/************************************************************************** Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan. Copyright 2003 Eric Anholt All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation on the rights to use, copy, modify, merge, publish, distribute, sub license, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ /* * Authors: * Sung-Ching Lin * Eric Anholt */ #include "sis_context.h" #include "sis_state.h" #include "sis_lock.h" #include "swrast/swrast.h" #include "main/macros.h" static GLbitfield sis_3D_Clear( struct gl_context * ctx, GLbitfield mask, GLint x, GLint y, GLint width, GLint height ); static void sis_clear_color_buffer( struct gl_context *ctx, GLenum mask, GLint x, GLint y, GLint width, GLint height ); static void sis_clear_z_stencil_buffer( struct gl_context * ctx, GLbitfield mask, GLint x, GLint y, GLint width, GLint height ); static void set_color_pattern( sisContextPtr smesa, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { /* XXX only RGB565 and ARGB8888 */ switch (smesa->colorFormat) { case DST_FORMAT_ARGB_8888: smesa->clearColorPattern = (alpha << 24) + (red << 16) + (green << 8) + (blue); break; case DST_FORMAT_RGB_565: smesa->clearColorPattern = ((red >> 3) << 11) + ((green >> 2) << 5) + (blue >> 3); smesa->clearColorPattern |= smesa->clearColorPattern << 16; break; default: sis_fatal_error("Bad dst color format\n"); } } void sisUpdateZStencilPattern( sisContextPtr smesa, GLclampd z, GLint stencil ) { GLuint zPattern; switch (smesa->zFormat) { case SiS_ZFORMAT_Z16: CLAMPED_FLOAT_TO_USHORT(zPattern, z); zPattern |= zPattern << 16; break; case SiS_ZFORMAT_S8Z24: zPattern = FLOAT_TO_UINT(z) >> 8; zPattern |= stencil << 24; break; case SiS_ZFORMAT_Z32: zPattern = FLOAT_TO_UINT(z); break; default: sis_fatal_error("Bad Z format\n"); } smesa->clearZStencilPattern = zPattern; } void sisDDClear( struct gl_context * ctx, GLbitfield mask ) { sisContextPtr smesa = SIS_CONTEXT(ctx); GLint x1, y1, width1, height1; /* get region after locking: */ x1 = ctx->DrawBuffer->_Xmin; y1 = ctx->DrawBuffer->_Ymin; width1 = ctx->DrawBuffer->_Xmax - x1; height1 = ctx->DrawBuffer->_Ymax - y1; y1 = Y_FLIP(y1 + height1 - 1); /* Mask out any non-existent buffers */ if (ctx->Visual.depthBits == 0 || !ctx->Depth.Mask) mask &= ~BUFFER_BIT_DEPTH; if (ctx->Visual.stencilBits == 0) mask &= ~BUFFER_BIT_STENCIL; LOCK_HARDWARE(); /* The 3d clear code is use for masked clears because apparently the SiS * 300-series can't do write masks for 2d blits. 3d isn't used in general * because it's slower, even in the case of clearing multiple buffers. */ /* XXX: Appears to be broken with stencil. */ if ((smesa->current.hwCapEnable2 & (MASK_AlphaMaskWriteEnable | MASK_ColorMaskWriteEnable) && (mask & (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_FRONT_LEFT)) != 0) || ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff && (mask & BUFFER_BIT_STENCIL) != 0) ) { mask = sis_3D_Clear( ctx, mask, x1, y1, width1, height1 ); } if ( mask & BUFFER_BIT_FRONT_LEFT || mask & BUFFER_BIT_BACK_LEFT) { sis_clear_color_buffer( ctx, mask, x1, y1, width1, height1 ); mask &= ~(BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT); } if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) { if (smesa->depth.offset != 0) sis_clear_z_stencil_buffer( ctx, mask, x1, y1, width1, height1 ); mask &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); } UNLOCK_HARDWARE(); if (mask != 0) _swrast_Clear( ctx, mask); } void sisDDClearColor( struct gl_context * ctx, const