<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">;****************************************************************************
;*
;*                        Mesa 3-D graphics library
;*                        Direct3D Driver Interface
;*
;*  ========================================================================
;*
;*   Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
;*
;*   Permission is hereby granted, free of charge, to any person obtaining a
;*   copy of this software and associated documentation files (the "Software"),
;*   to deal in the Software without restriction, including without limitation
;*   the rights to use, copy, modify, merge, publish, distribute, sublicense,
;*   and/or sell copies of the Software, and to permit persons to whom the
;*   Software is furnished to do so, subject to the following conditions:
;*
;*   The above copyright notice and this permission notice shall be included
;*   in all copies or substantial portions of the Software.
;*
;*   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
;*   OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
;*   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
;*   SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
;*   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
;*   OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
;*   SOFTWARE.
;*
;*  ======================================================================
;*
;* Language:     ANSI C
;* Environment:  Windows 9x/2000/XP/XBox (Win32)
;*
;* Description:  DLL Module definition file
;*
;****************************************************************************/

DESCRIPTION 'GLDirect'

VERSION 3.0

EXPORTS
    glAccum=glAccum @1
    glAlphaFunc=glAlphaFunc @2
    glAreTexturesResident=glAreTexturesResident @3
    glArrayElement=glArrayElement @4
    glBegin=glBegin @5
    glBindTexture=glBindTexture @6
    glBitmap=glBitmap @7
    glBlendFunc=glBlendFunc @8
    glCallList=glCallList @9
    glCallLists=glCallLists @10
    glClear=glClear @11
    glClearAccum=glClearAccum @12
    glClearIndex=glClearIndex @13
    glClearColor=glClearColor @14
    glClearDepth=glClearDepth @15
    glClearStencil=glClearStencil @16
    glClipPlane=glClipPlane @17
    glColor3b=glColor3b @18
    glColor3d=glColor3d @19
    glColor3f=glColor3f @20
    glColor3i=glColor3i @21
    glColor3s=glColor3s @22
    glColor3ub=glColor3ub @23
    glColor3ui=glColor3ui @24
    glColor3us=glColor3us @25
    glColor4b=glColor4b @26
    glColor4d=glColor4d @27
    glColor4f=glColor4f @28
    glColor4i=glColor4i @29
    glColor4s=glColor4s @30
    glColor4ub=glColor4ub @31
    glColor4ui=glColor4ui @32
    glColor4us=glColor4us @33
    glColor3bv=glColor3bv @34
    glColor3dv=glColor3dv @35
    glColor3fv=glColor3fv @36
    glColor3iv=glColor3iv @37
    glColor3sv=glColor3sv @38
    glColor3ubv=glColor3ubv @39
    glColor3uiv=glColor3uiv @40
    glColor3usv=glColor3usv @41
    glColor4bv=glColor4bv @42
    glColor4dv=glColor4dv @43
    glColor4fv=glColor4fv @44
    glColor4iv=glColor4iv @45
    glColor4sv=glColor4sv @46
