/* -*- mode: c; c-basic-offset: 3 -*- * * Copyright 2000 VA Linux Systems Inc., Fremont, California. * * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /** * \file tdfx_dd.c * Device driver interface functions for 3Dfx based cards. * * \author Gareth Hughes (Original rewrite 29 Sep - 1 Oct 2000) * \author Brian Paul */ #include "tdfx_context.h" #include "tdfx_dd.h" #include "tdfx_lock.h" #include "tdfx_pixels.h" #include "utils.h" #include "main/context.h" #define DRIVER_DATE "20061113" /* These are used in calls to FX_grColorMaskv() */ const GLboolean false4[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE }; const GLboolean true4[4] = { GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE }; /* KW: Put the word Mesa in the render string because quakeworld * checks for this rather than doing a glGet(GL_MAX_TEXTURE_SIZE). * Why? */ static const GLubyte *tdfxDDGetString( struct gl_context *ctx, GLenum name ) { tdfxContextPtr fxMesa = (tdfxContextPtr) ctx->DriverCtx; switch (name) { case GL_RENDERER: { /* The renderer string must be per-context state to handle * multihead correctly. */ char *const buffer = fxMesa->rendererString; char hardware[64]; LOCK_HARDWARE(fxMesa); strncpy(hardware, fxMesa->Glide.grGetString(GR_HARDWARE), sizeof(hardware)); hardware[sizeof(hardware) - 1] = '\0'; UNLOCK_HARDWARE(fxMesa); if ((strncmp(hardware, "Voodoo3", 7) == 0) || (strncmp(hardware, "Voodoo4", 7) == 0) || (strncmp(hardware, "Voodoo5", 7) == 0)) { hardware[7] = '\0'; } else if (strncmp(hardware, "Voodoo Banshee", 14) == 0) { strcpy(&hardware[6], "Banshee"); } else { /* unexpected result: replace spaces with hyphens */ int i; for (i = 0; i < sizeof(hardware) && hardware[i]; i++) { if (hardware[i] == ' ' || hardware[i] == '\t') { hardware[i] = '-'; } } } (void) driGetRendererString(buffer, hardware, DRIVER_DATE, 0); return (const GLubyte *) buffer; } case GL_VENDOR: return (const GLubyte *)"VA Linux Systems, Inc."; default: return NULL; } } static void tdfxBeginQuery(struct gl_context *ctx, struct gl_query_object *q) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); (void) q; if (q->Target == GL_SAMPLES_PASSED_ARB) { LOCK_HARDWARE(fxMesa); fxMesa->Glide.grFinish(); fxMesa->Glide.grReset(GR_STATS_PIXELS); UNLOCK_HARDWARE(fxMesa); } } static void tdfxEndQuery(struct gl_context *ctx, struct gl_query_object *q) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); FxI32 total_pixels; FxI32 z_fail_pixels; if (q->Target == GL_SAMPLES_PASSED_ARB) { LOCK_HARDWARE(fxMesa); fxMesa->Glide.grFinish(); fxMesa->Glide.grGet(GR_STATS_PIXELS_DEPTHFUNC_FAIL, sizeof(FxI32), &z_fail_pixels); fxMesa->Glide.grGet(GR_STATS_PIXELS_IN, sizeof(FxI32), &total_pixels); q->Result = total_pixels - z_fail_pixels; /* Apparently, people have seen z_fail_pixels > total_pixels under * some conditions on some 3Dfx hardware. The occlusion query spec * requires that we clamp to 0. */ if (q->Result < 0) { q->Result = 0; } q->Ready = GL_TRUE; UNLOCK_HARDWARE(fxMesa); } } #define VISUAL_EQUALS_RGBA(vis, r, g, b, a) \ ((vis->redBits == r) && \ (vis->greenBits == g) && \ (vis->blueBits == b) && \ (vis->alphaBits == a)) void tdfxDDInitDriverFuncs( const struct gl_config *visual, struct dd_function_table *functions ) { if ( MESA_VERBOSE & VERBOSE_DRIVER ) { fprintf( stderr, "tdfx: %s()\n", __FUNCTION__ ); } functions->GetString = tdfxDDGetString; functions->BeginQuery = tdfxBeginQuery; functions->EndQuery = tdfxEndQuery; /* Accelerated paths */ if ( VISUAL_EQUALS_RGBA(visual, 8, 8, 8, 8) ) { functions->DrawPixels = tdfx_drawpixels_R8G8B8A8; functions->ReadPixels = tdfx_readpixels_R8G8B8A8; } else if ( VISUAL_EQUALS_RGBA(visual, 5, 6, 5, 0) ) { functions->ReadPixels = tdfx_readpixels_R5G6B5; } } /* * These are here for lack of a better place. */ void FX_grColorMaskv(struct gl_context *ctx, const GLboolean rgba[4]) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); LOCK_HARDWARE(fxMesa); if (ctx->Visual.redBits == 8) { /* 32bpp mode */ ASSERT( fxMesa->Glide.grColorMaskExt ); fxMesa->Glide.grColorMaskExt(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); } else { /* 16 bpp mode */ /* we never have an alpha buffer */ fxMesa->Glide.grColorMask(rgba[RCOMP] || rgba[GCOMP] || rgba[BCOMP], GL_FALSE); } UNLOCK_HARDWARE(fxMesa); } void FX_grColorMaskv_NoLock(struct gl_context *ctx, const GLboolean rgba[4]) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); if (ctx->Visual.redBits == 8) { /* 32bpp mode */ ASSERT( fxMesa->Glide.grColorMaskExt ); fxMesa->Glide.grColorMaskExt(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); } else { /* 16 bpp mode */ /* we never have an alpha buffer */ fxMesa->Glide.grColorMask(rgba[RCOMP] || rgba[GCOMP] || rgba[BCOMP], GL_FALSE); } }