/* $Id: glapi.c,v 1.18 1999/12/17 14:51:28 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * This file manages the OpenGL API dispatch layer. * The dispatch table (struct _glapi_table) is basically just a list * of function pointers. * There are functions to set/get the current dispatch table for the * current thread and to manage registration/dispatch of dynamically * added extension functions. */ #include #include /* to get NULL */ #include #include "glapi.h" #include "glapinoop.h" #include "glapioffsets.h" #include "glapitable.h" #include /* Flag to indicate whether thread-safe dispatch is enabled */ GLboolean _glapi_ThreadSafe = GL_FALSE; /* This is used when thread safety is disabled */ static struct _glapi_table *Dispatch = &__glapi_noop_table; /* Used when thread safety disabled */ void *_glapi_CurrentContext = NULL; #if defined(THREADS) #include "glthread.h" static _glthread_TSD DispatchTSD; static void dispatch_thread_init() { _glthread_InitTSD(&DispatchTSD); } static _glthread_TSD ContextTSD; static void context_thread_init() { _glthread_InitTSD(&ContextTSD); } #endif static GLuint MaxDispatchOffset = sizeof(struct _glapi_table) / sizeof(void *) - 1; static GLboolean GetSizeCalled = GL_FALSE; /* * We should call this periodically from a function such as glXMakeCurrent * in order to test if multiple threads are being used. When we detect * that situation we should then call _glapi_enable_thread_safety() */ void _glapi_check_multithread(void) { #if defined(THREADS) if (!_glapi_ThreadSafe) { static unsigned long knownID; static GLboolean firstCall = GL_TRUE; if (firstCall) { knownID = _glthread_GetID(); firstCall = GL_FALSE; } else if (knownID != _glthread_GetID()) { _glapi_ThreadSafe = GL_TRUE; } } if (_glapi_ThreadSafe) { /* make sure that this thread's dispatch pointer isn't null */ if (!_glapi_get_dispatch()) { _glapi_set_dispatch(NULL); } } #endif } /* * Set the current context pointer for this thread. * The context pointer is an opaque type which should be cast to * void from the real context pointer type. */ void _glapi_set_current_context(void *context) { #if defined(THREADS) _glthread_SetTSD(&ContextTSD, context, context_thread_init); if (_glapi_ThreadSafe) _glapi_CurrentContext = NULL; /* to help with debugging */ else _glapi_CurrentContext = context; #else _glapi_CurrentContext = context; #endif } /* * Get the current context pointer for this thread. * The context pointer is an opaque type which should be cast from * void to the real context pointer type. */ void * _glapi_get_current_context(void) { #if defined(THREADS) if (_glapi_ThreadSafe) { return _glthread_GetTSD(&ContextTSD); } else { return _glapi_CurrentContext; } #else return _glapi_CurrentContext; #endif } /* * Set the global or per-thread dispatch table pointer. */ void _glapi_set_dispatch(struct _glapi_table *dispatch) { if (!dispatch) { /* use the no-op functions */ dispatch = &__glapi_noop_table; } #ifdef DEBUG else { _glapi_check_table(dispatch); } #endif #if defined(THREADS) _glthread_SetTSD(&DispatchTSD, (void*) dispatch, dispatch_thread_init); if (_glapi_ThreadSafe) Dispatch = NULL; /* to help with debugging */ else Dispatch = dispatch; #else Dispatch = dispatch; #endif } /* * Return pointer to current dispatch table for calling thread. */ struct _glapi_table * _glapi_get_dispatch(void) { #if defined(THREADS) if (_glapi_ThreadSafe) { return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); } else { assert(Dispatch); return Dispatch; } #else return Dispatch; #endif } /* * Return size of dispatch table struct as number of functions (or * slots). */ GLuint _glapi_get_dispatch_table_size(void) { /* return sizeof(struct _glapi_table) / sizeof(void *);*/ GetSizeCalled = GL_TRUE; return MaxDispatchOffset + 1; } /* * Get API dispatcher version string. * XXX this isn't well defined yet. */ const char * _glapi_get_version(void) { return "1.2"; } struct name_address_pair { const char *Name; GLvoid *Address; }; static struct name_address_pair static_functions[1000]; /* * Return dispatch table offset of the named static (built-in) function. * Return -1 if function not found. */ static GLint get_static_proc_offset(const char *funcName) { GLuint i; for (i = 0; static_functions[i].Name; i++) { if (strcmp(static_functions[i].Name, funcName) == 0) { return i; } } return -1; } /* * Return dispatch function address the named static (built-in) function. * Return NULL if function not found. */ static GLvoid * get_static_proc_address(const char *funcName) { GLuint i = get_static_proc_offset(funcName); if (i >= 0) return static_functions[i].Address; else return NULL; } /********************************************************************** * Extension function management. */ struct _glapi_ext_entrypoint { const char *Name; /* the extension function's name */ GLuint Offset; /* relative to start of dispatch table */ GLvoid *Address; /* address of dispatch function */ }; static struct _glapi_ext_entrypoint ExtEntryTable[_GLAPI_EXTRA_SLOTS]; static GLuint NumExtEntryPoints = 0; /* * Generate a dispatch function (entrypoint) which jumps through * the given slot number (offset) in the current dispatch table. */ static void * generate_entrypoint(GLuint offset) { /* XXX need to generate some assembly code here */ return NULL; } /* * Add a new extension function entrypoint. * Return: GL_TRUE = success or GL_FALSE = failure */ GLboolean _glapi_add_entrypoint(const char *funcName, GLuint offset) { GLint index; /* Make sure we don't try to add a new entrypoint after someone * has already called _glapi_get_dispatch_table_size()! If that's * happened the caller's information will now be out of date. */ assert(!GetSizeCalled); /* first check if the named function is already statically present */ index = get_static_proc_offset(funcName); if (index >= 0) { assert(index == offset); return GL_TRUE; } /* else if (offset < _glapi_get_dispatch_table_size()) { */ else { /* be sure index and name match known data */ GLuint i; for (i = 0; i < NumExtEntryPoints; i++) { if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { /* function already registered with api */ if (ExtEntryTable[i].Offset == offset) { return GL_TRUE; /* offsets match */ } else { return GL_FALSE; /* bad offset! */ } } } assert(NumExtEntryPoints < _GLAPI_EXTRA_SLOTS); ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName); ExtEntryTable[NumExtEntryPoints].Offset = offset; ExtEntryTable[NumExtEntryPoints].Address = generate_entrypoint(offset); NumExtEntryPoints++; if (offset > MaxDispatchOffset) MaxDispatchOffset = offset; return GL_TRUE; } /* else { return GL_FALSE; } */ } /* * Return offset of entrypoint for named function within dispatch table. */ GLint _glapi_get_proc_offset(const char *funcName) { /* search extension functions first */ GLint i; for (i = 0; i < NumExtEntryPoints; i++) { if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { return ExtEntryTable[i].Offset; } } /* search static functions */ return get_static_proc_offset(funcName); } /* * Return entrypoint for named function. */ const GLvoid * _glapi_get_proc_address(const char *funcName) { /* search extension functions first */ GLint i; for (i = 0; i < NumExtEntryPoints; i++) { if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { return ExtEntryTable[i].Address; } } /* search static functions */ return get_static_proc_address(funcName); } /* * Return the name of the function at the given dispatch offset. * This is only intended for debugging. */ const char * _glapi_get_proc_name(GLuint offset) { GLuint n = sizeof(static_functions) / sizeof(struct name_address_pair); if (offset < n) { return static_functions[offset].Name; } else { /* search added extension functions */ GLuint i; for (i = 0; i < NumExtEntryPoints; i++) { if (ExtEntryTable[i].Offset == offset) { return ExtEntryTable[i].Name; } } return NULL; } } /* * Make sure there are no NULL pointers in the given dispatch table. * Intented for debugging purposes. */ void _glapi_check_table(const struct _glapi_table *table) { const GLuint entries = _glapi_get_dispatch_table_size(); const void **tab = (const void **) table; GLuint i; for (i = 1; i < entries; i++) { assert(tab[i]); } /* Do some spot checks to be sure that the dispatch table * slots are assigned correctly. */ { GLuint BeginOffset = _glapi_get_proc_offset("glBegin"); char *BeginFunc = (char*) &table->Begin; GLuint offset = (BeginFunc - (char *) table) / sizeof(void *); assert(BeginOffset == _gloffset_Begin); assert(BeginOffset == offset); } { GLuint viewportOffset = _glapi_get_proc_offset("glViewport"); char *viewportFunc = (char*) &table->Viewport; GLuint offset = (viewportFunc - (char *) table) / sizeof(void *); assert(viewportOffset == _gloffset_Viewport); assert(viewportOffset == offset); } { GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer"); char *VertexPointerFunc = (char*) &table->VertexPointer; GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *); assert(VertexPointerOffset == _gloffset_VertexPointer); assert(VertexPointerOffset == offset); } { GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax"); char *ResetMinMaxFunc = (char*) &table->ResetMinmax; GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *); assert(ResetMinMaxOffset == _gloffset_ResetMinmax); assert(ResetMinMaxOffset == offset); } { GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColorEXT"); char *blendColorFunc = (char*) &table->BlendColorEXT; GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *); assert(blendColorOffset == _gloffset_BlendColorEXT); assert(blendColorOffset == offset); } { GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT"); char *istextureFunc = (char*) &table->IsTextureEXT; GLuint offset = (istextureFunc - (char *) table) / sizeof(void *); assert(istextureOffset == _gloffset_IsTextureEXT); assert(istextureOffset == offset); } } /********************************************************************** * Generate the GL entrypoint functions here. */ #define KEYWORD1 #define KEYWORD2 GLAPIENTRY #ifdef USE_MGL_NAMESPACE #define NAME(func) mgl##func #else #define NAME(func) gl##func #endif #define DISPATCH_SETUP \ const struct _glapi_table *dispatch; \ if (_glapi_ThreadSafe) { \ dispatch = _glapi_get_dispatch(); \ } \ else { \ dispatch = Dispatch; \ } #define DISPATCH(FUNC, ARGS) (dispatch->FUNC) ARGS #include "glapitemp.h" /* * For each entry in static_functions[] which use this function * we should implement a dispatch function in glapitemp.h and * in glapinoop.c */ static void NotImplemented(void) { } static struct name_address_pair static_functions[] = { { "NotImplemented", (GLvoid *) NotImplemented }, /* GL 1.1 */ { "glAccum", (GLvoid *) glAccum }, { "glAlphaFunc", (GLvoid *) glAlphaFunc }, { "glBegin", (GLvoid *) glBegin }, { "glBitmap", (GLvoid *) glBitmap }, { "glBlendFunc", (GLvoid *) glBlendFunc }, { "glCallList", (GLvoid *) glCallList }, { "glCallLists", (GLvoid *) glCallLists }, { "glClear", (GLvoid *) glClear }, { "glClearAccum", (GLvoid *) glClearAccum }, { "glClearColor", (GLvoid *) glClearColor }, { "glClearDepth", (GLvoid *) glClearDepth }, { "glClearIndex", (GLvoid *) glClearIndex }, { "glClearStencil", (GLvoid *) glClearStencil }, { "glClipPlane", (GLvoid *) glClipPlane }, { "glColor3b", (GLvoid *) glColor3b }, { "glColor3bv", (GLvoid *) glColor3bv }, { "glColor3d", (GLvoid *) glColor3d }, { "glColor3dv", (GLvoid *) glColor3dv }, { "glColor3f", (GLvoid *) glColor3f }, { "glColor3fv", (GLvoid *) glColor3fv }, { "glColor3i", (GLvoid *) glColor3i }, { "glColor3iv", (GLvoid *) glColor3iv }, { "glColor3s", (GLvoid *) glColor3s }, { "glColor3sv", (GLvoid *) glColor3sv }, { "glColor3ub", (GLvoid *) glColor3ub }, { "glColor3ubv", (GLvoid *) glColor3ubv }, { "glColor3ui", (GLvoid *) glColor3ui }, { "glColor3uiv", (GLvoid *) glColor3uiv }, { "glColor3us", (GLvoid *) glColor3us }, { "glColor3usv", (GLvoid *) glColor3usv }, { "glColor4b", (GLvoid *) glColor4b }, { "glColor4bv", (GLvoid *) glColor4bv }, { "glColor4d", (GLvoid *) glColor4d }, { "glColor4dv", (GLvoid *) glColor4dv }, { "glColor4f", (GLvoid *) glColor4f }, { "glColor4fv", (GLvoid *) glColor4fv }, { "glColor4i", (GLvoid *) glColor4i }, { "glColor4iv", (GLvoid *) glColor4iv }, { "glColor4s", (GLvoid *) glColor4s }, { "glColor4sv", (GLvoid *) glColor4sv }, { "glColor4ub", (GLvoid *) glColor4ub }, { "glColor4ubv", (GLvoid *) glColor4ubv }, { "glColor4ui", (GLvoid *) glColor4ui }, { "glColor4uiv", (GLvoid *) glColor4uiv }, { "glColor4us", (GLvoid *) glColor4us }, { "glColor4usv", (GLvoid *) glColor4usv }, { "glColorMask", (GLvoid *) glColorMask }, { "glColorMaterial", (GLvoid *) glColorMaterial }, { "glCopyPixels", (GLvoid *) glCopyPixels }, { "glCullFace", (GLvoid *) glCullFace }, { "glDeleteLists", (GLvoid *) glDeleteLists }, { "glDepthFunc", (GLvoid *) glDepthFunc }, { "glDepthMask", (GLvoid *) glDepthMask }, { "glDepthRange", (GLvoid *) glDepthRange }, { "glDisable", (GLvoid *) glDisable }, { "glDrawBuffer", (GLvoid *) glDrawBuffer }, { "glDrawPixels", (GLvoid *) glDrawPixels }, { "glEdgeFlag", (GLvoid *) glEdgeFlag }, { "glEdgeFlagv", (GLvoid *) glEdgeFlagv }, { "glEnable", (GLvoid *) glEnable }, { "glEnd", (GLvoid *) glEnd }, { "glEndList", (GLvoid *) glEndList }, { "glEvalCoord1d", (GLvoid *) glEvalCoord1d }, { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv }, { "glEvalCoord1f", (GLvoid *) glEvalCoord1f }, { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv }, { "glEvalCoord2d", (GLvoid *) glEvalCoord2d }, { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv }, { "glEvalCoord2f", (GLvoid *) glEvalCoord2f }, { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv }, { "glEvalMesh1", (GLvoid *) glEvalMesh1 }, { "glEvalMesh2", (GLvoid *) glEvalMesh2 }, { "glEvalPoint1", (GLvoid *) glEvalPoint1 }, { "glEvalPoint2", (GLvoid *) glEvalPoint2 }, { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer }, { "glFinish", (GLvoid *) glFinish }, { "glFlush", (GLvoid *) glFlush }, { "glFogf", (GLvoid *) glFogf }, { "glFogfv", (GLvoid *) glFogfv }, { "glFogi", (GLvoid *) glFogi }, { "glFogiv", (GLvoid *) glFogiv }, { "glFrontFace", (GLvoid *) glFrontFace }, { "glFrustum", (GLvoid *) glFrustum }, { "glGenLists", (GLvoid *) glGenLists }, { "glGetBooleanv", (GLvoid *) glGetBooleanv }, { "glGetClipPlane", (GLvoid *) glGetClipPlane }, { "glGetDoublev", (GLvoid *) glGetDoublev }, { "glGetError", (GLvoid *) glGetError }, { "glGetFloatv", (GLvoid *) glGetFloatv }, { "glGetIntegerv", (GLvoid *) glGetIntegerv }, { "glGetLightfv", (GLvoid *) glGetLightfv }, { "glGetLightiv", (GLvoid *) glGetLightiv }, { "glGetMapdv", (GLvoid *) glGetMapdv }, { "glGetMapfv", (GLvoid *) glGetMapfv }, { "glGetMapiv", (GLvoid *) glGetMapiv }, { "glGetMaterialfv", (GLvoid *) glGetMaterialfv }, { "glGetMaterialiv", (GLvoid *) glGetMaterialiv }, { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv }, { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv }, { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv }, { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple }, { "glGetString", (GLvoid *) glGetString }, { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv }, { "glGetTexEnviv", (GLvoid *) glGetTexEnviv }, { "glGetTexGendv", (GLvoid *) glGetTexGendv }, { "glGetTexGenfv", (GLvoid *) glGetTexGenfv }, { "glGetTexGeniv", (GLvoid *) glGetTexGeniv }, { "glGetTexImage", (GLvoid *) glGetTexImage }, { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv }, { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv }, { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv }, { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv }, { "glHint", (GLvoid *) glHint }, { "glIndexMask", (GLvoid *) glIndexMask }, { "glIndexd", (GLvoid *) glIndexd }, { "glIndexdv", (GLvoid *) glIndexdv }, { "glIndexf", (GLvoid *) glIndexf }, { "glIndexfv", (GLvoid *) glIndexfv }, { "glIndexi", (GLvoid *) glIndexi }, { "glIndexiv", (GLvoid *) glIndexiv }, { "glIndexs", (GLvoid *) glIndexs }, { "glIndexsv", (GLvoid *) glIndexsv }, { "glInitNames", (GLvoid *) glInitNames }, { "glIsEnabled", (GLvoid *) glIsEnabled }, { "glIsList", (GLvoid *) glIsList }, { "glLightModelf", (GLvoid *) glLightModelf }, { "glLightModelfv", (GLvoid *) glLightModelfv }, { "glLightModeli", (GLvoid *) glLightModeli }, { "glLightModeliv", (GLvoid *) glLightModeliv }, { "glLightf", (GLvoid *) glLightf }, { "glLightfv", (GLvoid *) glLightfv }, { "glLighti", (GLvoid *) glLighti }, { "glLightiv", (GLvoid *) glLightiv }, { "glLineStipple", (GLvoid *) glLineStipple }, { "glLineWidth", (GLvoid *) glLineWidth }, { "glListBase", (GLvoid *) glListBase }, { "glLoadIdentity", (GLvoid *) glLoadIdentity }, { "glLoadMatrixd", (GLvoid *) glLoadMatrixd }, { "glLoadMatrixf", (GLvoid *) glLoadMatrixf }, { "glLoadName", (GLvoid *) glLoadName }, { "glLogicOp", (GLvoid *) glLogicOp }, { "glMap1d", (GLvoid *) glMap1d }, { "glMap1f", (GLvoid *) glMap1f }, { "glMap2d", (GLvoid *) glMap2d }, { "glMap2f", (GLvoid *) glMap2f }, { "glMapGrid1d", (GLvoid *) glMapGrid1d }, { "glMapGrid1f", (GLvoid *) glMapGrid1f }, { "glMapGrid2d", (GLvoid *) glMapGrid2d }, { "glMapGrid2f", (GLvoid *) glMapGrid2f }, { "glMaterialf", (GLvoid *) glMaterialf }, { "glMaterialfv", (GLvoid *) glMaterialfv }, { "glMateriali", (GLvoid *) glMateriali }, { "glMaterialiv", (GLvoid *) glMaterialiv }, { "glMatrixMode", (GLvoid *) glMatrixMode }, { "glMultMatrixd", (GLvoid *) glMultMatrixd }, { "glMultMatrixf", (GLvoid *) glMultMatrixf }, { "glNewList", (GLvoid *) glNewList }, { "glNormal3b", (GLvoid *) glNormal3b }, { "glNormal3bv", (GLvoid *) glNormal3bv }, { "glNormal3d", (GLvoid *) glNormal3d }, { "glNormal3dv", (GLvoid *) glNormal3dv }, { "glNormal3f", (GLvoid *) glNormal3f }, { "glNormal3fv", (GLvoid *) glNormal3fv }, { "glNormal3i", (GLvoid *) glNormal3i }, { "glNormal3iv", (GLvoid *) glNormal3iv }, { "glNormal3s", (GLvoid *) glNormal3s }, { "glNormal3sv", (GLvoid *) glNormal3sv }, { "glOrtho", (GLvoid *) glOrtho }, { "glPassThrough", (GLvoid *) glPassThrough }, { "glPixelMapfv", (GLvoid *) glPixelMapfv }, { "glPixelMapuiv", (GLvoid *) glPixelMapuiv }, { "glPixelMapusv", (GLvoid *) glPixelMapusv }, { "glPixelStoref", (GLvoid *) glPixelStoref }, { "glPixelStorei", (GLvoid *) glPixelStorei }, { "glPixelTransferf", (GLvoid *) glPixelTransferf }, { "glPixelTransferi", (GLvoid *) glPixelTransferi }, { "glPixelZoom", (GLvoid *) glPixelZoom }, { "glPointSize", (GLvoid *) glPointSize }, { "glPolygonMode", (GLvoid *) glPolygonMode }, { "glPolygonOffset", (GLvoid *) glPolygonOffset }, { "glPolygonStipple", (GLvoid *) glPolygonStipple }, { "glPopAttrib", (GLvoid *) glPopAttrib }, { "glPopMatrix", (GLvoid *) glPopMatrix }, { "glPopName", (GLvoid *) glPopName }, { "glPushAttrib", (GLvoid *) glPushAttrib }, { "glPushMatrix", (GLvoid *) glPushMatrix }, { "glPushName", (GLvoid *) glPushName }, { "glRasterPos2d", (GLvoid *) glRasterPos2d }, { "glRasterPos2dv", (GLvoid *) glRasterPos2dv }, { "glRasterPos2f", (GLvoid *) glRasterPos2f }, { "glRasterPos2fv", (GLvoid *) glRasterPos2fv }, { "glRasterPos2i", (GLvoid *) glRasterPos2i }, { "glRasterPos2iv", (GLvoid *) glRasterPos2iv }, { "glRasterPos2s", (GLvoid *) glRasterPos2s }, { "glRasterPos2sv", (GLvoid *) glRasterPos2sv }, { "glRasterPos3d", (GLvoid *) glRasterPos3d }, { "glRasterPos3dv", (GLvoid *) glRasterPos3dv }, { "glRasterPos3f", (GLvoid *) glRasterPos3f }, { "glRasterPos3fv", (GLvoid *) glRasterPos3fv }, { "glRasterPos3i", (GLvoid *) glRasterPos3i }, { "glRasterPos3iv", (GLvoid *) glRasterPos3iv }, { "glRasterPos3s", (GLvoid *) glRasterPos3s }, { "glRasterPos3sv", (GLvoid *) glRasterPos3sv }, { "glRasterPos4d", (GLvoid *) glRasterPos4d }, { "glRasterPos4dv", (GLvoid *) glRasterPos4dv }, { "glRasterPos4f", (GLvoid *) glRasterPos4f }, { "glRasterPos4fv", (GLvoid *) glRasterPos4fv }, { "glRasterPos4i", (GLvoid *) glRasterPos4i }, { "glRasterPos4iv", (GLvoid *) glRasterPos4iv }, { "glRasterPos4s", (GLvoid *) glRasterPos4s }, { "glRasterPos4sv", (GLvoid *) glRasterPos4sv }, { "glReadBuffer", (GLvoid *) glReadBuffer }, { "glReadPixels", (GLvoid *) glReadPixels }, { "glRectd", (GLvoid *) glRectd }, { "glRectdv", (GLvoid *) glRectdv }, { "glRectf", (GLvoid *) glRectf }, { "glRectfv", (GLvoid *) glRectfv }, { "glRecti", (GLvoid *) glRecti }, { "glRectiv", (GLvoid *) glRectiv }, { "glRects", (GLvoid *) glRects }, { "glRectsv", (GLvoid *) glRectsv }, { "glRenderMode", (GLvoid *) glRenderMode }, { "glRotated", (GLvoid *) glRotated }, { "glRotatef", (GLvoid *) glRotatef }, { "glScaled", (GLvoid *) glScaled }, { "glScalef", (GLvoid *) glScalef }, { "glScissor", (GLvoid *) glScissor }, { "glSelectBuffer", (GLvoid *) glSelectBuffer }, { "glShadeModel", (GLvoid *) glShadeModel }, { "glStencilFunc", (GLvoid *) glStencilFunc }, { "glStencilMask", (GLvoid *) glStencilMask }, { "glStencilOp", (GLvoid *) glStencilOp }, { "glTexCoord1d", (GLvoid *) glTexCoord1d }, { "glTexCoord1dv", (GLvoid *) glTexCoord1dv }, { "glTexCoord1f", (GLvoid *) glTexCoord1f }, { "glTexCoord1fv", (GLvoid *) glTexCoord1fv }, { "glTexCoord1i", (GLvoid *) glTexCoord1i }, { "glTexCoord1iv", (GLvoid *) glTexCoord1iv }, { "glTexCoord1s", (GLvoid *) glTexCoord1s }, { "glTexCoord1sv", (GLvoid *) glTexCoord1sv }, { "glTexCoord2d", (GLvoid *) glTexCoord2d }, { "glTexCoord2dv", (GLvoid *) glTexCoord2dv }, { "glTexCoord2f", (GLvoid *) glTexCoord2f }, { "glTexCoord2fv", (GLvoid *) glTexCoord2fv }, { "glTexCoord2i", (GLvoid *) glTexCoord2i }, { "glTexCoord2iv", (GLvoid *) glTexCoord2iv }, { "glTexCoord2s", (GLvoid *) glTexCoord2s }, { "glTexCoord2sv", (GLvoid *) glTexCoord2sv }, { "glTexCoord3d", (GLvoid *) glTexCoord3d }, { "glTexCoord3dv", (GLvoid *) glTexCoord3dv }, { "glTexCoord3f", (GLvoid *) glTexCoord3f }, { "glTexCoord3fv", (GLvoid *) glTexCoord3fv }, { "glTexCoord3i", (GLvoid *) glTexCoord3i }, { "glTexCoord3iv", (GLvoid *) glTexCoord3iv }, { "glTexCoord3s", (GLvoid *) glTexCoord3s }, { "glTexCoord3sv", (GLvoid *) glTexCoord3sv }, { "glTexCoord4d", (GLvoid *) glTexCoord4d }, { "glTexCoord4dv", (GLvoid *) glTexCoord4dv }, { "glTexCoord4f", (GLvoid *) glTexCoord4f }, { "glTexCoord4fv", (GLvoid *) glTexCoord4fv }, { "glTexCoord4i", (GLvoid *) glTexCoord4i }, { "glTexCoord4iv", (GLvoid *) glTexCoord4iv }, { "glTexCoord4s", (GLvoid *) glTexCoord4s }, { "glTexCoord4sv", (GLvoid *) glTexCoord4sv }, { "glTexEnvf", (GLvoid *) glTexEnvf }, { "glTexEnvfv", (GLvoid *) glTexEnvfv }, { "glTexEnvi", (GLvoid *) glTexEnvi }, { "glTexEnviv", (GLvoid *) glTexEnviv }, { "glTexGend", (GLvoid *) glTexGend }, { "glTexGendv", (GLvoid *) glTexGendv }, { "glTexGenf", (GLvoid *) glTexGenf }, { "glTexGenfv", (GLvoid *) glTexGenfv }, { "glTexGeni", (GLvoid *) glTexGeni }, { "glTexGeniv", (GLvoid *) glTexGeniv }, { "glTexImage1D", (GLvoid *) glTexImage1D }, { "glTexImage2D", (GLvoid *) glTexImage2D }, { "glTexParameterf", (GLvoid *) glTexParameterf }, { "glTexParameterfv", (GLvoid *) glTexParameterfv }, { "glTexParameteri", (GLvoid *) glTexParameteri }, { "glTexParameteriv", (GLvoid *) glTexParameteriv }, { "glTranslated", (GLvoid *) glTranslated }, { "glTranslatef", (GLvoid *) glTranslatef }, { "glVertex2d", (GLvoid *) glVertex2d }, { "glVertex2dv", (GLvoid *) glVertex2dv }, { "glVertex2f", (GLvoid *) glVertex2f }, { "glVertex2fv", (GLvoid *) glVertex2fv }, { "glVertex2i", (GLvoid *) glVertex2i }, { "glVertex2iv", (GLvoid *) glVertex2iv }, { "glVertex2s", (GLvoid *) glVertex2s }, { "glVertex2sv", (GLvoid *) glVertex2sv }, { "glVertex3d", (GLvoid *) glVertex3d }, { "glVertex3dv", (GLvoid *) glVertex3dv }, { "glVertex3f", (GLvoid *) glVertex3f }, { "glVertex3fv", (GLvoid *) glVertex3fv }, { "glVertex3i", (GLvoid *) glVertex3i }, { "glVertex3iv", (GLvoid *) glVertex3iv }, { "glVertex3s", (GLvoid *) glVertex3s }, { "glVertex3sv", (GLvoid *) glVertex3sv }, { "glVertex4d", (GLvoid *) glVertex4d }, { "glVertex4dv", (GLvoid *) glVertex4dv }, { "glVertex4f", (GLvoid *) glVertex4f }, { "glVertex4fv", (GLvoid *) glVertex4fv }, { "glVertex4i", (GLvoid *) glVertex4i }, { "glVertex4iv", (GLvoid *) glVertex4iv }, { "glVertex4s", (GLvoid *) glVertex4s }, { "glVertex4sv", (GLvoid *) glVertex4sv }, { "glViewport", (GLvoid *) glViewport }, /* GL 1.1 */ { "glAreTexturesResident", (GLvoid *) glAreTexturesResident }, { "glArrayElement", (GLvoid *) glArrayElement }, { "glBindTexture", (GLvoid *) glBindTexture }, { "glColorPointer", (GLvoid *) glColorPointer }, { "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D }, { "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D }, { "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D }, { "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D }, { "glDeleteTextures", (GLvoid *) glDeleteTextures }, { "glDisableClientState", (GLvoid *) glDisableClientState }, { "glDrawArrays", (GLvoid *) glDrawArrays }, { "glDrawElements", (GLvoid *) glDrawElements }, { "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer }, { "glEnableClientState", (GLvoid *) glEnableClientState }, { "glGenTextures", (GLvoid *) glGenTextures }, { "glGetPointerv", (GLvoid *) glGetPointerv }, { "glIndexPointer", (GLvoid *) glIndexPointer }, { "glIndexub", (GLvoid *) glIndexub }, { "glIndexubv", (GLvoid *) glIndexubv }, { "glInterleavedArrays", (GLvoid *) glInterleavedArrays }, { "glIsTexture", (GLvoid *) glIsTexture }, { "glNormalPointer", (GLvoid *) glNormalPointer }, { "glPopClientAttrib", (GLvoid *) glPopClientAttrib }, { "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures }, { "glPushClientAttrib", (GLvoid *) glPushClientAttrib }, { "glTexCoordPointer", (GLvoid *) glTexCoordPointer }, { "glTexSubImage1D", (GLvoid *) glTexSubImage1D }, { "glTexSubImage2D", (GLvoid *) glTexSubImage2D }, { "glVertexPointer", (GLvoid *) glVertexPointer }, /* GL 1.2 */ { "glCopyTexSubImage3D", (GLvoid *) glCopyTexSubImage3D }, { "glDrawRangeElements", (GLvoid *) glDrawRangeElements }, { "glTexImage3D", (GLvoid *) glTexImage3D }, { "glTexSubImage3D", (GLvoid *) glTexSubImage3D }, /* GL_ARB_imaging */ { "glBlendColor", (GLvoid *) glBlendColor }, { "glBlendEquation", (GLvoid *) glBlendEquation }, { "glColorSubTable", (GLvoid *) glColorSubTable }, { "glColorTable", (GLvoid *) glColorTable }, { "glColorTableParameterfv", (GLvoid *) glColorTableParameterfv }, { "glColorTableParameteriv", (GLvoid *) glColorTableParameteriv }, { "glConvolutionFilter1D", (GLvoid *) glConvolutionFilter1D }, { "glConvolutionFilter2D", (GLvoid *) glConvolutionFilter2D }, { "glConvolutionParameterf", (GLvoid *) glConvolutionParameterf }, { "glConvolutionParameterfv", (GLvoid *) glConvolutionParameterfv }, { "glConvolutionParameteri", (GLvoid *) glConvolutionParameteri }, { "glConvolutionParameteriv", (GLvoid *) glConvolutionParameteriv }, { "glCopyColorSubTable", (GLvoid *) glCopyColorSubTable }, { "glCopyColorTable", (GLvoid *) glCopyColorTable }, { "glCopyConvolutionFilter1D", (GLvoid *) glCopyConvolutionFilter1D }, { "glCopyConvolutionFilter2D", (GLvoid *) glCopyConvolutionFilter2D }, { "glGetColorTable", (GLvoid *) glGetColorTable }, { "glGetColorTableParameterfv", (GLvoid *) glGetColorTableParameterfv }, { "glGetColorTableParameteriv", (GLvoid *) glGetColorTableParameteriv }, { "glGetConvolutionFilter", (GLvoid *) glGetConvolutionFilter }, { "glGetConvolutionParameterfv", (GLvoid *) glGetConvolutionParameterfv }, { "glGetConvolutionParameteriv", (GLvoid *) glGetConvolutionParameteriv }, { "glGetHistogram", (GLvoid *) glGetHistogram }, { "glGetHistogramParameterfv", (GLvoid *) glGetHistogramParameterfv }, { "glGetHistogramParameteriv", (GLvoid *) glGetHistogramParameteriv }, { "glGetMinmax", (GLvoid *) glGetMinmax }, { "glGetMinmaxParameterfv", (GLvoid *) glGetMinmaxParameterfv }, { "glGetMinmaxParameteriv", (GLvoid *) glGetMinmaxParameteriv }, { "glGetSeparableFilter", (GLvoid *) glGetSeparableFilter }, { "glHistogram", (GLvoid *) glHistogram }, { "glMinmax", (GLvoid *) glMinmax }, { "glResetHistogram", (GLvoid *) glResetHistogram }, { "glResetMinmax", (GLvoid *) glResetMinmax }, { "glSeparableFilter2D", (GLvoid *) glSeparableFilter2D }, /* GL_ARB_multitexture */ { "glActiveTextureARB", (GLvoid *) glActiveTextureARB }, { "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB }, { "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB }, { "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB }, { "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB }, { "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB }, { "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB }, { "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB }, { "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB }, { "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB }, { "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB }, { "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB }, { "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB }, { "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB }, { "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB }, { "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB }, { "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB }, { "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB }, { "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB }, { "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB }, { "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB }, { "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB }, { "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB }, { "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB }, { "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB }, { "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB }, { "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB }, { "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB }, { "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB }, { "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB }, { "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB }, { "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB }, { "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB }, { "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB }, /* 2. GL_EXT_blend_color */ { "glBlendColorEXT", (GLvoid *) glBlendColorEXT }, /* 3. GL_EXT_polygon_offset */ { "glPolygonOffsetEXT", (GLvoid *) glPolygonOffsetEXT }, /* 6. GL_EXT_texture3D */ { "glCopyTexSubImage3DEXT", (GLvoid *) glCopyTexSubImage3DEXT }, { "glTexImage3DEXT", (GLvoid *) glTexImage3DEXT }, { "glTexSubImage3DEXT", (GLvoid *) glTexSubImage3DEXT }, /* 7. GL_SGI_texture_filter4 */ { "glGetTexFilterFuncSGIS", (GLvoid *) glGetTexFilterFuncSGIS }, { "glTexFilterFuncSGIS", (GLvoid *) glTexFilterFuncSGIS }, /* 9. GL_EXT_subtexture */ { "glTexSubImage1DEXT", (GLvoid *) glTexSubImage1DEXT }, { "glTexSubImage2DEXT", (GLvoid *) glTexSubImage2DEXT }, /* 10. GL_EXT_copy_texture */ { "glCopyTexImage1DEXT", (GLvoid *) glCopyTexImage1DEXT }, { "glCopyTexImage2DEXT", (GLvoid *) glCopyTexImage2DEXT }, { "glCopyTexSubImage1DEXT", (GLvoid *) glCopyTexSubImage1DEXT }, { "glCopyTexSubImage2DEXT", (GLvoid *) glCopyTexSubImage2DEXT }, /* 11. GL_EXT_histogram */ { "glGetHistogramEXT", (GLvoid *) glGetHistogramEXT }, { "glGetHistogramParameterfvEXT", (GLvoid *) glGetHistogramParameterfvEXT }, { "glGetHistogramParameterivEXT", (GLvoid *) glGetHistogramParameterivEXT }, { "glGetMinmaxEXT", (GLvoid *) glGetMinmaxEXT }, { "glGetMinmaxParameterfvEXT", (GLvoid *) glGetMinmaxParameterfvEXT }, { "glGetMinmaxParameterivEXT", (GLvoid *) glGetMinmaxParameterivEXT }, { "glHistogramEXT", (GLvoid *) glHistogramEXT }, { "glMinmaxEXT", (GLvoid *) glMinmaxEXT }, { "glResetHistogramEXT", (GLvoid *) glResetHistogramEXT }, { "glResetMinmaxEXT", (GLvoid *) glResetMinmaxEXT }, /* 12. GL_EXT_convolution */ { "glConvolutionFilter1DEXT", (GLvoid *) glConvolutionFilter1DEXT }, { "glConvolutionFilter2DEXT", (GLvoid *) glConvolutionFilter2DEXT }, { "glConvolutionParameterfEXT", (GLvoid *) glConvolutionParameterfEXT }, { "glConvolutionParameterfvEXT", (GLvoid *) glConvolutionParameterfvEXT }, { "glConvolutionParameteriEXT", (GLvoid *) glConvolutionParameteriEXT }, { "glConvolutionParameterivEXT", (GLvoid *) glConvolutionParameterivEXT }, { "glCopyConvolutionFilter1DEXT", (GLvoid *) glCopyConvolutionFilter1DEXT }, { "glCopyConvolutionFilter2DEXT", (GLvoid *) glCopyConvolutionFilter2DEXT }, { "glGetConvolutionFilterEXT", (GLvoid *) glGetConvolutionFilterEXT }, { "glGetConvolutionParameterivEXT", (GLvoid *) glGetConvolutionParameterivEXT }, { "glGetConvolutionParameterfvEXT", (GLvoid *) glGetConvolutionParameterfvEXT }, { "glGetSeparableFilterEXT", (GLvoid *) glGetSeparableFilterEXT }, { "glSeparableFilter2DEXT", (GLvoid *) glSeparableFilter2DEXT }, /* 14. GL_SGI_color_table */ { "glColorTableSGI", (GLvoid *) NotImplemented }, { "glColorTableParameterfvSGI", (GLvoid *) NotImplemented }, { "glColorTableParameterivSGI", (GLvoid *) NotImplemented }, { "glCopyColorTableSGI", (GLvoid *) NotImplemented }, { "glGetColorTableSGI", (GLvoid *) NotImplemented }, { "glGetColorTableParameterfvSGI", (GLvoid *) NotImplemented }, { "glGetColorTableParameterivSGI", (GLvoid *) NotImplemented }, /* 15. GL_SGIS_pixel_texture */ { "glPixelTexGenParameterfSGIS", (GLvoid *) NotImplemented }, { "glPixelTexGenParameteriSGIS", (GLvoid *) NotImplemented }, { "glGetPixelTexGenParameterfvSGIS", (GLvoid *) NotImplemented }, { "glGetPixelTexGenParameterivSGIS", (GLvoid *) NotImplemented }, /* 16. GL_SGIS_texture4D */ { "glTexImage4DSGIS", (GLvoid *) NotImplemented }, { "glTexSubImage4DSGIS", (GLvoid *) NotImplemented }, /* 