/************************************************************************** Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan. Copyright 2003 Eric Anholt All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation on the rights to use, copy, modify, merge, publish, distribute, sub license, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ /* * Authors: * Sung-Ching Lin * Eric Anholt */ #include "sis_context.h" #include "sis_alloc.h" #include "sis_common.h" #include #define Z_BUFFER_HW_ALIGNMENT 16 #define Z_BUFFER_HW_PLUS (16 + 4) /* 3D engine uses 2, and bitblt uses 4 */ #define DRAW_BUFFER_HW_ALIGNMENT 16 #define DRAW_BUFFER_HW_PLUS (16 + 4) #define ALIGNMENT(value, align) (((value) + (align) - 1) / (align) * (align)) static int _total_video_memory_used = 0; static int _total_video_memory_count = 0; void * sisAllocFB( sisContextPtr smesa, GLuint size, void **handle ) { drm_sis_mem_t fb; _total_video_memory_used += size; fb.context = smesa->hHWContext; fb.size = size; if (drmCommandWriteRead( smesa->driFd, DRM_SIS_FB_ALLOC, &fb, sizeof(drm_sis_mem_t) ) || fb.offset == 0) { return NULL; } *handle = (void *)fb.free; if (SIS_VERBOSE & VERBOSE_SIS_MEMORY) { fprintf(stderr, "sisAllocFB: size=%d, offset=%lu, pid=%d, count=%d\n", size, fb.offset, (GLint)getpid(), ++_total_video_memory_count); } return (void *)(smesa->FbBase + fb.offset); } void sisFreeFB( sisContextPtr smesa, void *handle ) { drm_sis_mem_t fb; if (SIS_VERBOSE & VERBOSE_SIS_MEMORY) { fprintf(stderr, "sisFreeFB: free=%p, pid=%d, count=%d\n", handle, (GLint)getpid(), --_total_video_memory_count); } fb.context = smesa->hHWContext; fb.free = handle; drmCommandWrite( smesa->driFd, DRM_SIS_FB_FREE, &fb, sizeof(drm_sis_mem_t) ); } void * sisAllocAGP( sisContextPtr smesa, GLuint size, void **handle ) { drm_sis_mem_t agp; if (smesa->AGPSize == 0) return NULL; agp.context = smesa->hHWContext; agp.size = size; if (drmCommandWriteRead( smesa->driFd, DRM_SIS_AGP_ALLOC, &agp, sizeof(drm_sis_mem_t) ) || agp.offset == 0) { return NULL; } *handle = (void *)agp.free; if (SIS_VERBOSE & VERBOSE_SIS_MEMORY) { fprintf(stderr, "sisAllocAGP: size=%u, offset=%lu, pid=%d, count=%d\n", size, agp.offset, (GLint)getpid(), ++_total_video_memory_count); } return (void *)(smesa->AGPBase + agp.offset); } void sisFreeAGP( sisContextPtr smesa, void *handle ) { drm_sis_mem_t agp; if (SIS_VERBOSE & VERBOSE_SIS_MEMORY) { fprintf(stderr, "sisFreeAGP: free=%p, pid=%d, count=%d\n", handle, (GLint)getpid(), --_total_video_memory_count); } agp.context = smesa->hHWContext; agp.free = handle; drmCommandWrite( smesa->driFd, DRM_SIS_AGP_FREE, &agp, sizeof(drm_sis_mem_t) ); } void sisAllocZStencilBuffer( sisContextPtr smesa ) { int cpp = ( smesa->glCtx->Visual.depthBits + smesa->glCtx->Visual.stencilBits ) / 8; char *addr; smesa->depth.bpp = cpp * 8; smesa->depth.pitch = ALIGNMENT(smesa->driDrawable->w * cpp, 4); smesa->depth.size = smesa->depth.pitch * smesa->driDrawable->h; smesa->depth.size += Z_BUFFER_HW_PLUS; addr = sisAllocFB(smesa, smesa->depth.size, &smesa->depth.handle); if (addr == NULL) sis_fatal_error("Failure to allocate Z buffer.\n"); addr = (char *)ALIGNMENT((unsigned long)addr, Z_BUFFER_HW_ALIGNMENT); smesa->depth.map = addr; smesa->depth.offset = addr - (char *)smesa->FbBase; /* stencil buffer is same as depth buffer */ smesa->stencil.size = smesa->depth.size; smesa->stencil.offset = smesa->depth.offset; smesa->stencil.handle = smesa->depth.handle; smesa->stencil.pitch = smesa->depth.pitch; smesa->stencil.bpp = smesa->depth.bpp; smesa->stencil.map = smesa->depth.map; } void sisFreeZStencilBuffer( sisContextPtr smesa ) { sisFreeFB(smesa, smesa->depth.handle); smesa->depth.map = NULL; smesa->depth.offset = 0; } void sisAllocBackbuffer( sisContextPtr smesa ) { int cpp = smesa->bytesPerPixel; char *addr; smesa->back.bpp = smesa->bytesPerPixel * 8; smesa->back.pitch = ALIGNMENT(smesa->driDrawable->w * cpp, 4); smesa->back.size = smesa->back.pitch * smesa->driDrawable->h; smesa->back.size += DRAW_BUFFER_HW_PLUS; addr = sisAllocFB(smesa, smesa->back.size, &smesa->back.handle); if (addr == NULL) sis_fatal_error("Failure to allocate back buffer.\n"); addr = (char *)ALIGNMENT((unsigned long)addr, DRAW_BUFFER_HW_ALIGNMENT); smesa->back.map = addr; smesa->back.offset = addr - (char *)smesa->FbBase; } void sisFreeBackbuffer( sisContextPtr smesa ) { sisFreeFB(smesa, smesa->back.handle); smesa->back.map = NULL; smesa->back.offset = 0; }