/* $Id: svgamesa24.c,v 1.2 2000/01/22 20:08:36 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.2 * Copyright (C) 1995-2000 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * SVGA driver for Mesa. * Original author: Brian Paul * Additional authors: Slawomir Szczyrba (Mesa 3.2) */ #include "svgapix.h" _RGB * rgbBuffer; inline int RGB2BGR24(int c) { asm("rorw $8, %0\n" "rorl $16, %0\n" "rorw $8, %0\n" "shrl $8, %0\n" : "=q"(c):"0"(c)); return c; } int __svga_drawpixel24(int x, int y, GLubyte r, GLubyte g, GLubyte b) { unsigned long offset; rgbBuffer=(void *)SVGABuffer.BackBuffer; y = SVGAInfo->height-y-1; offset = y * SVGAInfo->width + x; rgbBuffer[offset].r=r; rgbBuffer[offset].g=g; rgbBuffer[offset].b=b; return 0; } unsigned long __svga_getpixel24(int x, int y) { unsigned long offset; rgbBuffer=(void *)SVGABuffer.BackBuffer; y = SVGAInfo->height-y-1; offset = y * SVGAInfo->width + x; return rgbBuffer[offset].r<<16 | rgbBuffer[offset].g<<8 | rgbBuffer[offset].b; } void __set_color24( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { SVGAMesa->red = red; SVGAMesa->green = green; SVGAMesa->blue = blue; /* SVGAMesa->truecolor = red<<16 | green<<8 | blue; */ } void __clear_color24( GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { SVGAMesa->clear_red = red; SVGAMesa->clear_green = green; SVGAMesa->clear_blue = blue; /* SVGAMesa->clear_truecolor = red<<16 | green<<8 | blue; */ } GLbitfield __clear24( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ) { int i,j; if (mask & GL_COLOR_BUFFER_BIT) { if (all) { rgbBuffer=(void *)SVGABuffer.BackBuffer; for (i=0;iclear_red; rgbBuffer[i].g=SVGAMesa->clear_green; rgbBuffer[i].b=SVGAMesa->clear_blue; } } else { for (i=x;iclear_red, SVGAMesa->clear_green, SVGAMesa->clear_blue); } } return mask & (~GL_COLOR_BUFFER_BIT); } void __write_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ) { int i; if (mask) { /* draw some pixels */ for (i=0; ired, SVGAMesa->green, SVGAMesa->blue); } } } void __read_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ) { int i; for (i=0; ired, SVGAMesa->green, SVGAMesa->blue); } } } void __read_rgba_pixels24( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ) { int i; for (i=0; i