/* -*- mode: c; c-basic-offset: 3 -*- * * Copyright 2000 VA Linux Systems Inc., Fremont, California. * * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_tex.c,v 1.7 2002/11/05 17:46:10 tsi Exp $ */ /* * Original rewrite: * Gareth Hughes , 29 Sep - 1 Oct 2000 * * Authors: * Gareth Hughes * Brian Paul * */ #include "image.h" #include "texutil.h" #include "texformat.h" #include "teximage.h" #include "texstore.h" #include "tdfx_context.h" #include "tdfx_tex.h" #include "tdfx_texman.h" static int logbase2(int n) { GLint i = 1; GLint log2 = 0; if (n < 0) { return -1; } while (n > i) { i *= 2; log2++; } if (i != n) { return -1; } else { return log2; } } /* * Compute various texture image parameters. * Input: w, h - source texture width and height * Output: lodlevel - Glide lod level token for the larger texture dimension * aspectratio - Glide aspect ratio token * sscale - S scale factor used during triangle setup * tscale - T scale factor used during triangle setup * wscale - OpenGL -> Glide image width scale factor * hscale - OpenGL -> Glide image height scale factor * * Sample results: * w h lodlevel aspectRatio * 128 128 GR_LOD_LOG2_128 (=7) GR_ASPECT_LOG2_1x1 (=0) * 64 64 GR_LOD_LOG2_64 (=6) GR_ASPECT_LOG2_1x1 (=0) * 64 32 GR_LOD_LOG2_64 (=6) GR_ASPECT_LOG2_2x1 (=1) * 32 64 GR_LOD_LOG2_64 (=6) GR_ASPECT_LOG2_1x2 (=-1) * 32 32 GR_LOD_LOG2_32 (=5) GR_ASPECT_LOG2_1x1 (=0) */ static void tdfxTexGetInfo(const GLcontext *ctx, int w, int h, GrLOD_t *lodlevel, GrAspectRatio_t *aspectratio, float *sscale, float *tscale, int *wscale, int *hscale) { int logw, logh, ar, lod, ws, hs; float s, t; ASSERT(w >= 1); ASSERT(h >= 1); logw = logbase2(w); logh = logbase2(h); ar = logw - logh; /* aspect ratio = difference in log dimensions */ /* Hardware only allows a maximum aspect ratio of 8x1, so handle |ar| > 3 by scaling the image and using an 8x1 aspect ratio */ if (ar >= 0) { ASSERT(width >= height); lod = logw; s = 256.0; ws = 1; if (ar <= GR_ASPECT_LOG2_8x1) { t = 256 >> ar; hs = 1; } else { /* have to stretch image height */ t = 32.0; hs = 1 << (ar - 3); } } else { ASSERT(width < height); lod = logh; t = 256.0; hs = 1; if (ar >= GR_ASPECT_LOG2_1x8) { s = 256 >> -ar; ws = 1; } else { /* have to stretch image width */ s = 32.0; ws = 1 << (-ar - 3); } } if (ar < GR_ASPECT_LOG2_1x8) ar = GR_ASPECT_LOG2_1x8; else if (ar > GR_ASPECT_LOG2_8x1) ar = GR_ASPECT_LOG2_8x1; if (lodlevel) *lodlevel = (GrLOD_t) lod; if (aspectratio) *aspectratio = (GrAspectRatio_t) ar; if (sscale) *sscale = s; if (tscale) *tscale = t; if (wscale) *wscale = ws; if (hscale) *hscale = hs; } /* * We need to call this when a texture object's minification filter * or texture image sizes change. */ static void RevalidateTexture(GLcontext *ctx, struct gl_texture_object *tObj) { tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj); GLint minl, maxl; if (!ti) return; minl = maxl = tObj->BaseLevel; if (tObj->Image[minl]) { maxl = MIN2(tObj->MaxLevel, tObj->Image[minl]->MaxLog2); /* compute largeLodLog2, aspect ratio and texcoord scale factors */ tdfxTexGetInfo(ctx, tObj->Image[minl]->Width, tObj->Image[minl]->Height, &ti->info.largeLodLog2, &ti->info.aspectRatioLog2, &(ti->sScale), &(ti->tScale), NULL, NULL); } if (tObj->Image[maxl] && (tObj->MinFilter != GL_NEAREST) && (tObj->MinFilter != GL_LINEAR)) { /* mipmapping: need to compute smallLodLog2 */ tdfxTexGetInfo(ctx, tObj->Image[maxl]->Width, tObj->Image[maxl]->Height, &ti->info.smallLodLog2, NULL, NULL, NULL, NULL, NULL); } else { /* not mipmapping: smallLodLog2 = largeLodLog2 */ ti->info.smallLodLog2 = ti->info.largeLodLog2; maxl = minl; } ti->minLevel = minl; ti->maxLevel = maxl; ti->info.data = NULL; } static tdfxTexInfo * fxAllocTexObjData(tdfxContextPtr fxMesa) { tdfxTexInfo *ti; if (!