#if (IND & (TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT)) static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, void *dest, GLuint stride ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLfloat (*tc0)[4], (*tc1)[4]; GLfloat (*col)[4]; GLuint tc0_stride, tc1_stride, col_stride; GLuint tc0_size, tc1_size; GLfloat (*proj)[4] = VB->NdcPtr->data; GLuint proj_stride = VB->NdcPtr->stride; tdfxVertex *v = (tdfxVertex *)dest; GLfloat u0scale,v0scale,u1scale,v1scale; const GLubyte *mask = VB->ClipMask; const GLfloat *s = fxMesa->hw_viewport; int i; /* fprintf(stderr, "%s\n", __FUNCTION__); */ ASSERT(stride > 16); if (IND & TDFX_TEX0_BIT) { tc0_stride = VB->TexCoordPtr[0]->stride; tc0 = VB->TexCoordPtr[0]->data; u0scale = fxMesa->sScale0; v0scale = fxMesa->tScale0; if (IND & TDFX_PTEX_BIT) tc0_size = VB->TexCoordPtr[0]->size; } if (IND & TDFX_TEX1_BIT) { tc1 = VB->TexCoordPtr[1]->data; tc1_stride = VB->TexCoordPtr[1]->stride; u1scale = fxMesa->sScale1; v1scale = fxMesa->tScale1; if (IND & TDFX_PTEX_BIT) tc1_size = VB->TexCoordPtr[1]->size; } if (IND & TDFX_RGBA_BIT) { col = VB->ColorPtr[0]->data; col_stride = VB->ColorPtr[0]->stride; } { /* May have nonstandard strides: */ if (start) { proj = (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride); if (IND & TDFX_TEX0_BIT) tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride); if (IND & TDFX_TEX1_BIT) tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride); if (IND & TDFX_RGBA_BIT) STRIDE_4F(col, start * col_stride); } for (i=start; i < end; i++, v = (tdfxVertex *)((GLubyte *)v + stride)) { if (IND & TDFX_XYZ_BIT) { if (mask[i] == 0) { /* unclipped */ v->v.x = s[0] * proj[0][0] + s[12]; v->v.y = s[5] * proj[0][1] + s[13]; v->v.z = s[10] * proj[0][2] + s[14]; v->v.rhw = proj[0][3]; } else { /* clipped */ v->v.rhw = 1.0; } proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride); } if (IND & TDFX_RGBA_BIT) { GLubyte *b = (GLubyte *)&v[4]; UNCLAMPED_FLOAT_TO_UBYTE(b[0], col[0][2]); UNCLAMPED_FLOAT_TO_UBYTE(b[1], col[0][1]); UNCLAMPED_FLOAT_TO_UBYTE(b[2], col[0][0]); UNCLAMPED_FLOAT_TO_UBYTE(b[3], col[0][3]); STRIDE_4F(col, col_stride); } if (IND & TDFX_TEX0_BIT) { GLfloat w = v->v.rhw; if (IND & TDFX_PTEX_BIT) { v->pv.tu0 = tc0[0][0] * u0scale * w; v->pv.tv0 = tc0[0][1] * v0scale * w; v->pv.tq0 = w; if (tc0_size == 4) v->pv.tq0 = tc0[0][3] * w; } else { v->v.tu0 = tc0[0][0] * u0scale * w; v->v.tv0 = tc0[0][1] * v0scale * w; } tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride); } if (IND & TDFX_TEX1_BIT) { GLfloat w = v->v.rhw; if (IND & TDFX_PTEX_BIT) { v->pv.tu1 = tc1[0][0] * u1scale * w; v->pv.tv1 = tc1[0][1] * v1scale * w; v->pv.tq1 = w; if (tc1_size == 4) v->pv.tq1 = tc1[0][3] * w; } else { v->v.tu1 = tc1[0][0] * u1scale * w; v->v.tv1 = tc1[0][1] * v1scale * w; } tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride); } } } } #else #if (IND & TDFX_XYZ_BIT) static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, void *dest, GLuint stride ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLfloat (*col)[4]; GLuint col_stride; GLfloat (*proj)[4] = VB->NdcPtr->data; GLuint proj_stride = VB->NdcPtr->stride; GLfloat *v = (GLfloat *)dest; const GLubyte *mask = VB->ClipMask; const GLfloat *s = fxMesa->hw_viewport; int i; /* fprintf(stderr, "%s %d..