/* * Author: Max Lingua */ #ifndef S3VVB_INC #define S3VVB_INC #include "main/mtypes.h" #include "swrast/swrast.h" #define _S3V_NEW_VERTEX (_NEW_TEXTURE | \ _DD_NEW_TRI_UNFILLED | \ _DD_NEW_TRI_LIGHT_TWOSIDE) extern void s3vChooseVertexState( GLcontext *ctx ); extern void s3vCheckTexSizes( GLcontext *ctx ); extern void s3vBuildVertices( GLcontext *ctx, GLuint start, GLuint count, GLuint newinputs ); extern void s3v_import_float_colors( GLcontext *ctx ); extern void s3v_import_float_spec_colors( GLcontext *ctx ); extern void s3v_translate_vertex( GLcontext *ctx, const s3vVertex *src, SWvertex *dst ); extern void s3vInitVB( GLcontext *ctx ); extern void s3vFreeVB( GLcontext *ctx ); extern void s3v_print_vertex( GLcontext *ctx, const s3vVertex *v ); #if 0 extern void s3vPrintSetupFlags(char *msg, GLuint flags ); #endif #endif