/************************************************************************** Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan. Copyright 2003 Eric Anholt All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation on the rights to use, copy, modify, merge, publish, distribute, sub license, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ /* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_clear.c,v 1.5 2000/09/26 15:56:48 tsi Exp $ */ /* * Authors: * Sung-Ching Lin * Eric Anholt */ #include "sis_context.h" #include "sis_state.h" #include "sis_lock.h" #include "macros.h" #include "swrast/swrast.h" #if 0 static GLbitfield sis_3D_Clear( GLcontext * ctx, GLbitfield mask, GLint x, GLint y, GLint width, GLint height ); #endif static void sis_clear_color_buffer( GLcontext *ctx, GLenum mask, GLint x, GLint y, GLint width, GLint height ); static void sis_clear_z_stencil_buffer( GLcontext * ctx, GLbitfield mask, GLint x, GLint y, GLint width, GLint height ); static void set_color_pattern( sisContextPtr smesa, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { /* XXX only RGB565 and ARGB8888 */ switch (GET_ColorFormat(smesa)) { case DST_FORMAT_ARGB_8888: smesa->clearColorPattern = (alpha << 24) + (red << 16) + (green << 8) + (blue); break; case DST_FORMAT_RGB_565: smesa->clearColorPattern = ((red >> 3) << 11) + ((green >> 2) << 5) + (blue >> 3); smesa->clearColorPattern |= smesa->clearColorPattern << 16; break; default: assert(0); } } void sisUpdateZStencilPattern( sisContextPtr smesa, GLclampd z, GLint stencil ) { GLuint zPattern; if (z <= 0.0f) zPattern = 0x0; else if (z >= 1.0f) zPattern = 0xFFFFFFFF; else zPattern = doFPtoFixedNoRound( z, 32 ); switch (smesa->zFormat) { case SiS_ZFORMAT_Z16: zPattern = zPattern >> 16; zPattern |= zPattern << 16; break; case SiS_ZFORMAT_S8Z24: zPattern = zPattern >> 8; zPattern |= stencil << 24; break; case SiS_ZFORMAT_Z32: break; default: assert(0); } smesa->clearZStencilPattern = zPattern; } void sisDDClear( GLcontext * ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ) { sisContextPtr smesa = SIS_CONTEXT(ctx); GLint x1, y1, width1, height1; if (all) { GLframebuffer *buffer = ctx->DrawBuffer; x1 = 0; y1 = 0; width1 = buffer->Width; height1 = buffer->Height; } else { x1 = x; y1 = Y_FLIP(y+height-1); width1 = width; height1 = height; } LOCK_HARDWARE(); #if 0 /* The 3d clear code is disabled because it appears to be slower, even * in the case of being requested to clear Z and color buffers at the * same time. */ if (mask & (DD_BACK_LEFT_BIT | DD_DEPTH_BIT | DD_STENCIL_BIT)) { /* only Clear either depth or stencil buffer */ mask = sis_3D_Clear( ctx, mask, x1, y1, width1, height1 ); } #endif if ( mask & DD_FRONT_LEFT_BIT || mask & DD_BACK_LEFT_BIT) { sis_clear_color_buffer( ctx, mask, x1, y1, width1, height1 ); mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT); } if (mask & (DD_DEPTH_BIT | DD_STENCIL_BIT)) { if (smesa->depthbuffer != NULL) sis_clear_z_stencil_buffer( ctx, mask, x1, y1, width1, height1 ); mask &= ~(DD_DEPTH_BIT | DD_STENCIL_BIT); } UNLOCK_HARDWARE(); if (mask != 0) _swrast_Clear( ctx, mask, all, x1, y1, width, height ); } void sisDDClearColor( GLcontext * ctx, const GLfloat color[4] ) { sisContextPtr smesa = SIS_CONTEXT(ctx); GLubyte c[4]; CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]); set_color_pattern( smesa, c[0], c[1], c[2], c[3] ); } void sisDDClearDepth( GLcontext * ctx, GLclampd d ) { sisContextPtr smesa = SIS_CONTEXT(ctx); sisUpdateZStencilPattern( smesa, d, ctx->Stencil.Clear ); } void sisDDClearStencil( GLcontext * ctx, GLint s ) { sisContextPtr smesa = SIS_CONTEXT(ctx); sisUpdateZStencilPattern( smesa, ctx->Depth.Clear, s ); } #if 0 static GLbitfield sis_3D_Clear( GLcontext * ctx, GLbitfield mask, GLint x, GLint y, GLint width, GLint height ) { sisContextPtr smesa = SIS_CONTEXT(ctx); __GLSiSHardware *current = &smesa->current; float left, top, right, bottom, zClearVal; GLboolean bClrColor, bClrDepth, bClrStencil; GLint dwPrimitiveSet; GLint dwEnable1 = 0, dwEnable2 = 0, dwDepthMask = 0, dwSten1 = 0, dwSten2 = 0; GLint dirtyflags = GFLAG_ENABLESETTING | GFLAG_ENABLESETTING2 | GFLAG_CLIPPING | GFLAG_DESTSETTING; int count; XF86DRIClipRectPtr pExtents; bClrColor = ((mask & DD_BACK_LEFT_BIT) != 0); bClrDepth = ((mask & DD_DEPTH_BIT) != 0) && (ctx->Visual.depthBits != 0); bClrStencil = ((mask & DD_STENCIL_BIT) != 0) && (ctx->Visual.stencilBits != 0); if (smesa->GlobalFlag & GFLAG_RENDER_STATES) sis_update_render_state( smesa ); if (!bClrColor) dwEnable2 |= MASK_ColorMaskWriteEnable; if (bClrStencil) { dwSten1 = STENCIL_FORMAT_8 | SiS_STENCIL_ALWAYS | (ctx->Stencil.Clear << 8) | 0xff; dwSten2 = SiS_SFAIL_REPLACE | SiS_SPASS_ZFAIL_REPLACE | SiS_SPASS_ZPASS_REPLACE; dwEnable1 = MASK_ZWriteEnable | MASK_StencilTestEnable; dwEnable2 |= MASK_ZMaskWriteEnable; dwDepthMask |= ctx->Stencil.WriteMask[0] << 24; } else if (bClrDepth) { dwEnable1 = MASK_ZWriteEnable; dwEnable2 |= MASK_ZMaskWriteEnable; } if (bClrDepth) { zClearVal = ctx->Depth.Clear; if (ctx->Visual.depthBits != 32) dwDepthMask |= 0x00ffffff; else dwDepthMask = 0xffffffff; } else zClearVal = 0.0; mWait3DCmdQueue(9); MMIO(REG_3D_TEnable, dwEnable1); MMIO(REG_3D_TEnable2, dwEnable2); if (bClrDepth || bClrStencil) { MMIO(REG_3D_ZSet, (current->hwZ & ~MASK_ZTestMode) | SiS_Z_COMP_ALWAYS); dirtyflags |= GFLAG_ZSETTING; } if (bClrColor) { MMIO(REG_3D_DstSet, (current->hwDstSet & ~MASK_ROP2) | LOP_COPY); } else { MMIO(REG_3D_DstAlphaWriteMask, 0L); } if (bClrStencil) { MMIO(REG_3D_StencilSet, dwSten1); MMIO(REG_3D_StencilSet2, dwSten2); dirtyflags |= GFLAG_STENCILSETTING; } if (mask & DD_FRONT_LEFT_BIT) { pExtents = smesa->driDrawable->pClipRects; count = smesa->driDrawable->numClipRects; } else { pExtents = NULL; count = 1; } while(count--) { left = x; right = x + width; top = y; bottom = y + height; if (pExtents != NULL) { GLuint x1, y1, x2, y2; x1 = pExtents->x1 - smesa->driDrawable->x; y1 = pExtents->y1 - smesa->driDrawable->y; x2 = pExtents->x2 - smesa->driDrawable->x - 1; y2 = pExtents->y2 - smesa->driDrawable->y - 1; left = (left > x1) ? left : x1; right = (right > x2) ? x2 : right; top = (top > y1) ? top : y1; bottom = (bottom > y2) ? y2 : bottom; pExtents++; if (left > right || top > bottom) continue; } mWait3DCmdQueue(20); MMIO(REG_3D_ClipTopBottom, ((GLint)top << 13) | (GLint)bottom); MMIO(REG_3D_ClipLeftRight, ((GLint)left << 13) | (GLint)right); /* the first triangle */ dwPrimitiveSet = OP_3D_TRIANGLE_DRAW | OP_3D_FIRE_TSARGBc | SHADE_FLAT_VertexC; MMIO(REG_3D_PrimitiveSet, dwPrimitiveSet); MMIO(REG_3D_TSZa, *(GLint *) &zClearVal); MMIO(REG_3D_TSXa, *(GLint *) &right); MMIO(REG_3D_TSYa, *(GLint *) &top); MMIO(REG_3D_TSARGBa, smesa->clearColorPattern); MMIO(REG_3D_TSZb, *(GLint *) &zClearVal); MMIO(REG_3D_TSXb, *(GLint *) &left); MMIO(REG_3D_TSYb, *(GLint *) &top); MMIO(REG_3D_TSARGBb, smesa->clearColorPattern); MMIO(REG_3D_TSZc, *(GLint *) &zClearVal); MMIO(REG_3D_TSXc, *(GLint *) &left); MMIO(REG_3D_TSYc, *(GLint *) &bottom); MMIO(REG_3D_TSARGBc, smesa->clearColorPattern); /* second