/**************************************************************************** * * Mesa 3-D graphics library * Direct3D Driver Interface * * ======================================================================== * * Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * ====================================================================== * * Language: ANSI C * Environment: Windows 9x (Win32) * * Description: Pixel Formats. * ****************************************************************************/ #ifndef __DGLPF_H #define __DGLPF_H #ifndef STRICT #define STRICT #endif // STRICT #define WIN32_LEAN_AND_MEAN #include /*---------------------- Macros and type definitions ----------------------*/ typedef struct { PIXELFORMATDESCRIPTOR pfd; // Win32 Pixel Format Descriptor #ifdef _USE_GLD3_WGL // Driver-specific data. // Example: The DX8 driver uses this to hold an index into a // list of depth-stencil descriptions. DWORD dwDriverData; #else int iZBufferPF; // Index of depth buffer pixel format #endif } DGL_pixelFormat; #include "dglglobals.h" /*------------------------- Function Prototypes ---------------------------*/ #ifdef __cplusplus extern "C" { #endif BOOL IsValidPFD(int iPFD); void dglBuildPixelFormatList(); void dglReleasePixelFormatList(); #ifdef __cplusplus } #endif #endif