/* * Copyright 2002 by Alan Hourihane, Sychdyn, North Wales, UK. * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Alan Hourihane not be used in * advertising or publicity pertaining to distribution of the software without * specific, written prior permission. Alan Hourihane makes no representations * about the suitability of this software for any purpose. It is provided * "as is" without express or implied warranty. * * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. * * Authors: Alan Hourihane, * * Trident CyberBladeXP driver. * */ #include "trident_dri.h" #include "trident_context.h" #include "trident_lock.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" #include "main/context.h" #include "main/simple_list.h" #include "main/matrix.h" #include "main/extensions.h" #include "main/framebuffer.h" #include "main/renderbuffer.h" #include "main/viewport.h" #if defined(USE_X86_ASM) #include "x86/common_x86_asm.h" #endif #include "main/simple_list.h" #include "main/mm.h" #include "drirenderbuffer.h" #include "drivers/common/driverfuncs.h" #include "dri_util.h" #include "utils.h" static const struct tnl_pipeline_stage *trident_pipeline[] = { &_tnl_vertex_transform_stage, &_tnl_normal_transform_stage, &_tnl_lighting_stage, &_tnl_texgen_stage, &_tnl_texture_transform_stage, &_tnl_render_stage, 0, }; static GLboolean tridentCreateContext( const __GLcontextModes *glVisual, __DRIcontextPrivate *driContextPriv, void *sharedContextPrivate) { GLcontext *ctx, *shareCtx; __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; tridentContextPtr tmesa; tridentScreenPtr tridentscrn; struct dd_function_table functions; #if 0 drm_trident_sarea_t *saPriv=(drm_trident_sarea_t *)(((char*)sPriv->pSAREA)+ sizeof(XF86DRISAREARec)); #endif tmesa = (tridentContextPtr) CALLOC( sizeof(*tmesa) ); if ( !tmesa ) return GL_FALSE; /* Allocate the Mesa context */ if (sharedContextPrivate) shareCtx = ((tridentContextPtr) sharedContextPrivate)->glCtx; else shareCtx = NULL; _mesa_init_driver_functions(&functions); tmesa->glCtx = _mesa_create_context(glVisual, shareCtx, &functions, (void *)tmesa); if (!tmesa->glCtx) { FREE(tmesa); return GL_FALSE; } tmesa->driContext = driContextPriv; tmesa->driScreen = sPriv; tmesa->driDrawable = NULL; /* Set by XMesaMakeCurrent */ tmesa->hHWContext = driContextPriv->hHWContext; tmesa->driHwLock = (drmLock *)&sPriv->pSAREA->lock; tmesa->driFd = sPriv->fd; #if 0 tmesa->sarea = saPriv; #endif tridentscrn = tmesa->tridentScreen = (tridentScreenPtr)(sPriv->private); ctx = tmesa->glCtx; ctx->Const.MaxTextureLevels = 13; /* 4K by 4K? Is that right? */ ctx->Const.MaxTextureUnits = 1; /* Permedia 3 */ ctx->Const.MinLineWidth = 0.0; ctx->Const.MaxLineWidth = 255.0; ctx->Const.MinLineWidthAA = 0.0; ctx->Const.MaxLineWidthAA = 65536.0; ctx->Const.MinPointSize = 0.0; ctx->Const.MaxPointSize = 255.0; ctx->Const.MinPointSizeAA = 0.5; /* 4x4 quality mode */ ctx->Const.MaxPointSizeAA = 16.0; ctx->Const.PointSizeGranularity = 0.25; ctx->Const.MaxDrawBuffers = 1; #if 0 tmesa->texHeap = mmInit( 0, tmesa->tridentScreen->textureSize ); make_empty_list(&tmesa->TexObjList); make_empty_list(&tmesa->SwappedOut); tmesa->CurrentTexObj[0] = 0; tmesa->CurrentTexObj[1] = 0; /* Permedia 3, second texture */ tmesa->RenderIndex = ~0; #endif /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); _vbo_CreateContext( ctx ); _tnl_CreateContext( ctx ); _swsetup_CreateContext( ctx ); /* Install the customized pipeline: */ _tnl_destroy_pipeline( ctx ); _tnl_install_pipeline( ctx, trident_pipeline ); /* Configure swrast to match hardware characteristics: */ _swrast_allow_pixel_fog( ctx, GL_FALSE ); _swrast_allow_vertex_fog( ctx, GL_TRUE ); tridentInitVB( ctx ); tridentDDInitExtensions( ctx ); tridentDDInitDriverFuncs( ctx ); tridentDDInitStateFuncs( ctx ); #if 0 tridentDDInitSpanFuncs( ctx ); tridentDDInitTextureFuncs( ctx ); #endif tridentDDInitTriFuncs( ctx ); tridentDDInitState( tmesa ); driContextPriv->driverPrivate = (void *)tmesa; UNLOCK_HARDWARE(tmesa); return GL_TRUE; } static void tridentDestroyContext(__DRIcontextPrivate *driContextPriv) { tridentContextPtr tmesa = (tridentContextPtr)driContextPriv->driverPrivate; if (tmesa) { _swsetup_DestroyContext( tmesa->glCtx ); _tnl_DestroyContext( tmesa->glCtx ); _vbo_DestroyContext( tmesa->glCtx ); _swrast_DestroyContext( tmesa->glCtx ); /* free the Mesa context */ tmesa->glCtx->DriverCtx = NULL; _mesa_destroy_context(tmesa->glCtx); _mesa_free(tmesa); driContextPriv->driverPrivate = NULL; } } static GLboolean tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv, __DRIdrawablePrivate *driDrawPriv, const __GLcontextModes *mesaVis, GLboolean isPixmap ) { tridentScreenPtr screen = (tridentScreenPtr) driScrnPriv->private; if (isPixmap) { return GL_FALSE; /* not implemented */ } else { struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); { driRenderbuffer *frontRb = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->frontOffset, screen->frontPitch, driDrawPriv); /* tridentSetSpanFunctions(frontRb, mesaVis); */ _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); } if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->backOffset, screen->backPitch, driDrawPriv); /* tridentSetSpanFunctions(backRb, mesaVis); */ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); } if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, driDrawPriv); /* tridentSetSpanFunctions(depthRb, mesaVis); */ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); } else if (mesaVis->depthBits == 24) { driRenderbuffer *depthRb = driNewRenderbuffer(MESA_FORMAT_Z24_S8, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, driDrawPriv); /* tridentSetSpanFunctions(depthRb, mesaVis); */ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); } /* no h/w stencil? if (mesaVis->stencilBits > 0 && !swStencil) { driRenderbuffer *stencilRb = driNewRenderbuffer(MESA_FORMAT_S8); tridentSetSpanFunctions(stencilRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); } */ _mesa_add_soft_renderbuffers(fb, GL_FALSE, /* color */ GL_FALSE, /* depth */ mesaVis->stencilBits > 0, mesaVis->accumRedBits > 0, GL_FALSE, /* alpha */ GL_FALSE /* aux */); driDrawPriv->driverPrivate = (void *) fb; return (driDrawPriv->driverPrivate != NULL); } } static void tridentDestroyBuffer(__DRIdrawablePrivate *driDrawPriv) { _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL); } static void tridentSwapBuffers(__DRIdrawablePrivate *drawablePrivate) { __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePrivate; if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { tridentContextPtr tmesa; GLcontext *ctx; tmesa = (tridentContextPtr) dPriv->driContextPriv->driverPrivate; ctx = tmesa->glCtx; if (ctx->Visual.doubleBufferMode) { _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */ tridentCopyBuffer( dPriv ); } } else { /* XXX this shouldn't be an error but we can't handle it for now */ _mesa_problem(NULL, "tridentSwapBuffers: drawable has no context!