/**************************************************************************** * * Mesa 3-D graphics library * Direct3D Driver Interface * * ======================================================================== * * Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * ====================================================================== * * Language: ANSI C * Environment: Windows 9x/2000/XP/XBox (Win32) * * Description: Mesa transformation pipeline with GLDirect fastpath * ****************************************************************************/ //#include "../GLDirect.h" #include "dglcontext.h" #include "ddlog.h" #include "gld_dx9.h" #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" //--------------------------------------------------------------------------- extern struct tnl_pipeline_stage _gld_d3d_render_stage; extern struct tnl_pipeline_stage _gld_mesa_render_stage; static const struct tnl_pipeline_stage *gld_pipeline[] = { &_gld_d3d_render_stage, // Direct3D TnL &_tnl_vertex_transform_stage, &_tnl_normal_transform_stage, &_tnl_lighting_stage, &_tnl_fog_coordinate_stage, /* TODO: Omit fog stage. ??? */ &_tnl_texgen_stage, &_tnl_texture_transform_stage, &_tnl_point_attenuation_stage, &_gld_mesa_render_stage, // Mesa TnL, D3D rendering 0, }; //--------------------------------------------------------------------------- void gldInstallPipeline_DX9( GLcontext *ctx) { // Remove any existing pipeline stages, // then install GLDirect pipeline stages. _tnl_destroy_pipeline(ctx); _tnl_install_pipeline(ctx, gld_pipeline); } //---------------------------------------------------------------------------