(ti = CALLOC(sizeof(tdfxTexInfo)))) { _mesa_problem(NULL, "tdfx driver: out of memory"); return NULL; } ti->isInTM = GL_FALSE; ti->whichTMU = TDFX_TMU_NONE; ti->tm[TDFX_TMU0] = NULL; ti->tm[TDFX_TMU1] = NULL; ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED; ti->magFilt = GR_TEXTUREFILTER_BILINEAR; ti->sClamp = GR_TEXTURECLAMP_WRAP; ti->tClamp = GR_TEXTURECLAMP_WRAP; ti->mmMode = GR_MIPMAP_NEAREST; ti->LODblend = FXFALSE; return ti; } /* * Called via glBindTexture. */ void tdfxDDBindTexture(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); tdfxTexInfo *ti; if (MESA_VERBOSE & VERBOSE_DRIVER) { fprintf(stderr, "fxmesa: fxDDTexBind(%d,%p)\n", tObj->Name, tObj->DriverData); } if (target != GL_TEXTURE_2D) return; if (!tObj->DriverData) { tObj->DriverData = fxAllocTexObjData(fxMesa); } ti = TDFX_TEXTURE_DATA(tObj); ti->lastTimeUsed = fxMesa->texBindNumber++; fxMesa->new_state |= TDFX_NEW_TEXTURE; } /* * Called via glTexEnv. */ void tdfxDDTexEnv(GLcontext * ctx, GLenum target, GLenum pname, const GLfloat * param) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); if ( TDFX_DEBUG & DEBUG_VERBOSE_API ) { if (param) fprintf(stderr, "fxmesa: texenv(%x,%x)\n", pname, (GLint) (*param)); else fprintf(stderr, "fxmesa: texenv(%x)\n", pname); } /* XXX this is a bit of a hack to force the Glide texture * state to be updated. */ fxMesa->TexState.EnvMode[ctx->Texture.CurrentUnit] = 0; fxMesa->new_state |= TDFX_NEW_TEXTURE; } /* * Called via glTexParameter. */ void tdfxDDTexParameter(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj, GLenum pname, const GLfloat * params) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); GLenum param = (GLenum) (GLint) params[0]; tdfxTexInfo *ti; if (MESA_VERBOSE & VERBOSE_DRIVER) { fprintf(stderr, "fxmesa: fxDDTexParam(%d,%p,%x,%x)\n", tObj->Name, tObj->DriverData, pname, param); } if (target != GL_TEXTURE_2D) return; if (!tObj->DriverData) tObj->DriverData = fxAllocTexObjData(fxMesa); ti = TDFX_TEXTURE_DATA(tObj); switch (pname) { case GL_TEXTURE_MIN_FILTER: switch (param) { case GL_NEAREST: ti->mmMode = GR_MIPMAP_DISABLE; ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED; ti->LODblend = FXFALSE; break; case GL_LINEAR: ti->mmMode = GR_MIPMAP_DISABLE; ti->minFilt = GR_TEXTUREFILTER_BILINEAR; ti->LODblend = FXFALSE; break; case GL_NEAREST_MIPMAP_LINEAR: if (TDFX_IS_NAPALM(fxMesa)) { if (fxMesa->haveTwoTMUs) { ti->mmMode = GR_MIPMAP_NEAREST; ti->LODblend = FXTRUE; } else { ti->mmMode = GR_MIPMAP_NEAREST_DITHER; ti->LODblend = FXFALSE; } ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED; break; } /* XXX Voodoo3/Banshee mipmap blending seems to produce * incorrectly filtered colors for the smallest mipmap levels. * To work-around we fall-through here and use a different filter. */ case GL_NEAREST_MIPMAP_NEAREST: ti->mmMode = GR_MIPMAP_NEAREST; ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED; ti->LODblend = FXFALSE; break; case GL_LINEAR_MIPMAP_LINEAR: if (TDFX_IS_NAPALM(fxMesa)) { if (fxMesa->haveTwoTMUs) { ti->mmMode = GR_MIPMAP_NEAREST; ti->LODblend = FXTRUE; } else { ti->mmMode = GR_MIPMAP_NEAREST_DITHER; ti->LODblend = FXFALSE; } ti->minFilt = GR_TEXTUREFILTER_BILINEAR; break; } /* XXX Voodoo3/Banshee mipmap blending seems to produce * incorrectly filtered colors for the smallest mipmap levels. * To work-around we fall-through here and use a different filter. */ case GL_LINEAR_MIPMAP_NEAREST: ti->mmMode = GR_MIPMAP_NEAREST; ti->minFilt = GR_TEXTUREFILTER_BILINEAR; ti->LODblend = FXFALSE; break; default: break; } RevalidateTexture(ctx, tObj); fxMesa->new_state |= TDFX_NEW_TEXTURE; break; case GL_TEXTURE_MAG_FILTER: switch (param) { case GL_NEAREST: ti->magFilt = GR_TEXTUREFILTER_POINT_SAMPLED; break; case GL_LINEAR: ti->magFilt = GR_TEXTUREFILTER_BILINEAR; break; default: break; } fxMesa->new_state |= TDFX_NEW_TEXTURE; break; case GL_TEXTURE_WRAP_S: switch (param) { case GL_CLAMP: ti->sClamp = GR_TEXTURECLAMP_CLAMP; break; case GL_REPEAT: ti->sClamp = GR_TEXTURECLAMP_WRAP; break; default: break; } fxMesa->new_state |= TDFX_NEW_TEXTURE; break; case GL_TEXTURE_WRAP_T: switch (param) { case GL_CLAMP: ti->tClamp = GR_TEXTURECLAMP_CLAMP; break; case GL_REPEAT: ti->tClamp = GR_TEXTURECLAMP_WRAP; break; default: break; } fxMesa->new_state |= TDFX_NEW_TEXTURE; break; case GL_TEXTURE_BORDER_COLOR: /* TO DO */ break; case GL_TEXTURE_MIN_LOD: /* TO DO */ break; case GL_TEXTURE_MAX_LOD: /* TO DO */ break; case GL_TEXTURE_BASE_LEVEL: RevalidateTexture(ctx, tObj); break; case GL_TEXTURE_MAX_LEVEL: RevalidateTexture(ctx, tObj); break; default: break; } } /* * Called via glDeleteTextures to delete a texture object. * Here, we delete the Glide data associated with the texture. */ void tdfxDDDeleteTexture(GLcontext * ctx, struct gl_texture_object *tObj) { if (ctx && ctx->DriverCtx) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); tdfxTMFreeTexture(fxMesa, tObj); fxMesa->new_state |= TDFX_NEW_TEXTURE; } } /* * Return true if texture is resident, false otherwise. */ GLboolean tdfxDDIsTextureResident(GLcontext *ctx, struct gl_texture_object *tObj) { tdfxTexInfo *ti = TDFX_TEXTURE_DATA(tObj); return (GLboolean) (ti && ti->isInTM); } /* * Convert a gl_color_table texture palette to Glide's format. */ static void convertPalette(FxU32 data[256], const struct gl_color_table *table) { const GLubyte *tableUB = (const GLubyte *) table->Table; GLint width = table->Size; FxU32 r, g, b, a; GLint i; ASSERT(table->TableType == GL_UNSIGNED_BYTE); switch (table->Format) { case GL_INTENSITY: for (i = 0; i < width; i++) { r = tableUB[i]; g = tableUB[i]; b = tableUB[i]; a = tableUB[i]; data[i] = (a << 24) | (r << 16) | (g << 8) | b; } break; case GL_LUMINANCE: for (i = 0; i < width; i++) { r = tableUB[i]; g = tableUB[i]; b = tableUB[i]; a = 255; data[i] = (a << 24) | (r << 16) | (g << 8) | b; } break; case GL_ALPHA: for (i = 0; i < width; i++) { r = g = b = 255; a = tableUB[i]; data[i] = (a << 24) | (r << 16) | (g << 8) | b; } break; case GL_LUMINANCE_ALPHA: for (i = 0; i < width; i++) { r = g = b = tableUB[i * 2 + 0]; a = tableUB[i * 2 + 1]; data[i] = (a << 24) | (r << 16) | (g << 8) | b; } break; case GL_RGB: for (i = 0; i < width; i++) { r = tableUB[i * 3 + 0]; g = tableUB[i * 3 + 1]; b = tableUB[i * 3 + 2]; a = 255; data[i] = (a << 24) | (r << 16) | (g << 8) | b; } break; case GL_RGBA: for (i = 0; i < width; i++) { r = tableUB[i * 4 + 0]; g = tableUB[i * 4 + 1]; b = tableUB[i * 4 + 2]; a = tableUB[i * 4 + 3]; data[i] = (a << 24) | (r << 16) | (g << 8) | b; } break; } } void tdfxDDTexturePalette(GLcontext * ctx, struct gl_texture_object *tObj) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); if (tObj) { /* per-texture palette */ tdfxTexInfo *ti; /* This might be a proxy texture. */ if (!tObj->Palette.Table) return; if (!tObj->DriverData) tObj->DriverData = fxAllocTexObjData(fxMesa); ti = TDFX_TEXTURE_DATA(tObj); convertPalette(ti->palette.data, &tObj->Palette); /*tdfxTexInvalidate(ctx, tObj);*/ } else { /* global texture palette */ convertPalette(fxMesa->glbPalette.data, &ctx->Texture.Palette); } fxMesa->new_state |= TDFX_NEW_TEXTURE; /* XXX too heavy-handed */ } /**********************************************************************/ /**** NEW TEXTURE IMAGE FUNCTIONS ****/ /**********************************************************************/ #if 000 static FxBool TexusFatalError = FXFALSE; static FxBool TexusError = FXFALSE; #define TX_DITHER_NONE 0x00000000 static void fxTexusError(const char *string, FxBool fatal) { _mesa_problem(NULL, string); /* * Just propagate the fatal value up. */ TexusError = FXTRUE; TexusFatalError = fatal; } #endif const struct gl_texture_format * tdfxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); const GLboolean allow32bpt = TDFX_IS_NAPALM(fxMesa); switch (internalFormat) { case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: return &_mesa_texformat_a8; case 1: case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: return &_mesa_texformat_l8; case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: return &_mesa_texformat_al88; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: return &_mesa_texformat_i8; case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: