/* $Id: svgamesa15.c,v 1.3 2000/01/23 17:49:54 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.2 * Copyright (C) 1995-2000 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * SVGA driver for Mesa. * Original author: Brian Paul * Additional authors: Slawomir Szczyrba (Mesa 3.2) */ #ifdef SVGA #include "svgapix.h" GLshort * shortBuffer; int __svga_drawpixel15(int x, int y, unsigned long c) { unsigned long offset; shortBuffer=(void *)SVGABuffer.BackBuffer; y = SVGAInfo->height-y-1; offset = y * SVGAInfo->width + x; shortBuffer[offset]=c; return 0; } unsigned long __svga_getpixel15(int x, int y) { unsigned long offset; shortBuffer=(void *)SVGABuffer.BackBuffer; y = SVGAInfo->height-y-1; offset = y * SVGAInfo->width + x; return shortBuffer[offset]; } void __set_color15( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { SVGAMesa->hicolor=(red>>3)<<10 | (green>>3)<<5 | (blue>>3); /* SVGAMesa->hicolor=(red)<<10 | (green)<<5 | (blue); */ } void __clear_color15( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { SVGAMesa->clear_hicolor=(red>>3)<<10 | (green>>3)<<5 | (blue>>3); /* SVGAMesa->clear_hicolor=(red)<<10 | (green)<<5 | (blue);*/ } GLbitfield __clear15( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ) { int i,j; if (mask & GL_COLOR_BUFFER_BIT) { shortBuffer=(void *)SVGABuffer.BackBuffer; if (all) { for (i=0;iclear_hicolor; } else { for (i=x;iclear_hicolor); } } return mask & (~GL_COLOR_BUFFER_BIT); } void __write_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ) { int i; if (mask) { /* draw some pixels */ for (i=0; i>3)<<10 | \ (rgba[i][GCOMP]>>3)<<5 | \ (rgba[i][BCOMP]>>3)); } } } else { /* draw all pixels */ for (i=0; i>3)<<10 | \ (rgba[i][GCOMP]>>3)<<5 | \ (rgba[i][BCOMP]>>3)); } } } void __write_mono_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte mask[]) { int i; for (i=0; ihicolor); } } } void __read_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ) { int i,pix; for (i=0; i>10)<<3) & 0xff; rgba[i][GCOMP] = ((pix>> 5)<<3) & 0xff; rgba[i][BCOMP] = ((pix )<<3) & 0xff; } } void __write_rgba_pixels15( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ) { int i; for (i=0; i>3)<<10 | \ (rgba[i][GCOMP]>>3)<<5 | \ (rgba[i][BCOMP]>>3)); } } } void __write_mono_rgba_pixels15( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ) { int i; /* use current rgb color */ for (i=0; ihicolor ); } } } void __read_rgba_pixels15( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ) { int i,pix; for (i=0; i>10)<<3) & 0xff; rgba[i][GCOMP] = ((pix>> 5)<<3) & 0xff; rgba[i][BCOMP] = ((pix )<<3) & 0xff; } } #endif