/* $Id: fxvbtmp.h,v 1.12 2002/10/29 20:28:57 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 4.1 * * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* Authors: * Keith Whitwell */ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, void *dest ) { fxMesaContext fxMesa = FX_CONTEXT(ctx); struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLuint tmu0_source = fxMesa->tmu_source[0]; GLuint tmu1_source = fxMesa->tmu_source[1]; GLfloat (*tc0)[4], (*tc1)[4]; GLubyte (*col)[4]; GLuint tc0_stride, tc1_stride, col_stride; GLuint tc0_size, tc1_size; GLfloat (*proj)[4] = VB->NdcPtr->data; GLuint proj_stride = VB->NdcPtr->stride; GrVertex *v = (GrVertex *)dest; GLfloat u0scale,v0scale,u1scale,v1scale; const GLfloat *const s = ctx->Viewport._WindowMap.m; int i; if (IND & SETUP_TMU0) { tc0 = VB->TexCoordPtr[tmu0_source]->data; tc0_stride = VB->TexCoordPtr[tmu0_source]->stride; u0scale = fxMesa->s0scale; v0scale = fxMesa->t0scale; if (IND & SETUP_PTEX) tc0_size = VB->TexCoordPtr[tmu0_source]->size; } if (IND & SETUP_TMU1) { tc1 = VB->TexCoordPtr[tmu1_source]->data; tc1_stride = VB->TexCoordPtr[tmu1_source]->stride; u1scale = fxMesa->s1scale; /* wrong if tmu1_source == 0, possible? */ v1scale = fxMesa->t1scale; if (IND & SETUP_PTEX) tc1_size = VB->TexCoordPtr[tmu1_source]->size; } if (IND & SETUP_RGBA) { if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE) import_float_colors( ctx ); col = VB->ColorPtr[0]->Ptr; col_stride = VB->ColorPtr[0]->StrideB; } if (start) { proj = (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride); if (IND & SETUP_TMU0) tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride); if (IND & SETUP_TMU1) tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride); if (IND & SETUP_RGBA) STRIDE_4UB(col, start * col_stride); } for (i=start; i < end; i++, v++) { if (IND & SETUP_XYZW) { /* unclipped */ v->x = s[0] * proj[0][0] + s[12]; v->y = s[5] * proj[0][1] + s[13]; v->ooz = s[10] * proj[0][2] + s[14]; v->oow = proj[0][3]; if (IND & SETUP_SNAP) { #if defined(USE_IEEE) const float snapper = (3L << 18); v->x += snapper; v->x -= snapper; v->y += snapper; v->y -= snapper; #else v->x = ((int) (v->x * 16.0f)) * (1.0f / 16.0f); v->y = ((int) (v->y * 16.0f)) * (1.0f / 16.0f); #endif } proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride); } if (IND & SETUP_RGBA) { v->r = (GLfloat) col[0][0]; v->g = (GLfloat) col[0][1]; v->b = (GLfloat) col[0][2]; v->a = (GLfloat) col[0][3]; STRIDE_4UB(col, col_stride); } if (IND & SETUP_TMU0) { GLfloat w = v->oow; if (IND & SETUP_PTEX) { v->tmuvtx[0].sow = tc0[0][0] * u0scale * w; v->tmuvtx[0].tow = tc0[0][1] * v0scale * w; v->tmuvtx[0].oow = w; if (tc0_size == 4) v->tmuvtx[0].oow = tc0[0][3] * w; } else { v->tmuvtx[0].sow = tc0[0][0] * u0scale * w; v->tmuvtx[0].tow = tc0[0][1] * v0scale * w; } tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride); } if (IND & SETUP_TMU1) { GLfloat w = v->oow; if (IND & SETUP_PTEX) { v->tmuvtx[1].sow = tc1[0][0] * u1scale * w; v->tmuvtx[1].tow = tc1[0][1] * v1scale * w; v->tmuvtx[1].oow = w; if (tc1_size == 4) v->tmuvtx[1].oow = tc1[0][3] * w; } else { v->tmuvtx[1].sow = tc1[0][0] * u1scale * w; v->tmuvtx[1].tow = tc1[0][1] * v1scale * w; } tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride); } } } #if (IND & SETUP_XYZW) && (IND & SETUP_RGBA) static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) { /* fprintf(stderr, "%s\n", __FUNCTION__); */ if (IND & SETUP_PTEX) return GL_TRUE; if (IND & SETUP_TMU0) { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; if (IND & SETUP_TMU1) { if (VB->TexCoordPtr[0] == 0) VB->TexCoordPtr[0] = VB->TexCoordPtr[1]; if (VB->TexCoordPtr[1]->size == 4) return GL_FALSE; } if (VB->TexCoordPtr[0] && VB->TexCoordPtr[0]->size == 4) return GL_FALSE; } return GL_TRUE; } static void TAG(interp)( GLcontext *ctx, GLfloat t, GLuint edst, GLuint eout, GLuint ein, GLboolean force_boundary ) { fxMesaContext fxMesa = FX_CONTEXT( ctx ); struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; const GLfloat *dstclip = VB->ClipPtr->data[edst]; const GLfloat oow = (dstclip[3] == 0.0F) ? 1.0F : (1.0F / dstclip[3]); const GLfloat *const s = ctx->Viewport._WindowMap.m; GrVertex *fxverts = fxMesa->verts; GrVertex *dst = (GrVertex *) (fxverts + edst); const GrVertex *out = (const GrVertex *) (fxverts + eout); const GrVertex *in = (const GrVertex *) (fxverts + ein); const GLfloat wout = 1.0F / out->oow; const GLfloat win = 1.0F / in->oow; dst->x = s[0] * dstclip[0] * oow + s[12]; dst->y = s[5] * dstclip[1] * oow + s[13]; dst->ooz = s[10] * dstclip[2] * oow + s[14]; dst->oow = oow; if (IND & SETUP_SNAP) { #if defined(USE_IEEE) const float snapper = (3L << 18); dst->x += snapper; dst->x -= snapper; dst->y += snapper; dst->y -= snapper; #else dst->x = ((int) (dst->x * 16.0f)) * (1.0f / 16.0f); dst->y = ((int) (dst->y * 16.0f)) * (1.0f / 16.0f); #endif } INTERP_F( t, dst->r, out->r, in->r ); INTERP_F( t, dst->g, out->g, in->g ); INTERP_F( t, dst->b, out->b, in->b ); INTERP_F( t, dst->a, out->a, in->a ); if (IND & SETUP_TMU0) { if (IND & SETUP_PTEX) { INTERP_F( t, dst->tmuvtx[0].sow, out->tmuvtx[0].sow * wout, in->tmuvtx[0].sow * win ); INTERP_F( t, dst->tmuvtx[0].tow, out->tmuvtx[0].tow * wout, in->tmuvtx[0].tow * win ); INTERP_F( t, dst->tmuvtx[0].oow, out->tmuvtx[0].oow * wout, in->tmuvtx[0].oow * win ); dst->tmuvtx[0].sow *= oow; dst->tmuvtx[0].tow *= oow; dst->tmuvtx[0].oow *= oow; } else { INTERP_F( t, dst->tmuvtx[0].sow, out->tmuvtx[0].sow * wout, in->tmuvtx[0].sow * win ); INTERP_F( t, dst->tmuvtx[0].tow, out->tmuvtx[0].tow * wout, in->tmuvtx[0].tow * win ); dst->tmuvtx[0].sow *= oow; dst->tmuvtx[0].tow *= oow; } } if (IND & SETUP_TMU1) { if (IND & SETUP_PTEX) { INTERP_F( t, dst->tmuvtx[1].sow, out->tmuvtx[1].sow * wout, in->tmuvtx[1].sow * win ); INTERP_F( t, dst->tmuvtx[1].tow, out->tmuvtx[1].tow * wout, in->tmuvtx[1].tow * win ); INTERP_F( t, dst->tmuvtx[1].oow, out->tmuvtx[1].oow * wout, in->tmuvtx[1].oow * win ); dst->tmuvtx[1].sow *= oow; dst->tmuvtx[1].tow *= oow; dst->tmuvtx[1].oow *= oow; } else { INTERP_F( t, dst->tmuvtx[1].sow, out->tmuvtx[1].sow * wout, in->tmuvtx[1].sow * win ); INTERP_F( t, dst->tmuvtx[1].tow, out->tmuvtx[1].tow * wout, in->tmuvtx[1].tow * win ); dst->tmuvtx[1].sow *= oow; dst->tmuvtx[1].tow *= oow; } } } #endif static void TAG(init)( void ) { setup_tab[IND].emit = TAG(emit); #if ((IND & SETUP_XYZW) && (IND & SETUP_RGBA)) setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes); setup_tab[IND].interp = TAG(interp); if (IND & SETUP_PTEX) { setup_tab[IND].vertex_format = (GR_STWHINT_W_DIFF_TMU0 | GR_STWHINT_W_DIFF_TMU1); } else { setup_tab[IND].vertex_format = 0; } #if (IND & SETUP_TMU1) setup_tab[IND].vertex_format |= GR_STWHINT_ST_DIFF_TMU1; #endif #endif } #undef IND #undef TAG