%d dest %p stride %d\n", __FUNCTION__, */ /* start, end, dest, stride); */ ASSERT(fxMesa->SetupIndex == (TDFX_XYZ_BIT|TDFX_RGBA_BIT)); ASSERT(stride == 16); col = VB->ColorPtr[0]->data; col_stride = VB->ColorPtr[0]->stride; ASSERT(VB->ColorPtr[0]->Type == GL_UNSIGNED_BYTE); /* Pack what's left into a 4-dword vertex. Color is in a different * place, and there is no 'w' coordinate. */ { if (start) { proj = (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride); STRIDE_4F(col, start * col_stride); } for (i=start; i < end; i++, v+=4) { if (mask[i] == 0) { v[0] = s[0] * proj[0][0] + s[12]; v[1] = s[5] * proj[0][1] + s[13]; v[2] = s[10] * proj[0][2] + s[14]; } proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride); { GLubyte *b = (GLubyte *)&v[3]; UNCLAMPED_FLOAT_TO_UBYTE(b[0], col[0][2]); UNCLAMPED_FLOAT_TO_UBYTE(b[1], col[0][1]); UNCLAMPED_FLOAT_TO_UBYTE(b[2], col[0][0]); UNCLAMPED_FLOAT_TO_UBYTE(b[3], col[0][3]); STRIDE_4F(col, col_stride); } } } } #else static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, void *dest, GLuint stride ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLfloat (*col)[4]; GLuint col_stride; GLfloat *v = (GLfloat *)dest; int i; col = VB->ColorPtr[0]->data; col_stride = VB->ColorPtr[0]->stride; if (start) STRIDE_4F(col, col_stride * start); /* Need to figure out where color is: */ if (fxMesa->SetupIndex & TDFX_W_BIT ) v += 4; else v += 3; for (i=start; i < end; i++, STRIDE_F(v, stride)) { GLubyte *b = (GLubyte *)v; UNCLAMPED_FLOAT_TO_UBYTE(b[0], col[0][2]); UNCLAMPED_FLOAT_TO_UBYTE(b[1], col[0][1]); UNCLAMPED_FLOAT_TO_UBYTE(b[2], col[0][0]); UNCLAMPED_FLOAT_TO_UBYTE(b[3], col[0][3]); STRIDE_4F(col, col_stride); } } #endif #endif #if (IND & TDFX_XYZ_BIT) && (IND & TDFX_RGBA_BIT) static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) { /* fprintf(stderr, "%s\n", __FUNCTION__); */ if (IND & TDFX_PTEX_BIT) return GL_TRUE; if (IND & TDFX_TEX0_BIT) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; if (IND & TDFX_TEX1_BIT) { if (VB->TexCoordPtr[0] == 0) VB->TexCoordPtr[0] = VB->TexCoordPtr[1]; if (VB->TexCoordPtr[1]->size == 4) return GL_FALSE; } if (VB->TexCoordPtr[0]->size == 4) return GL_FALSE; } return GL_TRUE; } static void TAG(interp)( GLcontext *ctx, GLfloat t, GLuint edst, GLuint eout, GLuint ein, GLboolean force_boundary ) { tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx ); struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; const GLuint shift = fxMesa->vertex_stride_shift; const GLfloat *dstclip = VB->ClipPtr->data[edst]; const GLfloat oow = (dstclip[3] == 0.0F) ? 