/* * Author: Max Lingua */ #include "s3v_context.h" #include "s3v_vb.h" #include "s3v_dri.h" s3vScreenPtr s3vCreateScreen( __DRIscreenPrivate *sPriv ) { s3vScreenPtr s3vScreen; S3VDRIPtr vDRIPriv = (S3VDRIPtr)sPriv->pDevPriv; /* int i; */ DEBUG(("s3vCreateScreen\n")); DEBUG(("sPriv->pDevPriv at %p\n", sPriv->pDevPriv)); DEBUG(("size = %i\n", sizeof(*vDRIPriv))); if (sPriv->devPrivSize != sizeof(S3VDRIRec)) { fprintf(stderr,"\nERROR! sizeof(S3VDRIRec) does not match passed size from device driver\n"); return GL_FALSE; } /* Allocate the private area */ s3vScreen = (s3vScreenPtr) CALLOC( sizeof(*s3vScreen) ); if ( !s3vScreen ) return NULL; s3vScreen->regionCount = 4; /* Magic number. Can we fix this? */ s3vScreen->regions = _mesa_malloc(s3vScreen->regionCount * sizeof(s3vRegion)); DEBUG(("sPriv->fd = %i\nvDRIPriv->dmaBufHandle = %x\n", sPriv->fd, vDRIPriv->dmaBufHandle)); DEBUG(("vDRIPriv->dmaBufSize=%i\nvDRIPriv->dmaBuf=%p\n", vDRIPriv->dmaBufSize, vDRIPriv->dmaBuf)); /* Get the list of dma buffers */ s3vScreen->bufs = drmMapBufs(sPriv->fd); if (!s3vScreen->bufs) { DEBUG(("Helter/skelter with drmMapBufs\n")); return GL_FALSE; } s3vScreen->textureSize = vDRIPriv->texSize; s3vScreen->logTextureGranularity = vDRIPriv->logTextureGranularity; s3vScreen->cpp = vDRIPriv->cpp; s3vScreen->frontOffset = vDRIPriv->frontOffset; s3vScreen->frontPitch = vDRIPriv->frontPitch; s3vScreen->backOffset = vDRIPriv->backOffset; s3vScreen->backPitch = vDRIPriv->frontPitch; /* FIXME: check */ s3vScreen->depthOffset = vDRIPriv->depthOffset; s3vScreen->depthPitch = vDRIPriv->frontPitch; s3vScreen->texOffset = vDRIPriv->texOffset; s3vScreen->driScreen = sPriv; DEBUG(("vDRIPriv->width =%i; vDRIPriv->deviceID =%x\n", vDRIPriv->width, vDRIPriv->deviceID)); DEBUG(("vDRIPriv->mem =%i\n", vDRIPriv->mem)); DEBUG(("vDRIPriv->fbOffset =%i\n", vDRIPriv->fbOffset)); DEBUG((" ps3vDRI->fbStride =%i\n", vDRIPriv->fbStride)); DEBUG(("s3vScreen->cpp = %i\n", s3vScreen->cpp)); DEBUG(("s3vScreen->backOffset = %x\n", s3vScreen->backOffset)); DEBUG(("s3vScreen->depthOffset = %x\n", s3vScreen->depthOffset)); DEBUG(("s3vScreen->texOffset = %x\n", s3vScreen->texOffset)); DEBUG(("I will return from s3vCreateScreen now\n")); DEBUG(("s3vScreen->bufs = 0x%x\n", s3vScreen->bufs)); return s3vScreen; } /* Destroy the device specific screen private data struct. */ void s3vDestroyScreen( __DRIscreenPrivate *sPriv ) { s3vScreenPtr s3vScreen = (s3vScreenPtr)sPriv->private; DEBUG(("s3vDestroyScreen\n")); /* First, unmap the dma buffers */ /* drmUnmapBufs( s3vScreen->bufs ); */ /* Next, unmap all the regions */ /* while (s3vScreen->regionCount > 0) { (void)drmUnmap(s3vScreen->regions[s3vScreen->regionCount].map, s3vScreen->regions[s3vScreen->regionCount].size); s3vScreen->regionCount--; } FREE(s3vScreen->regions); */ if (s3vScreen) FREE(s3vScreen); }