/* * Author: Max Lingua */ #define LOCAL_VARS \ int vert0, vert1, vert2; \ GLfloat y0, y1, y2, ydiff; \ int iy0, iy1, iy2; \ int x0, x1, x2, z0, z1, z2; \ int dy01, dy02, dy12, dx01, dx02, dx12; \ int delt02, delt01, delt12, end01, end12, start02; \ int zstart, arstart, gbstart; \ int deltzy, deltzx, deltarx, deltgbx, deltary, deltgby; \ GLubyte (*colours)[4]; \ GLubyte (*scolours)[4]; \ static int tp = 0; \ int tmp, lr #define LOCAL_TEX_VARS \ int u0, u1, u2; \ GLfloat ru0, ru1, ru2; \ int v0, v1, v2; \ GLfloat rv0, rv1, rv2; \ GLfloat w0, w1, w2; \ GLfloat rw0, rw1, rw2; \ int baseu, basev; \ int d0, d1, d2; \ int deltdx, deltvx, deltux, deltdy, deltvy, deltuy; \ int deltwx, deltwy; \ int rbaseu, rbasev; \ int dstart, ustart, wstart, vstart; \ static int stmp = 0; \ s3virgeTextureObject_t *t #define CULL_BACKFACE() \ do { \ GLfloat *w0 = VB->Win.data[e0]; \ GLfloat *w1 = VB->Win.data[e1]; \ GLfloat *w2 = VB->Win.data[e2]; \ float cull; \ cull = ctx->backface_sign * ((w1[0] - w0[0]) * (w0[1] - w2[1]) + \ (w1[1] - w0[1]) * (w2[0] - w0[0])); \ if (cull < 0) \ return; \ } while (0) #define SORT_VERTICES() \ do { \ y0 = VB->Win.data[e0][1]; \ y1 = VB->Win.data[e1][1]; \ y2 = VB->Win.data[e2][1]; \ if (y1 > y0) { \ if (y2 > y0) { \ vert0 = e0; \ if (y1 > y2) { vert2 = e1; vert1 = e2; } else { vert2 = e2; vert1 = e1; } \ } else { vert0 = e2; vert1 = e0; vert2 = e1; } \ } else { \ if (y2 > y0) { vert0 = e1; vert1 = e0; vert2 = e2; } else { \ vert2 = e0; \ if (y2 > y1) { vert0 = e1; vert1 = e2; } else { vert0 = e2; vert1 = e1; } \ } \ } \ } while (0) #define SET_VARIABLES() \ do { \ iy0 = y0 = ((s3virgeDB->height - (VB->Win.data[vert0][1]))); \ iy1 = y1 = ((s3virgeDB->height - (VB->Win.data[vert1][1]))); \ iy2 = y2 = ((s3virgeDB->height - (VB->Win.data[vert2][1]))); \ if (iy0 == iy2) { return; } \ ydiff = y0 - (float)iy0; \ x0 = ((VB->Win.data[vert0][0]) * 1024.0 * 1024.0); \ x1 = ((VB->Win.data[vert1][0]) * 1024.0 * 1024.0); \ x2 = ((VB->Win.data[vert2][0]) * 1024.0 * 1024.0); \ z0 = (VB->Win.data[vert0][2] * 1024.0 * 32.0); \ z1 = (VB->Win.data[vert1][2] * 1024.0 * 32.0); \ z2 = (VB->Win.data[vert2][2] * 1024.0 * 32.0); \ dx12 = x2 - x1; \ dy12 = iy1 - iy2; \ dx01 = x1 - x0; \ dy01 = iy0 - iy1; \ dx02 = x2 - x0; \ dy02 = iy0 - iy2; \ delt12 = delt02 = delt01 = 0; \ } while (0) #define SET_TEX_VARIABLES() \ do { \ t = ((s3virgeTextureObject_t *)ctx->Texture.Unit[0].Current->DriverData); \ deltwx = deltwy = wstart = deltdx = deltdy = dstart = 0; \ u0 = (VB->TexCoordPtr[0]->data[vert0][0] * (GLfloat)(t->tObj->Image[0]->Width) * 256.0); \ u1 = (VB->TexCoordPtr[0]->data[vert1][0] * (GLfloat)(t->tObj->Image[0]->Width) * 256.0); \ u2 = (VB->TexCoordPtr[0]->data[vert2][0] * (GLfloat)(t->tObj->Image[0]->Width) * 256.0); \ v0 = (VB->TexCoordPtr[0]->data[vert0][1] * (GLfloat)(t->tObj->Image[0]->Height) * 256.0); \ v1 = (VB->TexCoordPtr[0]->data[vert1][1] * (GLfloat)(t->tObj->Image[0]->Height) * 256.0); \ v2 = (VB->TexCoordPtr[0]->data[vert2][1] * (GLfloat)(t->tObj->Image[0]->Height) * 256.0); \ w0 = (VB->Win.data[vert0][3]); \ w1 = (VB->Win.data[vert1][3]); \ w2 = (VB->Win.data[vert2][3]); \ } while (0) #define FLATSHADE_COLORS() \ do { \ GLubyte *col = &(colours[pv][0]); \ deltarx = deltary = deltgbx = deltgby = 0; \ gbstart = (((col[1]) << 23) | ((col[2]) << 7)); \ arstart = (((col[3]) << 23) | ((col[0]) << 7)); \ } while (0) #define GOURAUD_COLORS() \ do { \ int ctmp, ctmp2, ctmp3, ctmp4; \ GLubyte *col0, *col1, *col2; \ col0 = &(colours[vert0][0]); \ col1 = &(colours[vert1][0]); \ col2 = &(colours[vert2][0]); \ ctmp = ((col2[3] - col0[3]) << 7) / dy02; \ ctmp2 = ((col2[0] - col0[0]) << 7) / dy02; \ deltary = ((ctmp << 16) & 