STENCIL_INDEX16_EXT: /* alloc a depth+stencil buffer */ rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; rb->StencilBits = 8; cpp = 4; break; case GL_DEPTH_COMPONENT16: rb->_ActualFormat = GL_DEPTH_COMPONENT16; rb->DataType = GL_UNSIGNED_SHORT; rb->DepthBits = 16; cpp = 2; break; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: rb->_ActualFormat = GL_DEPTH_COMPONENT24; rb->DataType = GL_UNSIGNED_INT; rb->DepthBits = 24; cpp = 4; break; case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; rb->DepthBits = 24; rb->StencilBits = 8; cpp = 4; break; default: _mesa_problem(ctx, "Unexpected format in intel_alloc_renderbuffer_storage"); return GL_FALSE; } if (ctx->Driver.Flush) ctx->Driver.Flush(ctx); /* +r6/r7 */ if (rrb->bo) radeon_bo_unref(rrb->bo); if (software_buffer) { return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat, width, height); } else { uint32_t size; uint32_t pitch = ((cpp * width + 63) & ~63) / cpp; fprintf(stderr,"Allocating %d x %d radeon RBO (pitch %d)\n", width, height, pitch); size = pitch * height * cpp; rrb->pitch = pitch * cpp; rrb->cpp = cpp; rrb->bo = radeon_bo_open(radeon->radeonScreen->bom, 0, size, 0, RADEON_GEM_DOMAIN_VRAM, 0); rb->Width = width; rb->Height = height; return GL_TRUE; } } /** * Called for each hardware renderbuffer when a _window_ is resized. * Just update fields. * Not used for user-created renderbuffers! */ static GLboolean radeon_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { ASSERT(rb->Name == 0); rb->Width = width; rb->Height = height; rb->_ActualFormat = internalFormat; return GL_TRUE; } static void radeon_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb, GLuint width, GLuint height) { struct radeon_framebuffer *radeon_fb = (struct radeon_framebuffer*)fb; int i; _mesa_resize_framebuffer(ctx, fb, width, height); fb->Initialized = GL_TRUE; /* XXX remove someday */ if (fb->Name != 0) { return; } /* Make sure all window system renderbuffers are up to date */ for (i = 0; i < 2; i++) { struct gl_renderbuffer *rb = &radeon_fb->color_rb[i]->base; /* only resize if size is changing */ if (rb && (rb->Width != width || rb->Height != height)) { rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height); } } } /** Dummy function for gl_renderbuffer::AllocStorage() */ static GLboolean radeon_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height) { _mesa_problem(ctx, "radeon_op_alloc_storage should never be called."); return GL_FALSE; } struct radeon_renderbuffer * radeon_create_renderbuffer(GLenum format, __DRIdrawablePrivate *driDrawPriv) { struct radeon_renderbuffer *rrb; rrb = CALLOC_STRUCT(radeon_renderbuffer); if (!rrb) return NULL; _mesa_init_renderbuffer(&rrb->base, 0); rrb->base.ClassID = RADEON_RB_CLASS; /* XXX format junk */ switch (format) { case GL_RGB5: rrb->base._ActualFormat = GL_RGB5; rrb->base._BaseFormat = GL_RGBA; rrb->base.RedBits = 5; rrb->base.GreenBits = 6; rrb->base.BlueBits = 5; rrb->base.DataType = GL_UNSIGNED_BYTE; break; case GL_RGB8: rrb->base._ActualFormat = GL_RGB8; rrb->base._BaseFormat = GL_RGB; rrb->base.RedBits = 8; rrb->base.GreenBits = 8; rrb->base.BlueBits = 8; rrb->base.AlphaBits = 0; rrb->base.DataType = GL_UNSIGNED_BYTE; break; case GL_RGBA8: rrb->base._ActualFormat = GL_RGBA8; rrb->base._BaseFormat = GL_RGBA; rrb->base.RedBits = 8; rrb->base.GreenBits = 8; rrb->base.BlueBits = 8; rrb->base.AlphaBits = 8; rrb->base.DataType = GL_UNSIGNED_BYTE; break; case GL_STENCIL_INDEX8_EXT: rrb->base._ActualFormat = GL_STENCIL_INDEX8_EXT; rrb->base._BaseFormat = GL_STENCIL_INDEX; rrb->base.StencilBits = 8; rrb->base.DataType = GL_UNSIGNED_BYTE; break; case GL_DEPTH_COMPONENT16: rrb->base._ActualFormat = GL_DEPTH_COMPONENT16; rrb->base._BaseFormat = GL_DEPTH_COMPONENT; rrb->base.DepthBits = 16; rrb->base.DataType = GL_UNSIGNED_SHORT; break; case GL_DEPTH_COMPONENT24: rrb->base._ActualFormat = GL_DEPTH_COMPONENT24; rrb->base._BaseFormat = GL_DEPTH_COMPONENT; rrb->base.DepthBits = 24; rrb->base.DataType = GL_UNSIGNED_INT; break; case GL_DEPTH24_STENCIL8_EXT: rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT; rrb->base.DepthBits = 24; rrb->base.StencilBits = 8; rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT; break; default: fprintf(stderr, "%s: Unknown format 0x%04x\n", __FUNCTION__, format); _mesa_delete_renderbuffer(&rrb->base); return NULL; } rrb->dPriv = driDrawPriv; rrb->base.InternalFormat = format; rrb->base.Delete = radeon_delete_renderbuffer; rrb->base.AllocStorage = radeon_alloc_window_storage; rrb->base.GetPointer = radeon_get_pointer; rrb->bo = NULL; return rrb; } static struct gl_renderbuffer * radeon_new_renderbuffer(GLcontext * ctx, GLuint name) { struct radeon_renderbuffer *rrb; rrb = CALLOC_STRUCT(radeon_renderbuffer); if (!rrb) return NULL; _mesa_init_renderbuffer(&rrb->base, name); rrb->base.ClassID = RADEON_RB_CLASS; rrb->base.Delete = radeon_delete_renderbuffer; rrb->base.AllocStorage = radeon_alloc_renderbuffer_storage; rrb->base.GetPointer = radeon_get_pointer; return &rrb->base; } static void radeon_bind_framebuffer(GLcontext * ctx, GLenum target, struct gl_framebuffer *fb, struct gl_framebuffer *fbread) { if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) { radeon_draw_buffer(ctx, fb); } else { /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */ } } static void radeon_framebuffer_renderbuffer(GLcontext * ctx, struct gl_framebuffer *fb, GLenum attachment, struct gl_renderbuffer *rb) { if (ctx->Driver.Flush) ctx->Driver.Flush(ctx); /* +r6/r7 */ _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); radeon_draw_buffer(ctx, fb); } static GLboolean radeon_update_wrapper(GLcontext *ctx, struct radeon_renderbuffer *rrb, struct gl_texture_image *texImage) { int retry = 0; restart: if (texImage->TexFormat == &_mesa_texformat_argb8888) { rrb->cpp = 4; rrb->base._ActualFormat = GL_RGBA8; rrb->base._BaseFormat = GL_RGBA; rrb->base.DataType = GL_UNSIGNED_BYTE; DBG("Render to RGBA8 texture OK\n"); } else if (texImage->TexFormat == &_mesa_texformat_rgb565) { rrb->cpp = 2; rrb->base._ActualFormat = GL_RGB5; rrb->base._BaseFormat = GL_RGB; rrb->base.DataType = GL_UNSIGNED_BYTE; DBG("Render to RGB5 texture OK\n"); } else if (texImage->TexFormat == &_mesa_texformat_argb1555) { rrb->cpp = 2; rrb->base._ActualFormat = GL_RGB5_A1; rrb->base._BaseFormat = GL_RGBA; rrb->base.DataType = GL_UNSIGNED_BYTE; DBG("Render to ARGB1555 texture OK\n"); } else if (texImage->TexFormat == &_mesa_texformat_argb4444) { rrb->cpp = 2; rrb->base._ActualFormat = GL_RGBA4; rrb->base._BaseFormat = GL_RGBA; rrb->base.DataType = GL_UNSIGNED_BYTE; DBG("Render to ARGB1555 texture OK\n"); } else if (texImage->TexFormat == &_mesa_texformat_z16) { rrb->cpp = 2; rrb->base._ActualFormat = GL_DEPTH_COMPONENT16; rrb->base._BaseFormat = GL_DEPTH_COMPONENT; rrb->base.DataType = GL_UNSIGNED_SHORT; DBG("Render to DEPTH16 texture OK\n"); } else if (texImage->TexFormat == &_mesa_texformat_s8_z24) { rrb->cpp = 4; rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT; rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT; DBG("Render to DEPTH_STENCIL texture OK\n"); } else { /* try redoing the FBO */ if (retry == 1) { DBG("Render to texture BAD FORMAT %d\n", texImage->TexFormat->MesaFormat); return GL_FALSE; } texImage->TexFormat = radeonChooseTextureFormat(ctx, texImage->InternalFormat, 0, texImage->TexFormat->DataType, 1); retry++; goto restart; } rrb->base.InternalFormat = rrb->base._ActualFormat; rrb->base.Width = texImage->Width; rrb->base.Height = texImage->Height; rrb->base.RedBits = texImage->TexFormat->RedBits; rrb->base.GreenBits = texImage->TexFormat->GreenBits; rrb->base.BlueBits = texImage->TexFormat->BlueBits; rrb->base.AlphaBits = texImage->TexFormat->AlphaBits; rrb->base.DepthBits = texImage->TexFormat->DepthBits; rrb->base.StencilBits = texImage->TexFormat->StencilBits; rrb->base.Delete = radeon_delete_renderbuffer; rrb->base.AllocStorage = radeon_nop_alloc_storage; return GL_TRUE; } static struct radeon_renderbuffer * radeon_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage) { const GLuint name = ~0; /* not significant, but distinct for debugging */ struct radeon_renderbuffer *rrb; /* make an radeon_renderbuffer to wrap the texture image */ rrb = CALLOC_STRUCT(radeon_renderbuffer); if (!rrb) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture"); return NULL; } _mesa_init_renderbuffer(&rrb->base, name); rrb->base.ClassID = RADEON_RB_CLASS; if (!radeon_update_wrapper(ctx, rrb, texImage)) { _mesa_free(rrb); return NULL; } return rrb; } static void radeon_render_texture(GLcontext * ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) { struct gl_texture_image *newImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; struct radeon_renderbuffer *rrb = radeon_renderbuffer(att->Renderbuffer); radeon_texture_image *radeon_image; GLuint imageOffset; (void) fb; ASSERT(newImage); if (newImage->Border != 0) { /* Fallback on drawing to a texture with a border, which won't have a * miptree. */ _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); _mesa_render_texture(ctx, fb, att); return; } else if (!rrb) { rrb = radeon_wrap_texture(ctx, newImage); if (rrb) { /* bind the wrapper to the attachment point */ _mesa_reference_renderbuffer(&att->Renderbuffer, &rrb->base); } else { /* fallback to software rendering */ _mesa_render_texture(ctx, fb, att); return; } } if (!radeon_update_wrapper(ctx, rrb, newImage)) { _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); _mesa_render_texture(ctx, fb, att); return; } DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n", _glthread_GetID(), att->Texture->Name, newImage->Width, newImage->Height, rrb->base.RefCount); /* point the renderbufer's region to the texture image region */ radeon_image = (radeon_texture_image *)newImage; if (rrb->bo != radeon_image->mt->bo) { if (rrb->bo) radeon_bo_unref(rrb->bo); rrb->bo = radeon_image->mt->bo; radeon_bo_ref(rrb->bo); } /* compute offset of the particular 2D image within the texture region */ imageOffset = radeon_miptree_image_offset(radeon_image->mt, att->CubeMapFace, att->TextureLevel); if (att->Texture->Target == GL_TEXTURE_3D) { GLuint offsets[6]; radeon_miptree_depth_offsets(radeon_image->mt, att->TextureLevel, offsets); imageOffset += offsets[att->Zoffset]; } /* store that offset in the region, along with the correct pitch for * the image we are rendering to */ rrb->draw_offset = imageOffset; rrb->pitch = radeon_image->mt->levels[att->TextureLevel].rowstride; /* update drawing region, etc */ radeon_draw_buffer(ctx, fb); } static void radeon_finish_render_texture(GLcontext * ctx, struct gl_renderbuffer_attachment *att) { } static void radeon_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) { } void radeon_fbo_init(struct radeon_context *radeon) { radeon->glCtx->Driver.NewFramebuffer = radeon_new_framebuffer; radeon->glCtx->Driver.NewRenderbuffer = radeon_new_renderbuffer; radeon->glCtx->Driver.BindFramebuffer = radeon_bind_framebuffer; radeon->glCtx->Driver.FramebufferRenderbuffer = radeon_framebuffer_renderbuffer; radeon->glCtx->Driver.RenderTexture = radeon_render_texture; radeon->glCtx->Driver.FinishRenderTexture = radeon_finish_render_texture; radeon->glCtx->Driver.ResizeBuffers = radeon_resize_buffers; radeon->glCtx->Driver.ValidateFramebuffer = radeon_validate_framebuffer; radeon->glCtx->Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer; } void radeon_renderbuffer_set_bo(struct radeon_renderbuffer *rb, struct radeon_bo *bo) { struct radeon_bo *old; old = rb->bo; rb->bo = bo; radeon_bo_ref(bo); if (old) radeon_bo_unref(old); }