/* -*- mode: c; c-basic-offset: 3 -*- * * Copyright 2000 VA Linux Systems Inc., Fremont, California. * * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* * Original rewrite: * Gareth Hughes , 29 Sep - 1 Oct 2000 * * Authors: * Gareth Hughes * Brian Paul * */ #ifndef __TDFX_TEXMAN_H__ #define __TDFX_TEXMAN_H__ #include "tdfx_lock.h" extern void tdfxTMInit( tdfxContextPtr fxMesa ); extern void tdfxTMClose( tdfxContextPtr fxMesa ); extern void tdfxTMDownloadTexture(tdfxContextPtr fxMesa, struct gl_texture_object *tObj); extern void tdfxTMReloadMipMapLevel( struct gl_context *ctx, struct gl_texture_object *tObj, GLint level ); extern void tdfxTMMoveInTM_NoLock( tdfxContextPtr fxMesa, struct gl_texture_object *tObj, FxU32 targetTMU ); extern void tdfxTMMoveOutTM_NoLock( tdfxContextPtr fxMesa, struct gl_texture_object *tObj ); extern void tdfxTMFreeTexture( tdfxContextPtr fxMesa, struct gl_texture_object *tObj ); extern void tdfxTMRestoreTextures_NoLock( tdfxContextPtr fxMesa ); #define tdfxTMMoveInTM( fxMesa, tObj, targetTMU ) \ do { \ LOCK_HARDWARE( fxMesa ); \ tdfxTMMoveInTM_NoLock( fxMesa, tObj, targetTMU ); \ UNLOCK_HARDWARE( fxMesa ); \ } while (0) #define tdfxTMMoveOutTM( fxMesa, tObj ) \ do { \ LOCK_HARDWARE( fxMesa ); \ tdfxTMMoveOutTM_NoLock( fxMesa, tObj ); \ UNLOCK_HARDWARE( fxMesa ); \ } while (0) #endif