/* * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /* Unlike the other templates here, this assumes quite a bit about the * underlying hardware. Specifically it assumes a d3d-like vertex * format, with a layout more or less constrained to look like the * following: * * union { * struct { * float x, y, z, w; * struct { char r, g, b, a; } color; * struct { char r, g, b, fog; } spec; * float u0, v0; * float u1, v1; * float u2, v2; * float u3, v3; * } v; * struct { * float x, y, z, w; * struct { char r, g, b, a; } color; * struct { char r, g, b, fog; } spec; * float u0, v0, q0; * float u1, v1, q1; * float u2, v2, q2; * float u3, v3, q3; * } pv; * struct { * float x, y, z; * struct { char r, g, b, a; } color; * } tv; * float f[16]; * unsigned int ui[16]; * unsigned char ub4[4][16]; * } * * DO_XYZW: Emit xyz and maybe w coordinates. * DO_RGBA: Emit color. * DO_SPEC: Emit specular color. * DO_FOG: Emit fog coordinate in specular alpha. * DO_TEX0: Emit tex0 u,v coordinates. * DO_TEX1: Emit tex1 u,v coordinates. * DO_TEX2: Emit tex2 u,v coordinates. * DO_TEX3: Emit tex3 u,v coordinates. * DO_PTEX: Emit tex0,1,2,3 q coordinates where possible. * * HAVE_RGBA_COLOR: Hardware takes color in rgba order (else bgra). * * HAVE_HW_VIEWPORT: Hardware performs viewport transform. * HAVE_HW_DIVIDE: Hardware performs perspective divide. * * HAVE_TINY_VERTICES: Hardware understands v.tv format. * HAVE_PTEX_VERTICES: Hardware understands v.pv format. * HAVE_NOTEX_VERTICES: Hardware understands v.v format with texcount 0. * * Additionally, this template assumes it is emitting *transformed* * vertices; the modifications to emit untransformed vertices (ie. to * t&l hardware) are probably too great to cooexist with the code * already in this file. * * NOTE: The PTEX vertex format always includes TEX0 and TEX1, even if * only TEX0 is enabled, in order to maintain a vertex size which is * an exact number of quadwords. */ #if (HAVE_HW_VIEWPORT) #define VIEWPORT_X(dst, x) dst = x #define VIEWPORT_Y(dst, y) dst = y #define VIEWPORT_Z(dst, z) dst = z #else #define VIEWPORT_X(dst, x) dst = s[0] * x + s[12] #define VIEWPORT_Y(dst, y) dst = s[5] * y + s[13] #define VIEWPORT_Z(dst, z) dst = s[10] * z + s[14] #endif #if (HAVE_HW_DIVIDE && !HAVE_PTEX_VERTICES) #error "can't cope with this combination" #endif #ifndef LOCALVARS #define LOCALVARS #endif #ifndef CHECK_HW_DIVIDE #define CHECK_HW_DIVIDE 1 #endif #if (HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICES) static void TAG(emit)(GLcontext *ctx, GLuint start, GLuint end, void *dest, GLuint stride) { LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLfloat (*tc0)[4], (*tc1)[4], (*fog)[4]; GLfloat (*tc2)[4], (*tc3)[4]; GLfloat (*col)[4], (*spec)[4]; GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride; GLuint tc2_stride, tc3_stride; GLuint