/**************************************************************************** * * Mesa 3-D graphics library * Direct3D Driver Interface * * ======================================================================== * * Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * ====================================================================== * * Language: ANSI C * Environment: Windows 9x/2000/XP/XBox (Win32) * * Description: Driver functions and interfaces * ****************************************************************************/ #ifndef _GLD_DRIVER_H #define _GLD_DRIVER_H // This file is only useful is we're using the new GLD3 WGL code. #ifdef _USE_GLD3_WGL #include "dglcontext.h" // Same as DX8 D3DDISPLAYMODE typedef struct { DWORD Width; DWORD Height; DWORD Refresh; DWORD BPP; } GLD_displayMode; typedef struct { // Returns a string for a given HRESULT error code. BOOL (*GetDXErrorString)(HRESULT hr, char *buf, int nBufSize); // Driver functions for managing drawables. // Functions must respect persistant buffers / persistant interface. // NOTE: Persistant interface is: DirectDraw, pre-DX8; Direct3D, DX8 and above. BOOL (*CreateDrawable)(DGL_ctx *ctx, BOOL bPersistantInterface, BOOL bPersistantBuffers); BOOL (*ResizeDrawable)(DGL_ctx *ctx, BOOL bDefaultDriver, BOOL bPersistantInterface, BOOL bPersistantBuffers); BOOL (*DestroyDrawable)(DGL_ctx *ctx); // Create/Destroy private globals belonging to driver BOOL (*CreatePrivateGlobals)(void); BOOL (*DestroyPrivateGlobals)(void); // Build pixelformat list BOOL (*BuildPixelformatList)(void); // Initialise Mesa's driver pointers BOOL (*InitialiseMesa)(DGL_ctx *ctx); // Swap buffers BOOL (*SwapBuffers)(DGL_ctx *ctx, HDC hDC, HWND hWnd); // wglGetProcAddress() PROC (*wglGetProcAddress)(LPCSTR a); BOOL (*GetDisplayMode)(DGL_ctx *ctx, GLD_displayMode *glddm); } GLD_driver; extern GLD_driver _gldDriver; BOOL gldInitDriverPointers(DWORD dwDriver); const GLubyte* _gldGetStringGeneric(struct gl_context *ctx, GLenum name); #endif // _USE_GLD3_WGL #endif // _GLD_DRIVER_H