/* $Id: xm_api.c,v 1.9 2000/11/17 21:01:48 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * This file contains the implementations of all the XMesa* functions. * * * NOTES: * * The window coordinate system origin (0,0) is in the lower-left corner * of the window. X11's window coordinate origin is in the upper-left * corner of the window. Therefore, most drawing functions in this * file have to flip Y coordinates. * * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile * in support for the MIT Shared Memory extension. If enabled, when you * use an Ximage for the back buffer in double buffered mode, the "swap" * operation will be faster. You must also link with -lXext. * * Byte swapping: If the Mesa host and the X display use a different * byte order then there's some trickiness to be aware of when using * XImages. The byte ordering used for the XImage is that of the X * display, not the Mesa host. * The color-to-pixel encoding for True/DirectColor must be done * according to the display's visual red_mask, green_mask, and blue_mask. * If XPutPixel is used to put a pixel into an XImage then XPutPixel will * do byte swapping if needed. If one wants to directly "poke" the pixel * into the XImage's buffer then the pixel must be byte swapped first. In * Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format * and use XPutPixel everywhere except in the implementation of * glClear(GL_COLOR_BUFFER_BIT). We want this function to be fast so * instead of using XPutPixel we "poke" our values after byte-swapping * the clear pixel value if needed. * */ #ifdef __CYGWIN__ #undef WIN32 #undef __WIN32__ #endif #include "glxheader.h" #include "GL/xmesa.h" #include "xmesaP.h" #include "context.h" #include "extensions.h" #include "glthread.h" #include "matrix.h" #include "mem.h" #include "types.h" #ifdef HAVE_CONFIG_H #include "conf.h" #endif #include "macros.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "tnl/tnl.h" #ifndef GLX_NONE_EXT #define GLX_NONE_EXT 0x8000 #endif /* * Global X driver lock */ _glthread_Mutex _xmesa_lock; /* * Lookup tables for HPCR pixel format: */ static short hpcr_rgbTbl[3][256] = { { 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31, 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239 }, { 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31, 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239 }, { 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39, 40, 40, 41, 41, 42, 42, 43, 43, 44, 44, 45, 45, 46, 46, 47, 47, 48, 48, 49, 49, 50, 50, 51, 51, 52, 52, 53, 53, 54, 54, 55, 55, 56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 61, 61, 62, 62, 63, 63, 64, 64, 65, 65, 66, 66, 67, 67, 68, 68, 69, 69, 70, 70, 71, 71, 72, 72, 73, 73, 74, 74, 75, 75, 76, 76, 77, 77, 78, 78, 79, 79, 80, 80, 81, 81, 82, 82, 83, 83, 84, 84, 85, 85, 86, 86, 87, 87, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223 } }; /**********************************************************************/ /***** X Utility Functions *****/ /**********************************************************************/ /* * X/Mesa error reporting function: */ static void error( const char *msg ) { if (getenv("MESA_DEBUG")) fprintf( stderr, "X/Mesa error: %s\n", msg ); } /* * Return the host's byte order as LSBFirst or MSBFirst ala X. */ #ifndef XFree86Server static int host_byte_order( void ) { int i = 1; char *cptr = (char *) &i; return (*cptr==1) ? LSBFirst : MSBFirst; } #endif /* * Error handling. */ #ifndef XFree86Server static int mesaXErrorFlag = 0; static int mesaHandleXError( XMesaDisplay *dpy, XErrorEvent *event ) { (void) dpy; (void) event; mesaXErrorFlag = 1; return 0; } #endif /* * Check if the X Shared Memory extension is available. * Return: 0 = not available * 1 = shared XImage support available * 2 = shared Pixmap support available also */ #ifndef XFree86Server static int check_for_xshm( XMesaDisplay *display ) { #ifdef USE_XSHM int major, minor, ignore; Bool pixmaps; if (XQueryExtension( display, "MIT-SHM", &ignore, &ignore, &ignore )) { if (XShmQueryVersion( display, &major, &minor, &pixmaps )==True) { return (pixmaps==True) ? 2 : 1; } else { return 0; } } else { return 0; } #else /* Can't compile XSHM support */ return 0; #endif } #endif /* * Return the width and height of the given drawable. */ static void get_drawable_size( XMesaDisplay *dpy, XMesaDrawable d, unsigned int *width, unsigned int *height) { #ifdef XFree86Server (void) dpy; *width = d->width; *height = d->height; #else Window root; int x, y; unsigned int bw, depth; _glthread_LOCK_MUTEX(_xmesa_lock); XGetGeometry( dpy, d, &root, &x, &y, width, height, &bw, &depth ); _glthread_UNLOCK_MUTEX(_xmesa_lock); #endif } /* * Apply gamma correction to an intensity value in [0..max]. Return the * new intensity value. */ static GLint gamma_adjust( GLfloat gamma, GLint value, GLint max ) { if (gamma == 1.0) { return value; } else { double x = (double) value / (double) max; return (GLint) ((GLfloat) max * pow( x, 1.0F/gamma ) + 0.5F); } } /* * Return the true number of bits per pixel for XImages. * For example, if we request a 24-bit deep visual we may actually need/get * 32bpp XImages. This function returns the appropriate bpp. * Input: dpy - the X display * visinfo - desribes the visual to be used for XImages * Return: true number of bits per pixel for XImages */ #define GET_BITS_PER_PIXEL(xmv) bits_per_pixel(xmv) #ifdef XFree86Server static int bits_per_pixel( XMesaVisual xmv ) { XMesaVisualInfo visinfo = xmv->visinfo; const int depth = visinfo->nplanes; int i; for (i = 0; i < screenInfo.numPixmapFormats; i++) { if (screenInfo.formats[i].depth == depth) return screenInfo.formats[i].bitsPerPixel; } return depth; /* should never get here, but this should be safe */ } #else static int bits_per_pixel( XMesaVisual xmv ) { XMesaDisplay *dpy = xmv->display; XMesaVisualInfo visinfo = xmv->visinfo; XMesaImage *img; int bitsPerPixel; /* Create a temporary XImage */ img = XCreateImage( dpy, visinfo->visual, visinfo->depth, ZPixmap, 0, /*format, offset*/ (char*) MALLOC(8), /*data*/ 1, 1, /*width, height*/ 32, /*bitmap_pad*/ 0 /*bytes_per_line*/ ); assert(img); /* grab the bits/pixel value */ bitsPerPixel = img->bits_per_pixel; /* free the XImage */ FREE( img->data ); img->data = NULL; XMesaDestroyImage( img ); return bitsPerPixel; } #endif /* * Determine if a given X window ID is valid (window exists). * Do this by calling XGetWindowAttributes() for the window and * checking if we catch an X error. * Input: dpy - the display * win - the window to check for existance * Return: GL_TRUE - window exists * GL_FALSE - window doesn't exist */ #ifndef XFree86Server static GLboolean WindowExistsFlag; static int window_exists_err_handler( XMesaDisplay* dpy, XErrorEvent* xerr ) { (void) dpy; if (xerr->error_code == BadWindow) { WindowExistsFlag = GL_FALSE; } return 0; } static GLboolean window_exists( XMesaDisplay *dpy, Window win ) { XWindowAttributes wa; int (*old_handler)( XMesaDisplay*, XErrorEvent* ); WindowExistsFlag = GL_TRUE; old_handler = XSetErrorHandler(window_exists_err_handler); XGetWindowAttributes( dpy, win, &wa ); /* dummy request */ XSetErrorHandler(old_handler); return WindowExistsFlag; } #endif /**********************************************************************/ /***** Linked list of XMesaBuffers *****/ /**********************************************************************/ static XMesaBuffer XMesaBufferList = NULL; /* Allocate a new XMesaBuffer, add to linked list */ static XMesaBuffer alloc_xmesa_buffer(void) { XMesaBuffer b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer); if (b) { b->Next = XMesaBufferList; XMesaBufferList = b; } return b; } /* * Find an XMesaBuffer by matching X display and colormap but NOT matching * the notThis buffer. */ static XMesaBuffer find_xmesa_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis) { XMesaBuffer b; for (b=XMesaBufferList; b; b=b->Next) { if (b->display==dpy && b->cmap==cmap && b!