include $(MESA)/sources.mak LOCAL_ES1_INCLUDES := \ -I. \ -I$(TOP)/src/mapi/es1api \ -I$(MESA)/state_tracker LOCAL_ES2_INCLUDES := $(subst es1,es2, $(LOCAL_ES1_INCLUDES)) # MESA sources # Ideally, the omit list should be replaced by features. MAIN_OMITTED := \ main/api_exec.c \ main/condrender.c \ main/dlopen.c \ main/get.c MAIN_SOURCES := $(filter-out $(MAIN_OMITTED), $(MAIN_SOURCES)) VBO_OMITTED := \ vbo/vbo_save.c \ vbo/vbo_save_api.c \ vbo/vbo_save_draw.c \ vbo/vbo_save_loopback.c VBO_SOURCES := $(filter-out $(VBO_OMITTED), $(VBO_SOURCES)) STATETRACKER_OMITTED := \ state_tracker/st_api.c \ state_tracker/st_cb_drawpixels.c \ state_tracker/st_cb_feedback.c \ state_tracker/st_cb_rasterpos.c \ state_tracker/st_draw_feedback.c STATETRACKER_SOURCES := $(filter-out $(STATETRACKER_OMITTED), $(STATETRACKER_SOURCES)) SHADER_OMITTED := \ shader/atifragshader.c SHADER_SOURCES := $(filter-out $(SHADER_OMITTED), $(SHADER_SOURCES)) MESA_ES1_SOURCES := \ $(MAIN_SOURCES) \ $(MATH_SOURCES) \ $(MATH_XFORM_SOURCES) \ $(VBO_SOURCES) \ $(TNL_SOURCES) \ $(SHADER_SOURCES) \ $(SWRAST_SOURCES) \ $(SWRAST_SETUP_SOURCES) \ $(COMMON_DRIVER_SOURCES) \ $(ASM_C_SOURCES) \ $(SLANG_SOURCES) MESA_ES1_GALLIUM_SOURCES := \ $(MAIN_SOURCES) \ $(MATH_SOURCES) \ $(VBO_SOURCES) \ $(STATETRACKER_SOURCES) \ $(SHADER_SOURCES) \ ppc/common_ppc.c \ x86/common_x86.c \ $(SLANG_SOURCES) MESA_ES1_INCLUDES := $(INCLUDE_DIRS) # right now es2 and es1 share MESA sources MESA_ES2_SOURCES := $(MESA_ES1_SOURCES) MESA_ES2_GALLIUM_SOURCES := $(MESA_ES1_GALLIUM_SOURCES) MESA_ES2_INCLUDES := $(MESA_ES1_INCLUDES) # asm is shared by any ES version and any library MESA_ES_ASM := $(MESA_ASM_SOURCES) # collect sources, adjust the pathes ES1_SOURCES := $(addprefix $(MESA)/,$(MESA_ES1_SOURCES)) ES1_GALLIUM_SOURCES := $(addprefix $(MESA)/,$(MESA_ES1_GALLIUM_SOURCES)) ES2_SOURCES := $(addprefix $(MESA)/,$(MESA_ES2_SOURCES)) ES2_GALLIUM_SOURCES := $(addprefix $(MESA)/,$(MESA_ES2_GALLIUM_SOURCES)) # collect includes ES1_INCLUDES := $(LOCAL_ES1_INCLUDES) $(MESA_ES1_INCLUDES) ES2_INCLUDES := $(LOCAL_ES2_INCLUDES) $(MESA_ES2_INCLUDES) # collect objects, including asm ES1_OBJECTS := \ $(MESA_ES1_SOURCES:.c=.o) \ $(MESA_ES_ASM:.S=.o) ES1_GALLIUM_OBJECTS := \ $(MESA_ES1_GALLIUM_SOURCES:.c=.o) \ $(MESA_ES_ASM:.S=.o) ES2_OBJECTS := \ $(MESA_ES2_SOURCES:.c=.o) \ $(MESA_ES_ASM:.S=.o) ES2_GALLIUM_OBJECTS := \ $(MESA_ES2_GALLIUM_SOURCES:.c=.o) \ $(MESA_ES_ASM:.S=.o) # collect sources for makedepend ES1_ALL_SOURCES := $(ES1_SOURCES) $(ES1_GALLIUM_SOURCES) ES2_ALL_SOURCES := $(ES2_SOURCES) $(ES2_GALLIUM_SOURCES) # sort to remove duplicates ES1_ALL_SOURCES := $(sort $(ES1_ALL_SOURCES)) ES2_ALL_SOURCES := $(sort $(ES2_ALL_SOURCES))