/* $Id: xm_tri.c,v 1.12 2000/11/22 07:32:18 joukj Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * This file contains "accelerated" triangle functions. It should be * fairly easy to write new special-purpose triangle functions and hook * them into this module. */ #include "glxheader.h" #include "depth.h" #include "macros.h" #include "mtypes.h" #include "xmesaP.h" /* Internal swrast includes: */ #include "swrast/s_context.h" #include "swrast/s_depth.h" #include "swrast/s_triangle.h" /**********************************************************************/ /*** Triangle rendering ***/ /**********************************************************************/ /* * XImage, smooth, depth-buffered, PF_TRUECOLOR triangle. */ static void smooth_TRUECOLOR_z_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer, Y); \ GLint len = RIGHT-LEFT; \ (void) fffog; \ for (i=0;iDriverCtx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ (void) fffog; \ for (i=0;iDriverCtx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ (void) fffog; \ for (i=0;iDriverCtx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE bgr_t #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ (void) fffog; \ for (i=0;ir = FixedToInt(ffr); \ ptr->g = FixedToInt(ffg); \ ptr->b = FixedToInt(ffb); \ zRow[i] = z; \ } \ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ ffz += fdzdx; \ } \ } #include "swrast/s_tritemp.h" } /* * XImage, smooth, depth-buffered, PF_TRUEDITHER triangle. */ static void smooth_TRUEDITHER_z_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ (void) fffog; \ for (i=0;iDriverCtx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ (void) fffog; \ for (i=0;iDriverCtx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ (void) fffog; \ for (i=0;iDriverCtx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ XDITHER_SETUP(yy); \ (void) fffog; \ for (i=0;iDriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ XDITHER_SETUP(yy); \ (void) fffog; \ for (i=0;iDriverCtx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ LOOKUP_SETUP; \ (void) fffog; \ for (i=0;iDriverCtx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ (void) fffog; \ for (i=0;iDriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define SETUP_CODE \ unsigned long pixel; \ PACK_TRUECOLOR(pixel, v0->color[0], v0->color[1], v0->color[2]); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ (void) fffog; \ for (i=0;iDriverCtx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ unsigned long p = PACK_8B8G8R( v0->color[0], \ v0->color[1], v0->color[2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ (void) fffog; \ for (i=0;iDriverCtx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ unsigned long p = PACK_8R8G8B( v0->color[0], \ v0->color[1], v0->color[2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ (void) fffog; \ for (i=0;iDriverCtx; const GLubyte *color = v0->color; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE bgr_t #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ (void) fffog; \ for (i=0;ir = color[RCOMP]; \ ptr->g = color[GCOMP]; \ ptr->b = color[BCOMP]; \ zRow[i] = z; \ } \ ffz += fdzdx; \ } \ } #include "swrast/s_tritemp.h" } /* * XImage, flat, depth-buffered, PF_TRUEDITHER triangle. */ static void flat_TRUEDITHER_z_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ (void) fffog; \ for (i=0;icolor[0], \ v0->color[1], v0->color[2] ); \ XMesaPutPixel( img, xx, yy, p ); \ zRow[i] = z; \ } \ ffz += fdzdx; \ } \ } #include "swrast/s_tritemp.h" } /* * XImage, flat, depth-buffered, PF_5R6G5B triangle. */ static void flat_5R6G5B_z_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ unsigned long p = PACK_5R6G5B( v0->color[0], \ v0->color[1], v0->color[2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ (void) fffog; \ for (i=0;iDriverCtx; const GLubyte *color = v0->color; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ (void) fffog; \ for (i=0;iDriverCtx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ FLAT_DITHER_SETUP( v0->color[0], v0->color[1], v0->color[2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, len = RIGHT-LEFT; \ FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, Y)); \ (void) fffog; \ for (i=0;iDriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define SETUP_CODE \ FLAT_DITHER_SETUP( v0->color[0], v0->color[1], v0->color[2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ FLAT_DITHER_ROW_SETUP(yy); \ (void) fffog; \ for (i=0;iDriverCtx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ GLubyte r = v0->color[0]; \ GLubyte g = v0->color[1]; \ GLubyte b = v0->color[2]; #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ (void) fffog; \ for (i=0;iDriverCtx; #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ LOOKUP_SETUP; \ GLubyte r = v0->color[0]; \ GLubyte g = v0->color[1]; \ GLubyte b = v0->color[2]; \ GLubyte p = LOOKUP(r,g,b); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint i, len = RIGHT-LEFT; \ (void) fffog; \ for (i=0;iDriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define INTERP_RGB 1 #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ for (xx=LEFT;xxDriverCtx; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE bgr_t #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxr = FixedToInt(ffr); \ pixel->g = FixedToInt(ffg); \ pixel->b = FixedToInt(ffb); \ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ pixel++; \ } \ } #include "swrast/s_tritemp.h" } /* * XImage, smooth, NON-depth-buffered, PF_TRUEDITHER triangle. */ static void smooth_TRUEDITHER_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define INTERP_RGB 1 #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ for (xx=LEFT;xxDriverCtx; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ PIXEL_TYPE *pixel = pRow; \ XDITHER_SETUP(yy); \ for (xx=LEFT;xxDriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define INTERP_RGB 1 #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ XDITHER_SETUP(yy); \ for (xx=LEFT;xxDriverCtx; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ LOOKUP_SETUP; \ for (xx=LEFT;xxDriverCtx; #define INTERP_RGB 1 #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define SETUP_CODE \ unsigned long pixel; \ PACK_TRUECOLOR(pixel, v0->color[0], v0->color[1], v0->color[2]); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ for (xx=LEFT;xxDriverCtx; #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ unsigned long p = PACK_8B8G8R( v0->color[0], \ v0->color[1], v0->color[2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; #define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ unsigned long p = PACK_8R8G8B( v0->color[0], \ v0->color[1], v0->color[2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; const GLubyte *color = v0->color; #define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE bgr_t #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxr = color[RCOMP]; \ pixel->g = color[GCOMP]; \ pixel->b = color[BCOMP]; \ pixel++; \ } \ } #include "swrast/s_tritemp.h" } /* * XImage, flat, NON-depth-buffered, PF_TRUEDITHER triangle. */ static void flat_TRUEDITHER_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ for (xx=LEFT;xxcolor[0], \ v0->color[1], v0->color[2] ); \ XMesaPutPixel( img, xx, yy, p ); \ } \ } #include "swrast/s_tritemp.h" } /* * XImage, flat, NON-depth-buffered, PF_5R6G5B triangle. */ static void flat_5R6G5B_triangle( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1, const SWvertex *v2 ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ unsigned long p = PACK_5R6G5B( v0->color[0], \ v0->color[1], v0->color[2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; const GLubyte *color = v0->color; #define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ FLAT_DITHER_SETUP( v0->color[0], v0->color[1], v0->color[2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, Y)); \ for (xx=LEFT;xxDriverCtx; XMesaImage *img = xmesa->xm_buffer->backimage; #define SETUP_CODE \ FLAT_DITHER_SETUP( v0->color[0], v0->color[1], v0->color[2] ); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ FLAT_DITHER_ROW_SETUP(yy); \ for (xx=LEFT;xxDriverCtx; #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ GLubyte r = v0->color[0]; \ GLubyte g = v0->color[1]; \ GLubyte b = v0->color[2]; #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; #define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define SETUP_CODE \ LOOKUP_SETUP; \ GLubyte r = v0->color[0]; \ GLubyte