/* * Author: Max Lingua */ #include "main/glheader.h" #include "main/mtypes.h" #include "main/macros.h" #include "main/colormac.h" #include "swrast_setup/swrast_setup.h" #include "tnl/t_context.h" #include "tnl/tnl.h" #include "s3v_context.h" #include "s3v_vb.h" #include "s3v_tris.h" #define S3V_XYZW_BIT 0x1 #define S3V_RGBA_BIT 0x2 #define S3V_TEX0_BIT 0x4 #define S3V_PTEX_BIT 0x8 #define S3V_FOG_BIT 0x10 #define S3V_MAX_SETUP 0x20 static struct { void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint ); tnl_interp_func interp; tnl_copy_pv_func copy_pv; GLboolean (*check_tex_sizes)( GLcontext *ctx ); GLuint vertex_size; GLuint vertex_stride_shift; GLuint vertex_format; } setup_tab[S3V_MAX_SETUP]; /* Only one vertex format, atm, so no need to give them names: */ #define TINY_VERTEX_FORMAT 1 #define NOTEX_VERTEX_FORMAT 0 #define TEX0_VERTEX_FORMAT 0 #define TEX1_VERTEX_FORMAT 0 #define PROJ_TEX1_VERTEX_FORMAT 0 #define TEX2_VERTEX_FORMAT 0 #define TEX3_VERTEX_FORMAT 0 #define PROJ_TEX3_VERTEX_FORMAT 0 #define DO_XYZW (IND & S3V_XYZW_BIT) #define DO_RGBA (IND & S3V_RGBA_BIT) #define DO_SPEC 0 #define DO_FOG (IND & S3V_FOG_BIT) #define DO_TEX0 (IND & S3V_TEX0_BIT) #define DO_TEX1 0 #define DO_TEX2 0 #define DO_TEX3 0 #define DO_PTEX (IND & S3V_PTEX_BIT) #define VERTEX s3vVertex #define LOCALVARS /* s3vContextPtr vmesa = S3V_CONTEXT(ctx); */ #define GET_VIEWPORT_MAT() 0 /* vmesa->hw_viewport */ #define GET_TEXSOURCE(n) n #define GET_VERTEX_FORMAT() 0 #define GET_VERTEX_SIZE() S3V_CONTEXT(ctx)->vertex_size * sizeof(GLuint) #define GET_VERTEX_STORE() S3V_CONTEXT(ctx)->verts #define GET_VERTEX_STRIDE_SHIFT() S3V_CONTEXT(ctx)->vertex_stride_shift #define INVALIDATE_STORED_VERTICES() #define GET_UBYTE_COLOR_STORE() &S3V_CONTEXT(ctx)->UbyteColor #define GET_UBYTE_SPEC_COLOR_STORE() &S3V_CONTEXT(ctx)->UbyteSecondaryColor #define HAVE_HW_VIEWPORT 1 /* FIXME */ #define HAVE_HW_DIVIDE 1 #define HAVE_RGBA_COLOR 0 /* we're BGRA */ #define HAVE_TINY_VERTICES 1 #define HAVE_NOTEX_VERTICES 0 #define HAVE_TEX0_VERTICES 0 #define HAVE_TEX1_VERTICES 0 #define HAVE_TEX2_VERTICES 0 #define HAVE_TEX3_VERTICES 0 #define HAVE_PTEX_VERTICES 1 /* #define SUBPIXEL_X -.5 #define SUBPIXEL_Y -.5 #define UNVIEWPORT_VARS GLfloat h = S3V_CONTEXT(ctx)->driDrawable->h #define UNVIEWPORT_X(x) x - SUBPIXEL_X #define UNVIEWPORT_Y(y) - y + h + SUBPIXEL_Y #define UNVIEWPORT_Z(z) z / vmesa->depth_scale */ #define PTEX_FALLBACK() /* never needed */ #define IMPORT_QUALIFIER #define IMPORT_FLOAT_COLORS s3v_import_float_colors #define IMPORT_FLOAT_SPEC_COLORS s3v_import_float_spec_colors #define INTERP_VERTEX setup_tab[S3V_CONTEXT(ctx)->SetupIndex].interp #define COPY_PV_VERTEX setup_tab[S3V_CONTEXT(ctx)->SetupIndex].copy_pv /*********************************************************************** * Generate pv-copying and translation functions * ***********************************************************************/ #define TAG(x) s3v_##x #include "tnl_dd/t_dd_vb.c" /*********************************************************************** * Generate vertex emit and interp functions * ***********************************************************************/ #define IND (S3V_XYZW_BIT|S3V_RGBA_BIT) #define TAG(x) x##_wg #include "tnl_dd/t_dd_vbtmp.h" #define IND (S3V_XYZW_BIT|S3V_RGBA_BIT|S3V_TEX0_BIT) #define TAG(x) x##_wgt0 #include "tnl_dd/t_dd_vbtmp.h" #define IND (S3V_XYZW_BIT|S3V_RGBA_BIT|S3V_TEX0_BIT|S3V_PTEX_BIT) #define TAG(x) x##_wgpt0 #include "tnl_dd/t_dd_vbtmp.h" #define IND (S3V_TEX0_BIT) #define TAG(x) x##_t0 #include "tnl_dd/t_dd_vbtmp.h" #define IND (S3V_RGBA_BIT) #define TAG(x) x##_g #include "tnl_dd/t_dd_vbtmp.h" #define IND (S3V_RGBA_BIT|S3V_TEX0_BIT) #define TAG(x) x##_gt0 #include "tnl_dd/t_dd_vbtmp.h" #define IND (S3V_XYZW_BIT|S3V_RGBA_BIT|S3V_FOG_BIT) #define TAG(x) x##_wgf #include "tnl_dd/t_dd_vbtmp.h" #define IND (S3V_XYZW_BIT|S3V_RGBA_BIT|S3V_FOG_BIT|S3V_TEX0_BIT) #define TAG(x) x##_wgft0 #include "tnl_dd/t_dd_vbtmp.h" #define IND (S3V_XYZW_BIT|S3V_RGBA_BIT|S3V_FOG_BIT|S3V_TEX0_BIT|S3V_PTEX_BIT) #define TAG(x) x##_wgfpt0 #include "tnl_dd/t_dd_vbtmp.h" #define IND (S3V_FOG_BIT) #define TAG(x) x##_f #include "tnl_dd/t_dd_vbtmp.h" #define IND (S3V_RGBA_BIT | S3V_FOG_BIT) #define TAG(x) x##_gf #include "tnl_dd/t_dd_vbtmp.h" #define IND (S3V_RGBA_BIT | S3V_FOG_BIT | S3V_TEX0_BIT) #define TAG(x) x##_gft0 #include "tnl_dd/t_dd_vbtmp.h" static void init_setup_tab( void ) { init_wg(); /* pos + col */ init_wgt0(); /* pos + col + tex0 */ init_wgpt0(); /* pos + col + p-tex0 (?) */ init_t0(); /* tex0 */ init_g(); /* col */ init_gt0(); /* col + tex */ init_wgf(); init_wgft0(); init_wgfpt0(); init_f(); init_gf(); init_gft0(); } #if 0 void s3vPrintSetupFlags(char *msg, GLuint flags ) { fprintf(stderr, "%s(%x): %s%s%s%s%s%s\n", msg, (int)flags, (flags & S3V_XYZW_BIT) ? " xyzw," : "", (flags & S3V_RGBA_BIT) ? " rgba," : "", (flags & S3V_SPEC_BIT) ? " spec," : "", (flags & S3V_FOG_BIT) ? " fog," : "", (flags & S3V_TEX0_BIT) ? " tex-0," : "", (flags & S3V_TEX1_BIT) ? " tex-1," : ""); } #endif void s3vCheckTexSizes( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); s3vContextPtr vmesa = S3V_CONTEXT( ctx ); if (!setup_tab[vmesa->SetupIndex].check_tex_sizes(ctx)) { vmesa->SetupIndex |= (S3V_PTEX_BIT|S3V_RGBA_BIT); if (1 || !