    glColor4ubv=glColor4ubv @47
    glColor4uiv=glColor4uiv @48
    glColor4usv=glColor4usv @49
    glColorMask=glColorMask @50
    glColorMaterial=glColorMaterial @51
    glColorPointer=glColorPointer @52
    glColorTableEXT=glColorTableEXT @53
    glColorSubTableEXT=glColorSubTableEXT @54
    glCopyPixels=glCopyPixels @55
    glCopyTexImage1D=glCopyTexImage1D @56
    glCopyTexImage2D=glCopyTexImage2D @57
    glCopyTexSubImage1D=glCopyTexSubImage1D @58
    glCopyTexSubImage2D=glCopyTexSubImage2D @59
    glCullFace=glCullFace @60
    glDepthFunc=glDepthFunc @61
    glDepthMask=glDepthMask @62
    glDepthRange=glDepthRange @63
    glDeleteLists=glDeleteLists @64
    glDeleteTextures=glDeleteTextures @65
    glDisable=glDisable @66
    glDisableClientState=glDisableClientState @67
    glDrawArrays=glDrawArrays @68
    glDrawBuffer=glDrawBuffer @69
    glDrawElements=glDrawElements @70
    glDrawPixels=glDrawPixels @71
    glEnable=glEnable @72
    glEnableClientState=glEnableClientState @73
    glEnd=glEnd @74
    glEndList=glEndList @75
    glEvalCoord1d=glEvalCoord1d @76
    glEvalCoord1f=glEvalCoord1f @77
    glEvalCoord1dv=glEvalCoord1dv @78
    glEvalCoord1fv=glEvalCoord1fv @79
    glEvalCoord2d=glEvalCoord2d @80
    glEvalCoord2f=glEvalCoord2f @81
    glEvalCoord2dv=glEvalCoord2dv @82
    glEvalCoord2fv=glEvalCoord2fv @83
    glEvalPoint1=glEvalPoint1 @84
    glEvalPoint2=glEvalPoint2 @85
    glEvalMesh1=glEvalMesh1 @86
    glEdgeFlag=glEdgeFlag @87
    glEdgeFlagv=glEdgeFlagv @88
    glEdgeFlagPointer=glEdgeFlagPointer @89
    glEvalMesh2=glEvalMesh2 @90
    glFeedbackBuffer=glFeedbackBuffer @91
    glFinish=glFinish @92
    glFlush=glFlush @93
    glFogf=glFogf @94
    glFogi=glFogi @95
    glFogfv=glFogfv @96
    glFogiv=glFogiv @97
    glFrontFace=glFrontFace @98
    glFrustum=glFrustum @99
    glGenLists=glGenLists @100
    glGenTextures=glGenTextures @101
    glGetBooleanv=glGetBooleanv @102
    glGetClipPlane=glGetClipPlane @103
    glGetColorTableEXT=glGetColorTableEXT @104
    glGetColorTableParameterivEXT=glGetColorTableParameterivEXT @105
    glGetColorTableParameterfvEXT=glGetColorTableParameterfvEXT @106
    glGetDoublev=glGetDoublev @107
    glGetError=glGetError @108
    glGetFloatv=glGetFloatv @109
    glGetIntegerv=glGetIntegerv @110
    glGetLightfv=glGetLightfv @111
    glGetLightiv=glGetLightiv @112
    glGetMapdv=glGetMapdv @113
    glGetMapfv=glGetMapfv @114
    glGetMapiv=glGetMapiv @115
    glGetMaterialfv=glGetMaterialfv @116
    glGetMaterialiv=glGetMaterialiv @117
    glGetPixelMapfv=glGetPixelMapfv @118
    glGetPixelMapuiv=glGetPixelMapuiv @119
    glGetPixelMapusv=glGetPixelMapusv @120
    glGetPointerv=glGetPointerv @121
    glGetPolygonStipple=glGetPolygonStipple @122
    glGetString=glGetString @123
    glGetTexEnvfv=glGetTexEnvfv @124
    glGetTexEnviv=glGetTexEnviv @125
    glGetTexGeniv=glGetTexGeniv @126
    glGetTexGendv=glGetTexGendv @127
    glGetTexGenfv=glGetTexGenfv @128
    glGetTexImage=glGetTexImage @129
    glGetTexLevelParameterfv=glGetTexLevelParameterfv @130