return &_mesa_texformat_rgb565; case 3: case GL_RGB: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: return (allow32bpt) ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; break; case GL_RGBA2: case GL_RGBA4: return &_mesa_texformat_argb4444; case 4: case GL_RGBA: case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: return allow32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; case GL_RGB5_A1: return &_mesa_texformat_argb1555; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: case GL_COLOR_INDEX4_EXT: case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: return &_mesa_texformat_ci8; default: _mesa_problem(ctx, "unexpected format in tdfxDDChooseTextureFormat"); return NULL; } } /* * Return the Glide format for the given mesa texture format. */ static GrTextureFormat_t fxGlideFormat(GLint mesaFormat) { switch (mesaFormat) { case MESA_FORMAT_I8: return GR_TEXFMT_ALPHA_8; case MESA_FORMAT_A8: return GR_TEXFMT_ALPHA_8; case MESA_FORMAT_L8: return GR_TEXFMT_INTENSITY_8; case MESA_FORMAT_CI8: return GR_TEXFMT_P_8; case MESA_FORMAT_AL88: return GR_TEXFMT_ALPHA_INTENSITY_88; case MESA_FORMAT_RGB565: return GR_TEXFMT_RGB_565; case MESA_FORMAT_ARGB4444: return GR_TEXFMT_ARGB_4444; case MESA_FORMAT_ARGB1555: return GR_TEXFMT_ARGB_1555; case MESA_FORMAT_ARGB8888: return GR_TEXFMT_ARGB_8888; default: _mesa_problem(NULL, "Unexpected format in fxGlideFormat"); return 0; } } /* Texel-fetch functions for software texturing and glGetTexImage(). * We should have been able to use some "standard" fetch functions (which * may get defined in texutil.c) but we have to account for scaled texture * images on tdfx hardware (the 8:1 aspect ratio limit). * Hence, we need special functions here. */ static void fetch_intensity8(const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid * texelOut) { GLchan *rgba = (GLchan *) texelOut; const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage); const GLubyte *texel; i = i * mml->wScale; j = j * mml->hScale; texel = ((GLubyte *) texImage->Data) + j * mml->width + i; rgba[RCOMP] = *texel; rgba[GCOMP] = *texel; rgba[BCOMP] = *texel; rgba[ACOMP] = *texel; } static void fetch_luminance8(const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid * texelOut) { GLchan *rgba = (GLchan *) texelOut; const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage); const GLubyte *texel; i = i * mml->wScale; j = j * mml->hScale; texel = ((GLubyte *) texImage->Data) + j * mml->width + i; rgba[RCOMP] = *texel; rgba[GCOMP] = *texel; rgba[BCOMP] = *texel; rgba[ACOMP] = 255; } static void fetch_alpha8(const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid * texelOut) { GLchan *rgba = (GLchan *) texelOut; const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage); const GLubyte *texel; i = i * mml->wScale; j = j * mml->hScale; i = i * mml->width / texImage->Width; j = j * mml->height / texImage->Height; texel = ((GLubyte *) texImage->Data) + j * mml->width + i; rgba[RCOMP] = 255; rgba[GCOMP] = 255; rgba[BCOMP] = 255; rgba[ACOMP] = *texel; } static void fetch_index8(const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid * texelOut) { const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage); (void) mml; /* XXX todo */ } static void fetch_luminance8_alpha8(const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid * texelOut) { GLchan *rgba = (GLchan *) texelOut; const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage); const GLubyte *texel; i = i * mml->wScale; j = j * mml->hScale; texel = ((GLubyte *) texImage->Data) + (j * mml->width + i) * 2; rgba[RCOMP] = texel[0]; rgba[GCOMP] = texel[0]; rgba[BCOMP] = texel[0]; rgba[ACOMP] = texel[1]; } static void fetch_r5g6b5(const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid * texelOut) { GLchan *rgba = (GLchan *) texelOut; const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage); const GLushort *texel; i = i * mml->wScale; j = j * mml->hScale; texel = ((GLushort *) texImage->Data) + j * mml->width + i; rgba[RCOMP] = (((*texel) >> 11) & 0x1f) * 255 / 31; rgba[GCOMP] = (((*texel) >> 5) & 0x3f) * 255 / 63; rgba[BCOMP] = (((*texel) >> 0) & 0x1f) * 255 / 31; rgba[ACOMP] = 255; } static void fetch_r4g4b4a4(const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid * texelOut) { GLchan *rgba = (GLchan *) texelOut; const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage); const GLushort *texel; i = i * mml->wScale; j = j * mml->hScale; texel = ((GLushort *) texImage->Data) + j * mml->width + i; rgba[RCOMP] = (((*texel) >> 12) & 0xf) * 255 / 15; rgba[GCOMP] = (((*texel) >> 8) & 0xf) * 255 / 15; rgba[BCOMP] = (((*texel) >> 4) & 0xf) * 255 / 15; rgba[ACOMP] = (((*texel) >> 0) & 0xf) * 255 / 15; } static void fetch_r5g5b5a1(const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid * texelOut) { GLchan *rgba = (GLchan *) texelOut; const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage); const GLushort *texel; i = i * mml->wScale; j = j * mml->hScale; texel = ((GLushort *) texImage->Data) + j * mml->width + i; rgba[RCOMP] = (((*texel) >> 11) & 0x1f) * 255 / 31; rgba[GCOMP] = (((*texel) >> 6) & 0x1f) * 255 / 31; rgba[BCOMP] = (((*texel) >> 1) & 0x1f) * 255 / 31; rgba[ACOMP] = (((*texel) >> 0) & 0x01) * 255; } static void fetch_a8r8g8b8(const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLvoid * texelOut) { GLchan *rgba = (GLchan *) texelOut; const tdfxMipMapLevel *mml = TDFX_TEXIMAGE_DATA(texImage); const GLuint *texel; i = i * mml->wScale; j = j * mml->hScale; texel = ((GLuint *) texImage->Data) + j * mml->width + i; rgba[RCOMP] = (((*texel) >> 16) & 0xff); rgba[GCOMP] = (((*texel) >> 8) & 0xff); rgba[BCOMP] = (((*texel) ) & 0xff); rgba[ACOMP] = (((*texel) >> 24) & 0xff); } static FetchTexelFunc fxFetchFunction(GLint mesaFormat) { switch (mesaFormat) { case MESA_FORMAT_I8: return fetch_intensity8; case MESA_FORMAT_A8: return fetch_alpha8; case MESA_FORMAT_L8: return fetch_luminance8; case MESA_FORMAT_CI8: return fetch_index8; case MESA_FORMAT_AL88: return fetch_luminance8_alpha8; case MESA_FORMAT_RGB565: return fetch_r5g6b5; case MESA_FORMAT_ARGB4444: return fetch_r4g4b4a4; case MESA_FORMAT_ARGB1555: return fetch_r5g5b5a1; case MESA_FORMAT_ARGB8888: return fetch_a8r8g8b8; default: _mesa_problem(NULL, "Unexpected format in fxFetchFunction"); printf("%d\n", mesaFormat); return NULL; } } void tdfxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); tdfxTexInfo *ti; tdfxMipMapLevel *mml; GLint texelBytes; /* printf("TexImage id=%d int 0x%x format 0x%x type 0x%x %dx%d\n", texObj->Name, texImage->IntFormat, format, type, texImage->Width, texImage->Height); */ ti = TDFX_TEXTURE_DATA(texObj); if (!ti) { texObj->DriverData = fxAllocTexObjData(fxMesa); if (!texObj->DriverData) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); return; } ti = TDFX_TEXTURE_DATA(texObj); } mml = TDFX_TEXIMAGE_DATA(texImage); if (!mml) { texImage->DriverData = CALLOC(sizeof(tdfxMipMapLevel)); if (!texImage->DriverData) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); return; } mml = TDFX_TEXIMAGE_DATA(texImage); } /* Determine width and height scale factors for texture. * Remember, Glide is limited to 8:1 aspect ratios. */ tdfxTexGetInfo(ctx, texImage->Width, texImage->Height, NULL, /* lod level */ NULL, /* aspect ratio */ NULL, NULL, /* sscale, tscale */ &mml->wScale, &mml->hScale); /* rescaled size: */ mml->width = width * mml->wScale; mml->height = height * mml->hScale; /* choose the texture format */ assert(ctx->Driver.ChooseTextureFormat); texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, internalFormat, format, type); assert(texImage->TexFormat); mml->glideFormat = fxGlideFormat(texImage->TexFormat->MesaFormat); ti->info.format = mml->glideFormat; texImage->FetchTexel = fxFetchFunction(texImage->TexFormat->MesaFormat); texelBytes = texImage->TexFormat->TexelBytes; if (mml->width != width || mml->height != height) { /* rescale the image to overcome 1:8 aspect limitation */ GLvoid *tempImage; tempImage = MALLOC(width * height * texelBytes); if (!tempImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); return; } /* unpack image, apply transfer ops and store in tempImage */ _mesa_transfer_teximage(ctx, 2, texImage->Format, texImage->TexFormat, tempImage, width, height, 1, 0, 0, 0, width * texelBytes, 0, /* dstImageStride */ format, type, pixels, packing); assert(!texImage->Data); texImage->Data = MESA_PBUFFER_ALLOC(mml->width * mml->height * texelBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); FREE(tempImage); return; } _mesa_rescale_teximage2d(texelBytes, mml->width * texelBytes, /* dst stride */ width, height, mml->width, mml->height, tempImage /*src*/, texImage->Data /*dst*/ ); FREE(tempImage); } else { /* no rescaling needed */ assert(!texImage->Data); texImage->Data = MESA_PBUFFER_ALLOC(mml->width * mml->height * texelBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); return; } /* unpack image, apply transfer ops and store in texImage->Data */ _mesa_transfer_teximage(ctx, 2, texImage->Format, texImage->TexFormat, texImage->Data, width, height, 1, 0, 0, 0, texImage->Width * texelBytes, 0, /* dstImageStride */ format, type, pixels, packing); } RevalidateTexture(ctx, texObj); ti->reloadImages = GL_TRUE; fxMesa->new_state |= TDFX_NEW_TEXTURE; } void tdfxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); tdfxTexInfo *ti; tdfxMipMapLevel *mml; GLint texelBytes; if (!texObj->DriverData) { _mesa_problem(ctx, "problem in fxDDTexSubImage2D"); return; } ti = TDFX_TEXTURE_DATA(texObj); assert(ti); mml = TDFX_TEXIMAGE_DATA(texImage); assert(mml); assert(texImage->Data); /* must have an existing texture image! */ assert(texImage->Format); texelBytes = texImage->TexFormat->TexelBytes; if (mml->wScale != 1 || mml->hScale != 1) { /* need to rescale subimage to match mipmap level's rescale factors */ const GLint newWidth = width * mml->wScale; const GLint newHeight = height * mml->hScale; GLvoid *scaledImage, *tempImage; GLubyte *destAddr; tempImage = MALLOC(width * height * texelBytes); if (!tempImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); return; } _mesa_transfer_teximage(ctx, 2, texImage->Format,/* Tex int format */ texImage->TexFormat, /* dest format */ (GLubyte *) tempImage, /* dest */ width, height, 1, /* subimage size */ 0, 0, 0, /* subimage pos */ width * texelBytes, /* dest row stride */ 0, /* dst image stride */ format, type, pixels, packing); /* now rescale */ scaledImage = MALLOC(newWidth * newHeight * texelBytes); if (!scaledImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); FREE(tempImage); return; } /* compute address of dest subimage within the overal tex image */ destAddr = (GLubyte *) texImage->Data + (yoffset * mml->hScale * mml->width + xoffset * mml->wScale) * texelBytes; _mesa_rescale_teximage2d(texelBytes, mml->width * texelBytes, /* dst stride */ width, height, newWidth, newHeight, tempImage, destAddr); FREE(tempImage); FREE(scaledImage); } else { /* no rescaling needed */ _mesa_transfer_teximage(ctx, 2, texImage->Format, /* Tex int format */ texImage->TexFormat, /* dest format */ (GLubyte *) texImage->Data,/* dest */ width, height, 1, /* subimage size */ xoffset, yoffset, 0, /* subimage pos */ mml->width * texelBytes, /* dest row stride */ 0, /* dst image stride */ format, type, pixels, packing); } ti->reloadImages = GL_TRUE; /* signal the image needs to be reloaded */ fxMesa->new_state |= TDFX_NEW_TEXTURE; /* XXX this might be a bit much */ } /**********************************************************************/ /**** COMPRESSED TEXTURE IMAGE FUNCTIONS ****/ /**********************************************************************/ #if 0000 GLboolean tdfxDDCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLboolean *retainInternalCopy) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); const GLboolean allow32bpt = TDFX_IS_NAPALM(fxMesa); GrTextureFormat_t gldformat; tdfxTexInfo *ti; tdfxMipMapLevel *mml; GLint dstWidth, dstHeight, wScale, hScale, texelSize; MesaIntTexFormat