/* * Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California. * * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Gareth Hughes * Keith Whitwell */ #include "glheader.h" #include "imports.h" #include "api_arrayelt.h" #include "swrast/swrast.h" #include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" #include "swrast_setup/swrast_setup.h" #include "radeon_context.h" #include "radeon_ioctl.h" #include "radeon_state.h" #include "radeon_tcl.h" #include "radeon_tex.h" #include "radeon_swtcl.h" #include "xmlpool.h" /* ============================================================= * State initialization */ void radeonPrintDirty( radeonContextPtr rmesa, const char *msg ) { struct radeon_state_atom *l; fprintf(stderr, msg); fprintf(stderr, ": "); foreach(l, &rmesa->hw.atomlist) { if (l->dirty || rmesa->hw.all_dirty) fprintf(stderr, "%s, ", l->name); } fprintf(stderr, "\n"); } static int cmdpkt( int id ) { drm_radeon_cmd_header_t h; h.i = 0; h.packet.cmd_type = RADEON_CMD_PACKET; h.packet.packet_id = id; return h.i; } static int cmdvec( int offset, int stride, int count ) { drm_radeon_cmd_header_t h; h.i = 0; h.vectors.cmd_type = RADEON_CMD_VECTORS; h.vectors.offset = offset; h.vectors.stride = stride; h.vectors.count = count; return h.i; } static int cmdscl( int offset, int stride, int count ) { drm_radeon_cmd_header_t h; h.i = 0; h.scalars.cmd_type = RADEON_CMD_SCALARS; h.scalars.offset = offset; h.scalars.stride = stride; h.scalars.count = count; return h.i; } #define CHECK( NM, FLAG ) \ static GLboolean check_##NM( GLcontext *ctx ) \ { \ return FLAG; \ } #define TCL_CHECK( NM, FLAG ) \ static GLboolean check_##NM( GLcontext *ctx ) \ { \ radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \ return !rmesa->TclFallback && (FLAG); \ } CHECK( always, GL_TRUE ) CHECK( never, GL_FALSE ) CHECK( tex0, ctx->Texture.Unit[0]._ReallyEnabled ) CHECK( tex1, ctx->Texture.Unit[1]._ReallyEnabled ) /* need this for the cubic_map on disabled unit 2 bug, maybe r100 only? */ CHECK( tex2, ctx->Texture._EnabledUnits ) CHECK( cube0, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_CUBE_BIT)) CHECK( cube1, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_CUBE_BIT)) CHECK( cube2, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_CUBE_BIT)) CHECK( fog, ctx->Fog.Enabled ) TCL_CHECK( tcl, GL_TRUE ) TCL_CHECK( tcl_tex0, ctx->Texture.Unit[0]._ReallyEnabled ) TCL_CHECK( tcl_tex1, ctx->Texture.Unit[1]._ReallyEnabled ) TCL_CHECK( tcl_tex2, ctx->Texture.Unit[2]._ReallyEnabled ) TCL_CHECK( tcl_lighting, ctx->Light.Enabled ) TCL_CHECK( tcl_eyespace_or_lighting, ctx->_NeedEyeCoords || ctx->Light.Enabled ) TCL_CHECK( tcl_lit0, ctx->Light.Enabled && ctx->Light.Light[0].Enabled ) TCL_CHECK( tcl_lit1, ctx->Light.Enabled && ctx->Light.Light[1].Enabled ) TCL_CHECK( tcl_lit2, ctx->Light.Enabled && ctx->Light.Light[2].Enabled ) TCL_CHECK( tcl_lit3, ctx->Light.Enabled && ctx->Light.Light[3].Enabled ) TCL_CHECK( tcl_lit4, ctx->Light.Enabled && ctx->Light.Light[4].Enabled ) TCL_CHECK( tcl_lit5, ctx->Light.Enabled && ctx->Light.Light[5].Enabled ) TCL_CHECK( tcl_lit6, ctx->Light.Enabled && ctx->Light.Light[6].Enabled ) TCL_CHECK( tcl_lit7, ctx->Light.Enabled && ctx->Light.Light[7].Enabled ) TCL_CHECK( tcl_ucp0, (ctx->Transform.ClipPlanesEnabled & 0x1) ) TCL_CHECK( tcl_ucp1, (ctx->Transform.ClipPlanesEnabled & 0x2) ) TCL_CHECK( tcl_ucp2, (ctx->Transform.ClipPlanesEnabled & 0x4) ) TCL_CHECK( tcl_ucp3, (ctx->Transform.ClipPlanesEnabled & 0x8) ) TCL_CHECK( tcl_ucp4, (ctx->Transform.ClipPlanesEnabled & 0x10) ) TCL_CHECK( tcl_ucp5, (ctx->Transform.ClipPlanesEnabled & 0x20) ) TCL_CHECK( tcl_eyespace_or_fog, ctx->_NeedEyeCoords || ctx->Fog.Enabled ) CHECK( txr0, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_RECT_BIT)) CHECK( txr1, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_RECT_BIT)) CHECK( txr2, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_RECT_BIT)) /* Initialize the context's hardware state. */ void radeonInitState( radeonContextPtr rmesa ) { GLcontext *ctx = rmesa->glCtx; GLuint color_fmt, depth_fmt, i; GLint drawPitch, drawOffset; switch ( rmesa->radeonScreen->cpp ) { case 2: color_fmt = RADEON_COLOR_FORMAT_RGB565; break; case 4: color_fmt = RADEON_COLOR_FORMAT_ARGB8888; break; default: fprintf( stderr, "Error: Unsupported pixel depth... exiting\n" ); exit( -1 ); } rmesa->state.color.clear = 0x00000000; switch ( ctx->Visual.depthBits ) { case 16: rmesa->state.depth.clear = 0x0000ffff; rmesa->state.depth.scale = 1.0 / (GLfloat)0xffff; depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z; rmesa->state.stencil.clear = 0x00000000; break; case 24: rmesa->state.depth.clear = 0x00ffffff; rmesa->state.depth.scale = 1.0 / (GLfloat)0xffffff; depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z; rmesa->state.stencil.clear = 0xffff0000; break; default: fprintf( stderr, "Error: Unsupported depth %d... exiting\n", ctx->Visual.depthBits ); exit( -1 ); } /* Only have hw stencil when depth buffer is 24 bits deep */ rmesa->state.stencil.hwBuffer = ( ctx->Visual.stencilBits > 0 && ctx->Visual.depthBits == 24 ); rmesa->Fallback = 0; if ( ctx->Visual.doubleBufferMode && rmesa->sarea->pfCurrentPage == 0 ) { drawOffset = rmesa->radeonScreen->backOffset; drawPitch = rmesa->radeonScreen->backPitch; } else { drawOffset = rmesa->radeonScreen->frontOffset; drawPitch = rmesa->radeonScreen->frontPitch; } rmesa->hw.max_state_size = 0; #define ALLOC_STATE( ATOM, CHK, SZ, NM, FLAG ) \ do { \ rmesa->hw.ATOM.cmd_size = SZ; \ rmesa->hw.ATOM.cmd = (int *)CALLOC(SZ * sizeof(int)); \ rmesa->hw.ATOM.lastcmd = (int *)CALLOC(SZ * sizeof(int)); \ rmesa->hw.ATOM.name = NM; \ rmesa->hw.ATOM.is_tcl = FLAG; \ rmesa->hw.ATOM.check = check_##CHK; \ rmesa->hw.ATOM.dirty = GL_TRUE; \ rmesa->hw.max_state_size += SZ * sizeof(int); \ } while (0) /* Allocate state buffers: */ ALLOC_STATE( ctx, always, CTX_STATE_SIZE, "CTX/context", 0 ); ALLOC_STATE( lin, always, LIN_STATE_SIZE, "LIN/line", 0 ); ALLOC_STATE( msk, always, MSK_STATE_SIZE, "MSK/mask", 0 ); ALLOC_STATE( vpt, always, VPT_STATE_SIZE, "VPT/viewport", 0 ); ALLOC_STATE( set, always, SET_STATE_SIZE, "SET/setup", 0 ); ALLOC_STATE( msc, always, MSC_STATE_SIZE, "MSC/misc", 0 ); ALLOC_STATE( zbs, always, ZBS_STATE_SIZE, "ZBS/zbias", 