/* * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef _VIATEX_H #define _VIATEX_H #include "mtypes.h" #include "mm.h" #include "via_context.h" #include "via_3d_reg.h" #define VIA_TEX_MAXLEVELS 10 /* For shared texture space managment, these texture objects may also * be used as proxies for regions of texture memory containing other * client's textures. Such proxy textures (not to be confused with GL * proxy textures) are subject to the same LRU aging we use for our * own private textures, and thus we have a mechanism where we can * fairly decide between kicking out our own textures and those of * other clients. * * Non-local texture objects have a valid MemBlock to describe the * region managed by the other client, and can be identified by * 't->globj == 0' */ struct via_texture_object_t { struct via_texture_object_t *next, *prev; GLuint age; struct gl_texture_object *globj; int texelBytes; int totalSize; struct { GLuint index; GLuint offset; GLuint size; } texMem; unsigned char* bufAddr; GLuint inAGP; GLuint needClearCache; GLuint actualLevel; GLuint maxLevel; GLuint dirtyImages; struct { const struct gl_texture_image *image; int offset; /* into bufAddr */ int height; int internalFormat; } image[VIA_TEX_MAXLEVELS]; GLuint dirty; GLuint regTexFM; GLuint regTexWidthLog2[2]; GLuint regTexHeightLog2[2]; GLuint regTexBaseH[4]; struct { GLuint baseL; GLuint pitchLog2; } regTexBaseAndPitch[12]; GLint firstLevel, lastLevel; /* upload tObj->Image[first .. lastLevel] */ }; viaTextureObjectPtr viaAllocTextureObject(struct gl_texture_object *texObj); void viaUpdateTextureState(GLcontext *ctx); void viaInitTextureFuncs(struct dd_function_table * functions); void viaInitTextures(GLcontext *ctx); void viaDestroyTexObj(viaContextPtr vmesa, viaTextureObjectPtr t); void viaSwapOutTexObj(viaContextPtr vmesa, viaTextureObjectPtr t); void viaUploadTexImages(viaContextPtr vmesa, viaTextureObjectPtr t); void viaResetGlobalLRU(viaContextPtr vmesa); void viaTexturesGone(viaContextPtr vmesa, GLuint start, GLuint end, GLuint in_use); void viaPrintLocalLRU(viaContextPtr vmesa); void viaPrintGlobalLRU(viaContextPtr vmesa); void viaUpdateTexLRU(viaContextPtr vmesa, viaTextureObjectPtr t); #endif