intFormat; GLboolean isCompressedFormat; GLsizei texSize; if (target != GL_TEXTURE_2D || texImage->Border > 0) return GL_FALSE; if (!texObj->DriverData) texObj->DriverData = fxAllocTexObjData(fxMesa); ti = TDFX_TEXTURE_DATA(texObj); mml = &ti->mipmapLevel[level]; isCompressedFormat = tdfxDDIsCompressedGlideFormatMacro(texImage->IntFormat); if (!isCompressedFormat) { _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2D(format)"); return GL_FALSE; } /* Determine the apporpriate GL internal texel format, Mesa internal * texel format, and texelSize (bytes) given the user's internal * texture format hint. */ tdfxTexGetFormat(texImage->IntFormat, allow32bpt, &gldformat, &intFormat, &texelSize); /* Determine width and height scale factors for texture. * Remember, Glide is limited to 8:1 aspect ratios. */ tdfxTexGetInfo(ctx, texImage->Width, texImage->Height, NULL, /* lod level */ NULL, /* aspect ratio */ NULL, NULL, /* sscale, tscale */ &wScale, &hScale); dstWidth = texImage->Width * wScale; dstHeight = texImage->Height * hScale; /* housekeeping */ _mesa_set_teximage_component_sizes(intFormat, texImage); texSize = tdfxDDCompressedImageSize(ctx, texImage->IntFormat, 2, texImage->Width, texImage->Height, 1); if (texSize != imageSize) { _mesa_error(ctx, GL_INVALID_VALUE, "glCompressedTexImage2D(texSize)"); return GL_FALSE; } /* allocate new storage for texture image, if needed */ if (!mml->data || mml->glideFormat != gldformat || mml->width != dstWidth || mml->height != dstHeight || texSize != mml->dataSize) { if (mml->data) { FREE(mml->data); } mml->data = MALLOC(texSize); if (!mml->data) { return GL_FALSE; } mml->texelSize = texelSize; mml->glideFormat = gldformat; mml->width = dstWidth; mml->height = dstHeight; tdfxTMMoveOutTM(fxMesa, texObj); /*tdfxTexInvalidate(ctx, texObj);*/ } /* save the texture data */ MEMCPY(mml->data, data, imageSize); RevalidateTexture(ctx, texObj); ti->reloadImages = GL_TRUE; fxMesa->new_state |= TDFX_NEW_TEXTURE; *retainInternalCopy = GL_FALSE; return GL_TRUE; } GLboolean tdfxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLint height, GLenum format, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); tdfxTexInfo *ti; tdfxMipMapLevel *mml; /* * We punt if we are not replacing the entire image. This * is allowed by the spec. */ if ((xoffset != 0) && (yoffset != 0) && (width != texImage->Width) && (height != texImage->Height)) { return GL_FALSE; } ti = TDFX_TEXTURE_DATA(texObj); mml = &ti->mipmapLevel[level]; if (imageSize != mml->dataSize) { return GL_FALSE; } MEMCPY(data, mml->data, imageSize); ti->reloadImages = GL_TRUE; fxMesa->new_state |= TDFX_NEW_TEXTURE; return GL_TRUE; } #endif #if 0 static void PrintTexture(int w, int h, int c, const GLubyte * data) { int i, j; for (i = 0; i < h; i++) { for (j = 0; j < w; j++) { if (c == 2) printf("%02x %02x ", data[0], data[1]); else if (c == 3) printf("%02x %02x %02x ", data[0], data[1], data[2]); data += c; } printf("\n"); } } #endif GLboolean tdfxDDTestProxyTexImage(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLenum format, GLenum type, GLint width, GLint height, GLint depth, GLint border) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); struct gl_shared_state *mesaShared = fxMesa->glCtx->Shared; struct tdfxSharedState *shared = (struct tdfxSharedState *) mesaShared->DriverData; switch (target) { case GL_PROXY_TEXTURE_1D: return GL_TRUE; /* software rendering */ case GL_PROXY_TEXTURE_2D: { struct gl_texture_object *tObj; tdfxTexInfo *ti; int memNeeded; tObj = ctx->Texture.Proxy2D; if (!tObj->DriverData) tObj->DriverData = fxAllocTexObjData(fxMesa); ti = TDFX_TEXTURE_DATA(tObj); /* assign the parameters to test against */ tObj->Image[level]->Width = width; tObj->Image[level]->Height = height; tObj->Image[level]->Border = border; #if 0 tObj->Image[level]->IntFormat = internalFormat; #endif if (level == 0) { /* don't use mipmap levels > 0 */ tObj->MinFilter = tObj->MagFilter = GL_NEAREST; } else { /* test