0 ); ALLOC_STATE( tcl, always, TCL_STATE_SIZE, "TCL/tcl", 1 ); ALLOC_STATE( mtl, tcl_lighting, MTL_STATE_SIZE, "MTL/material", 1 ); ALLOC_STATE( grd, always, GRD_STATE_SIZE, "GRD/guard-band", 1 ); ALLOC_STATE( fog, fog, FOG_STATE_SIZE, "FOG/fog", 1 ); ALLOC_STATE( glt, tcl_lighting, GLT_STATE_SIZE, "GLT/light-global", 1 ); ALLOC_STATE( eye, tcl_lighting, EYE_STATE_SIZE, "EYE/eye-vector", 1 ); ALLOC_STATE( tex[0], tex0, TEX_STATE_SIZE, "TEX/tex-0", 0 ); ALLOC_STATE( tex[1], tex1, TEX_STATE_SIZE, "TEX/tex-1", 0 ); ALLOC_STATE( tex[2], tex2, TEX_STATE_SIZE, "TEX/tex-2", 0 ); if (rmesa->radeonScreen->drmSupportsCubeMapsR100) { ALLOC_STATE( cube[0], cube0, CUBE_STATE_SIZE, "CUBE/cube-0", 0 ); ALLOC_STATE( cube[1], cube1, CUBE_STATE_SIZE, "CUBE/cube-1", 0 ); ALLOC_STATE( cube[2], cube2, CUBE_STATE_SIZE, "CUBE/cube-2", 0 ); } else { ALLOC_STATE( cube[0], never, CUBE_STATE_SIZE, "CUBE/cube-0", 0 ); ALLOC_STATE( cube[1], never, CUBE_STATE_SIZE, "CUBE/cube-1", 0 ); ALLOC_STATE( cube[2], never, CUBE_STATE_SIZE, "CUBE/cube-2", 0 ); } ALLOC_STATE( mat[0], tcl, MAT_STATE_SIZE, "MAT/modelproject", 1 ); ALLOC_STATE( mat[1], tcl_eyespace_or_fog, MAT_STATE_SIZE, "MAT/modelview", 1 ); ALLOC_STATE( mat[2], tcl_eyespace_or_lighting, MAT_STATE_SIZE, "MAT/it-modelview", 1 ); ALLOC_STATE( mat[3], tcl_tex0, MAT_STATE_SIZE, "MAT/texmat0", 1 ); ALLOC_STATE( mat[4], tcl_tex1, MAT_STATE_SIZE, "MAT/texmat1", 1 ); ALLOC_STATE( mat[5], tcl_tex2, MAT_STATE_SIZE, "MAT/texmat2", 1 ); ALLOC_STATE( ucp[0], tcl_ucp0, UCP_STATE_SIZE, "UCP/userclip-0", 1 ); ALLOC_STATE( ucp[1], tcl_ucp1, UCP_STATE_SIZE, "UCP/userclip-1", 1 ); ALLOC_STATE( ucp[2], tcl_ucp2, UCP_STATE_SIZE, "UCP/userclip-2", 1 ); ALLOC_STATE( ucp[3], tcl_ucp3, UCP_STATE_SIZE, "UCP/userclip-3", 1 ); ALLOC_STATE( ucp[4], tcl_ucp4, UCP_STATE_SIZE, "UCP/userclip-4", 1 ); ALLOC_STATE( ucp[5], tcl_ucp5, UCP_STATE_SIZE, "UCP/userclip-5", 1 ); ALLOC_STATE( lit[0], tcl_lit0, LIT_STATE_SIZE, "LIT/light-0", 1 ); ALLOC_STATE( lit[1], tcl_lit1, LIT_STATE_SIZE, "LIT/light-1", 1 ); ALLOC_STATE( lit[2], tcl_lit2, LIT_STATE_SIZE, "LIT/light-2", 1 ); ALLOC_STATE( lit[3], tcl_lit3, LIT_STATE_SIZE, "LIT/light-3", 1 ); ALLOC_STATE( lit[4], tcl_lit4, LIT_STATE_SIZE, "LIT/light-4", 1 ); ALLOC_STATE( lit[5], tcl_lit5, LIT_STATE_SIZE, "LIT/light-5", 1 ); ALLOC_STATE( lit[6], tcl_lit6, LIT_STATE_SIZE, "LIT/light-6", 1 ); ALLOC_STATE( lit[7], tcl_lit7, LIT_STATE_SIZE, "LIT/light-7", 1 ); ALLOC_STATE( txr[0], txr0, TXR_STATE_SIZE, "TXR/txr-0", 0 ); ALLOC_STATE( txr[1], txr1, TXR_STATE_SIZE, "TXR/txr-1", 0 ); ALLOC_STATE( txr[2], txr2, TXR_STATE_SIZE, "TXR/txr-2", 0 ); radeonSetUpAtomList( rmesa ); /* Fill in the packet headers: */ rmesa->hw.ctx.cmd[CTX_CMD_0] = cmdpkt(RADEON_EMIT_PP_MISC); rmesa->hw.ctx.cmd[CTX_CMD_1] = cmdpkt(RADEON_EMIT_PP_CNTL); rmesa->hw.ctx.cmd[CTX_CMD_2] = cmdpkt(RADEON_EMIT_RB3D_COLORPITCH); rmesa->hw.lin.cmd[LIN_CMD_0] = cmdpkt(RADEON_EMIT_RE_LINE_PATTERN); rmesa->hw.lin.cmd[LIN_CMD_1] = cmdpkt(RADEON_EMIT_SE_LINE_WIDTH); rmesa->hw.msk.cmd[MSK_CMD_0] = cmdpkt(RADEON_EMIT_RB3D_STENCILREFMASK); rmesa->hw.vpt.cmd[VPT_CMD_0] = cmdpkt(RADEON_EMIT_SE_VPORT_XSCALE); rmesa->hw.set.cmd[SET_CMD_0] = cmdpkt(RADEON_EMIT_SE_CNTL); rmesa->hw.set.cmd[SET_CMD_1] = cmdpkt(RADEON_EMIT_SE_CNTL_STATUS); rmesa->hw.msc.cmd[MSC_CMD_0] = cmdpkt(RADEON_EMIT_RE_MISC); rmesa->hw.tex[0].