/* * GLX Hardware Device Driver for Intel i810 * Copyright (C) 1999 Keith Whitwell * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * */ /* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_vb.c,v 1.3 2002/10/30 12:52:01 alanh Exp $ */ #include "glheader.h" #include "mtypes.h" #include "imports.h" #include "macros.h" #include "colormac.h" #include "math/m_translate.h" #include "swrast_setup/swrast_setup.h" #include "tdfx_context.h" #include "tdfx_vb.h" #include "tdfx_tris.h" #include "tdfx_state.h" #include "tdfx_render.h" static void copy_pv_rgba4( GLcontext *ctx, GLuint edst, GLuint esrc ) { tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx ); GLubyte *tdfxverts = (GLubyte *)fxMesa->verts; GLuint shift = fxMesa->vertex_stride_shift; tdfxVertex *dst = (tdfxVertex *)(tdfxverts + (edst << shift)); tdfxVertex *src = (tdfxVertex *)(tdfxverts + (esrc << shift)); dst->ui[4] = src->ui[4]; } static void copy_pv_rgba3( GLcontext *ctx, GLuint edst, GLuint esrc ) { tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx ); GLubyte *tdfxverts = (GLubyte *)fxMesa->verts; GLuint shift = fxMesa->vertex_stride_shift; tdfxVertex *dst = (tdfxVertex *)(tdfxverts + (edst << shift)); tdfxVertex *src = (tdfxVertex *)(tdfxverts + (esrc << shift)); dst->ui[3] = src->ui[3]; } typedef void (*emit_func)( GLcontext *, GLuint, GLuint, void *, GLuint ); static struct { emit_func emit; interp_func interp; copy_pv_func copy_pv; GLboolean (*check_tex_sizes)( GLcontext *ctx ); GLuint vertex_size; GLuint vertex_stride_shift; GLuint vertex_format; } setup_tab[TDFX_MAX_SETUP]; #define GET_COLOR(ptr, idx) ((ptr)->data[idx]) static void interp_extras( GLcontext *ctx, GLfloat t, GLuint dst, GLuint out, GLuint in, GLboolean force_boundary ) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; /*fprintf(stderr, "%s\n", __FUNCTION__);*/ if (VB->ColorPtr[1]) { INTERP_4CHAN( t, GET_COLOR(VB->ColorPtr[1], dst), GET_COLOR(VB->ColorPtr[1], out), GET_COLOR(VB->ColorPtr[1], in) ); } if (VB->EdgeFlag) { VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary; } setup_tab[TDFX_CONTEXT(ctx)->SetupIndex].interp(ctx, t, dst, out, in, force_boundary); } static void copy_pv_extras( GLcontext *ctx, GLuint dst, GLuint src ) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; if (VB->ColorPtr[1]) { COPY_CHAN4( GET_COLOR(VB->ColorPtr[1], dst), GET_COLOR(VB->ColorPtr[1], src) ); } setup_tab[TDFX_CONTEXT(ctx)->SetupIndex].copy_pv(ctx, dst, src); } #define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT) #define TAG(x) x##_wg #include "tdfx_vbtmp.h" /* Special for tdfx: fog requires w */ #define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT) #define TAG(x) x##_wg_fog #include "tdfx_vbtmp.h" #define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT) #define TAG(x) x##_wgt0 #include "tdfx_vbtmp.h" #define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT) #define TAG(x) x##_wgt0t1 #include "tdfx_vbtmp.h" #define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_PTEX_BIT) #define TAG(x) x##_wgpt0 #include "tdfx_vbtmp.h" #define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT|\ TDFX_PTEX_BIT) #define TAG(x) x##_wgpt0t1 #include "tdfx_vbtmp.h" #define IND (TDFX_RGBA_BIT) #define TAG(x) x##_g #include "tdfx_vbtmp.h" #define IND (TDFX_TEX0_BIT) #define TAG(x) x##_t0 #include "tdfx_vbtmp.h" #define IND (TDFX_TEX0_BIT|TDFX_TEX1_BIT) #define TAG(x) x##_t0t1 #include "tdfx_vbtmp.h" #define IND (TDFX_RGBA_BIT|TDFX_TEX0_BIT) #define TAG(x) x##_gt0 #include "tdfx_vbtmp.h" #define IND (TDFX_RGBA_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT) #define TAG(x) x##_gt0t1 #include "tdfx_vbtmp.h" static void init_setup_tab( void ) { init_wg(); init_wg_fog(); init_wgt0(); init_wgt0t1(); init_wgpt0(); init_wgpt0t1(); init_g(); init_t0(); init_t0t1(); init_gt0(); init_gt0t1(); } void tdfxPrintSetupFlags(char *msg, GLuint flags ) { fprintf(stderr, "%s(%x): %s%s%s%s%s\n", msg, (int)flags, (flags & TDFX_XYZ_BIT) ? " xyz," : "", (flags & TDFX_W_BIT) ? " w," : "", (flags & TDFX_RGBA_BIT) ? " rgba," : "", (flags & TDFX_TEX0_BIT) ? " tex-0," : "", (flags & TDFX_TEX1_BIT) ? " tex-1," : ""); } void tdfxCheckTexSizes( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx ); if (!setup_tab[fxMesa->SetupIndex].check_tex_sizes(ctx)) { GLuint ind = fxMesa->SetupIndex |= (TDFX_PTEX_BIT|TDFX_RGBA_BIT); /* Tdfx handles projective textures nicely; just have to change * up to the new vertex format. */ if (setup_tab[ind].vertex_format != fxMesa->vertexFormat) { FLUSH_BATCH(fxMesa); fxMesa->dirty |= TDFX_UPLOAD_VERTEX_LAYOUT; fxMesa->vertexFormat = setup_tab[ind].vertex_format; fxMesa->vertex_stride_shift = setup_tab[ind].vertex_stride_shift; /* This is required as we have just changed the vertex * format, so the interp and copy routines must also change. * In the unfilled and twosided cases we are using the * swrast_setup ones anyway, so leave them in place. */ if (!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { tnl->Driver.Render.Interp = setup_tab[fxMesa->SetupIndex].interp; tnl->Driver.Render.CopyPV = setup_tab[fxMesa->SetupIndex].copy_pv; } } } } void tdfxBuildVertices( GLcontext *ctx, GLuint start, GLuint count, GLuint newinputs ) { tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx ); GLubyte *v = (fxMesa->verts + (start<vertex_stride_shift)); GLuint stride = 1<vertex_stride_shift; newinputs |= fxMesa->SetupNewInputs; fxMesa->SetupNewInputs = 0; if (!newinputs) return; if (newinputs & VERT_BIT_POS) { setup_tab[fxMesa->SetupIndex].emit( ctx, start, count, v, stride ); } else { GLuint ind = 0; if (newinputs & VERT_BIT_COLOR0) ind |= TDFX_RGBA_BIT; if (newinputs & VERT_BIT_TEX0) ind |= TDFX_TEX0_BIT; if (newinputs & VERT_BIT_TEX1) ind |= TDFX_TEX0_BIT|TDFX_TEX1_BIT; if (fxMesa->SetupIndex & TDFX_PTEX_BIT) ind = ~0; ind &= fxMesa->SetupIndex; if (ind) { setup_tab[ind].emit( ctx, start, count, v, stride ); } } } void tdfxChooseVertexState( GLcontext *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx ); GLuint ind = TDFX_XYZ_BIT|TDFX_RGBA_BIT; if (ctx->Texture._EnabledUnits & 0x2) /* unit 1 enabled */ ind |= TDFX_W_BIT|TDFX_TEX1_BIT|TDFX_TEX0_BIT; else if (ctx->Texture._EnabledUnits & 0x1) /* unit 0 enabled */ ind |= TDFX_W_BIT|TDFX_TEX0_BIT; else if (ctx->Fog.Enabled) ind |= TDFX_W_BIT; fxMesa->SetupIndex = ind; if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) { tnl->Driver.Render.Interp = interp_extras; tnl->Driver.Render.CopyPV = copy_pv_extras; } else { tnl->Driver.Render.Interp = setup_tab[ind].interp; tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv; } if (setup_tab[ind].vertex_format != fxMesa->vertexFormat) { FLUSH_BATCH(fxMesa); fxMesa->dirty |= TDFX_UPLOAD_VERTEX_LAYOUT; fxMesa->vertexFormat = setup_tab[ind].vertex_format; fxMesa->vertex_stride_shift = setup_tab[ind].vertex_stride_shift; } } void tdfxInitVB( GLcontext *ctx ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); GLuint size = TNL_CONTEXT(ctx)->vb.Size; static int firsttime = 1; if (firsttime) { init_setup_tab(); firsttime = 0; } fxMesa->verts = (GLubyte *)ALIGN_MALLOC(size * sizeof(tdfxVertex), 32); fxMesa->vertexFormat = setup_tab[TDFX_XYZ_BIT|TDFX_RGBA_BIT].vertex_format; fxMesa->vertex_stride_shift = setup_tab[(TDFX_XYZ_BIT| TDFX_RGBA_BIT)].vertex_stride_shift; fxMesa->SetupIndex = TDFX_XYZ_BIT|TDFX_RGBA_BIT; } void tdfxFreeVB( GLcontext *ctx ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); if (fxMesa->verts) { ALIGN_FREE(fxMesa->verts); fxMesa->verts = 0; } }