tc0_size, tc1_size; GLuint tc2_size, tc3_size; GLfloat (*coord)[4]; GLuint coord_stride; VERTEX *v = (VERTEX *)dest; const GLfloat *s = GET_VIEWPORT_MAT(); const GLubyte *mask = VB->ClipMask; int i; #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "TAG-emit for HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICE\n"); #endif if (HAVE_HW_VIEWPORT && HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) { (void) s; coord = VB->ClipPtr->data; coord_stride = VB->ClipPtr->stride; } else { coord = VB->NdcPtr->data; coord_stride = VB->NdcPtr->stride; } if (DO_TEX3) { const GLuint t3 = GET_TEXSOURCE(3); tc3 = VB->TexCoordPtr[t3]->data; tc3_stride = VB->TexCoordPtr[t3]->stride; if (DO_PTEX) tc3_size = VB->TexCoordPtr[t3]->size; } if (DO_TEX2) { const GLuint t2 = GET_TEXSOURCE(2); tc2 = VB->TexCoordPtr[t2]->data; tc2_stride = VB->TexCoordPtr[t2]->stride; if (DO_PTEX) tc2_size = VB->TexCoordPtr[t2]->size; } if (DO_TEX1) { const GLuint t1 = GET_TEXSOURCE(1); tc1 = VB->TexCoordPtr[t1]->data; tc1_stride = VB->TexCoordPtr[t1]->stride; if (DO_PTEX) tc1_size = VB->TexCoordPtr[t1]->size; } if (DO_TEX0) { const GLuint t0 = GET_TEXSOURCE(0); /* test */ tc0_stride = VB->TexCoordPtr[t0]->stride; tc0 = VB->TexCoordPtr[t0]->data; if (DO_PTEX) tc0_size = VB->TexCoordPtr[t0]->size; } if (DO_RGBA) { col = VB->ColorPtr[0]->data; col_stride = VB->ColorPtr[0]->stride; } if (DO_SPEC) { spec = VB->SecondaryColorPtr[0]->data; spec_stride = VB->SecondaryColorPtr[0]->stride; } if (DO_FOG) { if (VB->FogCoordPtr) { fog = VB->FogCoordPtr->data; fog_stride = VB->FogCoordPtr->stride; } else { static GLfloat tmp[4] = { 0, 0, 0, 0 }; fog = &tmp; fog_stride = 0; } } /* May have nonstandard strides: */ if (start) { STRIDE_4F(coord, start * coord_stride); if (DO_TEX0) STRIDE_4F(tc0, start * tc0_stride); if (DO_TEX1) STRIDE_4F(tc1, start * tc1_stride); if (DO_TEX2) STRIDE_4F(tc2, start * tc2_stride); if (DO_TEX3) STRIDE_4F(tc3, start * tc3_stride); if (DO_RGBA) STRIDE_4F(col, start * col_stride); if (DO_SPEC) STRIDE_4F(spec, start * spec_stride); if (DO_FOG) STRIDE_4F(fog, start * fog_stride); } for (i = start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) { if (DO_XYZW) { if (HAVE_HW_VIEWPORT || mask[i] == 0) { VIEWPORT_X(v->v.x, coord[0][0]); VIEWPORT_Y(v->v.y, coord[0][1]); VIEWPORT_Z(v->v.z, coord[0][2]); } v->v.w = coord[0][3]; STRIDE_4F(coord, coord_stride); } if (DO_RGBA) { UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.red, col[0][0]); UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.green, col[0][1]); UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.blue, col[0][2]); UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.alpha, col[0][3]); STRIDE_4F(col, col_stride); } if (DO_SPEC) { UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.red, spec[0][0]); UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.green, spec[0][1]); UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.blue, spec[0][2]); STRIDE_4F(spec, spec_stride); } else { v->v.specular.red = 0; v->v.specular.green = 0; v->v.specular.blue = 0; } if (DO_FOG) { UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.alpha, fog[0][0]); /*=* [DBG] exy : fix lighting on + fog off error *=*/ STRIDE_4F(fog, fog_stride); } else { v->v.specular.alpha = 0; } if (DO_TEX0) { v->v.u0 = tc0[0][0]; v->v.v0 = tc0[0][1]; if (DO_PTEX) { if (HAVE_PTEX_VERTICES) { if (tc0_size == 4) v->pv.q0 = tc0[0][3]; else v->pv.q0 = 1.0; } else if (tc0_size == 4) { float rhw = 1.0 / tc0[0][3]; v->v.w *= tc0[0][3]; v->v.u0 *= rhw; v->v.v0 *= rhw; } } STRIDE_4F(tc0, tc0_stride); } if (DO_TEX1) { if (DO_PTEX && HAVE_PTEX_VERTICES) { v->pv.u1 = tc1[0][0]; v->pv.v1 = tc1[0][1]; if (tc1_size == 4) v->pv.q1 = tc1[0][3]; else v->pv.q1 = 1.0; } else { v->v.u1 = tc1[0][0]; v->v.v1 = tc1[0][1]; } STRIDE_4F(tc1, tc1_stride); } else if (DO_PTEX) { *(GLuint *)&v->pv.q1 = 0; } if (DO_TEX2) { if (DO_PTEX) { v->pv.u2 = tc2[0][0]; v->pv.v2 = tc2[0][1]; if (tc2_size == 4) v->pv.q2 = tc2[0][3]; else v->pv.q2 = 1.0; } else { v->v.u2 = tc2[0][0]; v->v.v2 = tc2[0][1]; } STRIDE_4F(tc2, tc2_stride); } if (DO_TEX3) { if (DO_PTEX) { v->pv.u3 = tc3[0][0]; v->pv.v3 = tc3[0][1]; if (tc3_size == 4) v->pv.q3 = tc3[0][3]; else v->pv.q3 = 1.0; } else { v->v.u3 = tc3[0][0]; v->v.v3 = tc3[0][1]; } STRIDE_4F(tc3, tc3_stride); } } } #else #if DO_XYZW #if HAVE_HW_DIVIDE #error "cannot use tiny vertices with hw perspective divide" #endif static void TAG(emit)(GLcontext *ctx, GLuint start, GLuint end, void *dest, GLuint stride) { LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLfloat (*col)[4]; GLuint col_stride; GLfloat (*coord)[4] = VB->NdcPtr->data; GLuint coord_stride = VB->NdcPtr->stride; GLfloat *v = (GLfloat *)dest; const GLubyte *mask = VB->ClipMask; const GLfloat *s = GET_VIEWPORT_MAT(); int i; (void) s; /*ASSERT(stride == 4);*/ #ifdef DEBUG if (VIA_DEBUG) { fprintf(stderr, "TAG-emit for DO_XYZW\n"); fprintf(stderr, "%s\n", __FUNCTION__); } #endif col = VB->ColorPtr[0]->data; col_stride = VB->ColorPtr[0]->stride; if (start) { STRIDE_4F(coord, start * coord_stride); STRIDE_4F(col, start * col_stride); } for (i = start; i < end; i++, v += 4) { if (DO_XYZW) { if (HAVE_HW_VIEWPORT || mask[i] == 0) { VIEWPORT_X(v[0], coord[0][0]); VIEWPORT_Y(v[1], coord[0][1]); VIEWPORT_Z(v[2], coord[0][2]); } STRIDE_4F(coord, coord_stride); } if (DO_RGBA) { VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3]; UNCLAMPED_FLOAT_TO_UBYTE(c->red, col[0][0]); UNCLAMPED_FLOAT_TO_UBYTE(c->green, col[0][1]); UNCLAMPED_FLOAT_TO_UBYTE(c->blue, col[0][2]); UNCLAMPED_FLOAT_TO_UBYTE(c->alpha, col[0][3]); STRIDE_4F( col, col_stride ); } } } #else static void TAG(emit)(GLcontext *ctx, GLuint start, GLuint