=notThis) { return b; } } return NULL; } /* * Free an XMesaBuffer, remove from linked list, perhaps free X colormap * entries. */ static void free_xmesa_buffer(int client, XMesaBuffer buffer) { XMesaBuffer prev = NULL, b; (void) client; for (b=XMesaBufferList; b; b=b->Next) { if (b==buffer) { /* unlink bufer from list */ if (prev) prev->Next = buffer->Next; else XMesaBufferList = buffer->Next; /* Check to free X colors */ if (buffer->num_alloced>0) { /* If no other buffer uses this X colormap then free the colors. */ if (!find_xmesa_buffer(buffer->display, buffer->cmap, buffer)) { #ifdef XFree86Server (void)FreeColors(buffer->cmap, client, buffer->num_alloced, buffer->alloced_colors, 0); #else XFreeColors(buffer->display, buffer->cmap, buffer->alloced_colors, buffer->num_alloced, 0); #endif } } FREE(buffer); return; } /* continue search */ prev = b; } /* buffer not found in XMesaBufferList */ gl_problem(NULL,"free_xmesa_buffer() - buffer not found\n"); } /* Copy X color table stuff from one XMesaBuffer to another. */ static void copy_colortable_info(XMesaBuffer dst, const XMesaBuffer src) { MEMCPY(dst->color_table, src->color_table, sizeof(src->color_table)); MEMCPY(dst->pixel_to_r, src->pixel_to_r, sizeof(src->pixel_to_r)); MEMCPY(dst->pixel_to_g, src->pixel_to_g, sizeof(src->pixel_to_g)); MEMCPY(dst->pixel_to_b, src->pixel_to_b, sizeof(src->pixel_to_b)); dst->num_alloced = src->num_alloced; MEMCPY(dst->alloced_colors, src->alloced_colors, sizeof(src->alloced_colors)); } /**********************************************************************/ /***** Misc Private Functions *****/ /**********************************************************************/ /* * Return number of bits set in n. */ static int bitcount( unsigned long n ) { int bits; for (bits=0; n>0; n=n>>1) { if (n&1) { bits++; } } return bits; } /* * Allocate a shared memory XImage back buffer for the given XMesaBuffer. * Return: GL_TRUE if success, GL_FALSE if error */ #ifndef XFree86Server static GLboolean alloc_shm_back_buffer( XMesaBuffer b ) { #ifdef USE_XSHM /* * We have to do a _lot_ of error checking here to be sure we can * really use the XSHM extension. It seems different servers trigger * errors at different points if the extension won't work. Therefore * we have to be very careful... */ GC gc; int (*old_handler)( XMesaDisplay *, XErrorEvent * ); b->backimage = XShmCreateImage( b->xm_visual->display, b->xm_visual->visinfo->visual, b->xm_visual->visinfo->depth, ZPixmap, NULL, &b->shminfo, b->width, b->height ); if (b->backimage == NULL) { error("alloc_back_buffer: Shared memory error (XShmCreateImage), disabling."); b->shm = 0; return GL_FALSE; } b->shminfo.shmid = shmget( IPC_PRIVATE, b->backimage->bytes_per_line * b->backimage->height, IPC_CREAT|0777 ); if (b->shminfo.shmid < 0) { if (getenv("MESA_DEBUG")) perror("alloc_back_buffer"); XDestroyImage( b->backimage ); b->backimage = NULL; error("alloc_back_buffer: Shared memory error (shmget), disabling."); b->shm = 0; return GL_FALSE; } b->shminfo.shmaddr = b->backimage->data = (char*)shmat( b->shminfo.shmid, 0, 0 ); if (b->shminfo.shmaddr == (char *) -1) { if (getenv("MESA_DEBUG")) perror("alloc_back_buffer"); XDestroyImage( b->backimage ); shmctl( b->shminfo.shmid, IPC_RMID, 0 ); b->backimage = NULL; error("alloc_back_buffer: Shared memory error (shmat), disabling."); b->shm = 0; return GL_FALSE; } b->shminfo.readOnly = False; mesaXErrorFlag = 0; old_handler = XSetErrorHandler( mesaHandleXError ); /* This may trigger the X protocol error we're ready to catch: */ XShmAttach( b->xm_visual->display, &b->shminfo ); XSync( b->xm_visual->display, False ); if (mesaXErrorFlag) { /* we are on a remote display, this error is normal, don't print it */ XFlush( b->xm_visual->display ); mesaXErrorFlag = 0; XDestroyImage( b->backimage ); shmdt( b->shminfo.shmaddr ); shmctl( b->shminfo.shmid, IPC_RMID, 0 ); b->backimage = NULL; b->shm = 0; (void) XSetErrorHandler( old_handler ); return GL_FALSE; } shmctl( b->shminfo.shmid, IPC_RMID, 0 ); /* nobody else needs it */ /* Finally, try an XShmPutImage to be really sure the extension works */ gc = XCreateGC( b->xm_visual->display, b->frontbuffer, 0, NULL ); XShmPutImage( b->xm_visual->display, b->frontbuffer, gc, b->backimage, 0, 0, 0, 0, 1, 1 /*one pixel*/, False ); XSync( b->xm_visual->display, False ); XFreeGC( b->xm_visual->display, gc ); (void) XSetErrorHandler( old_handler ); if (mesaXErrorFlag) { XFlush( b->xm_visual->display ); mesaXErrorFlag = 0; XDestroyImage( b->backimage ); shmdt( b->shminfo.shmaddr ); shmctl( b->shminfo.shmid, IPC_RMID, 0 ); b->backimage = NULL; b->shm = 0; return GL_FALSE; } if (b->backimage) { int height = b->backimage->height; /* Needed by PIXELADDR1 macro */ b->ximage_width1 = b->backimage->bytes_per_line; b->ximage_origin1 = (GLubyte *) b->backimage->data + b->ximage_width1 * (height-1); /* Needed by PIXELADDR2 macro */ b->ximage_width2 = b->backimage->bytes_per_line / 2; b->ximage_origin2 = (GLushort *) b->backimage->data + b->ximage_width2 * (height-1); /* Needed by PIXELADDR3 macro */ b->ximage_width3 = b->backimage->bytes_per_line; b->ximage_origin3 = (GLubyte *) b->backimage->data + b->ximage_width3 * (height-1); /* Needed by PIXELADDR4 macro */ b->ximage_width4 = b->backimage->width; b->ximage_origin4 = (GLuint *) b->backimage->data + b->ximage_width4 * (height-1); } return GL_TRUE; #else /* Can't compile XSHM support */ return GL_FALSE; #endif } #endif /* * Setup an off-screen pixmap or Ximage to use as the back buffer. * Input: b - the X/Mesa buffer */ void xmesa_alloc_back_buffer( XMesaBuffer b ) { if (b->db_state==BACK_XIMAGE) { /* Deallocate the old backimage, if any */ if (b->backimage) { #if defined(USE_XSHM) && !defined(XFree86Server) if (b->shm) { XShmDetach( b->xm_visual->display, &b->shminfo ); XDestroyImage( b->backimage ); shmdt( b->shminfo.shmaddr ); } else #endif XMesaDestroyImage( b->backimage ); b->backimage = NULL; } /* Allocate new back buffer */ #ifdef XFree86Server { /* Allocate a regular XImage for the back buffer. */ b->backimage = XMesaCreateImage(b->xm_visual->BitsPerPixel, b->width, b->height, NULL); #else if (b->shm==0 || alloc_shm_back_buffer(b)==GL_FALSE ) { /* Allocate a regular XImage for the back buffer. */ b->backimage = XCreateImage( b->xm_visual->display, b->xm_visual->visinfo->visual, GET_VISUAL_DEPTH(b->xm_visual), ZPixmap, 0, /* format, offset */ NULL, b->width, b->height, 8, 0 ); /* pad, bytes_per_line */ #endif if (!b->backimage) { error("alloc_back_buffer: XCreateImage failed."); } b->backimage->data = (char *) MALLOC( b->backimage->height * b->backimage->bytes_per_line ); if (!b->backimage->data) { error("alloc_back_buffer: MALLOC failed."); XMesaDestroyImage( b->backimage ); b->backimage = NULL; } } b->backpixmap = None; } else if (b->db_state==BACK_PIXMAP) { XMesaPixmap old_pixmap = b->backpixmap; /* Free the old back pixmap */ if (b->backpixmap) { XMesaFreePixmap( b->xm_visual->display, b->backpixmap ); } /* Allocate new back pixmap */ b->backpixmap = XMesaCreatePixmap( b->xm_visual->display, b->frontbuffer, b->width, b->height, GET_VISUAL_DEPTH(b->xm_visual) ); b->backimage = NULL; /* update other references to backpixmap */ if (b->buffer==(XMesaDrawable)old_pixmap) { b->buffer = (XMesaDrawable)b->backpixmap; } } } /* * A replacement for XAllocColor. This function should never * fail to allocate a color. When XAllocColor fails, we return * the nearest matching color. If we have to allocate many colors * this function isn't too efficient; the XQueryColors() could be * done just once. * Written by Michael Pichler, Brian Paul, Mark Kilgard * Input: dpy - X display * cmap - X colormap * cmapSize - size of colormap * In/Out: color - the XColor struct * Output: exact - 1=exact color match, 0=closest match * alloced - 1=XAlloc worked, 0=XAlloc failed */ static void noFaultXAllocColor( int client, XMesaDisplay *dpy, XMesaColormap cmap, int cmapSize, XMesaColor *color, int *exact, int *alloced ) { #ifdef XFree86Server Pixel *ppixIn; xrgb *ctable; #else /* we'll try to cache ctable for better remote display performance */ static Display *prevDisplay = NULL; static XMesaColormap prevCmap = 0; static int prevCmapSize = 0; static XMesaColor *ctable = NULL; #endif XMesaColor subColor; int i, bestmatch; double mindist; /* 3*2^16^2 exceeds long int precision. */ (void) client; /* First try just using XAllocColor. */ #ifdef XFree86Server if (AllocColor(cmap, &color->red, &color->green, &color->blue, &color->pixel, client) == Success) { #else if (XAllocColor(dpy, cmap, color)) { #endif *exact = 1; *alloced = 1; return; } /* Alloc failed, search for closest match */ /* Retrieve color table entries. */ /* XXX alloca candidate. */ #ifdef XFree86Server ppixIn = (Pixel *) MALLOC(cmapSize * sizeof(Pixel)); ctable = (xrgb *) MALLOC(cmapSize * sizeof(xrgb)); for (i = 0; i < cmapSize; i++) { ppixIn[i] = i; } QueryColors(cmap, cmapSize, ppixIn, ctable); #else if (prevDisplay != dpy || prevCmap != cmap || prevCmapSize != cmapSize || !ctable) { /* free previously cached color table */ if (ctable) FREE(ctable); /* Get the color table from X */ ctable = (XMesaColor *) MALLOC(cmapSize * sizeof(XMesaColor)); assert(ctable); for (i = 0; i < cmapSize; i++) { ctable[i].pixel = i; } XQueryColors(dpy, cmap, ctable, cmapSize); prevDisplay = dpy; prevCmap = cmap; prevCmapSize = cmapSize; } #endif /* Find best match. */ bestmatch = -1; mindist = 0.0; for (i = 0; i < cmapSize; i++) { double dr = 0.30 * ((double) color->red - (double) ctable[i].red); double dg = 0.59 * ((double) color->green - (double) ctable[i].green); double db = 0.11 * ((double) color->blue - (double) ctable[i].blue); double dist = dr * dr + dg * dg + db * db; if (bestmatch < 0 || dist < mindist) { bestmatch = i; mindist = dist; } } /* Return result. */ subColor.red = ctable[bestmatch].red; subColor.green = ctable[bestmatch].green; subColor.blue = ctable[bestmatch].blue; /* Try to allocate the closest match color. This should only * fail if the cell is read/write. Otherwise, we're incrementing * the cell's reference count. */ #ifdef XFree86Server if (AllocColor(cmap, &subColor.red, &subColor.green, &subColor.blue, &subColor.pixel, client) == Success) { #else if (XAllocColor(dpy, cmap, &subColor)) { #endif *alloced = 1; } else { /* do this to work around a problem reported by Frank Ortega */ subColor.pixel = (unsigned long) bestmatch; subColor.red = ctable[bestmatch].red; subColor.green = ctable[bestmatch].green; subColor.blue = ctable[bestmatch].blue; subColor.flags = DoRed | DoGreen | DoBlue; *alloced = 0; } #ifdef XFree86Server FREE(ppixIn); FREE(ctable); #else /* don't free table, save it for next time */ #endif *color = subColor; *exact = 0; } /* * Do setup for PF_GRAYSCALE pixel format. * Note that buffer may be NULL. */ static GLboolean setup_grayscale( int client, XMesaVisual v, XMesaBuffer buffer, XMesaColormap cmap ) { if (GET_VISUAL_DEPTH(v)<4 || GET_VISUAL_DEPTH(v)>16) { return GL_FALSE; } if (buffer) { XMesaBuffer prevBuffer; if (!cmap) { return GL_FALSE; } prevBuffer = find_xmesa_buffer(v->display, cmap, buffer); if (prevBuffer && (buffer->xm_visual->gl_visual->RGBAflag == prevBuffer->xm_visual->gl_visual->RGBAflag)) { /* Copy colormap stuff from previous XMesaBuffer which uses same * X colormap. Do this to avoid time spent in noFaultXAllocColor. */ copy_colortable_info(buffer, prevBuffer); } else { /* Allocate 256 shades of gray */ int gray; int colorsfailed = 0; for (gray=0;gray<256;gray++) { GLint r = gamma_adjust( v->RedGamma, gray, 255 ); GLint g = gamma_adjust( v->GreenGamma, gray, 255 ); GLint b = gamma_adjust( v->BlueGamma, gray, 255 ); int exact, alloced; XMesaColor xcol; xcol.red = (r << 8) | r; xcol.green = (g << 8) | g; xcol.blue = (b << 8) | b; noFaultXAllocColor( client, v->display, cmap, GET_COLORMAP_SIZE(v), &xcol, &exact, &alloced ); if (!exact) { colorsfailed++; } if (alloced) { assert(buffer->num_alloced<256); buffer->alloced_colors[buffer->num_alloced] = xcol.pixel; buffer->num_alloced++; } /*OLD assert(gray < 576); buffer->color_table[gray*3+0] = xcol.pixel; buffer->color_table[gray*3+1] = xcol.pixel; buffer->color_table[gray*3+2] = xcol.pixel; assert(xcol.pixel < 65536); buffer->pixel_to_r[xcol.pixel] = gray * 30 / 100; buffer->pixel_to_g[xcol.pixel] = gray * 59 / 100; buffer->pixel_to_b[xcol.pixel] = gray * 11 / 100; */ buffer->color_table[gray] = xcol.pixel; assert(xcol.pixel < 65536); buffer->pixel_to_r[xcol.pixel] = gray; buffer->pixel_to_g[xcol.pixel] = gray; buffer->pixel_to_b[xcol.pixel] = gray; } if (colorsfailed && getenv("MESA_DEBUG")) { fprintf( stderr, "Note: %d out of 256 needed colors do not match exactly.\n", colorsfailed ); } } } v->dithered_pf = PF_GRAYSCALE; v->undithered_pf = PF_GRAYSCALE; return GL_TRUE; } /* * Setup RGB rendering for a window with a PseudoColor, StaticColor, * or 8-bit TrueColor visual visual. We try to allocate a palette of 225 * colors (5 red, 9 green, 5 blue) and dither to approximate a 24-bit RGB * color. While this function was originally designed just for 8-bit * visuals, it has also proven to work from 4-bit up to 16-bit visuals. * Dithering code contributed by Bob Mercier. */ static GLboolean setup_dithered_color( int client, XMesaVisual v, XMesaBuffer buffer, XMesaColormap cmap ) { if (GET_VISUAL_DEPTH(v)<4 || GET_VISUAL_DEPTH(v)>16) { return GL_FALSE; } if (buffer) { XMesaBuffer prevBuffer; if (!cmap) { return GL_FALSE; } prevBuffer = find_xmesa_buffer(v->display, cmap, buffer); if (prevBuffer && (buffer->xm_visual->gl_visual->RGBAflag == prevBuffer->xm_visual->gl_visual->RGBAflag)) { /* Copy colormap stuff from previous, matching XMesaBuffer. * Do this to avoid time spent in noFaultXAllocColor. */ copy_colortable_info(buffer, prevBuffer); } else { /* Allocate X colors and initialize color_table[], red_table[], etc */ int r, g, b, i; int colorsfailed = 0; for (r = 0; r < _R; r++) { for (g = 0; g < _G; g++) { for (b = 0; b < _B; b++) { XMesaColor xcol; int exact, alloced; xcol.red =gamma_adjust(v->RedGamma, r*65535/(_R-1),65535); xcol.green=gamma_adjust(v->GreenGamma, g*65535/(_G-1),65535); xcol.blue =gamma_adjust(v->BlueGamma, b*65535/(_B-1),65535); noFaultXAllocColor( client, v->display, cmap, GET_COLORMAP_SIZE(v), &xcol, &exact, &alloced ); if (!exact) { colorsfailed++; } if (alloced) { assert(buffer->num_alloced<256); buffer->alloced_colors[buffer->num_alloced] = xcol.pixel; buffer->num_alloced++; } i = _MIX( r, g, b ); assert(i < 576); buffer->color_table[i] = xcol.pixel; assert(xcol.pixel < 65536); buffer->pixel_to_r[xcol.pixel] = r * 255 / (_R-1); buffer->pixel_to_g[xcol.pixel] = g * 255 / (_G-1); buffer->pixel_to_b[xcol.pixel] = b * 255 / (_B-1); } } } if (colorsfailed && getenv("MESA_DEBUG")) { fprintf( stderr, "Note: %d out of %d needed colors do not match exactly.