    glGetTexLevelParameteriv=glGetTexLevelParameteriv @131
    glGetTexParameterfv=glGetTexParameterfv @132
    glGetTexParameteriv=glGetTexParameteriv @133
    glHint=glHint @134
    glIndexd=glIndexd @135
    glIndexf=glIndexf @136
    glIndexi=glIndexi @137
    glIndexs=glIndexs @138
    glIndexub=glIndexub @139
    glIndexdv=glIndexdv @140
    glIndexfv=glIndexfv @141
    glIndexiv=glIndexiv @142
    glIndexsv=glIndexsv @143
    glIndexubv=glIndexubv @144
    glIndexMask=glIndexMask @145
    glIndexPointer=glIndexPointer @146
    glInterleavedArrays=glInterleavedArrays @147
    glInitNames=glInitNames @148
    glIsList=glIsList @149
    glIsTexture=glIsTexture @150
    glLightf=glLightf @151
    glLighti=glLighti @152
    glLightfv=glLightfv @153
    glLightiv=glLightiv @154
    glLightModelf=glLightModelf @155
    glLightModeli=glLightModeli @156
    glLightModelfv=glLightModelfv @157
    glLightModeliv=glLightModeliv @158
    glLineWidth=glLineWidth @159
    glLineStipple=glLineStipple @160
    glListBase=glListBase @161
    glLoadIdentity=glLoadIdentity @162
    glLoadMatrixd=glLoadMatrixd @163
    glLoadMatrixf=glLoadMatrixf @164
    glLoadName=glLoadName @165
    glLogicOp=glLogicOp @166
    glMap1d=glMap1d @167
    glMap1f=glMap1f @168
    glMap2d=glMap2d @169
    glMap2f=glMap2f @170
    glMapGrid1d=glMapGrid1d @171
    glMapGrid1f=glMapGrid1f @172
    glMapGrid2d=glMapGrid2d @173
    glMapGrid2f=glMapGrid2f @174
    glMaterialf=glMaterialf @175
    glMateriali=glMateriali @176
    glMaterialfv=glMaterialfv @177
    glMaterialiv=glMaterialiv @178
    glMatrixMode=glMatrixMode @179
    glMultMatrixd=glMultMatrixd @180
    glMultMatrixf=glMultMatrixf @181
    glNewList=glNewList @182
    glNormal3b=glNormal3b @183
    glNormal3d=glNormal3d @184
    glNormal3f=glNormal3f @185
    glNormal3i=glNormal3i @186
    glNormal3s=glNormal3s @187
    glNormal3bv=glNormal3bv @188
    glNormal3dv=glNormal3dv @189
    glNormal3fv=glNormal3fv @190
    glNormal3iv=glNormal3iv @191
    glNormal3sv=glNormal3sv @192
    glNormalPointer=glNormalPointer @193
    glOrtho=glOrtho @194
    glPassThrough=glPassThrough @195
    glPixelMapfv=glPixelMapfv @196
    glPixelMapuiv=glPixelMapuiv @197
    glPixelMapusv=glPixelMapusv @198
    glPixelStoref=glPixelStoref @199
    glPixelStorei=glPixelStorei @200
    glPixelTransferf=glPixelTransferf @201
    glPixelTransferi=glPixelTransferi @202
    glPixelZoom=glPixelZoom @203
    glPointSize=glPointSize @204
    glPolygonMode=glPolygonMode @205
    glPolygonOffset=glPolygonOffset @206
    glPolygonOffsetEXT=glPolygonOffsetEXT @207
    glPolygonStipple=glPolygonStipple @208
    glPopAttrib=glPopAttrib @209
    glPopClientAttrib=glPopClientAttrib @210
    glPopMatrix=glPopMatrix @211
    glPopName=glPopName @212
    glPrioritizeTextures=glPrioritizeTextures @213
    glPushMatrix=glPushMatrix @214
    glRasterPos2d=glRasterPos2d @215
    glRasterPos2f=glRasterPos2f @216
    glRasterPos2i=glRasterPos2i @217
    glRasterPos2s=glRasterPos2s @218
    glRasterPos3d=glRasterPos3d @219
    glRasterPos3f=glRasterPos3f @220
    glRasterPos3i=glRasterPos3i @221