with all mipmap levels */ tObj->MinFilter = GL_LINEAR_MIPMAP_LINEAR; tObj->MagFilter = GL_NEAREST; } RevalidateTexture(ctx, tObj); /* printf("small lodlog2 0x%x\n", ti->info.smallLodLog2); printf("large lodlog2 0x%x\n", ti->info.largeLodLog2); printf("aspect ratio 0x%x\n", ti->info.aspectRatioLog2); printf("glide format 0x%x\n", ti->info.format); printf("data %p\n", ti->info.data); printf("lodblend %d\n", (int) ti->LODblend); */ /* determine where texture will reside */ if (ti->LODblend && !shared->umaTexMemory) { /* XXX GR_MIPMAPLEVELMASK_BOTH might not be right, but works */ memNeeded = fxMesa->Glide.grTexTextureMemRequired( GR_MIPMAPLEVELMASK_BOTH, &(ti->info)); } else { /* XXX GR_MIPMAPLEVELMASK_BOTH might not be right, but works */ memNeeded = fxMesa->Glide.grTexTextureMemRequired( GR_MIPMAPLEVELMASK_BOTH, &(ti->info)); } /* printf("Proxy test %d > %d\n", memNeeded, shared->totalTexMem[0]); */ if (memNeeded > shared->totalTexMem[0]) return GL_FALSE; else return GL_TRUE; } case GL_PROXY_TEXTURE_3D: return GL_TRUE; /* software rendering */ default: return GL_TRUE; /* never happens, silence compiler */ } } #if 000 /* * This is called from _mesa_GetCompressedTexImage. We just * copy out the compressed data. */ void tdfxDDGetCompressedTexImage( GLcontext *ctx, GLenum target, GLint lod, void *image, const struct gl_texture_object *texObj, struct gl_texture_image *texImage ) { tdfxTexInfo *ti; tdfxMipMapLevel *mml; if (target != GL_TEXTURE_2D) return; if (!texObj->DriverData) return; ti = TDFX_TEXTURE_DATA(texObj); mml = &ti->mipmapLevel[lod]; if (mml->data) { MEMCPY(image, mml->data, mml->dataSize); } } #endif /* * Calculate a specific texture format given a generic * texture format. */ GLint tdfxDDSpecificCompressedTexFormat(GLcontext *ctx, GLint internalFormat, GLint numDimensions) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); if (numDimensions != 2) { return internalFormat; } /* * If we don't have pointers to the functions, then * we drop back to uncompressed format. The logic * in Mesa proper handles this for us. * * This is just to ease the transition to a Glide with * the texus2 library. */ if (!fxMesa->Glide.txImgQuantize || !fxMesa->Glide.txImgDequantizeFXT1) { return internalFormat; } switch (internalFormat) { case GL_COMPRESSED_RGB_ARB: return GL_COMPRESSED_RGB_FXT1_3DFX; case GL_COMPRESSED_RGBA_ARB: return GL_COMPRESSED_RGBA_FXT1_3DFX; } return internalFormat; } /* * Calculate a specific texture format given a generic * texture format. */ GLint tdfxDDBaseCompressedTexFormat(GLcontext *ctx, GLint internalFormat) { switch (internalFormat) { case GL_COMPRESSED_RGB_FXT1_3DFX: return GL_RGB; case GL_COMPRESSED_RGBA_FXT1_3DFX: return GL_RGBA; } return -1; } /* * Tell us if an image is compressed. The real work is done * in a macro, but we need to have a function to create a * function pointer. */ GLboolean tdfxDDIsCompressedFormat(GLcontext *ctx, GLint internalFormat) { return tdfxDDIsCompressedFormatMacro(internalFormat); } /* * Calculate the image size of a compressed texture. * * The current compressed format, the FXT1 family, all * map 8x32 texel blocks into 128 bits. * * We return 0 if we can't calculate the size. * * Glide would report this out to us, but we don't have * exactly the right parameters. */ GLsizei tdfxDDCompressedImageSize(GLcontext *ctx, GLenum intFormat, GLuint numDimensions, GLuint width, GLuint height, GLuint depth) { if (numDimensions != 2) { return 0; } switch (intFormat) { case GL_COMPRESSED_RGB_FXT1_3DFX: case GL_COMPRESSED_RGBA_FXT1_3DFX: /* * Round height and width to multiples of 4 and 8, * divide the resulting product by 32 to get the number * of blocks, and multiply by 32 = 128/8 to get the. * number of bytes required. That is to say, just * return the product. Remember that we are returning * bytes, not texels, so we have shrunk the texture * by a factor of the texel size. */ width = (width + 0x7) &~ 0x7; height = (height + 0x3) &~ 0x3; return width * height; } return 0; }