/* $Id: fxglidew.h,v 1.15 2003/08/19 15:52:53 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 4.0 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* Authors: * David Bucciarelli * Brian Paul * Daryll Strauss * Keith Whitwell * Daniel Borca * Hiroshi Morii */ #ifndef __FX_GLIDE_WARPER__ #define __FX_GLIDE_WARPER__ #include #include #define FX_grGetInteger FX_grGetInteger_NoLock extern FxI32 FX_grGetInteger_NoLock(FxU32 pname); #define GR_ASPECT_1x1 GR_ASPECT_LOG2_1x1 #define GR_ASPECT_2x1 GR_ASPECT_LOG2_2x1 #define GR_ASPECT_4x1 GR_ASPECT_LOG2_4x1 #define GR_ASPECT_8x1 GR_ASPECT_LOG2_8x1 #define GR_ASPECT_1x2 GR_ASPECT_LOG2_1x2 #define GR_ASPECT_1x4 GR_ASPECT_LOG2_1x4 #define GR_ASPECT_1x8 GR_ASPECT_LOG2_1x8 #define GR_LOD_2048 GR_LOD_LOG2_2048 /* [koolsmoky] big texture support for napalm */ #define GR_LOD_1024 GR_LOD_LOG2_1024 #define GR_LOD_512 GR_LOD_LOG2_512 #define GR_LOD_256 GR_LOD_LOG2_256 #define GR_LOD_128 GR_LOD_LOG2_128 #define GR_LOD_64 GR_LOD_LOG2_64 #define GR_LOD_32 GR_LOD_LOG2_32 #define GR_LOD_16 GR_LOD_LOG2_16 #define GR_LOD_8 GR_LOD_LOG2_8 #define GR_LOD_4 GR_LOD_LOG2_4 #define GR_LOD_2 GR_LOD_LOG2_2 #define GR_LOD_1 GR_LOD_LOG2_1 #define GR_FOG_WITH_TABLE GR_FOG_WITH_TABLE_ON_Q typedef int GrSstType; #define MAX_NUM_SST 4 enum { GR_SSTTYPE_VOODOO = 0, GR_SSTTYPE_SST96 = 1, GR_SSTTYPE_AT3D = 2, GR_SSTTYPE_Voodoo2 = 3, GR_SSTTYPE_Banshee = 4, GR_SSTTYPE_Voodoo3 = 5, GR_SSTTYPE_Voodoo4 = 6, GR_SSTTYPE_Voodoo5 = 7 }; typedef struct GrTMUConfig_St { int tmuRev; /* Rev of Texelfx chip */ int tmuRam; /* 1, 2, or 4 MB */ } GrTMUConfig_t; typedef struct GrVoodooConfig_St { int fbRam; /* 1, 2, or 4 MB */ int fbiRev; /* Rev of Pixelfx chip */ int nTexelfx; /* How many texelFX chips are there? */ GrTMUConfig_t tmuConfig[GLIDE_NUM_TMU]; /* Configuration of the Texelfx chips */ int maxTextureSize; int numChips; /* Number of Voodoo chips [koolsmoky] */ /* Glide3 extensions */ GrProc grSstWinOpenExt; } GrVoodooConfig_t; typedef struct { int num_sst; /* # of HW units in the system */ struct SstCard_St { GrSstType type; /* Which hardware is it? */ GrVoodooConfig_t VoodooConfig; } SSTs[MAX_NUM_SST]; /* configuration for each board */ } GrHwConfiguration; typedef FxU32 GrHint_t; #define GR_HINTTYPE_MIN 0 #define GR_HINT_STWHINT 0 typedef FxU32 GrSTWHint_t; #define GR_STWHINT_W_DIFF_FBI FXBIT(0) #define GR_STWHINT_W_DIFF_TMU0 FXBIT(1) #define GR_STWHINT_ST_DIFF_TMU0 FXBIT(2) #define GR_STWHINT_W_DIFF_TMU1 FXBIT(3) #define GR_STWHINT_ST_DIFF_TMU1 FXBIT(4) #define GR_STWHINT_W_DIFF_TMU2 FXBIT(5) #define GR_STWHINT_ST_DIFF_TMU2 FXBIT(6) #define GR_CONTROL_ACTIVATE 1 #define GR_CONTROL_DEACTIVATE 0 #define GrState void /* ** move the vertex layout defintion to application */ typedef struct { float sow; /* s texture ordinate (s over w) */ float tow; /* t texture ordinate (t over w) */ float oow; /* 1/w (used mipmapping - really 0xfff/w) */ } GrTmuVertex; typedef struct { float x, y, z; /* X, Y, and Z of scrn space -- Z is ignored */ float r, g, b; /* R, G, B, ([0..255.0]) */ float ooz; /* 65535/Z (used for Z-buffering) */ float a; /* Alpha [0..255.0] */ float oow; /* 1/W (used for W-buffering, texturing) */ GrTmuVertex tmuvtx[GLIDE_NUM_TMU]; } GrVertex; #define