    glRasterPos3s=glRasterPos3s @222
    glRasterPos4d=glRasterPos4d @223
    glRasterPos4f=glRasterPos4f @224
    glRasterPos4i=glRasterPos4i @225
    glRasterPos4s=glRasterPos4s @226
    glRasterPos2dv=glRasterPos2dv @227
    glRasterPos2fv=glRasterPos2fv @228
    glRasterPos2iv=glRasterPos2iv @229
    glRasterPos2sv=glRasterPos2sv @230
    glRasterPos3dv=glRasterPos3dv @231
    glRasterPos3fv=glRasterPos3fv @232
    glRasterPos3iv=glRasterPos3iv @233
    glRasterPos3sv=glRasterPos3sv @234
    glRasterPos4dv=glRasterPos4dv @235
    glRasterPos4fv=glRasterPos4fv @236
    glRasterPos4iv=glRasterPos4iv @237
    glRasterPos4sv=glRasterPos4sv @238
    glReadBuffer=glReadBuffer @239
    glReadPixels=glReadPixels @240
    glRectd=glRectd @241
    glRectf=glRectf @242
    glRecti=glRecti @243
    glRects=glRects @244
    glRectdv=glRectdv @245
    glRectfv=glRectfv @246
    glRectiv=glRectiv @247
    glRectsv=glRectsv @248
    glScissor=glScissor @249
    glIsEnabled=glIsEnabled @250
    glPushAttrib=glPushAttrib @251
    glPushClientAttrib=glPushClientAttrib @252
    glPushName=glPushName @253
    glRenderMode=glRenderMode @254
    glRotated=glRotated @255
    glRotatef=glRotatef @256
    glSelectBuffer=glSelectBuffer @257
    glScaled=glScaled @258
    glScalef=glScalef @259
    glShadeModel=glShadeModel @260
    glStencilFunc=glStencilFunc @261
    glStencilMask=glStencilMask @262
    glStencilOp=glStencilOp @263
    glTexCoord1d=glTexCoord1d @264
    glTexCoord1f=glTexCoord1f @265
    glTexCoord1i=glTexCoord1i @266
    glTexCoord1s=glTexCoord1s @267
    glTexCoord2d=glTexCoord2d @268
    glTexCoord2f=glTexCoord2f @269
    glTexCoord2i=glTexCoord2i @270
    glTexCoord2s=glTexCoord2s @271
    glTexCoord3d=glTexCoord3d @272
    glTexCoord3f=glTexCoord3f @273
    glTexCoord3i=glTexCoord3i @274
    glTexCoord3s=glTexCoord3s @275
    glTexCoord4d=glTexCoord4d @276
    glTexCoord4f=glTexCoord4f @277
    glTexCoord4i=glTexCoord4i @278
    glTexCoord4s=glTexCoord4s @279
    glTexCoord1dv=glTexCoord1dv @280
    glTexCoord1fv=glTexCoord1fv @281
    glTexCoord1iv=glTexCoord1iv @282
    glTexCoord1sv=glTexCoord1sv @283
    glTexCoord2dv=glTexCoord2dv @284
    glTexCoord2fv=glTexCoord2fv @285
    glTexCoord2iv=glTexCoord2iv @286
    glTexCoord2sv=glTexCoord2sv @287
    glTexCoord3dv=glTexCoord3dv @288
    glTexCoord3fv=glTexCoord3fv @289
    glTexCoord3iv=glTexCoord3iv @290
    glTexCoord3sv=glTexCoord3sv @291
    glTexCoord4dv=glTexCoord4dv @292
    glTexCoord4fv=glTexCoord4fv @293
    glTexCoord4iv=glTexCoord4iv @294
    glTexCoord4sv=glTexCoord4sv @295
    glTexCoordPointer=glTexCoordPointer @296
    glTexGend=glTexGend @297
    glTexGenf=glTexGenf @298
    glTexGeni=glTexGeni @299
    glTexGendv=glTexGendv @300
    glTexGeniv=glTexGeniv @301
    glTexGenfv=glTexGenfv @302
    glTexEnvf=glTexEnvf @303
    glTexEnvi=glTexEnvi @304
    glTexEnvfv=glTexEnvfv @305
    glTexEnviv=glTexEnviv @306
    glTexImage1D=glTexImage1D @307
    glTexImage2D=glTexImage2D @308
    glTexParameterf=glTexParameterf @309
    glTexParameteri=glTexParameteri @310
