/* * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef _VIAFB_INC #define _VIAFB_INC #include "via_context.h" extern GLboolean via_alloc_draw_buffer(struct via_context *vmesa, struct via_renderbuffer *buf); extern GLboolean via_alloc_dma_buffer(struct via_context *vmesa); struct via_tex_buffer * via_alloc_texture(struct via_context *vmesa, GLuint size, GLuint memType); extern void via_free_draw_buffer(struct via_context *vmesa, struct via_renderbuffer *buf); extern void via_free_dma_buffer(struct via_context *vmesa); extern void via_free_texture(struct via_context *vmesa, struct via_tex_buffer *t); void via_release_pending_textures( struct via_context *vmesa ); #endif