g = v0->color[1]; \ GLubyte b = v0->color[2]; \ GLubyte p = LOOKUP(r,g,b); #define INNER_LOOP( LEFT, RIGHT, Y ) \ { \ GLint xx; \ PIXEL_TYPE *pixel = pRow; \ for (xx=LEFT;xxDriverCtx; int depth = GET_VISUAL_DEPTH(xmesa->xm_visual); (void) kernel1; if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL; if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL; if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL; if (xmesa->xm_buffer->buffer==XIMAGE) { if ( ctx->Light.ShadeModel==GL_SMOOTH && swrast->_RasterMask==DEPTH_BIT && ctx->Depth.Func==GL_LESS && ctx->Depth.Mask==GL_TRUE && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS && ctx->Polygon.StippleFlag==GL_FALSE) { switch (xmesa->pixelformat) { case PF_TRUECOLOR: return smooth_TRUECOLOR_z_triangle; case PF_8A8B8G8R: return smooth_8A8B8G8R_z_triangle; case PF_8R8G8B: return smooth_8R8G8B_z_triangle; case PF_8R8G8B24: return smooth_8R8G8B24_z_triangle; case PF_TRUEDITHER: return smooth_TRUEDITHER_z_triangle; case PF_5R6G5B: return smooth_5R6G5B_z_triangle; case PF_DITHER_5R6G5B: return smooth_DITHER_5R6G5B_z_triangle; case PF_HPCR: return smooth_HPCR_z_triangle; case PF_DITHER: return (depth==8) ? smooth_DITHER8_z_triangle : smooth_DITHER_z_triangle; case PF_LOOKUP: return (depth==8) ? smooth_LOOKUP8_z_triangle : (swrast_tri_func)NULL; default: return (swrast_tri_func)NULL; } } if ( ctx->Light.ShadeModel==GL_FLAT && swrast->_RasterMask==DEPTH_BIT && ctx->Depth.Func==GL_LESS && ctx->Depth.Mask==GL_TRUE && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS && ctx->Polygon.StippleFlag==GL_FALSE) { switch (xmesa->pixelformat) { case PF_TRUECOLOR: return flat_TRUECOLOR_z_triangle; case PF_8A8B8G8R: return flat_8A8B8G8R_z_triangle; case PF_8R8G8B: return flat_8R8G8B_z_triangle; case PF_8R8G8B24: return flat_8R8G8B24_z_triangle; case PF_TRUEDITHER: return flat_TRUEDITHER_z_triangle; case PF_5R6G5B: return flat_5R6G5B_z_triangle; case PF_DITHER_5R6G5B: return flat_DITHER_5R6G5B_z_triangle; case PF_HPCR: return flat_HPCR_z_triangle; case PF_DITHER: return (depth==8) ? flat_DITHER8_z_triangle : flat_DITHER_z_triangle; case PF_LOOKUP: return (depth==8) ? flat_LOOKUP8_z_triangle : (swrast_tri_func)NULL; default: return (swrast_tri_func)NULL; } } if ( swrast->_RasterMask==0 /* no depth test */ && ctx->Light.ShadeModel==GL_SMOOTH && ctx->Polygon.StippleFlag==GL_FALSE) { switch (xmesa->pixelformat) { case PF_TRUECOLOR: return smooth_TRUECOLOR_triangle; case PF_8A8B8G8R: return smooth_8A8B8G8R_triangle; case PF_8R8G8B: return smooth_8R8G8B_triangle; case PF_8R8G8B24: return smooth_8R8G8B24_triangle; case PF_TRUEDITHER: return smooth_TRUEDITHER_triangle; case PF_5R6G5B: return smooth_5R6G5B_triangle; case PF_DITHER_5R6G5B: return smooth_DITHER_5R6G5B_triangle; case PF_HPCR: return smooth_HPCR_triangle; case PF_DITHER: return (depth==8) ? smooth_DITHER8_triangle : smooth_DITHER_triangle; case PF_LOOKUP: return (depth==8) ? smooth_LOOKUP8_triangle : (swrast_tri_func)NULL; default: return (swrast_tri_func)NULL; } } if ( swrast->_RasterMask==0 /* no depth test */ && ctx->Light.ShadeModel==GL_FLAT && ctx->Polygon.StippleFlag==GL_FALSE) { switch (xmesa->pixelformat) { case PF_TRUECOLOR: return flat_TRUECOLOR_triangle; case PF_TRUEDITHER: return flat_TRUEDITHER_triangle; case PF_8A8B8G8R: return flat_8A8B8G8R_triangle; case PF_8R8G8B: return flat_8R8G8B_triangle; case PF_8R8G8B24: return flat_8R8G8B24_triangle; case PF_5R6G5B: return flat_5R6G5B_triangle; case PF_DITHER_5R6G5B: return flat_DITHER_5R6G5B_triangle; case PF_HPCR: return flat_HPCR_triangle; case PF_DITHER: return (depth==8) ? flat_DITHER8_triangle : flat_DITHER_triangle; case PF_LOOKUP: return (depth==8) ? flat_LOOKUP8_triangle : (swrast_tri_func)NULL; default: return (swrast_tri_func)NULL; } } return (swrast_tri_func)NULL; } else { /* draw to pixmap */ return (swrast_tri_func) NULL; } } /* Override for the swrast tri-selection function. Try to use one * of our internal tri functions, otherwise fall back to the * standard swrast functions. */ void xmesa_choose_triangle( GLcontext *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); if (!(swrast->Triangle = get_triangle_func( ctx ))) _swrast_choose_triangle( ctx ); }