GR_VERTEX_X_OFFSET 0 #define GR_VERTEX_Y_OFFSET 1 #define GR_VERTEX_Z_OFFSET 2 #define GR_VERTEX_R_OFFSET 3 #define GR_VERTEX_G_OFFSET 4 #define GR_VERTEX_B_OFFSET 5 #define GR_VERTEX_OOZ_OFFSET 6 #define GR_VERTEX_A_OFFSET 7 #define GR_VERTEX_OOW_OFFSET 8 #define GR_VERTEX_SOW_TMU0_OFFSET 9 #define GR_VERTEX_TOW_TMU0_OFFSET 10 #define GR_VERTEX_OOW_TMU0_OFFSET 11 #define GR_VERTEX_SOW_TMU1_OFFSET 12 #define GR_VERTEX_TOW_TMU1_OFFSET 13 #define GR_VERTEX_OOW_TMU1_OFFSET 14 /* * Write region: ToDo possible exploit the PixelPipe parameter. */ #define FX_grLfbWriteRegion(dst_buffer,dst_x,dst_y,src_format,src_width,src_height,src_stride,src_data) \ do { \ BEGIN_BOARD_LOCK(); \ grLfbWriteRegion(dst_buffer,\ dst_x, \ dst_y, \ src_format,\ src_width, \ src_height,\ FXFALSE, \ src_stride,\ src_data); \ END_BOARD_LOCK(); \ } while(0) /* * Draw triangle */ #define FX_grDrawTriangle(a,b,c)\ do { \ BEGIN_CLIP_LOOP(); \ grDrawTriangle(a,b,c); \ END_CLIP_LOOP(); \ } while (0) /* * For Lod/LodLog2 conversion. */ #define FX_largeLodLog2(info) (info).largeLodLog2 #define FX_aspectRatioLog2(info) (info).aspectRatioLog2 #define FX_smallLodLog2(info) (info).smallLodLog2 #define FX_lodToValue(val) ((int)(GR_LOD_256-val)) #define FX_largeLodValue(info) ((int)(GR_LOD_256-(info).largeLodLog2)) #define FX_smallLodValue(info) ((int)(GR_LOD_256-(info).smallLodLog2)) #define FX_valueToLod(val) ((GrLOD_t)(GR_LOD_256-val)) /* * ScreenWidth/Height stuff. */ extern int FX_grSstScreenWidth(void); extern int FX_grSstScreenHeight(void); /* * Query */ extern void FX_grSstPerfStats(GrSstPerfStats_t *st); extern int FX_grSstQueryHardware(GrHwConfiguration *config); /* * GrHints */ #define FX_grHints FX_grHints_NoLock extern void FX_grHints_NoLock(GrHint_t hintType, FxU32 hintMask); /* * Antialiashed line+point drawing. */ extern void FX_grAADrawLine(GrVertex *a, GrVertex *b); extern void FX_grAADrawPoint(GrVertex *a); /* * Needed for Glide3 only, to set up Glide2 compatible vertex layout. */ extern void FX_setupGrVertexLayout(void); /* * grSstControl stuff */ extern FxBool FX_grSstControl(FxU32 code); extern GrContext_t FX_grSstWinOpen(struct SstCard_St *c, FxU32 hWnd, GrScreenResolution_t screen_resolution, GrScreenRefresh_t refresh_rate, GrColorFormat_t color_format, GrPixelFormat_t pixel_format, GrOriginLocation_t origin_location, int nColBuffers, int nAuxBuffers); #define FX_grDrawLine(v1, v2) \ do { \ BEGIN_CLIP_LOOP(); \ grDrawLine(v1, v2); \ END_CLIP_LOOP(); \ } while (0) #define FX_grDrawPoint(p) \ do { \ BEGIN_CLIP_LOOP(); \ grDrawPoint(p); \ END_CLIP_LOOP(); \ } while (0) #define FX_grDrawPolygonVertexList(n, v) \ do { \ BEGIN_CLIP_LOOP(); \ grDrawVertexArrayContiguous(GR_POLYGON, n, v, sizeof(GrVertex)); \ END_CLIP_LOOP(); \ } while (0) #define FX_grBufferClear(c, a, d) \ do { \ BEGIN_CLIP_LOOP(); \ grBufferClear(c, a, d); \ END_CLIP_LOOP(); \ } while (0) #define FX_grAADrawTriangle(a, b, c, ab, bc, ca) \ do { \ BEGIN_CLIP_LOOP(); \ grAADrawTriangle(a, b, c, ab, bc, ca); \ END_CLIP_LOOP(); \ } while (0) #define FX_grDrawVertexArray(m, c, p) \ do { \ BEGIN_CLIP_LOOP(); \ grDrawVertexArray(m, c, p); \ END_CLIP_LOOP(); \ } while (0) #endif /* __FX_GLIDE_WARPER__ */