GLfloat color[4] ) { sisContextPtr smesa = SIS_CONTEXT(ctx); GLubyte c[4]; CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]); set_color_pattern( smesa, c[0], c[1], c[2], c[3] ); } void sisDDClearDepth( struct gl_context * ctx, GLclampd d ) { sisContextPtr smesa = SIS_CONTEXT(ctx); sisUpdateZStencilPattern( smesa, d, ctx->Stencil.Clear ); } void sisDDClearStencil( struct gl_context * ctx, GLint s ) { sisContextPtr smesa = SIS_CONTEXT(ctx); sisUpdateZStencilPattern( smesa, ctx->Depth.Clear, s ); } static GLbitfield sis_3D_Clear( struct gl_context * ctx, GLbitfield mask, GLint x, GLint y, GLint width, GLint height ) { sisContextPtr smesa = SIS_CONTEXT(ctx); __GLSiSHardware *current = &smesa->current; float left, top, right, bottom, zClearVal; GLboolean bClrColor, bClrDepth, bClrStencil; GLint dwPrimitiveSet; GLint dwEnable1 = 0, dwEnable2 = MASK_ColorMaskWriteEnable; GLint dwDepthMask = 0, dwSten1 = 0, dwSten2 = 0; GLint dirtyflags = GFLAG_ENABLESETTING | GFLAG_ENABLESETTING2 | GFLAG_CLIPPING | GFLAG_DESTSETTING; int count; drm_clip_rect_t *pExtents; bClrColor = (mask & (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_FRONT_LEFT)) != 0; bClrDepth = (mask & BUFFER_BIT_DEPTH) != 0; bClrStencil = (mask & BUFFER_BIT_STENCIL) != 0; if (smesa->GlobalFlag & GFLAG_RENDER_STATES) sis_update_render_state( smesa ); if (bClrStencil) { dwSten1 = STENCIL_FORMAT_8 | SiS_STENCIL_ALWAYS | ((ctx->Stencil.Clear & 0xff) << 8) | 0xff; dwSten2 = SiS_SFAIL_REPLACE | SiS_SPASS_ZFAIL_REPLACE | SiS_SPASS_ZPASS_REPLACE; dwEnable1 = MASK_ZWriteEnable | MASK_StencilWriteEnable | MASK_StencilTestEnable; dwEnable2 |= MASK_ZMaskWriteEnable; dwDepthMask |= (ctx->Stencil.WriteMask[0] & 0xff) << 24; } else if (bClrDepth) { dwEnable1 = MASK_ZWriteEnable; dwEnable2 |= MASK_ZMaskWriteEnable; } if (bClrDepth) { zClearVal = ctx->Depth.Clear; if (ctx->Visual.depthBits != 32) dwDepthMask |= 0x00ffffff; else dwDepthMask = 0xffffffff; } else zClearVal = 0.0; mWait3DCmdQueue(9); MMIO(REG_3D_TEnable, dwEnable1); MMIO(REG_3D_TEnable2, dwEnable2); if (bClrDepth || bClrStencil) { MMIO(REG_3D_ZSet, (current->hwZ & ~MASK_ZTestMode) | SiS_Z_COMP_ALWAYS); dirtyflags |= GFLAG_ZSETTING; } if (bClrColor) { MMIO(REG_3D_DstSet, (current->hwDstSet & ~MASK_ROP2) | LOP_COPY); } else { MMIO(REG_3D_DstAlphaWriteMask, 0L); } if (bClrStencil) { MMIO(REG_3D_StencilSet, dwSten1); MMIO(REG_3D_StencilSet2, dwSten2); dirtyflags |= GFLAG_STENCILSETTING; } if (mask & BUFFER_BIT_FRONT_LEFT) { pExtents = smesa->driDrawable->pClipRects; count = smesa->driDrawable->numClipRects; } else { pExtents = NULL; count = 1; } while(count--) { left = x; right = x + width; top = y; bottom = y + height; if (pExtents != NULL) { GLuint x1, y1, x2, y2; x1 = pExtents->x1 - smesa->driDrawable->x; y1 = pExtents->y1 - smesa->driDrawable->y; x2 = pExtents->x2 - smesa->driDrawable->x - 1; y2 = pExtents->y2 - smesa->driDrawable->y - 1; left = (left > x1) ? left : x1; right = (right > x2) ? x2 : right; top = (top > y1) ? top : y1; bottom = (bottom > y2) ? y2 : bottom; pExtents++; if (left > right || top > bottom) continue; } mWait3DCmdQueue(20); MMIO(REG_3D_ClipTopBottom, ((GLint)top << 13) | (GLint)bottom); MMIO(REG_3D_ClipLeftRight, ((GLint)left << 13) | (GLint)right); /* the first triangle */ dwPrimitiveSet = OP_3D_TRIANGLE_DRAW | OP_3D_FIRE_TSARGBc | SHADE_FLAT_VertexC; MMIO(REG_3D_PrimitiveSet, dwPrimitiveSet); MMIO(REG_3D_TSZa, *(GLint *) &zClearVal); MMIO(REG_3D_TSXa, *(GLint *) &right); MMIO(REG_3D_TSYa, *(GLint *) &top); MMIO(REG_3D_TSARGBa, smesa->clearColorPattern); MMIO(REG_3D_TSZb, *(GLint *) &zClearVal); MMIO(REG_3D_TSXb, *(GLint *) &left); MMIO(REG_3D_TSYb, *(GLint *) &top); MMIO(REG_3D_TSARGBb, smesa->clearColorPattern); MMIO(REG_3D_TSZc, *(GLint *) &zClearVal); MMIO(REG_3D_TSXc, *(GLint *) &left); MMIO(REG_3D_TSYc, *(GLint *) &bottom); MMIO(REG_3D_TSARGBc, smesa->clearColorPattern); /* second triangle */ dwPrimitiveSet = OP_3D_TRIANGLE_DRAW | OP_3D_FIRE_TSARGBb | SHADE_FLAT_VertexB; MMIO(REG_3D_PrimitiveSet, dwPrimitiveSet); MMIO(REG_3D_TSZb, *(GLint *) &zClearVal); MMIO(REG_3D_TSXb, *(GLint *) &right); MMIO(REG_3D_TSYb, *(GLint *) &bottom); MMIO(REG_3D_TSARGBb, smesa->clearColorPattern); } mEndPrimitive(); /* If BUFFER_BIT_FRONT_LEFT is set, we've only cleared the front buffer so far */ if ((mask & BUFFER_BIT_FRONT_LEFT) != 0 && (mask & BUFFER_BIT_BACK_LEFT) != 0) sis_3D_Clear( ctx, BUFFER_BIT_BACK_LEFT, x, y, width, height ); smesa->GlobalFlag |= dirtyflags; return mask & ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL | BUFFER_BIT_BACK_LEFT | BUFFER_BIT_FRONT_LEFT); } static void sis_clear_color_buffer( struct gl_context *ctx, GLenum mask, GLint x, GLint y, GLint width, GLint height ) { sisContextPtr smesa = SIS_CONTEXT(ctx); int count; drm_clip_rect_t *pExtents = NULL; GLint xx, yy; GLint x0, y0, width0, height0; /* Clear back buffer */ if (mask & BUFFER_BIT_BACK_LEFT) { mWait3DCmdQueue (8); MMIO(REG_SRC_PITCH, (smesa->bytesPerPixel == 4) ? BLIT_DEPTH_32 : BLIT_DEPTH_16); MMIO(REG_DST_X_Y, (x << 16) | y); MMIO(REG_DST_ADDR, smesa->back.offset); MMIO(REG_DST_PITCH_HEIGHT, (smesa->virtualY << 16) | smesa->back.pitch); MMIO(REG_WIDTH_HEIGHT, (height << 16) | width); MMIO(REG_PATFG, smesa->clearColorPattern); MMIO(REG_BLIT_CMD, CMD_DIR_X_INC | CMD_DIR_Y_INC | CMD_ROP_PAT); MMIO(REG_CommandQueue, -1); } if ((mask & BUFFER_BIT_FRONT_LEFT) == 0) return; /* Clear front buffer */ x0 = x; y0 = y; width0 = width; height0 = height; pExtents = smesa->driDrawable->pClipRects; count = smesa->driDrawable->numClipRects; while (count--) { GLint x2 = pExtents->x1 - smesa->driDrawable->x; GLint y2 = pExtents->y1 - smesa->driDrawable->y; GLint xx2 = pExtents->x2 - smesa->driDrawable->x; GLint yy2 = pExtents->y2 - smesa->driDrawable->y; x = (x0 > x2) ? x0 : x2; y = (y0 > y2) ? y0 : y2; xx = ((x0 + width0) > (xx2)) ? xx2 : x0 + width0; yy = ((y0 + height0) > (yy2)) ? yy2 : y0 + height0; width = xx - x; height = yy - y; pExtents++; if (width <= 0 || height <= 0) continue; mWait3DCmdQueue (8); MMIO(REG_SRC_PITCH, (smesa->bytesPerPixel == 4) ? BLIT_DEPTH_32 : BLIT_DEPTH_16); MMIO(REG_DST_X_Y, (x << 16) | y); MMIO(REG_DST_ADDR, smesa->front.offset); MMIO(REG_DST_PITCH_HEIGHT, (smesa->virtualY << 16) | smesa->front.pitch); MMIO(REG_WIDTH_HEIGHT, (height << 16) | width); MMIO(REG_PATFG, smesa->clearColorPattern); MMIO(REG_BLIT_CMD, CMD_DIR_X_INC | CMD_DIR_Y_INC | CMD_ROP_PAT); MMIO(REG_CommandQueue, -1); } } static void sis_clear_z_stencil_buffer( struct gl_context * ctx, GLbitfield mask, GLint x, GLint y, GLint width, GLint height ) { sisContextPtr smesa = SIS_CONTEXT(ctx); mWait3DCmdQueue (8); MMIO(REG_SRC_PITCH, (smesa->zFormat == SiS_ZFORMAT_Z16) ? BLIT_DEPTH_16 : BLIT_DEPTH_32); MMIO(REG_DST_X_Y, (x << 16) | y); MMIO(REG_DST_ADDR, smesa->depth.offset); MMIO(REG_DST_PITCH_HEIGHT, (smesa->virtualY << 16) | smesa->depth.pitch); MMIO(REG_WIDTH_HEIGHT, (height << 16) | width); MMIO(REG_PATFG, smesa->clearZStencilPattern); MMIO(REG_BLIT_CMD, CMD_DIR_X_INC | CMD_DIR_Y_INC | CMD_ROP_PAT); MMIO(REG_CommandQueue, -1); }