\n", colorsfailed, _R*_G*_B ); } } } v->dithered_pf = PF_DITHER; v->undithered_pf = PF_LOOKUP; return GL_TRUE; } /* * Setup for Hewlett Packard Color Recovery 8-bit TrueColor mode. * HPCR simulates 24-bit color fidelity with an 8-bit frame buffer. * Special dithering tables have to be initialized. */ static void setup_8bit_hpcr( XMesaVisual v ) { /* HP Color Recovery contributed by: Alex De Bruyn (ad@lms.be) * To work properly, the atom _HP_RGB_SMOOTH_MAP_LIST must be defined * on the root window AND the colormap obtainable by XGetRGBColormaps * for that atom must be set on the window. (see also tkInitWindow) * If that colormap is not set, the output will look stripy. */ /* Setup color tables with gamma correction */ int i; double g; g = 1.0 / v->RedGamma; for (i=0; i<256; i++) { GLint red = (GLint) (255.0 * pow( hpcr_rgbTbl[0][i]/255.0, g ) + 0.5); v->hpcr_rgbTbl[0][i] = CLAMP( red, 16, 239 ); } g = 1.0 / v->GreenGamma; for (i=0; i<256; i++) { GLint green = (GLint) (255.0 * pow( hpcr_rgbTbl[1][i]/255.0, g ) + 0.5); v->hpcr_rgbTbl[1][i] = CLAMP( green, 16, 239 ); } g = 1.0 / v->BlueGamma; for (i=0; i<256; i++) { GLint blue = (GLint) (255.0 * pow( hpcr_rgbTbl[2][i]/255.0, g ) + 0.5); v->hpcr_rgbTbl[2][i] = CLAMP( blue, 32, 223 ); } v->undithered_pf = PF_HPCR; /* can't really disable dithering for now */ v->dithered_pf = PF_HPCR; /* which method should I use to clear */ /* GL_FALSE: keep the ordinary method */ /* GL_TRUE : clear with dither pattern */ v->hpcr_clear_flag = getenv("MESA_HPCR_CLEAR") ? GL_TRUE : GL_FALSE; if (v->hpcr_clear_flag) { v->hpcr_clear_pixmap = XMesaCreatePixmap(v->display, DefaultRootWindow(v->display), 16, 2, 8); #ifndef XFree86Server v->hpcr_clear_ximage = XGetImage(v->display, v->hpcr_clear_pixmap, 0, 0, 16, 2, AllPlanes, ZPixmap); #endif } } /* * Setup RGB rendering for a window with a True/DirectColor visual. */ static void setup_truecolor( XMesaVisual v, XMesaBuffer buffer, XMesaWindow window, XMesaColormap cmap ) { unsigned long rmask, gmask, bmask; (void) buffer; (void) window; (void) cmap; /* Compute red multiplier (mask) and bit shift */ v->rshift = 0; rmask = GET_REDMASK(v); while ((rmask & 1)==0) { v->rshift++; rmask = rmask >> 1; } /* Compute green multiplier (mask) and bit shift */ v->gshift = 0; gmask = GET_GREENMASK(v); while ((gmask & 1)==0) { v->gshift++; gmask = gmask >> 1; } /* Compute blue multiplier (mask) and bit shift */ v->bshift = 0; bmask = GET_BLUEMASK(v); while ((bmask & 1)==0) { v->bshift++; bmask = bmask >> 1; } /* * Compute component-to-pixel lookup tables and dithering kernel */ { static GLubyte kernel[16] = { 0*16, 8*16, 2*16, 10*16, 12*16, 4*16, 14*16, 6*16, 3*16, 11*16, 1*16, 9*16, 15*16, 7*16, 13*16, 5*16, }; GLint rBits = bitcount(rmask); GLint gBits = bitcount(gmask); GLint bBits = bitcount(bmask); GLint minBits; GLuint i; /* convert pixel components in [0,_mask] to RGB values in [0,255] */ for (i=0; i<=rmask; i++) v->PixelToR[i] = (unsigned char) ((i * 255) / rmask); for (i=0; i<=gmask; i++) v->PixelToG[i] = (unsigned char) ((i * 255) / gmask); for (i=0; i<=bmask; i++) v->PixelToB[i] = (unsigned char) ((i * 255) / bmask); /* convert RGB values from [0,255] to pixel components */ for (i=0;i<256;i++) { GLint r = gamma_adjust(v->RedGamma, i, 255); GLint g = gamma_adjust(v->GreenGamma, i, 255); GLint b = gamma_adjust(v->BlueGamma, i, 255); v->RtoPixel[i] = (r >> (8-rBits)) << v->rshift; v->GtoPixel[i] = (g >> (8-gBits)) << v->gshift; v->BtoPixel[i] = (b >> (8-bBits)) << v->bshift; } /* overflow protection */ for (i=256;i<512;i++) { v->RtoPixel[i] = v->RtoPixel[255]; v->GtoPixel[i] = v->GtoPixel[255]; v->BtoPixel[i] = v->BtoPixel[255]; } /* setup dithering kernel */ minBits = rBits; if (gBits < minBits) minBits = gBits; if (bBits < minBits) minBits = bBits; for (i=0;i<16;i++) { v->Kernel[i] = kernel[i] >> minBits; } v->undithered_pf = PF_TRUECOLOR; v->dithered_pf = (GET_VISUAL_DEPTH(v)<24) ? PF_TRUEDITHER : PF_TRUECOLOR; } /* * Now check for TrueColor visuals which we can optimize. */ if ( GET_REDMASK(v) ==0x0000ff && GET_GREENMASK(v)==0x00ff00 && GET_BLUEMASK(v) ==0xff0000 && CHECK_BYTE_ORDER(v) && v->BitsPerPixel==32 && sizeof(GLuint)==4 && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) { /* common 32 bpp config used on SGI, Sun */ v->undithered_pf = v->dithered_pf = PF_8A8B8G8R; } else if (GET_REDMASK(v) ==0xff0000 && GET_GREENMASK(v)==0x00ff00 && GET_BLUEMASK(v) ==0x0000ff && CHECK_BYTE_ORDER(v) && v->BitsPerPixel==32 && sizeof(GLuint)==4 && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) { /* common 32 bpp config used on Linux, HP, IBM */ v->undithered_pf = v->dithered_pf = PF_8R8G8B; } else if (GET_REDMASK(v) ==0xff0000 && GET_GREENMASK(v)==0x00ff00 && GET_BLUEMASK(v) ==0x0000ff && CHECK_BYTE_ORDER(v) && v->BitsPerPixel==24 && sizeof(GLuint)==4 && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) { /* common packed 24 bpp config used on Linux */ v->undithered_pf = v->dithered_pf = PF_8R8G8B24; } else if (GET_REDMASK(v) ==0xf800 && GET_GREENMASK(v)==0x07e0 && GET_BLUEMASK(v) ==0x001f && CHECK_BYTE_ORDER(v) && v->BitsPerPixel==16 && sizeof(GLushort)==2 && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) { /* 5-6-5 color weight on common PC VGA boards */ v->undithered_pf = PF_5R6G5B; v->dithered_pf = PF_DITHER_5R6G5B; } else if (GET_REDMASK(v) ==0xe0 && GET_GREENMASK(v)==0x1c && GET_BLUEMASK(v) ==0x03 && CHECK_FOR_HPCR(v)) { setup_8bit_hpcr( v ); } } /* * Setup RGB rendering for a window with a monochrome visual. */ static void setup_monochrome( XMesaVisual v, XMesaBuffer b ) { (void) b; v->dithered_pf = v->undithered_pf = PF_1BIT; /* if black=1 then we must flip pixel values */ v->bitFlip = (GET_BLACK_PIXEL(v) != 0); } /* * When a context is "made current" for the first time, we can finally * finish initializing the context's visual and buffer information. * Input: v - the XMesaVisual to initialize * b - the XMesaBuffer to initialize (may be NULL) * rgb_flag - TRUE = RGBA mode, FALSE = color index mode * window - the window/pixmap we're rendering into * cmap - the colormap associated with the window/pixmap * Return: GL_TRUE=success, GL_FALSE=failure */ static GLboolean initialize_visual_and_buffer( int client, XMesaVisual v, XMesaBuffer b, GLboolean rgb_flag, XMesaDrawable window, XMesaColormap cmap ) { #ifndef XFree86Server XGCValues gcvalues; #endif if (b) { assert(b->xm_visual == v); } /* Save true bits/pixel */ v->BitsPerPixel = GET_BITS_PER_PIXEL(v); assert(v->BitsPerPixel > 0); if (rgb_flag==GL_FALSE) { /* COLOR-INDEXED WINDOW: * Even if the visual is TrueColor or DirectColor we treat it as * being color indexed. This is weird but might be useful to someone. */ v->dithered_pf = v->undithered_pf = PF_INDEX; v->index_bits = GET_VISUAL_DEPTH(v); } else { /* RGB WINDOW: * We support RGB rendering into almost any kind of visual. */ int xclass; xclass = GET_VISUAL_CLASS(v); if (xclass==TrueColor || xclass==DirectColor) { setup_truecolor( v, b, (XMesaWindow)window, cmap ); } else if (xclass==StaticGray && GET_VISUAL_DEPTH(v)==1) { setup_monochrome( v, b ); } else if (xclass==GrayScale || xclass==StaticGray) { if (!setup_grayscale( client, v, b, cmap )) { return GL_FALSE; } } else if ((xclass==PseudoColor || xclass==StaticColor) && GET_VISUAL_DEPTH(v)>=4 && GET_VISUAL_DEPTH(v)<=16) { if (!setup_dithered_color( client, v, b, cmap )) { return GL_FALSE; } } else { error("XMesa: RGB mode rendering not supported in given visual."); return GL_FALSE; } v->index_bits = 0; if (getenv("MESA_NO_DITHER")) { v->dithered_pf = v->undithered_pf; } } /* * If MESA_INFO env var is set print out some debugging info * which can help Brian figure out what's going on when a user * reports bugs. */ if (getenv("MESA_INFO")) { fprintf(stderr, "X/Mesa visual = %p\n", v); fprintf(stderr, "X/Mesa dithered pf = %u\n", v->dithered_pf); fprintf(stderr, "X/Mesa undithered pf = %u\n", v->undithered_pf); fprintf(stderr, "X/Mesa level = %d\n", v->level); fprintf(stderr, "X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v)); fprintf(stderr, "X/Mesa bits per pixel = %d\n", v->BitsPerPixel); } if (b && window) { /* Do window-specific initializations */ /* Window dimensions */ unsigned int w, h; get_drawable_size( v->display, window, &w, &h ); b->width = w; b->height = h; b->frontbuffer = window; assert( v->gl_visual ); /* Setup for single/double buffering */ if (v->gl_visual->DBflag) { /* Double buffered */ #ifndef XFree86Server b->shm = check_for_xshm( v->display ); #endif xmesa_alloc_back_buffer( b ); if (b->db_state==BACK_PIXMAP) { b->buffer = (XMesaDrawable)b->backpixmap; } else { b->buffer = XIMAGE; } } else { /* Single Buffered */ b->buffer = b->frontbuffer; } /* X11 graphics contexts */ #ifdef XFree86Server b->gc = CreateScratchGC(v->display, window->depth); #else b->gc = XCreateGC( v->display, window, 0, NULL ); #endif XMesaSetFunction( v->display, b->gc, GXcopy ); /* * Don't generate Graphics Expose/NoExpose events in swapbuffers(). * Patch contributed by Michael Pichler May 15, 1995. */ #ifdef XFree86Server b->cleargc = CreateScratchGC(v->display, window->depth); { CARD32 v[1]; v[0] = FALSE; dixChangeGC(NullClient, b->cleargc, GCGraphicsExposures, v, NULL); } #else gcvalues.graphics_exposures = False; b->cleargc = XCreateGC( v->display, window, GCGraphicsExposures, &gcvalues); #endif XMesaSetFunction( v->display, b->cleargc, GXcopy ); /* * Set fill style and tile pixmap once for all for HPCR stuff * (instead of doing it each time in clear_color_HPCR_pixmap()) * Initialize whole stuff * Patch contributed by Jacques Leroy March 8, 1998. */ if (v->hpcr_clear_flag && b->buffer!=XIMAGE) { int i; for (i=0; i<16; i++) { XMesaPutPixel(v->hpcr_clear_ximage, i, 0, 0); XMesaPutPixel(v->hpcr_clear_ximage, i, 1, 0); } XMesaPutImage(b->display, (XMesaDrawable)v->hpcr_clear_pixmap, b->cleargc, v->hpcr_clear_ximage, 0, 0, 0, 0, 16, 2); XMesaSetFillStyle( v->display, b->cleargc, FillTiled); XMesaSetTile( v->display, b->cleargc, v->hpcr_clear_pixmap ); } /* Initialize the row buffer XImage for use in write_color_span() */ #ifdef XFree86Server b->rowimage = XMesaCreateImage(GET_VISUAL_DEPTH(v), MAX_WIDTH, 1, (char *)MALLOC(MAX_WIDTH*4)); #else b->rowimage = XCreateImage( v->display, v->visinfo->visual, v->visinfo->depth, ZPixmap, 0, /*format, offset*/ (char*) MALLOC(MAX_WIDTH*4), /*data*/ MAX_WIDTH, 1, /*width, height*/ 32, /*bitmap_pad*/ 0 /*bytes_per_line*/ ); #endif } return GL_TRUE; } /* * Convert an RGBA color to a pixel value. */ unsigned long xmesa_color_to_pixel( XMesaContext xmesa, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLuint pixelFormat) { switch (pixelFormat) { case PF_INDEX: return 0; case PF_TRUECOLOR: { unsigned long p; PACK_TRUECOLOR( p, r, g, b ); return p; } case PF_8A8B8G8R: return PACK_8A8B8G8R( r, g, b, a ); case PF_8R8G8B: /* fall through */ case PF_8R8G8B24: return PACK_8R8G8B( r, g, b ); case PF_5R6G5B: return PACK_5R6G5B( r, g, b ); case PF_DITHER: { DITHER_SETUP; return DITHER( 1, 0, r, g, b ); } case PF_1BIT: /* 382 = (3*255)/2 */ return ((r+g+b) > 382) ^ xmesa->xm_visual->bitFlip; case PF_HPCR: return DITHER_HPCR(1, 1, r, g, b); case PF_LOOKUP: { LOOKUP_SETUP; return LOOKUP( r, g, b ); } case PF_GRAYSCALE: return GRAY_RGB( r, g, b ); case PF_TRUEDITHER: /* fall through */ case PF_DITHER_5R6G5B: { unsigned long p; PACK_TRUEDITHER(p, 1, 0, r, g, b); return p; } default: gl_problem(NULL, "Bad pixel format in xmesa_color_to_pixel"); } return 0; } /**********************************************************************/ /***** Public Functions *****/ /**********************************************************************/ /* * Create a new X/Mesa visual. * Input: display - X11 display * visinfo - an XVisualInfo pointer * rgb_flag - GL_TRUE = RGB mode, * GL_FALSE = color index mode * alpha_flag - alpha buffer requested? * db_flag - GL_TRUE = double-buffered, * GL_FALSE = single buffered * stereo_flag - stereo visual? * ximage_flag - GL_TRUE = use an XImage for back buffer, * GL_FALSE = use an off-screen pixmap for back buffer * depth_size - requested bits/depth values, or zero * stencil_size - requested bits/stencil values, or zero * accum_red_size - requested bits/red accum values, or zero * accum_green_size - requested bits/green accum values, or zero * accum_blue_size - requested bits/blue accum values, or zero * accum_alpha_size - requested bits/alpha accum values, or zero * num_samples - number of samples/pixel if multisampling, or zero * level - visual level, usually 0 * visualCaveat - ala the GLX extension, usually GLX_NONE_EXT * Return; a new XMesaVisual or 0 if error. */ XMesaVisual XMesaCreateVisual( XMesaDisplay *display, XMesaVisualInfo visinfo, GLboolean rgb_flag, GLboolean alpha_flag, GLboolean db_flag, GLboolean stereo_flag, GLboolean ximage_flag, GLint depth_size, GLint stencil_size, GLint accum_red_size, GLint accum_green_size, GLint accum_blue_size, GLint accum_alpha_size, GLint num_samples, GLint level, GLint visualCaveat ) { char *gamma; XMesaVisual v; GLint red_bits, green_bits, blue_bits, alpha_bits; /* For debugging only */ if (getenv("MESA_XSYNC")) { /* This makes debugging X easier. * In your debugger, set a breakpoint on _XError to stop when an * X protocol error is generated. */ #ifdef XFree86Server /* NOT_NEEDED */ #else XSynchronize( display, 1 ); #endif } v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual); if (!v) { return NULL; } /* * In the X server, NULL is passed in for the display. It will have * to be set before using this visual. See XMesaSetVisualDisplay() * below. */ v->display = display; /* Save a copy of the XVisualInfo struct because the user may XFREE() * the struct but we may need some of the information contained in it * at a later time. */ #ifdef XFree86Server v->visinfo = visinfo; #else v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo)); if(!v->visinfo) { FREE(v); return NULL; } MEMCPY(v->visinfo, visinfo, sizeof(*visinfo)); /* Save a copy of the pointer now so we can find this visual again * if we need to search for it in find_glx_visual(). */ v->vishandle = visinfo; #endif #ifdef XFree86Server /* Initialize the depth of the screen */ { PixmapFormatRec *format; for (format = screenInfo.formats; format->depth != display->rootDepth; format++) ; v->screen_depth = format->bitsPerPixel; } #endif /* check for MESA_GAMMA environment variable */ gamma = getenv("MESA_GAMMA"); if (gamma) { v->RedGamma = v->GreenGamma = v->BlueGamma = 0.0; sscanf( gamma, "%f %f %f", &v->RedGamma, &v->GreenGamma, &v->BlueGamma ); if (v->RedGamma<=0.0) v->RedGamma = 1.0; if (v->GreenGamma<=0.0) v->GreenGamma = v->RedGamma; if (v->BlueGamma<=0.0) v->BlueGamma = v->RedGamma; } else { v->RedGamma = v->GreenGamma = v->BlueGamma = 1.0; } v->ximage_flag = ximage_flag; v->level = level; v->VisualCaveat = visualCaveat; (void) initialize_visual_and_buffer( 0, v, NULL, rgb_flag, 0, 0 ); { int xclass; xclass = GET_VISUAL_CLASS(v); if (xclass==TrueColor || xclass==DirectColor) { red_bits = bitcount(GET_REDMASK(v)); green_bits = bitcount(GET_GREENMASK(v)); blue_bits = bitcount(GET_BLUEMASK(v)); alpha_bits = 0; } else { /* this is an approximation */ int depth; depth = GET_VISUAL_DEPTH(v); red_bits = depth / 3; depth -= red_bits; green_bits = depth / 2; depth -= green_bits; blue_bits = depth; alpha_bits = 0; assert( red_bits + green_bits + blue_bits == GET_VISUAL_DEPTH(v) ); } } if (alpha_flag && alpha_bits == 0) alpha_bits = 8; v->gl_visual = _mesa_create_visual( rgb_flag, db_flag, stereo_flag, red_bits, green_bits, blue_bits, alpha_bits, v->index_bits, depth_size, stencil_size, accum_red_size, accum_green_size, accum_blue_size, accum_alpha_size, 0 ); if (!v->gl_visual) { #ifndef XFree86Server FREE(v->visinfo); #endif FREE(v); return NULL; } return v; } void XMesaSetVisualDisplay( XMesaDisplay *dpy, XMesaVisual v ) { v->display = dpy; } void XMesaDestroyVisual( XMesaVisual v ) { _mesa_destroy_visual( v->gl_visual ); #ifndef XFree86Server FREE(v->visinfo); #endif FREE(v); } /* * Create a new XMesaContext. * Input: v - XMesaVisual * share_list - another XMesaContext with which to share display * lists or NULL if no sharing is wanted. * Return: an XMesaContext or NULL if error. */ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) { XMesaContext c; GLcontext *ctx; GLboolean direct = GL_TRUE; /* XXXX */ /* NOT_DONE: should this be GL_FALSE??? */ static GLboolean firstTime = GL_TRUE; if (firstTime) { _glthread_INIT_MUTEX(_xmesa_lock); firstTime = GL_FALSE; } c = (XMesaContext) CALLOC_STRUCT(xmesa_context); if (!c) { return NULL; } ctx = c->gl_ctx = _mesa_create_context( v->gl_visual, share_list ? share_list->gl_ctx : (GLcontext *) NULL, (void *) c, direct ); if (!c->gl_ctx) { FREE(c); return NULL; } _mesa_enable_sw_extensions(ctx); if (CHECK_BYTE_ORDER(v)) { c->swapbytes = GL_FALSE; } else { c->swapbytes = GL_TRUE; } c->xm_visual = v; c->xm_buffer = NULL; /* set later by XMesaMakeCurrent */ c->display = v->display; c->pixelformat = v->dithered_pf; /* Dithering is enabled by default */ ctx->Driver.UpdateState = xmesa_update_state; #if defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server) c->driContextPriv = driContextPriv; #endif /* Set up some constant pointers: */ xmesa_init_pointers( ctx ); /* Initialize the software rasterizer and helper modules. */ _swrast_CreateContext( ctx ); _swsetup_CreateContext( ctx ); _tnl_CreateContext( ctx ); xmesa_register_swrast_functions( ctx ); /* Run the config file */ _mesa_context_initialize( ctx ); return c; } void XMesaDestroyContext( XMesaContext c ) { #ifdef FX if (c->xm_buffer && c->xm_buffer->FXctx) fxMesaDestroyContext(c->xm_buffer->FXctx); #endif if (c->gl_ctx) { _swsetup_DestroyContext( c->gl_ctx ); _swrast_DestroyContext( c->gl_ctx ); _mesa_destroy_context( c->gl_ctx ); } /* Disassociate old buffer with this context */ if (c->xm_buffer) c->xm_buffer->xm_context = NULL; /* Destroy any buffers which are using this context. If we don't * we may have dangling references. Hmm, maybe we should just * set the buffer's context pointer to NULL instead of deleting it? * Let's see if we get any bug reports... * This contributed by Doug Rabson */ { XMesaBuffer b, next; for (b = XMesaBufferList; b; b = next) { next = b->Next; if (!b->pixmap_flag) { #ifndef XFree86Server XSync(b->display, False); #endif if (b->xm_context == c) { /* found a context created for this context */ XMesaDestroyBuffer( b ); } } } } FREE( c ); } /* * XXX this isn't a public function! It's a hack for the 3Dfx driver. * Create a new XMesaBuffer from an X window. * Input: v - the XMesaVisual * w - the window * c - the context * Return: new XMesaBuffer or NULL if error */ XMesaBuffer XMesaCreateWindowBuffer2( XMesaVisual v, XMesaWindow w, XMesaContext c ) { #ifndef XFree86Server XWindowAttributes attr; #endif #ifdef FX char *fxEnvVar; #endif int client = 0; XMesaBuffer b = alloc_xmesa_buffer(); if (!b) { return NULL; } (void) c; #ifdef XFree86Server client = CLIENT_ID(((XMesaDrawable)w)->id); #endif assert(v); #ifdef XFree86Server if (GET_VISUAL_DEPTH(v) != ((XMesaDrawable)w)->depth) { #else XGetWindowAttributes( v->display, w, &attr ); if (GET_VISUAL_DEPTH(v) != attr.depth) { #endif if (getenv("MESA_DEBUG")) { fprintf(stderr, "XMesaCreateWindowBuffer: depth mismatch between visual and window!\n"); } return NULL; } b->xm_context = NULL; /* Associate no context with this buffer */ b->xm_visual = v; b->pixmap_flag = GL_FALSE; b->display = v->display; #ifdef XFree86Server b->cmap = (ColormapPtr)LookupIDByType(wColormap(w), RT_COLORMAP); #else if (attr.colormap) { b->cmap = attr.colormap; } else { if (getenv("MESA_DEBUG")) { fprintf(stderr, "Window %u has no colormap!\n", (unsigned int) w); } /* this is weird, a window w/out a colormap!? */ /* OK, let's just allocate a new one and hope for the best */ b->cmap = XCreateColormap(v->display, w, attr.visual, AllocNone); } #endif /* determine back buffer implementation */ if (v->gl_visual->DBflag) { if (v->ximage_flag) { b->db_state = BACK_XIMAGE; } else { b->db_state = BACK_PIXMAP; } } else { b->db_state = 0; } b->gl_buffer = _mesa_create_framebuffer( v->gl_visual, v->gl_visual->DepthBits > 0, v->gl_visual->StencilBits > 0, v->gl_visual->AccumRedBits > 0, v->gl_visual->AlphaBits > 0 ); if (!b->gl_buffer) { free_xmesa_buffer(client, b); return NULL; } if (!initialize_visual_and_buffer( client, v, b, v->gl_visual->RGBAflag, (XMesaDrawable)w, b->cmap )) { _mesa_destroy_framebuffer( b->gl_buffer ); free_xmesa_buffer(client, b); return NULL; } #ifdef FX fxEnvVar = getenv("MESA_GLX_FX"); if (fxEnvVar) { if (fxEnvVar[0]!='d') { int attribs[100]; int numAttribs = 0; int hw; if (v->gl_visual->DepthBits > 0) { attribs[numAttribs++] = FXMESA_DEPTH_SIZE; attribs[numAttribs++] = 1; } if (v->gl_visual->DBflag) { attribs[numAttribs++] = FXMESA_DOUBLEBUFFER; } if (v->gl_visual->AccumRedBits > 0) { attribs[numAttribs++] = FXMESA_ACCUM_SIZE; attribs[numAttribs++] = v->gl_visual->AccumRedBits; } if (v->gl_visual->StencilBits > 0) { attribs[numAttribs++] = FXMESA_STENCIL_SIZE; attribs[numAttribs++] = v->gl_visual->StencilBits; } if (v->gl_visual->AlphaBits > 0) { attribs[numAttribs++] = FXMESA_ALPHA_SIZE; attribs[numAttribs++] = 1; } if (c->gl_ctx) { #define FXMESA_SHARE_CONTEXT 990099 /* keep in sync with fxapi.c! */ attribs[numAttribs++] = FXMESA_SHARE_CONTEXT; attribs[numAttribs++] = (int) c->gl_ctx; } attribs[numAttribs++] = FXMESA_NONE; if ((hw = fxQueryHardware())==GR_SSTTYPE_VOODOO) { b->FXctx = fxMesaCreateBestContext(0, b->width, b->height, attribs); if ((v->undithered_pf!=PF_INDEX) && (b->backimage)) { b->FXisHackUsable = b->FXctx ? GL_TRUE : GL_FALSE; if (fxEnvVar[0]=='w' || fxEnvVar[0]=='W') b->FXwindowHack = b->FXctx ? GL_TRUE : GL_FALSE; else b->FXwindowHack = GL_FALSE; } } else { if (fxEnvVar[0]=='w' || fxEnvVar[0]=='W') b->FXctx = fxMesaCreateContext(w, GR_RESOLUTION_NONE, GR_REFRESH_75Hz, attribs); else b->FXctx = fxMesaCreateBestContext(0, b->width, b->height, attribs); b->FXisHackUsable = GL_FALSE; b->FXwindowHack = GL_FALSE; } /* fprintf(stderr, "voodoo %d, wid %d height %d hack: usable %d active %d\n", hw, b->width, b->height, b->FXisHackUsable, b->FXwindowHack); */ } } else { fprintf(stderr,"WARNING: This Mesa Library includes the Glide driver but\n"); fprintf(stderr," you have not defined the MESA_GLX_FX env. var.\n"); fprintf(stderr," (check the README.3DFX file for more information).\n\n"); fprintf(stderr," you can disable this message with a 'export MESA_GLX_FX=disable'.