    glTexParameterfv=glTexParameterfv @311
    glTexParameteriv=glTexParameteriv @312
    glTexSubImage1D=glTexSubImage1D @313
    glTexSubImage2D=glTexSubImage2D @314
    glTranslated=glTranslated @315
    glTranslatef=glTranslatef @316
    glVertex2d=glVertex2d @317
    glVertex2f=glVertex2f @318
    glVertex2i=glVertex2i @319
    glVertex2s=glVertex2s @320
    glVertex3d=glVertex3d @321
    glVertex3f=glVertex3f @322
    glVertex3i=glVertex3i @323
    glVertex3s=glVertex3s @324
    glVertex4d=glVertex4d @325
    glVertex4f=glVertex4f @326
    glVertex4i=glVertex4i @327
    glVertex4s=glVertex4s @328
    glVertex2dv=glVertex2dv @329
    glVertex2fv=glVertex2fv @330
    glVertex2iv=glVertex2iv @331
    glVertex2sv=glVertex2sv @332
    glVertex3dv=glVertex3dv @333
    glVertex3fv=glVertex3fv @334
    glVertex3iv=glVertex3iv @335
    glVertex3sv=glVertex3sv @336
    glVertex4dv=glVertex4dv @337
    glVertex4fv=glVertex4fv @338
    glVertex4iv=glVertex4iv @339
    glVertex4sv=glVertex4sv @340
    glVertexPointer=glVertexPointer @341
    glViewport=glViewport @342
    glBlendEquationEXT=glBlendEquationEXT @343
    glBlendColorEXT=glBlendColorEXT @344
    glVertexPointerEXT=glVertexPointerEXT @345
    glNormalPointerEXT=glNormalPointerEXT @346
    glColorPointerEXT=glColorPointerEXT @347
    glIndexPointerEXT=glIndexPointerEXT @348
    glTexCoordPointerEXT=glTexCoordPointerEXT @349
    glEdgeFlagPointerEXT=glEdgeFlagPointerEXT @350
    glGetPointervEXT=glGetPointervEXT @351
    glArrayElementEXT=glArrayElementEXT @352
    glDrawArraysEXT=glDrawArraysEXT @353
    glBindTextureEXT=glBindTextureEXT @354
    glDeleteTexturesEXT=glDeleteTexturesEXT @355
    glGenTexturesEXT=glGenTexturesEXT @356
    glPrioritizeTexturesEXT=glPrioritizeTexturesEXT @357
    glCopyTexSubImage3DEXT=glCopyTexSubImage3DEXT @358
    glTexImage3DEXT=glTexImage3DEXT @359
    glTexSubImage3DEXT=glTexSubImage3DEXT @360
    glWindowPos4fMESA=glWindowPos4fMESA @361
    glWindowPos2iMESA=glWindowPos2iMESA @362
    glWindowPos2sMESA=glWindowPos2sMESA @363
    glWindowPos2fMESA=glWindowPos2fMESA @364
    glWindowPos2dMESA=glWindowPos2dMESA @365
    glWindowPos2ivMESA=glWindowPos2ivMESA @366
    glWindowPos2svMESA=glWindowPos2svMESA @367
    glWindowPos2fvMESA=glWindowPos2fvMESA @368
    glWindowPos2dvMESA=glWindowPos2dvMESA @369
    glWindowPos3iMESA=glWindowPos3iMESA @370
    glWindowPos3sMESA=glWindowPos3sMESA @371
    glWindowPos3fMESA=glWindowPos3fMESA @372
    glWindowPos3dMESA=glWindowPos3dMESA @373
    glWindowPos3ivMESA=glWindowPos3ivMESA @374
    glWindowPos3svMESA=glWindowPos3svMESA @375
    glWindowPos3fvMESA=glWindowPos3fvMESA @376
    glWindowPos3dvMESA=glWindowPos3dvMESA @377
    glWindowPos4iMESA=glWindowPos4iMESA @378
    glWindowPos4sMESA=glWindowPos4sMESA @379
    glWindowPos4dMESA=glWindowPos4dMESA @380
    glWindowPos4ivMESA=glWindowPos4ivMESA @381
    glWindowPos4svMESA=glWindowPos4svMESA @382
    glWindowPos4fvMESA=glWindowPos4fvMESA @383
    glWindowPos4dvMESA=glWindowPos4dvMESA @384
    glResizeBuffersMESA=glResizeBuffersMESA @385
    wglCopyContext=wglCopyContext @386