1.0F : (1.0F / dstclip[3]); const GLfloat *s = fxMesa->hw_viewport; GLubyte *tdfxverts = (GLubyte *)fxMesa->verts; tdfxVertex *dst = (tdfxVertex *) (tdfxverts + (edst << shift)); const tdfxVertex *out = (const tdfxVertex *) (tdfxverts + (eout << shift)); const tdfxVertex *in = (const tdfxVertex *) (tdfxverts + (ein << shift)); const GLfloat wout = 1.0F / out->v.rhw; const GLfloat win = 1.0F / in->v.rhw; dst->v.x = s[0] * dstclip[0] * oow + s[12]; dst->v.y = s[5] * dstclip[1] * oow + s[13]; dst->v.z = s[10] * dstclip[2] * oow + s[14]; if (IND & (TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT)) { dst->v.rhw = oow; INTERP_UB( t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0] ); INTERP_UB( t, dst->ub4[4][1], out->ub4[4][1], in->ub4[4][1] ); INTERP_UB( t, dst->ub4[4][2], out->ub4[4][2], in->ub4[4][2] ); INTERP_UB( t, dst->ub4[4][3], out->ub4[4][3], in->ub4[4][3] ); if (IND & TDFX_TEX0_BIT) { if (IND & TDFX_PTEX_BIT) { INTERP_F( t, dst->pv.tu0, out->pv.tu0 * wout, in->pv.tu0 * win ); INTERP_F( t, dst->pv.tv0, out->pv.tv0 * wout, in->pv.tv0 * win ); INTERP_F( t, dst->pv.tq0, out->pv.tq0 * wout, in->pv.tq0 * win ); dst->pv.tu0 *= oow; dst->pv.tv0 *= oow; dst->pv.tq0 *= oow; } else { INTERP_F( t, dst->v.tu0, out->v.tu0 * wout, in->v.tu0 * win ); INTERP_F( t, dst->v.tv0, out->v.tv0 * wout, in->v.tv0 * win ); dst->v.tu0 *= oow; dst->v.tv0 *= oow; } } if (IND & TDFX_TEX1_BIT) { if (IND & TDFX_PTEX_BIT) { INTERP_F( t, dst->pv.tu1, out->pv.tu1 * wout, in->pv.tu1 * win ); INTERP_F( t, dst->pv.tv1, out->pv.tv1 * wout, in->pv.tv1 * win ); INTERP_F( t, dst->pv.tq1, out->pv.tq1 * wout, in->pv.tq1 * win ); dst->pv.tu1 *= oow; dst->pv.tv1 *= oow; dst->pv.tq1 *= oow; } else { INTERP_F( t, dst->v.tu1, out->v.tu1 * wout, in->v.tu1 * win ); INTERP_F( t, dst->v.tv1, out->v.tv1 * wout, in->v.tv1 * win ); dst->v.tu1 *= oow; dst->v.tv1 *= oow; } } } else { /* 4-dword vertex. Color is in v[3] and there is no oow coordinate. */ INTERP_UB( t, dst->ub4[3][0], out->ub4[3][0], in->ub4[3][0] ); INTERP_UB( t, dst->ub4[3][1], out->ub4[3][1], in->ub4[3][1] ); INTERP_UB( t, dst->ub4[3][2], out->ub4[3][2], in->ub4[3][2] ); INTERP_UB( t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3] ); } } #endif static void TAG(init)( void ) { /* fprintf(stderr, "%s\n", __FUNCTION__); */ setup_tab[IND].emit = TAG(emit); #if ((IND & TDFX_XYZ_BIT) && (IND & TDFX_RGBA_BIT)) setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes); setup_tab[IND].interp = TAG(interp); if (IND & (TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT)) setup_tab[IND].copy_pv = copy_pv_rgba4; else setup_tab[IND].copy_pv = copy_pv_rgba3; if (IND & TDFX_TEX1_BIT) { if (IND & TDFX_PTEX_BIT) { setup_tab[IND].vertex_format = TDFX_LAYOUT_PROJECT; setup_tab[IND].vertex_size = 12; setup_tab[IND].vertex_stride_shift = 6; } else { setup_tab[IND].vertex_format = TDFX_LAYOUT_MULTI; setup_tab[IND].vertex_size = 10; setup_tab[IND].vertex_stride_shift = 6; } } else if (IND & TDFX_TEX0_BIT) { if (IND & TDFX_PTEX_BIT) { setup_tab[IND].vertex_format = TDFX_LAYOUT_PROJECT; setup_tab[IND].vertex_size = 12; setup_tab[IND].vertex_stride_shift = 6; } else { setup_tab[IND].vertex_format = TDFX_LAYOUT_SINGLE; setup_tab[IND].vertex_size = 8; setup_tab[IND].vertex_stride_shift = 5; } } else if (IND & TDFX_W_BIT) { setup_tab[IND].vertex_format = TDFX_LAYOUT_NOTEX; setup_tab[IND].vertex_size = 6; setup_tab[IND].vertex_stride_shift = 5; } else { setup_tab[IND].vertex_format = TDFX_LAYOUT_TINY; setup_tab[IND].vertex_size = 4; setup_tab[IND].vertex_stride_shift = 4; } #endif } #undef IND #undef TAG