20. GL_EXT_texture_object */ { "glAreTexturesResidentEXT", (GLvoid *) glAreTexturesResidentEXT }, { "glBindTextureEXT", (GLvoid *) glBindTextureEXT }, { "glDeleteTexturesEXT", (GLvoid *) glDeleteTexturesEXT }, { "glGenTexturesEXT", (GLvoid *) glGenTexturesEXT }, { "glIsTextureEXT", (GLvoid *) glIsTextureEXT }, { "glPrioritizeTexturesEXT", (GLvoid *) glPrioritizeTexturesEXT }, /* 21. GL_SGIS_detail_texture */ { "glDetailTexFuncSGIS", (GLvoid *) NotImplemented }, { "glGetDetailTexFuncSGIS", (GLvoid *) NotImplemented }, /* 22. GL_SGIS_sharpen_texture */ { "glGetSharpenTexFuncSGIS", (GLvoid *) NotImplemented }, { "glSharpenTexFuncSGIS", (GLvoid *) NotImplemented }, /* 25. GL_SGIS_multisample */ { "glSampleMaskSGIS", (GLvoid *) NotImplemented }, { "glSamplePatternSGIS", (GLvoid *) NotImplemented }, /* 30. GL_EXT_vertex_array */ { "glArrayElementEXT", (GLvoid *) glArrayElementEXT }, { "glColorPointerEXT", (GLvoid *) glColorPointerEXT }, { "glDrawArraysEXT", (GLvoid *) glDrawArraysEXT }, { "glEdgeFlagPointerEXT", (GLvoid *) glEdgeFlagPointerEXT }, { "glGetPointervEXT", (GLvoid *) glGetPointervEXT }, { "glIndexPointerEXT", (GLvoid *) glIndexPointerEXT }, { "glNormalPointerEXT", (GLvoid *) glNormalPointerEXT }, { "glTexCoordPointerEXT", (GLvoid *) glTexCoordPointerEXT }, { "glVertexPointerEXT", (GLvoid *) glVertexPointerEXT }, /* 37. GL_EXT_blend_minmax */ { "glBlendEquationEXT", (GLvoid *) glBlendEquationEXT }, /* 52. GL_SGIX_sprite */ { "glSpriteParameterfSGIX", (GLvoid *) NotImplemented }, { "glSpriteParameterfvSGIX", (GLvoid *) NotImplemented }, { "glSpriteParameteriSGIX", (GLvoid *) NotImplemented }, { "glSpriteParameterivSGIX", (GLvoid *) NotImplemented }, /* 54. GL_EXT_point_parameters */ { "glPointParameterfEXT", (GLvoid *) NotImplemented }, { "glPointParameterfvEXT", (GLvoid *) NotImplemented }, /* 55. GL_SGIX_instruments */ { "glInstrumentsBufferSGIX", (GLvoid *) NotImplemented }, { "glStartInstrumentsSGIX", (GLvoid *) NotImplemented }, { "glStopInstrumentsSGIX", (GLvoid *) NotImplemented }, { "glReadInstrumentsSGIX", (GLvoid *) NotImplemented }, { "glPollInstrumentsSGIX", (GLvoid *) NotImplemented }, { "glGetInstrumentsSGIX", (GLvoid *) NotImplemented }, /* 57. GL_SGIX_framezoom */ { "glFrameZoomSGIX", (GLvoid *) NotImplemented }, /* 60. GL_SGIX_reference_plane */ { "glReferencePlaneSGIX", (GLvoid *) NotImplemented }, /* 61. GL_SGIX_flush_raster */ { "glFlushRasterSGIX", (GLvoid *) NotImplemented }, /* 66. GL_HP_image_transform */ { "glGetImageTransformParameterfvHP", (GLvoid *) NotImplemented }, { "glGetImageTransformParameterivHP", (GLvoid *) NotImplemented }, { "glImageTransformParameterfHP", (GLvoid *) NotImplemented }, { "glImageTransformParameterfvHP", (GLvoid *) NotImplemented }, { "glImageTransformParameteriHP", (GLvoid *) NotImplemented }, { "glImageTransformParameterivHP", (GLvoid *) NotImplemented }, /* 74. GL_EXT_color_subtable */ { "glColorSubTableEXT", (GLvoid *) NotImplemented }, { "glCopyColorSubTableEXT", (GLvoid *) NotImplemented }, /* 77. GL_PGI_misc_hints */ { "glHintPGI", (GLvoid *) NotImplemented }, /* 78. GL_EXT_paletted_texture */ { "glColorTableEXT", (GLvoid *) glColorTableEXT }, { "glGetColorTableEXT", (GLvoid *) glGetColorTableEXT }, { "glGetColorTableParameterfvEXT", (GLvoid *) glGetColorTableParameterfvEXT }, { "glGetColorTableParameterivEXT", (GLvoid *) glGetColorTableParameterivEXT }, /* 80. GL_SGIX_list_priority */ { "glGetListParameterfvSGIX", (GLvoid *) NotImplemented }, { "glGetListParameterivSGIX", (GLvoid *) NotImplemented }, { "glListParameterfSGIX", (GLvoid *) NotImplemented }, { "glListParameterfvSGIX", (GLvoid *) NotImplemented }, { "glListParameteriSGIX", (GLvoid *) NotImplemented }, { "glListParameterivSGIX", (GLvoid *) NotImplemented }, /* 94. GL_EXT_index_material */ { "glIndexMaterialEXT", (GLvoid *) NotImplemented }, /* 95. GL_EXT_index_func */ { "glIndexFuncEXT", (GLvoid *) NotImplemented }, /* 97. GL_EXT_compiled_vertex_array */ { "glLockArraysEXT", (GLvoid *) glLockArraysEXT }, { "glUnlockArraysEXT", (GLvoid *) glUnlockArraysEXT }, /* 98. GL_EXT_cull_vertex */ { "glCullParameterfvEXT", (GLvoid *) NotImplemented }, { "glCullParameterdvEXT", (GLvoid *) NotImplemented }, /* 173. GL_EXT/INGR_blend_func_separate */ { "glBlendFuncSeparateINGR", (GLvoid *) glBlendFuncSeparateINGR }, /* GL_MESA_window_pos */ { "glWindowPos4fMESA", (GLvoid *) glWindowPos4fMESA }, /* GL_MESA_resize_buffers */ { "glResizeBuffersMESA", (GLvoid *) glResizeBuffersMESA }, /* GL_ARB_transpose_matrix */ { "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB }, { "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB }, { "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB }, { "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB }, { NULL, NULL } /* end of list marker */ };