/************************************************************************** * * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. **************************************************************************/ /** * Temporary stubs for "missing" mesa functions. */ #include "main/mtypes.h" #include "main/imports.h" #include "vbo/vbo.h" #define NEED_IMPLEMENT() do { \ GET_CURRENT_CONTEXT(ctx); \ _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); \ } while (0) /* silence compiler warnings */ extern void GLAPIENTRY _vbo_Materialf(GLenum face, GLenum pname, GLfloat param); extern void GLAPIENTRY _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); extern void GLAPIENTRY _mesa_ReleaseShaderCompiler(void); extern void GLAPIENTRY _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length); extern void GLAPIENTRY _vbo_VertexAttrib1f(GLuint indx, GLfloat x); extern void GLAPIENTRY _vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values); extern void GLAPIENTRY _vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); extern void GLAPIENTRY _vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values); extern void GLAPIENTRY _vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); extern void GLAPIENTRY _vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values); extern void GLAPIENTRY _vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values); void GLAPIENTRY _vbo_Materialf(GLenum face, GLenum pname, GLfloat param) { _vbo_Materialfv(face, pname, ¶m); } void GLAPIENTRY _vbo_VertexAttrib1f(GLuint indx, GLfloat x) { _vbo_VertexAttrib4f(indx, x, 0.0, 0.0, 1.0f); } void GLAPIENTRY _vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values) { _vbo_VertexAttrib4f(indx, values[0], 0.0, 0.0, 1.0f); } void GLAPIENTRY _vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { _vbo_VertexAttrib4f(indx, x, y, 0.0, 1.0f); } void GLAPIENTRY _vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values) { _vbo_VertexAttrib4f(indx, values[0], values[1], 0.0, 1.0f); } void GLAPIENTRY _vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { _vbo_VertexAttrib4f(indx, x, y, z, 1.0f); } void GLAPIENTRY _vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values) { _vbo_VertexAttrib4f(indx, values[0], values[1], values[2], 1.0f); } void GLAPIENTRY _vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values) { _vbo_VertexAttrib4f(indx, values[0], values[1], values[2], values[3]); }