/************************************************************************** * * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. **************************************************************************/ #include "main/mtypes.h" #include "main/context.h" #include "main/imports.h" #include "main/get.h" const GLubyte * GLAPIENTRY _es_GetString(GLenum name); static const GLubyte * compute_es_version(void) { GET_CURRENT_CONTEXT(ctx); static const char es_2_0[] = "OpenGL ES 2.0"; /* OpenGL ES 2.0 is derived from OpenGL 2.0 */ const GLboolean ver_2_0 = (ctx->Extensions.ARB_multisample && ctx->Extensions.ARB_multitexture && ctx->Extensions.ARB_texture_compression && ctx->Extensions.ARB_texture_cube_map && ctx->Extensions.ARB_texture_mirrored_repeat && ctx->Extensions.EXT_blend_color && ctx->Extensions.EXT_blend_func_separate && ctx->Extensions.EXT_blend_minmax && ctx->Extensions.EXT_blend_subtract && ctx->Extensions.EXT_stencil_wrap && ctx->Extensions.ARB_vertex_buffer_object && ctx->Extensions.ARB_shader_objects && ctx->Extensions.ARB_vertex_shader && ctx->Extensions.ARB_fragment_shader && ctx->Extensions.ARB_texture_non_power_of_two && ctx->Extensions.EXT_blend_equation_separate); if (!ver_2_0) _mesa_problem(ctx, "Incomplete OpenGL ES 2.0 support."); return (const GLubyte *) es_2_0; } static size_t append_extension(char **str, const char *ext) { char *s = *str; size_t len = strlen(ext); if (s) { memcpy(s, ext, len); s[len++] = ' '; s[len] = '\0'; *str += len; } else { len++; } return len; } static size_t make_extension_string(const GLcontext *ctx, char *str) { size_t len = 0; /* Core additions */ len += append_extension(&str, "GL_OES_single_precision"); /* Required extensions */ len += append_extension(&str, "GL_OES_compressed_paletted_texture"); if (ctx->Extensions.ARB_framebuffer_object) { len += append_extension(&str, "GL_OES_framebuffer_object"); len += append_extension(&str, "GL_OES_depth24"); len += append_extension(&str, "GL_OES_depth32"); len += append_extension(&str, "GL_OES_fbo_render_mipmap"); len += append_extension(&str, "GL_OES_rgb8_rgba8"); len += append_extension(&str, "GL_OES_stencil1"); len += append_extension(&str, "GL_OES_stencil4"); len += append_extension(&str, "GL_OES_stencil8"); } if (ctx->Extensions.EXT_vertex_array) len += append_extension(&str, "GL_OES_element_index_uint"); if (ctx->Extensions.ARB_vertex_buffer_object) len += append_extension(&str, "GL_OES_mapbuffer"); if (ctx->Extensions.EXT_texture3D) len += append_extension(&str, "GL_OES_texture_3D"); if (ctx->Extensions.ARB_texture_non_power_of_two) len += append_extension(&str, "GL_OES_texture_npot"); if (ctx->Extensions.EXT_texture_filter_anisotropic) len += append_extension(&str, "GL_EXT_texture_filter_anisotropic"); len += append_extension(&str, "GL_EXT_texture_type_2_10_10_10_REV"); if (ctx->Extensions.ARB_depth_texture) len += append_extension(&str, "GL_OES_depth_texture"); if (ctx->Extensions.EXT_packed_depth_stencil) len += append_extension(&str, "GL_OES_packed_depth_stencil"); if (ctx->Extensions.ARB_fragment_shader) len += append_extension(&str, "GL_OES_standard_derivatives"); return len; } static const GLubyte * compute_es_extensions(void) { GET_CURRENT_CONTEXT(ctx); if (!ctx->Extensions.String) { char *s; unsigned int len; len = make_extension_string(ctx, NULL); s = (char *) _mesa_malloc(len + 1); if (!s) return NULL; make_extension_string(ctx, s); ctx->Extensions.String = (const GLubyte *) s; } return ctx->Extensions.String; } const GLubyte * GLAPIENTRY _es_GetString(GLenum name) { switch (name) { case GL_VERSION: return compute_es_version(); case GL_SHADING_LANGUAGE_VERSION: return (const GLubyte *) "OpenGL ES GLSL ES 1.0.16"; case GL_EXTENSIONS: return compute_es_extensions(); default: return _mesa_GetString(name); } } void _mesa_initialize_context_extra(GLcontext *ctx) { ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; ctx->Point.PointSprite = GL_TRUE; /* always on for ES 2.x */ }