0xFFFF0000) | (ctmp2 & 0xFFFF); \ ctmp3 = ((col2[1] - col0[1]) << 7) / dy02; \ ctmp4 = ((col2[2] - col0[2]) << 7) / dy02; \ deltgby = ((ctmp3 << 16) & 0xFFFF0000) | (ctmp4 & 0xFFFF); \ gbstart = (((int)((ydiff * ctmp3) + (col0[1] << 7)) << 16) & 0x7FFF0000) | \ ((int)((ydiff * ctmp4) + (col0[2] << 7)) & 0x7FFF); \ arstart = (((int)((ydiff * ctmp) + (col0[3] << 7)) << 16) & 0x7FFF0000) | \ ((int)((ydiff * ctmp2) + (col0[0] << 7)) & 0x7FFF); \ if (tmp) { \ int ax, rx, gx, bx; \ ax = ((col1[3] << 7) - (dy01 * ctmp + (col0[3] << 7))) / tmp; \ rx = ((col1[0] << 7) - (dy01 * ctmp2 + (col0[0] << 7))) / tmp; \ gx = ((col1[1] << 7) - (dy01 * ctmp3 + (col0[1] << 7))) / tmp; \ bx = ((col1[2] << 7) - (dy01 * ctmp4 + (col0[2] << 7))) / tmp; \ deltarx = ((ax << 16) & 0xFFFF0000) | (rx & 0xFFFF); \ deltgbx = ((gx << 16) & 0xFFFF0000) | (bx & 0xFFFF); \ } else { \ deltgbx = deltarx = 0; \ } \ } while (0) #define SET_XY() \ do { \ delt02 = dx02 / dy02; \ if (dy12) delt12 = dx12 / dy12; \ if (dy01) delt01 = dx01 / dy01; \ start02 = (ydiff * delt02) + x0; \ end01 = (ydiff * delt01) + x0; \ end12 = ((y1 - (GLfloat)iy1) * delt12) + x1; \ } while (0) #define SET_DIR() \ do { \ tmp = x1 - (dy01 * delt02 + x0); \ if (tmp > 0) { \ lr = 0x80000000; \ } else { \ tmp *= -1; \ lr = 0; \ } \ tmp >>= 20; \ } while (0) #define SET_Z() \ do { \ deltzy = (z2 - z0) / dy02; \ if (tmp) { \ deltzx = (z1 - (dy01 * deltzy + z0)) / tmp; \ } else { deltzx = 0; } \ zstart = (deltzy * ydiff) + z0; \ } while (0) #define SET_BASEUV() \ do { \ if (u0 < u1) { \ if (u0 < u2) { \ baseu = u0; \ } else { \ baseu = u2; \ } \ } else { \ if (u1 < u2) { \ baseu = u1; \ } else { \ baseu = u2; \ } \ } \ if (v0 < v1) { \ if (v0 < v2) { \ basev = v0; \ } else { \ basev = v2; \ } \ } else { \ if (v1 < v2) { \ basev = v1; \ } else { \ basev = v2; \ } \ } \ } while (0) #define SET_RW() \ do { \ /* GLfloat minW; \ if (w0 < w1) { \ if (w0 < w2) { \ minW = w0; \ } else { \ minW = w2; \ } \ } else { \ if (w1 < w2) { \ minW = w1; \ } else { \ minW = w2; \ } \ } */ \ rw0 = (512.0 * w0); \ rw1 = (512.0 * w1); \ rw2 = (512.0 * w2); \ } while (0) #define SET_D() \ do { \ GLfloat sxy, suv; \ int lev; \ suv = (VB->TexCoordPtr[0]->data[vert0][0] - \ VB->TexCoordPtr[0]->data[vert2][0]) * \ (VB->TexCoordPtr[0]->data[vert1][1] - \ VB->TexCoordPtr[0]->data[vert2][1]) - \ (VB->TexCoordPtr[0]->data[vert1][0] - \ VB->TexCoordPtr[0]->data[vert2][0]) * \ (VB->TexCoordPtr[0]->data[vert0][1] - \ VB->TexCoordPtr[0]->data[vert2][2]); \ sxy = (VB->Win.data[vert0][0] - \ VB->Win.data[vert2][0]) * \ (VB->Win.data[vert1][1] - \ VB->Win.data[vert2][1]) - \ (VB->Win.data[vert1][0] - \ VB->Win.data[vert2][0]) * \ (VB->Win.data[vert0][1] - \ VB->Win.data[vert2][2]); \ if (sxy < 0) sxy *= -1.0; \ if (suv < 0) suv *= -1.0; \ lev = *(int*)&suv - *(int *)&sxy; \ if (lev < 0) \ lev = 0; \ else \ lev >>=23; \ dstart = (lev << 27); \ } while (0) #define SET_UVWD() \ do { \ SET_BASEUV(); \ SET_RW(); \ SET_D(); \ ru0 = (((u0 - baseu) * rw0)); \ ru1 = (((u1 - baseu) * rw1)); \ ru2 = (((u2 - baseu) * rw2)); \ rv0 = (((v0 - basev) * rw0)); \ rv1 = (((v1 - basev) * rw1)); \ rv2 = (((v2 - basev) * rw2)); \ while (baseu < 0) { baseu += (t->tObj->Image[0]->Width << 8); } \ while (basev < 0) { basev += (t->tObj->Image[0]->Height << 8); } \ if (!(baseu & 0xFF)) { baseu = (baseu >> 8); } else { baseu = (baseu >> 8) + 1; } \ if ((basev & 0x80) || !