    wglCreateContext=wglCreateContext @387
    wglCreateLayerContext=wglCreateLayerContext @388
    wglDeleteContext=wglDeleteContext @389
    wglDescribeLayerPlane=wglDescribeLayerPlane @390
    wglGetCurrentContext=wglGetCurrentContext @391
    wglGetCurrentDC=wglGetCurrentDC @392
    wglGetLayerPaletteEntries=wglGetLayerPaletteEntries @393
    wglGetProcAddress=wglGetProcAddress @394
    wglMakeCurrent=wglMakeCurrent @395
    wglRealizeLayerPalette=wglRealizeLayerPalette @396
    wglSetLayerPaletteEntries=wglSetLayerPaletteEntries @397
    wglShareLists=wglShareLists @398
    wglSwapLayerBuffers=wglSwapLayerBuffers @399
    wglUseFontBitmapsA=wglUseFontBitmapsA @400
    wglUseFontBitmapsW=wglUseFontBitmapsW @401
    wglUseFontOutlinesA=wglUseFontOutlinesA @402
    wglUseFontOutlinesW=wglUseFontOutlinesW @403
    ChoosePixelFormat=ChoosePixelFormat @404
    DescribePixelFormat=DescribePixelFormat @405
    GetPixelFormat=GetPixelFormat @406
    SetPixelFormat=SetPixelFormat @407
    SwapBuffers=SwapBuffers @408
    wglChoosePixelFormat=wglChoosePixelFormat @409
    wglDescribePixelFormat=wglDescribePixelFormat @410
    wglGetPixelFormat=wglGetPixelFormat @411
    wglSetPixelFormat=wglSetPixelFormat @412
    wglSwapBuffers=wglSwapBuffers @413
    glActiveTextureARB=glActiveTextureARB @414
    glClientActiveTextureARB=glClientActiveTextureARB @415
    glMultiTexCoord1dARB=glMultiTexCoord1dARB @416
    glMultiTexCoord1dvARB=glMultiTexCoord1dvARB @417
    glMultiTexCoord1fARB=glMultiTexCoord1fARB @418
    glMultiTexCoord1fvARB=glMultiTexCoord1fvARB @419
    glMultiTexCoord1iARB=glMultiTexCoord1iARB @420
    glMultiTexCoord1ivARB=glMultiTexCoord1ivARB @421
    glMultiTexCoord1sARB=glMultiTexCoord1sARB @422
    glMultiTexCoord1svARB=glMultiTexCoord1svARB @423
    glMultiTexCoord2dARB=glMultiTexCoord2dARB @424
    glMultiTexCoord2dvARB=glMultiTexCoord2dvARB @425
    glMultiTexCoord2fARB=glMultiTexCoord2fARB @426
    glMultiTexCoord2fvARB=glMultiTexCoord2fvARB @427
    glMultiTexCoord2iARB=glMultiTexCoord2iARB @428
    glMultiTexCoord2ivARB=glMultiTexCoord2ivARB @429
    glMultiTexCoord2sARB=glMultiTexCoord2sARB @430
    glMultiTexCoord2svARB=glMultiTexCoord2svARB @431
    glMultiTexCoord3dARB=glMultiTexCoord3dARB @432
    glMultiTexCoord3dvARB=glMultiTexCoord3dvARB @433
    glMultiTexCoord3fARB=glMultiTexCoord3fARB @434
    glMultiTexCoord3fvARB=glMultiTexCoord3fvARB @435
    glMultiTexCoord3iARB=glMultiTexCoord3iARB @436
    glMultiTexCoord3ivARB=glMultiTexCoord3ivARB @437
    glMultiTexCoord3sARB=glMultiTexCoord3sARB @438
    glMultiTexCoord3svARB=glMultiTexCoord3svARB @439
    glMultiTexCoord4dARB=glMultiTexCoord4dARB @440
    glMultiTexCoord4dvARB=glMultiTexCoord4dvARB @441
    glMultiTexCoord4fARB=glMultiTexCoord4fARB @442
    glMultiTexCoord4fvARB=glMultiTexCoord4fvARB @443
    glMultiTexCoord4iARB=glMultiTexCoord4iARB @444
    glMultiTexCoord4ivARB=glMultiTexCoord4ivARB @445
    glMultiTexCoord4sARB=glMultiTexCoord4sARB @446
    glMultiTexCoord4svARB=glMultiTexCoord4svARB @447
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