/* * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "main/mtypes.h" #include "savagedd.h" #include "savagespan.h" #include "savageioctl.h" #include "savage_3d_reg.h" #include "swrast/swrast.h" #define DBG 0 #define LOCAL_VARS \ driRenderbuffer *drb = (driRenderbuffer *) rb; \ __DRIdrawable *const dPriv = drb->dPriv; \ GLuint cpp = drb->cpp; \ GLuint pitch = drb->pitch; \ GLuint height = dPriv->h; \ GLubyte *buf = drb->Base.Data + dPriv->x * cpp + dPriv->y * pitch; \ GLuint p; \ (void) p #define LOCAL_DEPTH_VARS \ driRenderbuffer *drb = (driRenderbuffer *) rb; \ __DRIdrawable *const dPriv = drb->dPriv; \ GLuint zpp = drb->cpp; \ GLuint pitch = drb->pitch; \ GLuint height = dPriv->h; \ GLubyte *buf = drb->Base.Data + dPriv->x * zpp + dPriv->y * pitch; #define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS #define Y_FLIP(_y) (height - _y - 1) #define HW_LOCK() #define HW_UNLOCK() #define HW_WRITE_LOCK() #define HW_READ_LOCK() /* 16 bit, 565 rgb color spanline and pixel functions */ #define SPANTMP_PIXEL_FMT GL_RGB #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 #define TAG(x) savage##x##_565 #define TAG2(x,y) savage##x##_565##y #include "spantmp2.h" /* 32 bit, 8888 ARGB color spanline and pixel functions */ #define SPANTMP_PIXEL_FMT GL_BGRA #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV #define TAG(x) savage##x##_8888 #define TAG2(x,y) savage##x##_8888##y #include "spantmp2.h" #undef HW_WRITE_LOCK #define HW_WRITE_LOCK() #undef HW_READ_LOCK #define HW_READ_LOCK() /* 16 bit integer depthbuffer functions * Depth range is reversed. See also savageCalcViewport. */ #define VALUE_TYPE GLushort #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = 0xFFFF - d #define READ_DEPTH( d, _x, _y ) \ d = 0xFFFF - *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) #define TAG(x) savage##x##_z16 #include "depthtmp.h" /* 16 bit float depthbuffer functions */ #define VALUE_TYPE GLushort #define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = \ savageEncodeFloat16( 1.0 - (GLfloat)d/65535.0 ) #define READ_DEPTH( d, _x, _y ) \ d = 65535 - \ savageDecodeFloat16( *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) ) * \ 65535.0 #define TAG(x) savage##x##_z16f #include "depthtmp.h" /* 8-bit stencil /24-bit integer depth depthbuffer functions. * Depth range is reversed. See also savageCalcViewport. */ #define VALUE_TYPE GLuint #define WRITE_DEPTH( _x, _y, d ) do { \ GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \ tmp &= 0xFF000000; \ tmp |= 0x00FFFFFF - d; \ *(GLuint *)(buf + (_x<<2) + _y*pitch) = tmp; \ } while(0) #define READ_DEPTH( d, _x, _y ) \ d = 0x00FFFFFF - (*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0x00FFFFFF) #define TAG(x) savage##x##_s8_z24 #include "depthtmp.h" /* 24 bit float depthbuffer functions */ #define VALUE_TYPE GLuint #define WRITE_DEPTH( _x, _y, d ) do { \ GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \ tmp &= 0xFF000000; \ tmp |= savageEncodeFloat24( 1.0 - (GLfloat)d/16777215.0 ); \ *(GLuint *)(buf + (_x<<2) + _y*pitch) = tmp; \ } while(0) #define READ_DEPTH( d, _x, _y ) \ d = 16777215 - savageDecodeFloat24( \ *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0x00FFFFFF) \ * 16777215.0 #define TAG(x) savage##x##_s8_z24f #include "depthtmp.h" #define WRITE_STENCIL( _x, _y, d ) do { \ GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \ tmp &= 0x00FFFFFF; \ tmp |= (((GLuint)d)<<24) & 0xFF000000; \ *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) = tmp; \ } while(0) #define READ_STENCIL( d, _x, _y ) \ d = (GLstencil)((*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0xFF000000) >> 24) #define TAG(x) savage##x##_s8_z24 #include "stenciltmp.h" /* * Wrappers around _swrast_Copy/Draw/ReadPixels that make sure all * primitives are flushed and the hardware is idle before accessing * the frame buffer. */ static void savageCopyPixels( struct gl_context *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint destx, GLint desty, GLenum type ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); FLUSH_BATCH(imesa); WAIT_IDLE_EMPTY(imesa); _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type); } static void savageDrawPixels( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *packing, const GLvoid *pixels ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); FLUSH_BATCH(imesa); WAIT_IDLE_EMPTY(imesa); _swrast_DrawPixels(ctx, x, y, width, height, format, type, packing, pixels); } static void savageReadPixels( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *packing, GLvoid *pixels ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); FLUSH_BATCH(imesa); WAIT_IDLE_EMPTY(imesa); _swrast_ReadPixels(ctx, x, y, width, height, format, type, packing, pixels); } /* * Make sure the hardware is idle when span-rendering. */ static void savageSpanRenderStart( struct gl_context *ctx ) { savageContextPtr imesa = SAVAGE_CONTEXT(ctx); FLUSH_BATCH(imesa); WAIT_IDLE_EMPTY(imesa); } void savageDDInitSpanFuncs( struct gl_context *ctx ) { struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); swdd->SpanRenderStart = savageSpanRenderStart; /* XXX these should probably be plugged in elsewhere */ ctx->Driver.CopyPixels = savageCopyPixels; ctx->Driver.DrawPixels = savageDrawPixels; ctx->Driver.ReadPixels = savageReadPixels; } /** * Plug in the Get/Put routines for the given driRenderbuffer. */ void savageSetSpanFunctions(driRenderbuffer *drb, const struct gl_config *vis, GLboolean float_depth) { if (drb->Base.Format == MESA_FORMAT_RGB565) { savageInitPointers_565(&drb->Base); } else if (drb->Base.Format == MESA_FORMAT_ARGB8888) { savageInitPointers_8888(&drb->Base); } else if (drb->Base.Format == MESA_FORMAT_Z16) { if (float_depth) { savageInitDepthPointers_z16f(&drb->Base); } else { savageInitDepthPointers_z16(&drb->Base); } } else if (drb->Base.Format == MESA_FORMAT_S8_Z24) { if (float_depth) { savageInitDepthPointers_s8_z24f(&drb->Base); } else { savageInitDepthPointers_s8_z24(&drb->Base); } } else if (drb->Base.Format == MESA_FORMAT_S8) { savageInitStencilPointers_s8_z24(&drb->Base); } }