/**************************************************************************** * * Mesa 3-D graphics library * Direct3D Driver Interface * * ======================================================================== * * Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * ====================================================================== * * Language: ANSI C * Environment: Windows 9x (Win32) * * Description: OpenGL window functions (wgl*). * ****************************************************************************/ #ifndef __DGLWGL_H #define __DGLWGL_H // Disable compiler complaints about DLL linkage #pragma warning (disable:4273) // Macros to control compilation #define STRICT #define WIN32_LEAN_AND_MEAN #include #include #include "dglcontext.h" #include "dglglobals.h" #include "dglmacros.h" #include "ddlog.h" #include "dglpf.h" /*---------------------- Macros and type definitions ----------------------*/ typedef struct { PROC proc; char *name; } DGL_extension; #ifndef __MINGW32__ /* XXX why is this here? * It should probaby be somewhere in src/mesa/drivers/windows/ */ #if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WINGDI_H) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(BUILD_FOR_SNAP) # define WGL_FONT_LINES 0 # define WGL_FONT_POLYGONS 1 #ifndef _GNU_H_WINDOWS32_FUNCTIONS # ifdef UNICODE # define wglUseFontBitmaps wglUseFontBitmapsW # define wglUseFontOutlines wglUseFontOutlinesW # else # define wglUseFontBitmaps wglUseFontBitmapsA # define wglUseFontOutlines wglUseFontOutlinesA # endif /* !UNICODE */ #endif /* _GNU_H_WINDOWS32_FUNCTIONS */ typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR; typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT; typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR; #if !defined(GLX_USE_MESA) #include #endif #endif #endif /* !__MINGW32__ */ /*------------------------- Function Prototypes ---------------------------*/ #ifdef __cplusplus extern "C" { #endif #ifndef _USE_GLD3_WGL int APIENTRY DGL_ChoosePixelFormat(HDC a, CONST PIXELFORMATDESCRIPTOR *ppfd); BOOL APIENTRY DGL_CopyContext(HGLRC a, HGLRC b, UINT c); HGLRC APIENTRY DGL_CreateContext(HDC a); HGLRC APIENTRY DGL_CreateLayerContext(HDC a, int b); BOOL APIENTRY DGL_DeleteContext(HGLRC a); BOOL APIENTRY DGL_DescribeLayerPlane(HDC a, int b, int c, UINT d, LPLAYERPLANEDESCRIPTOR e); int APIENTRY DGL_DescribePixelFormat(HDC a, int b, UINT c, LPPIXELFORMATDESCRIPTOR d); HGLRC APIENTRY DGL_GetCurrentContext(void); HDC APIENTRY DGL_GetCurrentDC(void); PROC APIENTRY DGL_GetDefaultProcAddress(LPCSTR a); int APIENTRY DGL_GetLayerPaletteEntries(HDC a, int b, int c, int d, COLORREF *e); int APIENTRY DGL_GetPixelFormat(HDC a); PROC APIENTRY DGL_GetProcAddress(LPCSTR a); BOOL APIENTRY DGL_MakeCurrent(HDC a, HGLRC b); BOOL APIENTRY DGL_RealizeLayerPalette(HDC a, int b, BOOL c); int APIENTRY DGL_SetLayerPaletteEntries(HDC a, int b, int c, int d, CONST COLORREF *e); BOOL APIENTRY DGL_SetPixelFormat(HDC a, int b, CONST PIXELFORMATDESCRIPTOR *c); BOOL APIENTRY DGL_ShareLists(HGLRC a, HGLRC b); BOOL APIENTRY DGL_SwapBuffers(HDC a); BOOL APIENTRY DGL_SwapLayerBuffers(HDC a, UINT b); BOOL APIENTRY DGL_UseFontBitmapsA(HDC a, DWORD b, DWORD c, DWORD d); BOOL APIENTRY DGL_UseFontBitmapsW(HDC a, DWORD b, DWORD c, DWORD d); BOOL APIENTRY DGL_UseFontOutlinesA(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FLOAT f, int g, LPGLYPHMETRICSFLOAT h); BOOL APIENTRY DGL_UseFontOutlinesW(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FLOAT f, int g, LPGLYPHMETRICSFLOAT h); #endif //_USE_GLD3_WGL BOOL dglWglResizeBuffers(struct gl_context *ctx, BOOL bDefaultDriver); #ifdef __cplusplus } #endif #endif