/* * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include "glheader.h" #include "mtypes.h" #include "simple_list.h" #include "enums.h" #include "teximage.h" #include "texobj.h" #include "texstore.h" #include "texformat.h" #include "swrast/swrast.h" #include "context.h" #include "via_context.h" #include "via_tex.h" #include "via_state.h" #include "via_ioctl.h" /* * Compute the 'S2.4' lod bias factor from the floating point OpenGL bias. */ /* static GLuint viaComputeLodBias(GLfloat bias) { int b = (int)(bias * 16.0) + 12; if (b > 63) b = 63; else if (b < -64) b = -64; return (GLuint)(b & MLC_LOD_BIAS_MASK); } */ viaTextureObjectPtr viaAllocTextureObject(struct gl_texture_object *texObj) { viaTextureObjectPtr t; t = (viaTextureObjectPtr)CALLOC_STRUCT(via_texture_object_t); if (!t) return NULL; /* Initialize non-image-dependent parts of the state: */ t->bufAddr = NULL; t->dirtyImages = ~0; t->actualLevel = 0; t->globj = texObj; make_empty_list(t); return t; } static void viaTexParameter(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj, GLenum pname, const GLfloat *params) { viaTextureObjectPtr t = (viaTextureObjectPtr)texObj->DriverData; if (!t) return; if (target != GL_TEXTURE_2D) return; } static void viaTexEnv(GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *param) { viaContextPtr vmesa = VIA_CONTEXT(ctx); vmesa = vmesa; } static void viaTexImage1D(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { viaTextureObjectPtr t = (viaTextureObjectPtr)texObj->DriverData; #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "viaTexImage1D - in\n"); #endif if (t) { if (level == 0) { viaSwapOutTexObj(VIA_CONTEXT(ctx), t); t->actualLevel = 0; } else t->actualLevel++; } else { t = viaAllocTextureObject(texObj); if (!t) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "viaTexImage1D"); return; } texObj->DriverData = t; } _mesa_store_teximage1d(ctx, target, level, internalFormat, width, border, format, type, pixels, packing, texObj, texImage); #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "viaTexImage1D - out\n"); #endif } static void viaTexSubImage1D(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { viaTextureObjectPtr t = (viaTextureObjectPtr)texObj->DriverData; if (t) { viaSwapOutTexObj(VIA_CONTEXT(ctx), t); } _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, format, type, pixels, packing, texObj, texImage); } static void viaTexImage2D(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { viaTextureObjectPtr t = (viaTextureObjectPtr)texObj->DriverData; #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "viaTexImage2D - in\n"); #endif if (t) { if (level == 0) { viaSwapOutTexObj(VIA_CONTEXT(ctx), t); t->actualLevel = 0; } else t->actualLevel++; } else { t = viaAllocTextureObject(texObj); if (!t) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "viaTexImage2D"); return; } texObj->DriverData = t; } _mesa_store_teximage2d(ctx, target, level, internalFormat, width, height, border, format, type, pixels, packing, texObj, texImage); #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "viaTexImage2D - out\n"); #endif } static void viaTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { viaContextPtr vmesa = VIA_CONTEXT(ctx); viaTextureObjectPtr t = (viaTextureObjectPtr)texObj->DriverData; if (t) { viaSwapOutTexObj(VIA_CONTEXT(ctx), t); } _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels, packing, texObj, texImage); if(vmesa->shareCtx) vmesa->shareCtx->NewState |= _NEW_TEXTURE; } static void viaBindTexture(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj) { #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "viaBindTexture - in\n"); #endif if (target == GL_TEXTURE_2D) { viaTextureObjectPtr t = (viaTextureObjectPtr)texObj->DriverData; if (!t) { t = viaAllocTextureObject(texObj); if (!t) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "viaBindTexture"); return; } texObj->DriverData = t; } } #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "viaBindTexture - out\n"); #endif } static void viaDeleteTexture(GLcontext *ctx, struct gl_texture_object *texObj) { viaTextureObjectPtr t = (viaTextureObjectPtr)texObj->DriverData; #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "viaDeleteTexture - in\n"); #endif if (t) { viaContextPtr vmesa = VIA_CONTEXT(ctx); if (vmesa) { /*=* John Sheng [2003.7.18] viewperf frames/sec *=*/ /*VIA_FIREVERTICES(vmesa);*/ if (vmesa->dma[0].map) { /* imply vmesa is not under destroying */ VIA_FIREVERTICES(vmesa); } viaDestroyTexObj(vmesa, t); } texObj->DriverData = 0; } #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "viaDeleteTexture - out\n"); #endif } static GLboolean viaIsTextureResident(GLcontext *ctx, struct gl_texture_object *texObj) { viaTextureObjectPtr t = (viaTextureObjectPtr)texObj->DriverData; return t && t->bufAddr; } static const struct gl_texture_format * viaChooseTexFormat(GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type) { viaContextPtr vmesa = VIA_CONTEXT(ctx); (void)format; (void)type; #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__); if (VIA_DEBUG) fprintf(stderr, "internalFormat:%d format:%d\n", internalFormat, format); #endif switch (internalFormat) { case 1: case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: return &_mesa_texformat_l8; case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: return &_mesa_texformat_al88; case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "2 &_mesa_texformat_arg565\n"); #endif return &_mesa_texformat_rgb565; case 3: case GL_RGB: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: if (vmesa->viaScreen->bitsPerPixel == 0x20) { #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr,"3 argb8888\n"); #endif return &_mesa_texformat_argb8888; } else { #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr,"3 rgb565\n"); #endif return &_mesa_texformat_rgb565; } case 4: if (vmesa->viaScreen->bitsPerPixel == 0x20) { #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "4 &_mesa_texformat_argb8888\n"); #endif return &_mesa_texformat_argb8888; } else { #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "4 &_mesa_texformat_argb4444\n"); #endif return &_mesa_texformat_argb4444; } case GL_RGBA2: case GL_RGBA4: #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "GL_RGBA4 &_mesa_texformat_argb4444\n"); #endif return &_mesa_texformat_argb4444; case GL_RGB5_A1: #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "GL_RGB5_A1 &_mesa_texformat_argb1555\n"); #endif return &_mesa_texformat_argb1555; case GL_RGBA: case GL_RGBA8: case GL_RGBA12: case GL_RGBA16: case GL_RGB10_A2: #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "GL_RGBA &_mesa_texformat_argb8888\n"); #endif return &_mesa_texformat_argb8888; case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: return &_mesa_texformat_a8; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: return &_mesa_texformat_i8; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: case GL_COLOR_INDEX4_EXT: case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: return &_mesa_texformat_ci8; default: _mesa_problem(ctx, "unexpected format in viaChooseTextureFormat"); return NULL; } } void viaInitTextureFuncs(struct dd_function_table * functions) { #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "viaInitTextureFuncs - in\n"); #endif functions->TexEnv = viaTexEnv; functions->ChooseTextureFormat = viaChooseTexFormat; functions->TexImage1D = viaTexImage1D; functions->TexImage2D = viaTexImage2D; functions->TexImage3D = _mesa_store_teximage3d; functions->TexSubImage1D = viaTexSubImage1D; functions->TexSubImage2D = viaTexSubImage2D; functions->TexSubImage3D = _mesa_store_texsubimage3d; functions->CopyTexImage1D = _swrast_copy_teximage1d; functions->CopyTexImage2D = _swrast_copy_teximage2d; functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d; functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d; functions->CopyTexSubImage3D = _swrast_copy_texsubimage3d; functions->NewTextureObject = _mesa_new_texture_object; functions->BindTexture = viaBindTexture; functions->DeleteTexture = viaDeleteTexture; functions->TexParameter = viaTexParameter; functions->UpdateTexturePalette = 0; functions->IsTextureResident = viaIsTextureResident; functions->TestProxyTexImage = _mesa_test_proxy_teximage; #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "viaInitTextureFuncs - out\n"); #endif } void viaInitTextures(GLcontext *ctx) { GLuint tmp = ctx->Texture.CurrentUnit; ctx->Texture.CurrentUnit = 0; viaBindTexture(ctx, GL_TEXTURE_1D, ctx->Texture.Unit[0].Current1D); viaBindTexture(ctx, GL_TEXTURE_2D, ctx->Texture.Unit[0].Current2D); ctx->Texture.CurrentUnit = 1; viaBindTexture(ctx, GL_TEXTURE_1D, ctx->Texture.Unit[1].Current1D); viaBindTexture(ctx, GL_TEXTURE_2D, ctx->Texture.Unit[1].Current2D); ctx->Texture.CurrentUnit = tmp; }