(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { tnl->Driver.Render.Interp = setup_tab[vmesa->SetupIndex].interp; tnl->Driver.Render.CopyPV = setup_tab[vmesa->SetupIndex].copy_pv; } } } void s3vBuildVertices( GLcontext *ctx, GLuint start, GLuint count, GLuint newinputs ) { s3vContextPtr vmesa = S3V_CONTEXT( ctx ); GLubyte *v = ((GLubyte *)vmesa->verts + (start<vertex_stride_shift)); GLuint stride = 1<vertex_stride_shift; DEBUG(("*** s3vBuildVertices ***\n")); DEBUG(("vmesa->SetupNewInputs = 0x%x\n", vmesa->SetupNewInputs)); DEBUG(("vmesa->SetupIndex = 0x%x\n", vmesa->SetupIndex)); #if 1 setup_tab[vmesa->SetupIndex].emit( ctx, start, count, v, stride ); #else newinputs |= vmesa->SetupNewInputs; vmesa->SetupNewInputs = 0; DEBUG(("newinputs is 0x%x\n", newinputs)); if (!newinputs) { DEBUG(("!newinputs\n")); return; } if (newinputs & VERT_CLIP) { setup_tab[vmesa->SetupIndex].emit( ctx, start, count, v, stride ); DEBUG(("newinputs & VERT_CLIP\n")); return; } /* else { */ /* GLuint ind = 0; */ if (newinputs & VERT_RGBA) { DEBUG(("newinputs & VERT_RGBA\n")); ind |= S3V_RGBA_BIT; } if (newinputs & VERT_TEX0) { DEBUG(("newinputs & VERT_TEX0\n")); ind |= S3V_TEX0_BIT; } if (newinputs & VERT_FOG_COORD) ind |= S3V_FOG_BIT; if (vmesa->SetupIndex & S3V_PTEX_BIT) ind = ~0; ind &= vmesa->SetupIndex; DEBUG(("vmesa->SetupIndex = 0x%x\n", vmesa->SetupIndex)); DEBUG(("ind = 0x%x\n", ind)); DEBUG(("ind & vmesa->SetupIndex = 0x%x\n", (ind & vmesa->SetupIndex))); if (ind) { setup_tab[ind].emit( ctx, start, count, v, stride ); } #endif } void s3vChooseVertexState( GLcontext *ctx ) { s3vContextPtr vmesa = S3V_CONTEXT( ctx ); TNLcontext *tnl = TNL_CONTEXT(ctx); GLuint ind = S3V_XYZW_BIT | S3V_RGBA_BIT; /* FIXME: will segv in tnl_dd/t_dd_vbtmp.h (line 196) on some demos */ /* if (ctx->Fog.Enabled) ind |= S3V_FOG_BIT; */ if (ctx->Texture.Unit[0]._ReallyEnabled) { _tnl_need_projected_coords( ctx, GL_FALSE ); ind |= S3V_TEX0_BIT; } else { _tnl_need_projected_coords( ctx, GL_TRUE ); } vmesa->SetupIndex = ind; if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) { tnl->Driver.Render.Interp = s3v_interp_extras; tnl->Driver.Render.CopyPV = s3v_copy_pv_extras; } else { tnl->Driver.Render.Interp = setup_tab[ind].interp; tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv; } } void s3vInitVB( GLcontext *ctx ) { s3vContextPtr vmesa = S3V_CONTEXT(ctx); GLuint size = TNL_CONTEXT(ctx)->vb.Size; vmesa->verts = (char *)ALIGN_MALLOC(size * 4 * 16, 32); { static int firsttime = 1; if (firsttime) { init_setup_tab(); firsttime = 0; vmesa->vertex_stride_shift = 6 /* 4 */; /* FIXME - only one vertex setup */ } } } void s3vFreeVB( GLcontext *ctx ) { s3vContextPtr vmesa = S3V_CONTEXT(ctx); if (vmesa->verts) { ALIGN_FREE(vmesa->verts); vmesa->verts = 0; } if (vmesa->UbyteSecondaryColor.Ptr) { ALIGN_FREE((void *)vmesa->UbyteSecondaryColor.Ptr); vmesa->UbyteSecondaryColor.Ptr = 0; } if (vmesa->UbyteColor.Ptr) { ALIGN_FREE((void *)vmesa->UbyteColor.Ptr); vmesa->UbyteColor.Ptr = 0; } }