/* * Mesa 3-D graphics library * Version: 4.1 * * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* Authors: * Keith Whitwell * Daniel Borca */ #define VIEWPORT_X(dst,x) dst = s[0] * x + s[12] #define VIEWPORT_Y(dst,y) dst = s[5] * y + s[13] #define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14] static void TAG(emit)( struct gl_context *ctx, GLuint start, GLuint end, void *dest ) { tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLuint tmu0_source = fxMesa->tmu_source[0]; GLuint tmu1_source = fxMesa->tmu_source[1]; GLfloat (*tc0)[4], (*tc1)[4]; GLfloat (*col)[4]; GLuint tc0_stride, tc1_stride, col_stride; GLuint tc0_size, tc1_size, col_size; GLfloat (*proj)[4] = VB->NdcPtr->data; GLuint proj_stride = VB->NdcPtr->stride; GLfloat (*fog)[4]; GLuint fog_stride; tdfxVertex *v = (tdfxVertex *)dest; GLfloat u0scale,v0scale,u1scale,v1scale; const GLubyte *mask = VB->ClipMask; const GLfloat *s = fxMesa->hw_viewport; int i; /* fprintf(stderr, "%s\n", __FUNCTION__); */ if (IND & TDFX_TEX0_BIT) { tc0_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu0_source]->stride; tc0 = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu0_source]->data; u0scale = fxMesa->sScale0; v0scale = fxMesa->tScale0; if (IND & TDFX_PTEX_BIT) tc0_size = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu0_source]->size; } if (IND & TDFX_TEX1_BIT) { tc1 = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu1_source]->data; tc1_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu1_source]->stride; u1scale = fxMesa->sScale1; v1scale = fxMesa->tScale1; if (IND & TDFX_PTEX_BIT) tc1_size = VB->AttribPtr[_TNL_ATTRIB_TEX0 + tmu1_source]->size; } if (IND & TDFX_RGBA_BIT) { col = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data; col_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride; col_size = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->size; } if (IND & TDFX_FOGC_BIT) { fog = VB->AttribPtr[_TNL_ATTRIB_FOG]->data; fog_stride = VB->AttribPtr[_TNL_ATTRIB_FOG]->stride; } { /* May have nonstandard strides: */ if (start) { proj = (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride); if (IND & TDFX_TEX0_BIT) tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride); if (IND & TDFX_TEX1_BIT) tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride); if (IND & TDFX_RGBA_BIT) STRIDE_4F(col, start * col_stride); if (IND & TDFX_FOGC_BIT) STRIDE_4F(fog, start * fog_stride); } for (i=start; i < end; i++, v++) { if (IND & TDFX_XYZ_BIT) { if (mask[i] == 0) { /* unclipped */ VIEWPORT_X(v->x, proj[0][0]); VIEWPORT_Y(v->y, proj[0][1]); VIEWPORT_Z(v->z, proj[0][2]); v->rhw = proj[0][3]; } else { /* clipped */ v->rhw = 1.0; } proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride); } if (IND & TDFX_RGBA_BIT) { UNCLAMPED_FLOAT_TO_UBYTE(v->color[0], col[0][2]); UNCLAMPED_FLOAT_TO_UBYTE(v->color[1], col[0][1]); UNCLAMPED_FLOAT_TO_UBYTE(v->color[2], col[0][0]); if (col_size == 4) { UNCLAMPED_FLOAT_TO_UBYTE(v->color[3], col[0][3]); } else { v->color[3] = 255; } STRIDE_4F(col, col_stride); } if (IND & TDFX_FOGC_BIT) { v->fog = CLAMP(fog[0][0], 0.0f, 1.0f); STRIDE_4F(fog, fog_stride); } if (IND & TDFX_TEX0_BIT) { GLfloat w = v->rhw; v->tu0 = tc0[0][0] * u0scale * w; v->tv0 = tc0[0][1] * v0scale * w; if (IND & TDFX_PTEX_BIT) { v->tq0 = w; if (tc0_size == 4) v->tq0 = tc0[0][3] * w; } tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride); } if (IND & TDFX_TEX1_BIT) { GLfloat w = v->rhw; v->tu1 = tc1[0][0] * u1scale * w; v->tv1 = tc1[0][1] * v1scale * w; if (IND & TDFX_PTEX_BIT) { v->tq1 = w; if (tc1_size == 4) v->tq1 = tc1[0][3] * w; } tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride); } } } } static GLboolean TAG(check_tex_sizes)( struct gl_context *ctx ) { /* fprintf(stderr, "%s\n", __FUNCTION__); */ if (IND & TDFX_PTEX_BIT) return GL_TRUE; if (IND & TDFX_TEX0_BIT) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; if (IND & TDFX_TEX1_BIT) { if (VB->AttribPtr[_TNL_ATTRIB_TEX0] == 0) VB->AttribPtr[_TNL_ATTRIB_TEX0] = VB->AttribPtr[_TNL_ATTRIB_TEX1]; if (VB->AttribPtr[_TNL_ATTRIB_TEX1]->size == 4) return GL_FALSE; } if (VB->AttribPtr[_TNL_ATTRIB_TEX0]->size == 4) return GL_FALSE; } return GL_TRUE; } static void TAG(interp)( struct gl_context *ctx, GLfloat t, GLuint edst, GLuint eout, GLuint ein, GLboolean force_boundary ) { tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx ); struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; const GLfloat *dstclip = VB->ClipPtr->data[edst]; const GLfloat oow = (dstclip[3] == 0.0F) ? 1.0F : (1.0F / dstclip[3]); const GLfloat *s = fxMesa->hw_viewport; tdfxVertex *dst = fxMesa->verts + edst; const tdfxVertex *out = fxMesa->verts + eout; const tdfxVertex *in = fxMesa->verts + ein; const GLfloat wout = oow / out->rhw; const GLfloat win = oow / in->rhw; VIEWPORT_X(dst->x, dstclip[0] * oow); VIEWPORT_Y(dst->y, dstclip[1] * oow); VIEWPORT_Z(dst->z, dstclip[2] * oow); dst->rhw = oow; INTERP_UB( t, dst->color[0], out->color[0], in->color[0] ); INTERP_UB( t, dst->color[1], out->color[1], in->color[1] ); INTERP_UB( t, dst->color[2], out->color[2], in->color[2] ); INTERP_UB( t, dst->color[3], out->color[3], in->color[3] ); if (IND & TDFX_FOGC_BIT) { INTERP_F( t, dst->fog, out->fog, in->fog ); } if (IND & TDFX_TEX0_BIT) { INTERP_F( t, dst->tu0, out->tu0 * wout, in->tu0 * win ); INTERP_F( t, dst->tv0, out->tv0 * wout, in->tv0 * win ); if (IND & TDFX_PTEX_BIT) { INTERP_F( t, dst->tq0, out->tq0 * wout, in->tq0 * win ); } } if (IND & TDFX_TEX1_BIT) { INTERP_F( t, dst->tu1, out->tu1 * wout, in->tu1 * win ); INTERP_F( t, dst->tv1, out->tv1 * wout, in->tv1 * win ); if (IND & TDFX_PTEX_BIT) { INTERP_F( t, dst->tq1, out->tq1 * wout, in->tq1 * win ); } } } static void TAG(init)( void ) { /* fprintf(stderr, "%s\n", __FUNCTION__); */ setup_tab[IND].emit = TAG(emit); setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes); setup_tab[IND].interp = TAG(interp); setup_tab[IND].copy_pv = copy_pv; if (IND & TDFX_TEX1_BIT) { if (IND & TDFX_PTEX_BIT) { setup_tab[IND].vertex_format = TDFX_LAYOUT_PROJ2; } else { setup_tab[IND].vertex_format = TDFX_LAYOUT_MULTI; } } else if (IND & TDFX_TEX0_BIT) { if (IND & TDFX_PTEX_BIT) { setup_tab[IND].vertex_format = TDFX_LAYOUT_PROJ1; } else { setup_tab[IND].vertex_format = TDFX_LAYOUT_SINGLE; } } else if (IND & TDFX_W_BIT) { setup_tab[IND].vertex_format = TDFX_LAYOUT_NOTEX; } else { setup_tab[IND].vertex_format = TDFX_LAYOUT_TINY; } } #undef IND #undef TAG