/* * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef _VIAVB_H #define _VIAVB_H #include "mtypes.h" #include "swrast/swrast.h" #define VIA_TEX1_BIT 0x0001 #define VIA_TEX0_BIT 0x0002 #define VIA_RGBA_BIT 0x0004 #define VIA_SPEC_BIT 0x0008 #define VIA_FOG_BIT 0x0010 #define VIA_XYZW_BIT 0x0020 #define VIA_PTEX_BIT 0x0040 #define VIA_MAX_SETUP 0x0080 #define _VIA_NEW_VERTEX (_NEW_TEXTURE | \ _DD_NEW_SEPARATE_SPECULAR | \ _DD_NEW_TRI_UNFILLED | \ _DD_NEW_TRI_LIGHT_TWOSIDE | \ _NEW_FOG) extern void viaChooseVertexState(GLcontext *ctx); extern void viaCheckTexSizes(GLcontext *ctx); extern void viaBuildVertices(GLcontext *ctx, GLuint start, GLuint count, GLuint newinputs); extern void via_emit_contiguous_verts(GLcontext *ctx, GLuint start, GLuint count); extern void via_translate_vertex(GLcontext *ctx, const viaVertex *src, SWvertex *dst); extern void viaInitVB(GLcontext *ctx); extern void viaFreeVB(GLcontext *ctx); extern void via_print_vertex(GLcontext *ctx, const viaVertex *v); extern void viaPrintSetupFlags(char *msg, GLuint flags); #endif