triangle */ dwPrimitiveSet = OP_3D_TRIANGLE_DRAW | OP_3D_FIRE_TSARGBb | SHADE_FLAT_VertexB; MMIO(REG_3D_PrimitiveSet, dwPrimitiveSet); MMIO(REG_3D_TSZb, *(GLint *) &zClearVal); MMIO(REG_3D_TSXb, *(GLint *) &right); MMIO(REG_3D_TSYb, *(GLint *) &bottom); MMIO(REG_3D_TSARGBb, smesa->clearColorPattern); } mEndPrimitive(); smesa->GlobalFlag |= dirtyflags; return (mask & ~(DD_BACK_LEFT_BIT | DD_DEPTH_BIT | DD_STENCIL_BIT)); } #endif static void sis_bitblt_clear_cmd( sisContextPtr smesa, ENGPACKET * pkt ) { GLint *lpdwDest, *lpdwSrc; int i; lpdwSrc = (GLint *) pkt + 1; lpdwDest = (GLint *) (GET_IOBase (smesa) + REG_SRC_ADDR) + 1; mWait3DCmdQueue (10); *lpdwDest++ = *lpdwSrc++; lpdwSrc++; lpdwDest++; for (i = 3; i < 8; i++) { *lpdwDest++ = *lpdwSrc++; } MMIO(REG_CMD0, *(GLint *) & pkt->stdwCmd); MMIO(REG_QueueLen, -1); } static void sis_clear_color_buffer( GLcontext *ctx, GLenum mask, GLint x, GLint y, GLint width, GLint height ) { sisContextPtr smesa = SIS_CONTEXT(ctx); int count; GLuint depth = GET_DEPTH (smesa); XF86DRIClipRectPtr pExtents = NULL; GLint xx, yy; GLint x0, y0, width0, height0; ENGPACKET stEngPacket; /* Clear back buffer */ if (mask & DD_BACK_LEFT_BIT) { smesa->cbClearPacket.stdwDestPos.wY = y; smesa->cbClearPacket.stdwDestPos.wX = x; smesa->cbClearPacket.stdwDim.wWidth = (GLshort) width; smesa->cbClearPacket.stdwDim.wHeight = (GLshort) height; smesa->cbClearPacket.dwFgRopColor = smesa->clearColorPattern; sis_bitblt_clear_cmd( smesa, &smesa->cbClearPacket ); } if ((mask & DD_FRONT_LEFT_BIT) == 0) return; /* Clear front buffer */ x0 = x; y0 = y; width0 = width; height0 = height; pExtents = smesa->driDrawable->pClipRects; count = smesa->driDrawable->numClipRects; memset( &stEngPacket, 0, sizeof (ENGPACKET) ); stEngPacket.dwSrcPitch = (depth == 2) ? 0x80000000 : 0xc0000000; stEngPacket.dwDestBaseAddr = smesa->frontOffset; stEngPacket.wDestPitch = smesa->frontPitch; /* TODO: set maximum value? */ stEngPacket.wDestHeight = smesa->virtualY; stEngPacket.stdwCmd.cRop = 0xf0; stEngPacket.dwFgRopColor = smesa->clearColorPattern; /* for SGRAM Block Write Enable */ if (smesa->blockWrite) stEngPacket.stdwCmd.cCmd0 = CMD0_PAT_FG_COLOR; else stEngPacket.stdwCmd.cCmd0 = 0; stEngPacket.stdwCmd.cCmd1 = CMD1_DIR_X_INC | CMD1_DIR_Y_INC; while (count--) { GLint x2 = pExtents->x1 - smesa->driDrawable->x; GLint y2 = pExtents->y1 - smesa->driDrawable->y; GLint xx2 = pExtents->x2 - smesa->driDrawable->x; GLint yy2 = pExtents->y2 - smesa->driDrawable->y; x = (x0 > x2) ? x0 : x2; y = (y0 > y2) ? y0 : y2; xx = ((x0 + width0) > (xx2)) ? xx2 : x0 + width0; yy = ((y0 + height0) > (yy2)) ? yy2 : y0 + height0; width = xx - x; height = yy - y; pExtents++; if (width <= 0 || height <= 0) continue; stEngPacket.stdwDestPos.wY = y; stEngPacket.stdwDestPos.wX = x; stEngPacket.stdwDim.wWidth = (GLshort)width; stEngPacket.stdwDim.wHeight = (GLshort)height; sis_bitblt_clear_cmd( smesa, &stEngPacket ); } } static void sis_clear_z_stencil_buffer( GLcontext * ctx, GLbitfield mask, GLint x, GLint y, GLint width, GLint height ) { sisContextPtr smesa = SIS_CONTEXT(ctx); /* TODO: check write mask */ if ( smesa->depthbuffer == NULL ) return; /* TODO: consider alignment of width, height? */ smesa->zClearPacket.stdwDestPos.wY = y; smesa->zClearPacket.stdwDestPos.wX = x; smesa->zClearPacket.stdwDim.wWidth = (GLshort) width; smesa->zClearPacket.stdwDim.wHeight = (GLshort) height; smesa->zClearPacket.dwFgRopColor = smesa->clearZStencilPattern; sis_bitblt_clear_cmd( smesa, &smesa->zClearPacket ); }