/* * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /* * Render unclipped vertex buffers by emitting vertices directly to * dma buffers. Use strip/fan hardware acceleration where possible. * */ #include "glheader.h" #include "context.h" #include "macros.h" #include "mtypes.h" #include "tnl/t_context.h" #include "via_context.h" #include "via_tris.h" #include "via_state.h" #include "via_vb.h" #include "via_ioctl.h" /* * Render unclipped vertex buffers by emitting vertices directly to * dma buffers. Use strip/fan hardware primitives where possible. * Try to simulate missing primitives with indexed vertices. */ #define HAVE_POINTS 1 #define HAVE_LINES 1 #define HAVE_LINE_STRIPS 1 #define HAVE_LINE_LOOP 1 #define HAVE_TRIANGLES 1 #define HAVE_TRI_STRIPS 1 #define HAVE_TRI_STRIP_1 0 /* has it, template can't use it yet */ #define HAVE_TRI_FANS 1 #define HAVE_POLYGONS 1 #define HAVE_QUADS 0 #define HAVE_QUAD_STRIPS 0 #define HAVE_ELTS 0 #define LOCAL_VARS viaContextPtr vmesa = VIA_CONTEXT(ctx) #define INIT(prim) do { \ viaRasterPrimitive(ctx, prim, prim); \ } while (0) #define GET_CURRENT_VB_MAX_VERTS() \ ((VIA_DMA_BUF_SZ - (512 + (int)vmesa->dmaLow)) / (vmesa->vertexSize * 4)) #define GET_SUBSEQUENT_VB_MAX_VERTS() \ (VIA_DMA_BUF_SZ - 512) / (vmesa->vertexSize * 4) #define ALLOC_VERTS( nr ) \ viaAllocDma( vmesa, (nr) * vmesa->vertexSize * 4) #define EMIT_VERTS(ctx, j, nr, buf) \ via_emit_contiguous_verts(ctx, j, (j) + (nr), buf) #define FLUSH() VIA_FINISH_PRIM( vmesa ) #define TAG(x) via_fast##x #include "tnl_dd/t_dd_dmatmp.h" #undef TAG #undef LOCAL_VARS #undef INIT /**********************************************************************/ /* Fast Render pipeline stage */ /**********************************************************************/ static GLboolean via_run_fastrender(GLcontext *ctx, struct tnl_pipeline_stage *stage) { viaContextPtr vmesa = VIA_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; GLuint i; /* Don't handle clipping or indexed vertices. */ if (VB->ClipOrMask || vmesa->renderIndex != 0 || !via_fastvalidate_render( ctx, VB )) { if (VIA_DEBUG) { fprintf(stderr, "slow path\n"); fprintf(stderr, "ClipOrMask = %08x\n", VB->ClipOrMask); fprintf(stderr, "renderIndex = %08x\n", vmesa->renderIndex); fprintf(stderr, "Elts = %08x\n", (GLuint)VB->Elts); } return GL_TRUE; } if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__); vmesa->setupNewInputs = VERT_BIT_CLIP; tnl->Driver.Render.Start(ctx); for (i = 0; i < VB->PrimitiveCount; ++i) { GLuint mode = VB->Primitive[i].mode; GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; if (length) via_fastrender_tab_verts[mode & PRIM_MODE_MASK](ctx, start, start+length, mode); } tnl->Driver.Render.Finish(ctx); if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__); return GL_FALSE; /* finished the pipe */ } static void via_check_fastrender(GLcontext *ctx, struct tnl_pipeline_stage *stage) { GLuint inputs = VERT_BIT_CLIP | VERT_BIT_COLOR0; if (ctx->RenderMode == GL_RENDER) { if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) inputs |= VERT_BIT_COLOR1; if (ctx->Texture.Unit[0]._ReallyEnabled) inputs |= VERT_BIT_TEX0; if (ctx->Texture.Unit[1]._ReallyEnabled) inputs |= VERT_BIT_TEX1; if (ctx->Fog.Enabled) inputs |= VERT_BIT_FOG; } stage->inputs = inputs; } static void fastdtr(struct tnl_pipeline_stage *stage) { (void)stage; } const struct tnl_pipeline_stage _via_fastrender_stage = { "via fast render", (_DD_NEW_SEPARATE_SPECULAR | _NEW_TEXTURE| _NEW_FOG| _NEW_RENDERMODE), /* re-check (new inputs) */ 0, /* re-run (always runs) */ GL_TRUE, /* active */ 0, 0, /* inputs (set in check_render), outputs */ 0, 0, /* changed_inputs, private */ fastdtr, /* destructor */ via_check_fastrender, /* check - initially set to alloc data */ via_run_fastrender /* run */ };