end, void *dest, GLuint stride) { LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLubyte (*col)[4]; GLuint col_stride; GLfloat *v = (GLfloat *)dest; int i; #ifdef DEBUG if (VIA_DEBUG) { fprintf(stderr, "TAG-emit for No DO_XYZW\n"); fprintf(stderr, "%s\n", __FUNCTION__); } #endif if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE) IMPORT_FLOAT_COLORS( ctx ); col = VB->ColorPtr[0]->Ptr; col_stride = VB->ColorPtr[0]->StrideB; if (start) STRIDE_4UB(col, col_stride * start); /* Need to figure out where color is: */ if (GET_VERTEX_FORMAT() == TINY_VERTEX_FORMAT) v += 3; else v += 4; for (i = start; i < end; i++, STRIDE_F(v, stride)) { if (HAVE_RGBA_COLOR) { *(GLuint *)v = *(GLuint *)col[0]; } else { GLubyte *b = (GLubyte *)v; b[0] = col[0][2]; b[1] = col[0][1]; b[2] = col[0][0]; b[3] = col[0][3]; } STRIDE_4UB(col, col_stride); } } #endif /* emit */ #endif /* emit */ #if (DO_XYZW) && (DO_RGBA) #if (HAVE_PTEX_VERTICES) static GLboolean TAG(check_tex_sizes)(GLcontext *ctx) { LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; /* Force 'missing' texcoords to something valid. */ #ifdef DEBUG fprintf(stderr, "%s - in\n", __FUNCTION__); #endif if (DO_TEX3 && VB->TexCoordPtr[2] == 0) VB->TexCoordPtr[2] = VB->TexCoordPtr[3]; if (DO_TEX2 && VB->TexCoordPtr[1] == 0) VB->TexCoordPtr[1] = VB->TexCoordPtr[2]; if (DO_TEX1 && VB->TexCoordPtr[0] == 0) VB->TexCoordPtr[0] = VB->TexCoordPtr[1]; if (DO_PTEX) return GL_TRUE; if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) || (DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) || (DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4) || (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4)) return GL_FALSE; #ifdef DEBUG fprintf(stderr, "%s - out\n", __FUNCTION__); #endif return GL_TRUE; } #else static GLboolean TAG(check_tex_sizes)(GLcontext *ctx) { LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; /* Force 'missing' texcoords to something valid. */ if (DO_TEX3 && VB->TexCoordPtr[2] == 0) VB->TexCoordPtr[2] = VB->TexCoordPtr[3]; if (DO_TEX2 && VB->TexCoordPtr[1] == 0) VB->TexCoordPtr[1] = VB->TexCoordPtr[2]; if (DO_TEX1 && VB->TexCoordPtr[0] == 0) { VB->TexCoordPtr[0] = VB->TexCoordPtr[1]; } if (DO_PTEX) return GL_TRUE; if ((DO_TEX3 && VB->TexCoordPtr[GET_TEXSOURCE(3)]->size == 4) || (DO_TEX2 && VB->TexCoordPtr[GET_TEXSOURCE(2)]->size == 4) || (DO_TEX1 && VB->TexCoordPtr[GET_TEXSOURCE(1)]->size == 4)) { /*PTEX_FALLBACK();*/ return GL_FALSE; } if (DO_TEX0 && VB->TexCoordPtr[GET_TEXSOURCE(0)]->size == 4) { if (DO_TEX1 || DO_TEX2 || DO_TEX3) { /*PTEX_FALLBACK();*/ } return GL_FALSE; } return GL_TRUE; } #endif /* ptex */ static void TAG(interp)(GLcontext *ctx, GLfloat t, GLuint edst, GLuint eout, GLuint ein, GLboolean force_boundary) { LOCALVARS struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLubyte *ddverts = GET_VERTEX_STORE(); GLuint shift = GET_VERTEX_STRIDE_SHIFT(); const GLfloat *dstclip = VB->ClipPtr->data[edst]; GLfloat w; const GLfloat *s = GET_VIEWPORT_MAT(); VERTEX *dst = (VERTEX *)(ddverts + (edst << shift)); VERTEX *in = (VERTEX *)(ddverts + (ein << shift)); VERTEX *out = (VERTEX *)(ddverts + (eout << shift)); (void)s; #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__); #endif if (HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) { VIEWPORT_X(dst->v.x, dstclip[0]); VIEWPORT_Y(dst->v.y, dstclip[1]); VIEWPORT_Z(dst->v.z, dstclip[2]); w = dstclip[3]; } else { w = 1.0 / dstclip[3]; VIEWPORT_X(dst->v.x, dstclip[0] * w); VIEWPORT_Y(dst->v.y, dstclip[1] * w); VIEWPORT_Z(dst->v.z, dstclip[2] * w); } if ((HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) || DO_FOG || DO_SPEC || DO_TEX0 || DO_TEX1 || DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES) { dst->v.w = w; INTERP_UB(t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0]); INTERP_UB(t, dst->ub4[4][1], out->ub4[4][1], in->ub4[4][1]); INTERP_UB(t, dst->ub4[4][2], out->ub4[4][2], in->ub4[4][2]); INTERP_UB(t, dst->ub4[4][3], out->ub4[4][3], in->ub4[4][3]); if (DO_SPEC) { INTERP_UB(t, dst->ub4[5][0], out->ub4[5][0], in->ub4[5][0]); INTERP_UB(t, dst->ub4[5][1], out->ub4[5][1], in->ub4[5][1]); INTERP_UB(t, dst->ub4[5][2], out->ub4[5][2], in->ub4[5][2]); } if (DO_FOG) { INTERP_UB(t, dst->ub4[5][3], out->ub4[5][3], in->ub4[5][3]); } if (DO_TEX0) { if (DO_PTEX) { if (HAVE_PTEX_VERTICES) { INTERP_F(t, dst->pv.u0, out->pv.u0, in->pv.u0); INTERP_F(t, dst->pv.v0, out->pv.v0, in->pv.v0); INTERP_F(t, dst->pv.q0, out->pv.q0, in->pv.q0); } else { INTERP_F(t, dst->v.u0, out->v.u0, in->v.u0); INTERP_F(t, dst->v.v0, out->v.v0, in->v.v0); } } else { INTERP_F(t, dst->v.u0, out->v.u0, in->v.u0); INTERP_F(t, dst->v.v0, out->v.v0, in->v.v0); } } if (DO_TEX1) { if (DO_PTEX) { if (HAVE_PTEX_VERTICES) { INTERP_F(t, dst->pv.u1, out->pv.u1, in->pv.u1); INTERP_F(t, dst->pv.v1, out->pv.v1, in->pv.v1); INTERP_F(t, dst->pv.q1, out->pv.q1, in->pv.q1); } else { INTERP_F(t, dst->v.u1, out->v.u1, in->v.u1); INTERP_F(t, dst->v.v1, out->v.v1, in->v.v1); } } else { INTERP_F(t, dst->v.u1, out->v.u1, in->v.u1); INTERP_F(t, dst->v.v1, out->v.v1, in->v.v1); } } else if (DO_PTEX) { dst->pv.q0 = 0.0; /* must be a valid float on radeon */ } if (DO_TEX2) { if (DO_PTEX) { INTERP_F(t, dst->pv.u2, out->pv.u2, in->pv.u2); INTERP_F(t, dst->pv.v2, out->pv.v2, in->pv.v2); INTERP_F(t, dst->pv.q2, out->pv.q2, in->pv.q2); } else { INTERP_F(t, dst->v.u2, out->v.u2, in->v.u2); INTERP_F(t, dst->v.v2, out->v.v2, in->v.v2); } } if (DO_TEX3) { if (DO_PTEX) { INTERP_F(t, dst->pv.u3, out->pv.u3, in->pv.u3); INTERP_F(t, dst->pv.v3, out->pv.v3, in->pv.v3); INTERP_F(t, dst->pv.q3, out->pv.q3, in->pv.q3); } else { INTERP_F(t, dst->v.u3, out->v.u3, in->v.u3); INTERP_F(t, dst->v.v3, out->v.v3, in->v.v3); } } } else { /* 4-dword vertex. Color is in v[3] and there is no oow coordinate. */ INTERP_UB(t, dst->ub4[3][0], out->ub4[3][0], in->ub4[3][0]); INTERP_UB(t, dst->ub4[3][1], out->ub4[3][1], in->ub4[3][1]); INTERP_UB(t, dst->ub4[3][2], out->ub4[3][2], in->ub4[3][2]); INTERP_UB(t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3]); } #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__); #endif } #endif /* rgba && xyzw */ static void TAG(init)(void) { setup_tab[IND].emit = TAG(emit); #if (DO_XYZW && DO_RGBA) setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes); setup_tab[IND].interp = TAG(interp); #endif if (DO_SPEC) setup_tab[IND].copyPv = copy_pv_rgba4_spec5; else if (HAVE_HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1 || DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES) setup_tab[IND].copyPv = copy_pv_rgba4; else setup_tab[IND].copyPv = copy_pv_rgba3; if (DO_TEX3) { if (DO_PTEX && HAVE_PTEX_VERTICES) { ASSERT(HAVE_PTEX_VERTICES); setup_tab[IND].vertexFormat = PROJ_TEX3_VERTEX_FORMAT; setup_tab[IND].vertexSize = 18; setup_tab[IND].vertexStrideShift = 7; } else { setup_tab[IND].vertexFormat = TEX3_VERTEX_FORMAT; setup_tab[IND].vertexSize = 14; setup_tab[IND].vertexStrideShift = 6; } } else if (DO_TEX2) { if (DO_PTEX && HAVE_PTEX_VERTICES) { ASSERT(HAVE_PTEX_VERTICES); setup_tab[IND].vertexFormat = PROJ_TEX3_VERTEX_FORMAT; setup_tab[IND].vertexSize = 18; setup_tab[IND].vertexStrideShift = 7; } else { setup_tab[IND].vertexFormat = TEX2_VERTEX_FORMAT; setup_tab[IND].vertexSize = 12; setup_tab[IND].vertexStrideShift = 6; } } else if (DO_TEX1) { if (DO_PTEX && HAVE_PTEX_VERTICES) { ASSERT(HAVE_PTEX_VERTICES); setup_tab[IND].vertexFormat = PROJ_TEX1_VERTEX_FORMAT; setup_tab[IND].vertexSize = 12; setup_tab[IND].vertexStrideShift = 6; } else { setup_tab[IND].vertexFormat = TEX1_VERTEX_FORMAT; setup_tab[IND].vertexSize = 10; setup_tab[IND].vertexStrideShift = 6; } } else if (DO_TEX0) { if (DO_PTEX && HAVE_PTEX_VERTICES) { setup_tab[IND].vertexFormat = PROJ_TEX1_VERTEX_FORMAT; setup_tab[IND].vertexSize = 12; setup_tab[IND].vertexStrideShift = 6; } else { setup_tab[IND].vertexFormat = TEX0_VERTEX_FORMAT; setup_tab[IND].vertexSize = 8; setup_tab[IND].vertexStrideShift = 5; } } else if (!HAVE_HW_DIVIDE && !DO_SPEC && !DO_FOG && HAVE_TINY_VERTICES) { setup_tab[IND].vertexFormat = TINY_VERTEX_FORMAT; setup_tab[IND].vertexSize = 4; setup_tab[IND].vertexStrideShift = 4; } else if (HAVE_NOTEX_VERTICES) { setup_tab[IND].vertexFormat = NOTEX_VERTEX_FORMAT; setup_tab[IND].vertexSize = 6; setup_tab[IND].vertexStrideShift = 5; } else { setup_tab[IND].vertexFormat = TEX0_VERTEX_FORMAT; setup_tab[IND].vertexSize = 8; setup_tab[IND].vertexStrideShift = 5; } assert(setup_tab[IND].vertexSize * 4 <= 1 << setup_tab[IND].vertexStrideShift); } #undef IND #undef TAG