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_0); rmesa->hw.tex[0].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_0); rmesa->hw.tex[1].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_1); rmesa->hw.tex[1].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_1); rmesa->hw.tex[2].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_2); rmesa->hw.tex[2].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_2); rmesa->hw.cube[0].cmd[CUBE_CMD_0] = cmdpkt(RADEON_EMIT_PP_CUBIC_FACES_0); rmesa->hw.cube[0].cmd[CUBE_CMD_1] = cmdpkt(RADEON_EMIT_PP_CUBIC_OFFSETS_T0); rmesa->hw.cube[1].cmd[CUBE_CMD_0] = cmdpkt(RADEON_EMIT_PP_CUBIC_FACES_1); rmesa->hw.cube[1].cmd[CUBE_CMD_1] = cmdpkt(RADEON_EMIT_PP_CUBIC_OFFSETS_T1); rmesa->hw.cube[2].cmd[CUBE_CMD_0] = cmdpkt(RADEON_EMIT_PP_CUBIC_FACES_2); rmesa->hw.cube[2].cmd[CUBE_CMD_1] = cmdpkt(RADEON_EMIT_PP_CUBIC_OFFSETS_T2); rmesa->hw.zbs.cmd[ZBS_CMD_0] = cmdpkt(RADEON_EMIT_SE_ZBIAS_FACTOR); rmesa->hw.tcl.cmd[TCL_CMD_0] = cmdpkt(RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT); rmesa->hw.mtl.cmd[MTL_CMD_0] = cmdpkt(RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED); rmesa->hw.txr[0].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_0); rmesa->hw.txr[1].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_1); rmesa->hw.txr[2].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_2); rmesa->hw.grd.cmd[GRD_CMD_0] = cmdscl( RADEON_SS_VERT_GUARD_CLIP_ADJ_ADDR, 1, 4 ); rmesa->hw.fog.cmd[FOG_CMD_0] = cmdvec( RADEON_VS_FOG_PARAM_ADDR, 1, 4 ); rmesa->hw.glt.cmd[GLT_CMD_0] = cmdvec( RADEON_VS_GLOBAL_AMBIENT_ADDR, 1, 4 ); rmesa->hw.eye.cmd[EYE_CMD_0] = cmdvec( RADEON_VS_EYE_VECTOR_ADDR, 1, 4 ); for (i = 0 ; i < 6; i++) { rmesa->hw.mat[i].cmd[MAT_CMD_0] = cmdvec( RADEON_VS_MATRIX_0_ADDR + i*4, 1, 16); } for (i = 0 ; i < 8; i++) { rmesa->hw.lit[i].cmd[LIT_CMD_0] = cmdvec( RADEON_VS_LIGHT_AMBIENT_ADDR + i, 8, 24 ); rmesa->hw.lit[i].cmd[LIT_CMD_1] = cmdscl( RADEON_SS_LIGHT_DCD_ADDR + i, 8, 6 ); } for (i = 0 ; i < 6; i++) { rmesa->hw.ucp[i].cmd[UCP_CMD_0] = cmdvec( RADEON_VS_UCP_ADDR + i, 1, 4 ); } rmesa->last_ReallyEnabled = -1; /* Initial Harware state: */ rmesa->hw.ctx.cmd[CTX_PP_MISC] = (RADEON_ALPHA_TEST_PASS | RADEON_CHROMA_FUNC_FAIL | RADEON_CHROMA_KEY_NEAREST | RADEON_SHADOW_FUNC_EQUAL | RADEON_SHADOW_PASS_1 /*| RADEON_RIGHT_HAND_CUBE_OGL */); rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] = (RADEON_FOG_VERTEX | /* this bit unused for vertex fog */ RADEON_FOG_USE_DEPTH); rmesa->hw.ctx.cmd[CTX_RE_SOLID_COLOR] = 0x00000000; rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = (RADEON_COMB_FCN_ADD_CLAMP | RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ZERO ); rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHOFFSET] = rmesa->radeonScreen->depthOffset + rmesa->radeonScreen->fbLocation; rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] = ((rmesa->radeonScreen->depthPitch & RADEON_DEPTHPITCH_MASK) | RADEON_DEPTH_ENDIAN_NO_SWAP); if (rmesa->using_hyperz) rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] |= RADEON_DEPTH_HYPERZ; rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (depth_fmt | RADEON_Z_TEST_LESS | RADEON_STENCIL_TEST_ALWAYS | RADEON_STENCIL_FAIL_KEEP | RADEON_STENCIL_ZPASS_KEEP | RADEON_STENCIL_ZFAIL_KEEP | RADEON_Z_WRITE_ENABLE); if (rmesa->using_hyperz) { rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_COMPRESSION_ENABLE | RADEON_Z_DECOMPRESSION_ENABLE; if (rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_TCL) { /* works for q3, but slight rendering errors with glxgears ? */ /* rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_HIERARCHY_ENABLE;*/ /* need this otherwise get lots of lockups with q3 ??? */ rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_FORCE_Z_DIRTY; } } rmesa->hw.ctx.cmd[CTX_PP_CNTL] = (RADEON_SCISSOR_ENABLE | RADEON_ANTI_ALIAS_NONE); rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = (RADEON_PLANE_MASK_ENABLE | color_fmt | RADEON_ZBLOCK16); switch ( driQueryOptioni( &rmesa->optionCache, "dither_mode" ) ) { case DRI_CONF_DITHER_XERRORDIFFRESET: rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_INIT; break; case DRI_CONF_DITHER_ORDERED: rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_SCALE_DITHER_ENABLE; break; } if ( driQueryOptioni( &rmesa->optionCache, "round_mode" ) == DRI_CONF_ROUND_ROUND ) rmesa->state.color.roundEnable = RADEON_ROUND_ENABLE; else rmesa->state.color.roundEnable = 0; if ( driQueryOptioni (&rmesa->optionCache, "color_reduction" ) == DRI_CONF_COLOR_REDUCTION_DITHER ) rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_ENABLE; else rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->state.color.roundEnable; rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = ((drawOffset + rmesa->radeonScreen->fbLocation) & RADEON_COLOROFFSET_MASK); rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = ((drawPitch & RADEON_COLORPITCH_MASK) | RADEON_COLOR_ENDIAN_NO_SWAP); /* (fixed size) sarea is initialized to zero afaics so can omit version check. Phew! */ if (rmesa->sarea->tiling_enabled) { rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= RADEON_COLOR_TILE_ENABLE; } rmesa->hw.set.cmd[SET_SE_CNTL] = (RADEON_FFACE_CULL_CCW | RADEON_BFACE_SOLID | RADEON_FFACE_SOLID | /* RADEON_BADVTX_CULL_DISABLE | */ RADEON_FLAT_SHADE_VTX_LAST | RADEON_DIFFUSE_SHADE_GOURAUD | RADEON_ALPHA_SHADE_GOURAUD | RADEON_SPECULAR_SHADE_GOURAUD | RADEON_FOG_SHADE_GOURAUD | RADEON_VPORT_XY_XFORM_ENABLE | RADEON_VPORT_Z_XFORM_ENABLE | RADEON_VTX_PIX_CENTER_OGL | RADEON_ROUND_MODE_TRUNC | RADEON_ROUND_PREC_8TH_PIX); rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] = #ifdef MESA_BIG_ENDIAN RADEON_VC_32BIT_SWAP; #else RADEON_VC_NO_SWAP; #endif if (!(rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) { rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] |= RADEON_TCL_BYPASS; } rmesa->hw.set.cmd[SET_SE_COORDFMT] = ( RADEON_VTX_W0_IS_NOT_1_OVER_W0 | RADEON_TEX1_W_ROUTING_USE_Q1); rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = ((1 << 16) | 0xffff); rmesa->hw.lin.cmd[LIN_RE_LINE_STATE] = ((0 << RADEON_LINE_CURRENT_PTR_SHIFT) | (1 << RADEON_LINE_CURRENT_COUNT_SHIFT)); rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (1 << 4); rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] = ((0x00 << RADEON_STENCIL_REF_SHIFT) | (0xff << RADEON_STENCIL_MASK_SHIFT) | (0xff << RADEON_STENCIL_WRITEMASK_SHIFT)); rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = RADEON_ROP_COPY; rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = 0xffffffff; rmesa->hw.msc.cmd[MSC_RE_MISC] = ((0 << RADEON_STIPPLE_X_OFFSET_SHIFT) | (0 << RADEON_STIPPLE_Y_OFFSET_SHIFT) | RADEON_STIPPLE_BIG_BIT_ORDER); rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = 0x00000000; rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = 0x00000000; rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = 0x00000000; rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = 0x00000000; rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = 0x00000000; rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = 0x00000000; for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) { rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] = RADEON_BORDER_MODE_OGL; rmesa->hw.tex[i].cmd[TEX_PP_TXFORMAT] = (RADEON_TXFORMAT_ENDIAN_NO_SWAP | RADEON_TXFORMAT_PERSPECTIVE_ENABLE | (i << 24) | /* This is one of RADEON_TXFORMAT_ST_ROUTE_STQ[012] */ (2 << RADEON_TXFORMAT_WIDTH_SHIFT) | (2 << RADEON_TXFORMAT_HEIGHT_SHIFT)); /* Initialize the texture offset to the start of the card texture heap */ rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] = rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP]; rmesa->hw.tex[i].cmd[TEX_PP_BORDER_COLOR] = 0; rmesa->hw.tex[i].cmd[TEX_PP_TXCBLEND] = (RADEON_COLOR_ARG_A_ZERO | RADEON_COLOR_ARG_B_ZERO | RADEON_COLOR_ARG_C_CURRENT_COLOR | RADEON_BLEND_CTL_ADD | RADEON_SCALE_1X | RADEON_CLAMP_TX); rmesa->hw.tex[i].cmd[TEX_PP_TXABLEND] = (RADEON_ALPHA_ARG_A_ZERO | RADEON_ALPHA_ARG_B_ZERO | RADEON_ALPHA_ARG_C_CURRENT_ALPHA | RADEON_BLEND_CTL_ADD | RADEON_SCALE_1X | RADEON_CLAMP_TX); rmesa->hw.tex[i].cmd[TEX_PP_TFACTOR] = 0; rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_FACES] = 0; rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_0] = rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP]; rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_1] = rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP]; rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_2] = rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP]; rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_3] = rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP]; rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_4] = rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP]; } /* Can only add ST1 at the time of doing some multitex but can keep * it after that. Errors if DIFFUSE is missing. */ rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] = (RADEON_TCL_VTX_Z0 | RADEON_TCL_VTX_W0 | RADEON_TCL_VTX_PK_DIFFUSE ); /* need to keep this uptodate */ rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] = ( RADEON_TCL_COMPUTE_XYZW | (RADEON_TCL_TEX_INPUT_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT) | (RADEON_TCL_TEX_INPUT_TEX_1 << RADEON_TCL_TEX_1_OUTPUT_SHIFT) | (RADEON_TCL_TEX_INPUT_TEX_2 << RADEON_TCL_TEX_2_OUTPUT_SHIFT)); /* XXX */ rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_0] = ((MODEL << RADEON_MODELVIEW_0_SHIFT) | (MODEL_IT << RADEON_IT_MODELVIEW_0_SHIFT)); rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_1] = ((MODEL_PROJ << RADEON_MODELPROJECT_0_SHIFT) | (TEXMAT_0 << RADEON_TEXMAT_0_SHIFT) | (TEXMAT_1 << RADEON_TEXMAT_1_SHIFT) | (TEXMAT_2 << RADEON_TEXMAT_2_SHIFT)); rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] = (RADEON_UCP_IN_CLIP_SPACE | RADEON_CULL_FRONT_IS_CCW); rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] = 0; rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] = (RADEON_SPECULAR_LIGHTS | RADEON_DIFFUSE_SPECULAR_COMBINE | RADEON_LOCAL_LIGHT_VEC_GL | (RADEON_LM_SOURCE_STATE_MULT << RADEON_EMISSIVE_SOURCE_SHIFT) | (RADEON_LM_SOURCE_STATE_MULT << RADEON_AMBIENT_SOURCE_SHIFT) | (RADEON_LM_SOURCE_STATE_MULT << RADEON_DIFFUSE_SOURCE_SHIFT) | (RADEON_LM_SOURCE_STATE_MULT << RADEON_SPECULAR_SOURCE_SHIFT)); for (i = 0 ; i < 8; i++) { struct gl_light *l = &ctx->Light.Light[i]; GLenum p = GL_LIGHT0 + i; *(float *)&(rmesa->hw.lit[i].cmd[LIT_RANGE_CUTOFF]) = FLT_MAX; ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient ); ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse ); ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular ); ctx->Driver.Lightfv( ctx, p, GL_POSITION, NULL ); ctx->Driver.Lightfv( ctx, p, GL_SPOT_DIRECTION, NULL ); ctx->Driver.Lightfv( ctx, p, GL_SPOT_EXPONENT, &l->SpotExponent ); ctx->Driver.Lightfv( ctx, p, GL_SPOT_CUTOFF, &l->SpotCutoff ); ctx->Driver.Lightfv( ctx, p, GL_CONSTANT_ATTENUATION, &l->ConstantAttenuation ); ctx->Driver.Lightfv( ctx, p, GL_LINEAR_ATTENUATION, &l->LinearAttenuation ); ctx->Driver.Lightfv( ctx, p, GL_QUADRATIC_ATTENUATION, &l->QuadraticAttenuation ); *(float *)&(rmesa->hw.lit[i].cmd[LIT_ATTEN_XXX]) = 0.0; } ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_AMBIENT, ctx->Light.Model.Ambient ); TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx ); for (i = 0 ; i < 6; i++) { ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, NULL ); } ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL ); ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density ); ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start ); ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End ); ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color ); ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL ); rmesa->hw.grd.cmd[GRD_VERT_GUARD_CLIP_ADJ] = IEEE_ONE; rmesa->hw.grd.cmd[GRD_VERT_GUARD_DISCARD_ADJ] = IEEE_ONE; rmesa->hw.grd.cmd[GRD_HORZ_GUARD_CLIP_ADJ] = IEEE_ONE; rmesa->hw.grd.cmd[GRD_HORZ_GUARD_DISCARD_ADJ] = IEEE_ONE; rmesa->hw.eye.cmd[EYE_X] = 0; rmesa->hw.eye.cmd[EYE_Y] = 0; rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE; rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE; rmesa->hw.all_dirty = GL_TRUE; }