\n"); } #endif #if defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server) b->driDrawPriv = driDrawPriv; #endif return b; } XMesaBuffer XMesaCreateWindowBuffer( XMesaVisual v, XMesaWindow w ) { return XMesaCreateWindowBuffer2( v, w, NULL ); } /* * Create a new XMesaBuffer from an X pixmap. * Input: v - the XMesaVisual * p - the pixmap * cmap - the colormap, may be 0 if using a TrueColor or DirectColor * visual for the pixmap * Return: new XMesaBuffer or NULL if error */ XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v, XMesaPixmap p, XMesaColormap cmap ) { int client = 0; XMesaBuffer b = alloc_xmesa_buffer(); if (!b) { return NULL; } #ifdef XFree86Server client = CLIENT_ID(((XMesaDrawable)p)->id); #endif assert(v); b->xm_context = NULL; /* Associate no context with this buffer */ b->xm_visual = v; b->pixmap_flag = GL_TRUE; b->display = v->display; b->cmap = cmap; /* determine back buffer implementation */ if (v->gl_visual->DBflag) { if (v->ximage_flag) { b->db_state = BACK_XIMAGE; } else { b->db_state = BACK_PIXMAP; } } else { b->db_state = 0; } b->gl_buffer = _mesa_create_framebuffer( v->gl_visual, v->gl_visual->DepthBits > 0, v->gl_visual->StencilBits > 0, v->gl_visual->AccumRedBits + v->gl_visual->AccumGreenBits + v->gl_visual->AccumBlueBits > 0, v->gl_visual->AlphaBits > 0 ); if (!b->gl_buffer) { free_xmesa_buffer(client, b); return NULL; } if (!initialize_visual_and_buffer(client, v, b, v->gl_visual->RGBAflag, (XMesaDrawable)p, cmap)) { _mesa_destroy_framebuffer( b->gl_buffer ); free_xmesa_buffer(client, b); return NULL; } #if defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server) b->driDrawPriv = driDrawPriv; #endif return b; } /* * Deallocate an XMesaBuffer structure and all related info. */ void XMesaDestroyBuffer( XMesaBuffer b ) { int client = 0; #ifdef XFree86Server if (b->frontbuffer) client = CLIENT_ID(b->frontbuffer->id); #endif if (b->gc) XMesaFreeGC( b->xm_visual->display, b->gc ); if (b->cleargc) XMesaFreeGC( b->xm_visual->display, b->cleargc ); if (b->backimage) { #if defined(USE_XSHM) && !defined(XFree86Server) if (b->shm) { XShmDetach( b->xm_visual->display, &b->shminfo ); XDestroyImage( b->backimage ); shmdt( b->shminfo.shmaddr ); } else #endif XMesaDestroyImage( b->backimage ); } if (b->backpixmap) { XMesaFreePixmap( b->xm_visual->display, b->backpixmap ); if (b->xm_visual->hpcr_clear_flag) { XMesaFreePixmap( b->xm_visual->display, b->xm_visual->hpcr_clear_pixmap ); XMesaDestroyImage( b->xm_visual->hpcr_clear_ximage ); } } if (b->rowimage) { FREE( b->rowimage->data ); b->rowimage->data = NULL; XMesaDestroyImage( b->rowimage ); } if (b->xm_context) b->xm_context->xm_buffer = NULL; _mesa_destroy_framebuffer( b->gl_buffer ); free_xmesa_buffer(client, b); } /* * Bind buffer b to context c and make c the current rendering context. */ GLboolean XMesaMakeCurrent( XMesaContext c, XMesaBuffer b ) { return XMesaMakeCurrent2( c, b, b ); } /* * Bind buffer b to context c and make c the current rendering context. */ GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer, XMesaBuffer readBuffer ) { if (c) { if (!drawBuffer || !readBuffer) return GL_FALSE; /* must specify buffers! */ #ifdef FX if (drawBuffer->FXctx) { fxMesaMakeCurrent(drawBuffer->FXctx); /* Disassociate old buffer from this context */ if (c->xm_buffer) c->xm_buffer->xm_context = NULL; /* Associate the context with this buffer */ drawBuffer->xm_context = c; c->xm_buffer = drawBuffer; c->xm_read_buffer = readBuffer; c->use_read_buffer = (drawBuffer != readBuffer); return GL_TRUE; } #endif if (c->gl_ctx == _mesa_get_current_context() && c->xm_buffer == drawBuffer && c->xm_read_buffer == readBuffer && c->xm_buffer->wasCurrent) { /* same context and buffer, do nothing */ return GL_TRUE; } /* Disassociate old buffer with this context */ if (c->xm_buffer) c->xm_buffer->xm_context = NULL; drawBuffer->xm_context = c; /* Associate the context with this buffer */ c->xm_buffer = drawBuffer; c->xm_read_buffer = readBuffer; c->use_read_buffer = (drawBuffer != readBuffer); _mesa_make_current2(c->gl_ctx, drawBuffer->gl_buffer, readBuffer->gl_buffer); if (c->gl_ctx->Viewport.Width == 0) { /* initialize viewport to window size */ _mesa_Viewport( 0, 0, drawBuffer->width, drawBuffer->height ); c->gl_ctx->Scissor.Width = drawBuffer->width; c->gl_ctx->Scissor.Height = drawBuffer->height; } if (c->xm_visual->gl_visual->RGBAflag) { /* * Must recompute and set these pixel values because colormap * can be different for different windows. */ c->clearpixel = xmesa_color_to_pixel( c, c->clearcolor[0], c->clearcolor[1], c->clearcolor[2], c->clearcolor[3], c->xm_visual->undithered_pf); XMesaSetForeground(c->display, c->xm_buffer->cleargc, c->clearpixel); } /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */ c->xm_buffer->wasCurrent = GL_TRUE; } else { /* Detach */ _mesa_make_current2( NULL, NULL, NULL ); } return GL_TRUE; } /* * Unbind the context c from its buffer. */ GLboolean XMesaUnbindContext( XMesaContext c ) { /* A no-op for XFree86 integration purposes */ return GL_TRUE; } XMesaContext XMesaGetCurrentContext( void ) { GET_CURRENT_CONTEXT(ctx); if (ctx) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; return xmesa; } else { return 0; } } XMesaBuffer XMesaGetCurrentBuffer( void ) { GET_CURRENT_CONTEXT(ctx); if (ctx) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; return xmesa->xm_buffer; } else { return 0; } } /* New in Mesa 3.1 */ XMesaBuffer XMesaGetCurrentReadBuffer( void ) { GET_CURRENT_CONTEXT(ctx); if (ctx) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; return xmesa->xm_buffer; } else { return 0; } } GLboolean XMesaForceCurrent(XMesaContext c) { if (c) { if (c->gl_ctx != _mesa_get_current_context()) { _mesa_make_current(c->gl_ctx, c->xm_buffer->gl_buffer); } } else { _mesa_make_current(NULL, NULL); } return GL_TRUE; } GLboolean XMesaLoseCurrent(XMesaContext c) { (void) c; _mesa_make_current(NULL, NULL); return GL_TRUE; } /* * Switch 3Dfx support hack between window and full-screen mode. */ GLboolean XMesaSetFXmode( GLint mode ) { #ifdef FX const char *fx = getenv("MESA_GLX_FX"); if (fx && fx[0] != 'd') { GET_CURRENT_CONTEXT(ctx); GrHwConfiguration hw; if (!FX_grSstQueryHardware(&hw)) { /*fprintf(stderr, "!grSstQueryHardware\n");*/ return GL_FALSE; } if (hw.num_sst < 1) { /*fprintf(stderr, "hw.num_sst < 1\n");*/ return GL_FALSE; } if (ctx) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; if (mode == XMESA_FX_WINDOW) { if (xmesa->xm_buffer->FXisHackUsable) { FX_grSstControl(GR_CONTROL_DEACTIVATE); xmesa->xm_buffer->FXwindowHack = GL_TRUE; return GL_TRUE; } } else if (mode == XMESA_FX_FULLSCREEN) { FX_grSstControl(GR_CONTROL_ACTIVATE); xmesa->xm_buffer->FXwindowHack = GL_FALSE; return GL_TRUE; } else { /* Error: Bad mode value */ } } } /*fprintf(stderr, "fallthrough\n");*/ #else (void) mode; #endif return GL_FALSE; } #ifdef FX /* * Read image from VooDoo frame buffer into X/Mesa's back XImage. */ static void FXgetImage( XMesaBuffer b ) { static unsigned short pixbuf[MAX_WIDTH]; int x, y; XMesaWindow root; unsigned int bw, depth, width, height; XMesaContext xmesa = (XMesaContext) b->xm_context->gl_ctx->DriverCtx; assert(xmesa->xm_buffer->FXctx); #ifdef XFree86Server x = b->frontbuffer->x; y = b->frontbuffer->y; width = b->frontbuffer->width; height = b->frontbuffer->height; depth = b->frontbuffer->depth; #else XGetGeometry( xmesa->xm_visual->display, b->frontbuffer, &root, &x, &y, &width, &height, &bw, &depth); #endif if (b->width != width || b->height != height) { b->width = MIN2((int)width, xmesa->xm_buffer->FXctx->width); b->height = MIN2((int)height, xmesa->xm_buffer->FXctx->height); if (b->width & 1) b->width--; /* prevent odd width */ xmesa_alloc_back_buffer( b ); } grLfbWriteColorFormat(GR_COLORFORMAT_ARGB); if (xmesa->xm_visual->undithered_pf==PF_5R6G5B) { /* Special case: 16bpp RGB */ grLfbReadRegion( GR_BUFFER_FRONTBUFFER, /* src buffer */ 0, xmesa->xm_buffer->FXctx->height - b->height, /*pos*/ b->width, b->height, /* size */ b->width * sizeof(GLushort), /* stride */ b->backimage->data); /* dest buffer */ } else if (xmesa->xm_visual->dithered_pf==PF_DITHER && GET_VISUAL_DEPTH(xmesa->xm_visual)==8) { /* Special case: 8bpp RGB */ for (y=0;yheight;y++) { GLubyte *ptr = (GLubyte*) xmesa->xm_buffer->backimage->data + xmesa->xm_buffer->backimage->bytes_per_line * y; XDITHER_SETUP(y); /* read row from 3Dfx frame buffer */ grLfbReadRegion( GR_BUFFER_FRONTBUFFER, 0, xmesa->xm_buffer->FXctx->height-(b->height-y), b->width, 1, 0, pixbuf ); /* write to XImage back buffer */ for (x=0;xwidth;x++) { GLubyte r = (pixbuf[x] & 0xf800) >> 8; GLubyte g = (pixbuf[x] & 0x07e0) >> 3; GLubyte b = (pixbuf[x] & 0x001f) << 3; *ptr++ = XDITHER( x, r, g, b); } } } else { /* General case: slow! */ for (y=0;yheight;y++) { /* read row from 3Dfx frame buffer */ grLfbReadRegion( GR_BUFFER_FRONTBUFFER, 0, xmesa->xm_buffer->FXctx->height-(b->height-y), b->width, 1, 0, pixbuf ); /* write to XImage back buffer */ for (x=0;xwidth;x++) { XMesaPutPixel(b->backimage,x,y, xmesa_color_to_pixel(xmesa, (pixbuf[x] & 0xf800) >> 8, (pixbuf[x] & 0x07e0) >> 3, (pixbuf[x] & 0x001f) << 3, 0xff, xmesa->pixelformat)); } } } grLfbWriteColorFormat(GR_COLORFORMAT_ABGR); } #endif /* * Copy the back buffer to the front buffer. If there's no back buffer * this is a no-op. */ void XMesaSwapBuffers( XMesaBuffer b ) { GET_CURRENT_CONTEXT(ctx); /* If we're swapping the buffer associated with the current context * we have to flush any pending rendering commands first. */ if (b->xm_context && b->xm_context->gl_ctx == ctx) _mesa_swapbuffers(ctx); if (b->db_state) { #ifdef FX if (b->FXctx) { fxMesaSwapBuffers(); if (b->FXwindowHack) FXgetImage(b); else return; } #endif if (b->backimage) { /* Copy Ximage from host's memory to server's window */ #if defined(USE_XSHM) && !defined(XFree86Server) if (b->shm) { /*_glthread_LOCK_MUTEX(_xmesa_lock);*/ XShmPutImage( b->xm_visual->display, b->frontbuffer, b->cleargc, b->backimage, 0, 0, 0, 0, b->width, b->height, False ); /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/ } else #endif { #if defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server) XMesaDriSwapBuffers( b ); #else /*_glthread_LOCK_MUTEX(_xmesa_lock);*/ XMesaPutImage( b->xm_visual->display, b->frontbuffer, b->cleargc, b->backimage, 0, 0, 0, 0, b->width, b->height ); /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/ #endif } } else { /* Copy pixmap to window on server */ /*_glthread_LOCK_MUTEX(_xmesa_lock);*/ XMesaCopyArea( b->xm_visual->display, b->backpixmap, /* source drawable */ b->frontbuffer, /* dest. drawable */ b->cleargc, 0, 0, b->width, b->height, /* source region */ 0, 0 /* dest region */ ); /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/ } } #if !defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server) XSync( b->xm_visual->display, False ); #endif } /* * Copy sub-region of back buffer to front buffer */ void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height ) { GET_CURRENT_CONTEXT(ctx); /* If we're swapping the buffer associated with the current context * we have to flush any pending rendering commands first. */ if (b->xm_context->gl_ctx == ctx) _mesa_swapbuffers(ctx); if (b->db_state) { int yTop = b->bottom - y - height; #ifdef FX if (b->FXctx) { fxMesaSwapBuffers(); if (b->FXwindowHack) FXgetImage(b); else return; } #endif if (b->backimage) { /* Copy Ximage from host's memory to server's window */ #if defined(USE_XSHM) && !defined(XFree86Server) if (b->shm) { /* XXX assuming width and height aren't too large! */ XShmPutImage( b->xm_visual->display, b->frontbuffer, b->cleargc, b->backimage, x, yTop, x, yTop, width, height, False ); /* wait for finished event??? */ } else #endif { /* XXX assuming width and height aren't too large! */ XMesaPutImage( b->xm_visual->display, b->frontbuffer, b->cleargc, b->backimage, x, yTop, x, yTop, width, height ); } } else { /* Copy pixmap to window on server */ XMesaCopyArea( b->xm_visual->display, b->backpixmap, /* source drawable */ b->frontbuffer, /* dest. drawable */ b->cleargc, x, yTop, width, height, /* source region */ x, yTop /* dest region */ ); } } } /* * Return a pointer to the XMesa backbuffer Pixmap or XImage. This function * is a way to get "under the hood" of X/Mesa so one can manipulate the * back buffer directly. * Output: pixmap - pointer to back buffer's Pixmap, or 0 * ximage - pointer to back buffer's XImage, or NULL * Return: GL_TRUE = context is double buffered * GL_FALSE = context is single buffered */ GLboolean XMesaGetBackBuffer( XMesaBuffer b, XMesaPixmap *pixmap, XMesaImage **ximage ) { if (b->db_state) { if (pixmap) *pixmap = b->backpixmap; if (ximage) *ximage = b->backimage; return GL_TRUE; } else { *pixmap = 0; *ximage = NULL; return GL_FALSE; } } /* * Return the depth buffer associated with an XMesaBuffer. * Input: b - the XMesa buffer handle * Output: width, height - size of buffer in pixels * bytesPerValue - bytes per depth value (2 or 4) * buffer - pointer to depth buffer values * Return: GL_TRUE or GL_FALSE to indicate success or failure. */ GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height, GLint *bytesPerValue, void **buffer ) { if ((!b->gl_buffer) || (!b->gl_buffer->DepthBuffer)) { *width = 0; *height = 0; *bytesPerValue = 0; *buffer = 0; return GL_FALSE; } else { *width = b->gl_buffer->Width; *height = b->gl_buffer->Height; *bytesPerValue = sizeof(GLdepth); *buffer = b->gl_buffer->DepthBuffer; return GL_TRUE; } } void XMesaFlush( XMesaContext c ) { if (c && c->xm_visual) { #ifdef XFree86Server /* NOT_NEEDED */ #else XSync( c->xm_visual->display, False ); #endif } } const char *XMesaGetString( XMesaContext c, int name ) { (void) c; if (name==XMESA_VERSION) { return "3.1"; } else if (name==XMESA_EXTENSIONS) { return ""; } else { return NULL; } } XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy, XMesaDrawable d ) { XMesaBuffer b; for (b=XMesaBufferList; b; b=b->Next) { if (b->frontbuffer==d && b->display==dpy) { return b; } } return NULL; } /* * Look for XMesaBuffers whose X window has been destroyed. * Deallocate any such XMesaBuffers. */ void XMesaGarbageCollect( void ) { XMesaBuffer b, next; for (b=XMesaBufferList; b; b=next) { next = b->Next; if (!b->pixmap_flag) { #ifdef XFree86Server /* NOT_NEEDED */ #else XSync(b->display, False); if (!window_exists( b->display, b->frontbuffer )) { /* found a dead window, free the ancillary info */ XMesaDestroyBuffer( b ); } #endif } } } void XMesaReset( void ) { while (XMesaBufferList) XMesaDestroyBuffer(XMesaBufferList); XMesaBufferList = NULL; } unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { GLint r = (GLint) (red * 255.0F); GLint g = (GLint) (green * 255.0F); GLint b = (GLint) (blue * 255.0F); GLint a = (GLint) (alpha * 255.0F); switch (xmesa->pixelformat) { case PF_INDEX: return 0; case PF_TRUECOLOR: { unsigned long p; PACK_TRUECOLOR( p, r, g, b ); return p; } case PF_8A8B8G8R: return PACK_8A8B8G8R( r, g, b, a ); case PF_8R8G8B: return PACK_8R8G8B( r, g, b ); case PF_5R6G5B: return PACK_5R6G5B( r, g, b ); case PF_DITHER: { DITHER_SETUP; return DITHER( x, y, r, g, b ); } case PF_1BIT: /* 382 = (3*255)/2 */ return ((r+g+b) > 382) ^ xmesa->xm_visual->bitFlip; case PF_HPCR: return DITHER_HPCR(x, y, r, g, b); case PF_LOOKUP: { LOOKUP_SETUP; return LOOKUP( r, g, b ); } case PF_GRAYSCALE: return GRAY_RGB( r, g, b ); case PF_DITHER_5R6G5B: /* fall through */ case PF_TRUEDITHER: { unsigned long p; PACK_TRUEDITHER(p, x, y, r, g, b); return p; } default: gl_problem(NULL, "Bad pixel format in XMesaDitherColor"); } return 0; }