\n"); } } static GLboolean tridentMakeCurrent(__DRIcontextPrivate *driContextPriv, __DRIdrawablePrivate *driDrawPriv, __DRIdrawablePrivate *driReadPriv) { if (driContextPriv) { GET_CURRENT_CONTEXT(ctx); tridentContextPtr oldCtx = ctx ? TRIDENT_CONTEXT(ctx) : NULL; tridentContextPtr newCtx = (tridentContextPtr) driContextPriv->driverPrivate; if ( newCtx != oldCtx ) { newCtx->dirty = ~0; } if (newCtx->driDrawable != driDrawPriv) { newCtx->driDrawable = driDrawPriv; #if 0 tridentUpdateWindow ( newCtx->glCtx ); tridentUpdateViewportOffset( newCtx->glCtx ); #endif } newCtx->drawOffset = newCtx->tridentScreen->backOffset; newCtx->drawPitch = newCtx->tridentScreen->backPitch; _mesa_make_current( newCtx->glCtx, (GLframebuffer *) driDrawPriv->driverPrivate, (GLframebuffer *) driReadPriv->driverPrivate ); if (!newCtx->glCtx->Viewport.Width) { _mesa_set_viewport(newCtx->glCtx, 0, 0, driDrawPriv->w, driDrawPriv->h); } } else { _mesa_make_current( NULL, NULL, NULL ); } return GL_TRUE; } static GLboolean tridentUnbindContext( __DRIcontextPrivate *driContextPriv ) { return GL_TRUE; } static tridentScreenPtr tridentCreateScreen( __DRIscreenPrivate *sPriv ) { TRIDENTDRIPtr tDRIPriv = (TRIDENTDRIPtr)sPriv->pDevPriv; tridentScreenPtr tridentScreen; if (sPriv->devPrivSize != sizeof(TRIDENTDRIRec)) { fprintf(stderr,"\nERROR! sizeof(TRIDENTDRIRec) does not match passed size from device driver\n"); return GL_FALSE; } /* Allocate the private area */ tridentScreen = (tridentScreenPtr) CALLOC( sizeof(*tridentScreen) ); if ( !tridentScreen ) return NULL; tridentScreen->driScreen = sPriv; tridentScreen->frontOffset = tDRIPriv->frontOffset; tridentScreen->backOffset = tDRIPriv->backOffset; tridentScreen->depthOffset = tDRIPriv->depthOffset; tridentScreen->frontPitch = tDRIPriv->frontPitch; tridentScreen->backPitch = tDRIPriv->backPitch; tridentScreen->depthPitch = tDRIPriv->depthPitch; tridentScreen->width = tDRIPriv->width; tridentScreen->height = tDRIPriv->height; printf("%d %d\n",tridentScreen->width,tridentScreen->height); printf("%d %d\n",tridentScreen->frontPitch,tridentScreen->backPitch); printf("offset 0x%x 0x%x\n",tridentScreen->backOffset,tridentScreen->depthOffset); tridentScreen->mmio.handle = tDRIPriv->regs; tridentScreen->mmio.size = 0x20000; if (drmMap(sPriv->fd, tridentScreen->mmio.handle, tridentScreen->mmio.size, (drmAddressPtr)&tridentScreen->mmio.map)) { FREE(tridentScreen); return GL_FALSE; } printf("MAPPED at %p\n", tridentScreen->mmio.map); return tridentScreen; } /* Destroy the device specific screen private data struct. */ static void tridentDestroyScreen( __DRIscreenPrivate *sPriv ) { tridentScreenPtr tridentScreen = (tridentScreenPtr)sPriv->private; FREE(tridentScreen); } static GLboolean tridentInitDriver(__DRIscreenPrivate *sPriv) { sPriv->private = (void *) tridentCreateScreen( sPriv ); if (!sPriv->private) { tridentDestroyScreen( sPriv ); return GL_FALSE; } return GL_TRUE; } /** * This is the driver specific part of the createNewScreen entry point. * * \todo maybe fold this into intelInitDriver * * \return the __GLcontextModes supported by this driver */ const __DRIconfig **tridentInitScreen(__DRIscreenPrivate *psp) { static const __DRIversion ddx_expected = { 4, 0, 0 }; static const __DRIversion dri_expected = { 3, 1, 0 }; static const __DRIversion drm_expected = { 1, 0, 0 }; if ( ! driCheckDriDdxDrmVersions2( "Trident", &psp->dri_version, & dri_expected, &psp->ddx_version, & ddx_expected, &psp->drm_version, & drm_expected ) ) return NULL; if (!tridentInitDriver(psp)) return NULL; /* Wait... what? This driver doesn't report any modes... */ #if 0 TRIDENTDRIPtr dri_priv = (TRIDENTDRIPtr) psp->pDevPriv; *driver_modes = tridentFillInModes( dri_priv->bytesPerPixel * 8, GL_TRUE ); #endif return NULL; } const struct __DriverAPIRec driDriverAPI = { tridentInitScreen, tridentDestroyScreen, tridentCreateContext, tridentDestroyContext, tridentCreateBuffer, tridentDestroyBuffer, tridentSwapBuffers, tridentMakeCurrent, tridentUnbindContext, };