(basev & 0xFF)) { basev = (basev >> 8); } else { basev = (basev >> 8) - 1; } \ rbaseu = (baseu) << (16 - t->widthLog2); \ rbasev = (basev) << (16 - t->widthLog2); \ deltuy = (((ru2 - ru0) / dy02)); \ deltvy = (((rv2 - rv0) / dy02)); \ rw0 *= (1024.0 * 512.0); \ rw1 *= (1024.0 * 512.0); \ rw2 *= (1024.0 * 512.0); \ deltwy = ((rw2 - rw0) / dy02); \ if (tmp) { \ deltux = ((ru1 - (dy01 * deltuy + ru0)) / tmp); \ deltvx = ((rv1 - (dy01 * deltvy + rv0)) / tmp); \ deltwx = ((rw1 - (dy01 * deltwy + rw0)) / tmp); \ } else { deltux = deltvx = deltwx = 0; } \ ustart = (deltuy * ydiff) + (ru0); \ vstart = (deltvy * ydiff) + (rv0); \ wstart = (deltwy * ydiff) + (rw0); \ } while (0) #define SEND_COLORS() \ do { \ WAITFIFOEMPTY(6); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_GBX), deltgbx); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_ARX), deltarx); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_GBY), deltgby); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_ARY), deltary); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_GS_BS), gbstart); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_AS_RS), arstart); \ } while (0) #define SEND_VERTICES() \ do { \ WAITFIFOEMPTY(6); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_ZSTART), zstart); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_ZXD), deltzx); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_ZYD), deltzy); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TXDELTA12), delt12); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TXEND12), end12); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TXDELTA01), delt01); \ WAITFIFOEMPTY(5); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TXEND01), end01); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TXDELTA02), delt02); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TXSTART02), start02); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TYS), iy0); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TY01_Y12), \ ((((iy0 - iy1) & 0x7FF) << 16) | \ ((iy1 - iy2) & 0x7FF) | lr)); \ } while (0) #define SEND_UVWD() \ do { \ WAITFIFOEMPTY(7); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_BASEV), (rbasev & 0xFFFF)); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_BASEU), (0xa0000000 | (rbaseu & 0xFFFF))); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_WXD), deltwx); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_WYD), deltwy); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_WSTART), wstart); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_DXD), deltdx); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_VXD), deltvx); \ WAITFIFOEMPTY(7); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_UXD), deltux); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_DYD), deltdy); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_VYD), deltvy); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_UYD), deltuy); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_DSTART), dstart); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_VSTART), vstart); \ OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_USTART), ustart); \ } while (0) #define DMA_SEND_UVWD() \ do { \ DMAOUT((rbasev & 0xFFFF)); \ DMAOUT((0xa0000000 | (rbaseu & 0xFFFF))); \ DMAOUT(deltwx); \ DMAOUT(deltwy); \ DMAOUT(wstart); \ DMAOUT(deltdx); \ DMAOUT(deltvx); \ DMAOUT(deltux); \ DMAOUT(deltdy); \ DMAOUT(deltvy); \ DMAOUT(deltuy); \ DMAOUT(dstart); \ DMAOUT(vstart); \ DMAOUT(ustart); \ } while (0) #define DMA_SEND_COLORS() \ do { \ DMAOUT(deltgbx); \ DMAOUT(deltarx); \ DMAOUT(deltgby); \ DMAOUT(deltary); \ DMAOUT(gbstart); \ DMAOUT(arstart); \ } while (0) #define DMA_SEND_VERTICES() \ do { \ DMAOUT(deltzx); \ DMAOUT(deltzy); \ DMAOUT(zstart); \ DMAOUT(delt12); \ DMAOUT(end12); \ DMAOUT(delt01); \ DMAOUT(end01); \ DMAOUT(delt02); \ DMAOUT(start02); \ DMAOUT(iy0); \ DMAOUT(((((iy0 - iy1) & 0x7FF) << 16) | \ ((iy1 - iy2) & 0x7FF) | lr)); \ } while (0)