/* $Id: glapitable.h,v 1.2 1999/11/27 21:30:10 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * This file is not specific to Mesa. It defines a dispatch table * which could be used by any number of OpenGL implementations. * It's designed to be gl.h-independent as well. That is, it does * not depend on any particular extensions being defined in the gl.h * header. We #define extension symbols (like _GLAPI_EXT_blend_color) * to determine which entry points to compile. Clients of this dispatcher * (like Mesa) can #ifdef test these symbols to know how to fill in the * table. */ #ifndef _GLAPI_TABLE_H #define _GLAPI_TABLE_H #include "GL/gl.h" /* Which OpenGL API revisisions are supported by the table: */ #define _GLAPI_VERSION_1_1 1 #define _GLAPI_VERSION_1_2 1 /* And which extensions: */ #define _GLAPI_ARB_imaging 1 #define _GLAPI_ARB_multitexture 1 #define _GLAPI_EXT_paletted_texture 1 #define _GLAPI_EXT_compiled_vertex_array 1 #define _GLAPI_EXT_point_parameters 1 #define _GLAPI_EXT_polygon_offset 1 #define _GLAPI_EXT_blend_minmax 1 #define _GLAPI_EXT_blend_color 1 #define _GLAPI_EXT_texture3D 1 #define _GLAPI_EXT_texture_object 1 #define _GLAPI_EXT_vertex_array 1 #define _GLAPI_INGR_blend_func_separate 1 #define _GLAPI_MESA_window_pos 1 #define _GLAPI_MESA_resize_buffers 1 #define _GLAPI_EXTRA_SLOTS 1000 /* * This struct contains pointers for all the GL API entrypoints * plus some reserved slots for dynamic extensions. * */ struct _glapi_table { /* * OpenGL 1.0 */ void (*Accum)(GLenum, GLfloat); void (*AlphaFunc)(GLenum, GLclampf); void (*Begin)(GLenum); void (*Bitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *); void (*BlendFunc)(GLenum, GLenum); void (*CallList)(GLuint list); void (*CallLists)(GLsizei, GLenum, const GLvoid *); void (*Clear)(GLbitfield); void (*ClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat); void (*ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); void (*ClearDepth)(GLclampd); void (*ClearIndex)(GLfloat); void (*ClearStencil)(GLint); void (*ClipPlane)(GLenum, const GLdouble *); void (*Color3b)(GLbyte, GLbyte, GLbyte); void (*Color3bv)(const GLbyte *); void (*Color3d)(GLdouble, GLdouble, GLdouble); void (*Color3dv)(const GLdouble *); void (*Color3f)(GLfloat, GLfloat, GLfloat); void (*Color3fv)(const GLfloat *); void (*Color3i)(GLint, GLint, GLint); void (*Color3iv)(const GLint *); void (*Color3s)(GLshort, GLshort, GLshort); void (*Color3sv)(const GLshort *); void (*Color3ub)(GLubyte, GLubyte, GLubyte); void (*Color3ubv)(const GLubyte *); void (*Color3ui)(GLuint, GLuint, GLuint); void (*Color3uiv)(const GLuint *); void (*Color3us)(GLushort, GLushort, GLushort); void (*Color3usv)(const GLushort *); void (*Color4b)(GLbyte, GLbyte, GLbyte, GLbyte); void (*Color4bv)(const GLbyte *); void (*Color4d)(GLdouble, GLdouble, GLdouble, GLdouble); void (*Color4dv)(const GLdouble *); void (*Color4f)(GLfloat, GLfloat, GLfloat, GLfloat); void (*Color4fv)(const GLfloat *); void (*Color4i)(GLint, GLint, GLint, GLint); void (*Color4iv)(const GLint *); void (*Color4s)(GLshort, GLshort, GLshort, GLshort); void (*Color4sv)(const GLshort *); void (*Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte); void (*Color4ubv)(const GLubyte *); void (*Color4ui)(GLuint, GLuint, GLuint, GLuint); void (*Color4uiv)(const GLuint *); void (*Color4us)(GLushort, GLushort, GLushort, GLushort); void (*Color4usv)(const GLushort *); void (*ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); void (*ColorMaterial)(GLenum, GLenum); void (*CopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum); void (*CullFace)(GLenum); void (*DeleteLists)(GLuint, GLsizei); void (*DepthFunc)(GLenum); void (*DepthMask)(GLboolean); void (*DepthRange)(GLclampd, GLclampd); void (*Disable)(GLenum); void (*DrawBuffer)(GLenum); void (*DrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); void (*EdgeFlag)(GLboolean); void (*EdgeFlagv)(const GLboolean *); void (*Enable)(GLenum); void (*End)(void); void (*EndList)(void); void (*EvalCoord1d)(GLdouble); void (*EvalCoord1dv)(const GLdouble *); void (*EvalCoord1f)(GLfloat); void (*EvalCoord1fv)(const GLfloat *); void (*EvalCoord2d)(GLdouble u, GLdouble); void (*EvalCoord2dv)(const GLdouble *); void (*EvalCoord2f)(GLfloat u, GLfloat); void (*EvalCoord2fv)(const GLfloat *); void (*EvalMesh1)(GLenum, GLint, GLint); void (*EvalMesh2)(GLenum, GLint, GLint, GLint, GLint); void (*EvalPoint1)(GLint); void (*EvalPoint2)(GLint, GLint); void (*FeedbackBuffer)(GLsizei, GLenum, GLfloat *); void (*Finish)(void); void (*Flush)(void); void (*Fogf)(GLenum, GLfloat); void (*Fogfv)(GLenum, const GLfloat *); void (*Fogi)(GLenum, GLint); void (*Fogiv)(GLenum, const GLint *); void (*FrontFace)(GLenum); void (*Frustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); GLuint (*GenLists)(GLsizei); void (*GetBooleanv)(GLenum, GLboolean *); void (*GetClipPlane)(GLenum, GLdouble *); void (*GetDoublev)(GLenum, GLdouble *); GLenum (*GetError)(void); void (*GetFloatv)(GLenum, GLfloat *); void (*GetIntegerv)(GLenum, GLint *); void (*GetLightfv)(GLenum light, GLenum, GLfloat *); void (*GetLightiv)(GLenum light, GLenum, GLint *); void (*GetMapdv)(GLenum, GLenum, GLdouble *); void (*GetMapfv)(GLenum, GLenum, GLfloat *); void (*GetMapiv)(GLenum, GLenum, GLint *); void (*GetMaterialfv)(GLenum, GLenum, GLfloat *); void (*GetMaterialiv)(GLenum, GLenum, GLint *); void (*GetPixelMapfv)(GLenum, GLfloat *); void (*GetPixelMapuiv)(GLenum, GLuint *); void (*GetPixelMapusv)(GLenum, GLushort *); void (*GetPolygonStipple)(GLubyte *); const GLubyte* (*GetString)(GLenum name); void (*GetTexEnvfv)(GLenum, GLenum, GLfloat *); void (*GetTexEnviv)(GLenum, GLenum, GLint *); void (*GetTexGendv)(GLenum coord, GLenum, GLdouble *); void (*GetTexGenfv)(GLenum coord, GLenum, GLfloat *); void (*GetTexGeniv)(GLenum coord, GLenum, GLint *); void (*GetTexImage)(GLenum, GLint level, GLenum, GLenum, GLvoid *); void (*GetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); void (*GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); void (*GetTexParameterfv)(GLenum, GLenum, GLfloat *); void (*GetTexParameteriv)(GLenum, GLenum, GLint *); void (*Hint)(GLenum, GLenum); void (*IndexMask)(GLuint); void (*Indexd)(GLdouble); void (*Indexdv)(const GLdouble *); void (*Indexf)(GLfloat); void (*Indexfv)(const GLfloat *); void (*Indexi)(GLint); void (*Indexiv)(const GLint *); void (*Indexs)(GLshort); void (*Indexsv)(const GLshort *); void (*InitNames)(void); GLboolean (*IsEnabled)(GLenum); GLboolean (*IsList)(GLuint); void (*LightModelf)(GLenum, GLfloat); void (*LightModelfv)(GLenum, const GLfloat *); void (*LightModeli)(GLenum, GLint); void (*LightModeliv)(GLenum, const GLint *); void (*Lightf)(GLenum light, GLenum, GLfloat); void (*Lightfv)(GLenum light, GLenum, const GLfloat *); void (*Lighti)(GLenum light, GLenum, GLint); void (*Lightiv)(GLenum light, GLenum, const GLint *); void (*LineStipple)(GLint factor, GLushort); void (*LineWidth)(GLfloat); void (*ListBase)(GLuint); void (*LoadIdentity)(void); void (*LoadMatrixd)(const GLdouble *); void (*LoadMatrixf)(const GLfloat *); void (*LoadName)(GLuint); void (*LogicOp)(GLenum); void (*Map1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *); void (*Map1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *); void (*Map2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); void (*Map2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); void (*MapGrid1d)(GLint, GLdouble, GLdouble); void (*MapGrid1f)(GLint, GLfloat, GLfloat); void (*MapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble); void (*MapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat); void (*Materialf)(GLenum, GLenum, GLfloat); void (*Materialfv)(GLenum, GLenum, const GLfloat *); void (*Materiali)(GLenum, GLenum, GLint); void (*Materialiv)(GLenum, GLenum, const GLint *); void (*MatrixMode)(GLenum); void (*MultMatrixd)(const GLdouble *); void (*MultMatrixf)(const GLfloat *); void (*NewList)(GLuint list, GLenum); void (*Normal3b)(GLbyte, GLbyte, GLbyte); void (*Normal3bv)(const GLbyte *); void (*Normal3d)(GLdouble, GLdouble, GLdouble); void (*Normal3dv)(const GLdouble *); void (*Normal3f)(GLfloat, GLfloat, GLfloat); void (*Normal3fv)(const GLfloat *); void (*Normal3i)(GLint, GLint, GLint); void (*Normal3iv)(const GLint *); void (*Normal3s)(GLshort, GLshort, GLshort); void (*Normal3sv)(const GLshort *); void (*Ortho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); void (*PassThrough)(GLfloat); void (*PixelMapfv)(GLenum, GLint, const GLfloat *); void (*PixelMapuiv)(GLenum, GLint, const GLuint *); void (*PixelMapusv)(GLenum, GLint, const GLushort *); void (*PixelStoref)(GLenum, GLfloat); void (*PixelStorei)(GLenum, GLint); void (*PixelTransferf)(GLenum, GLfloat); void (*PixelTransferi)(GLenum, GLint); void (*PixelZoom)(GLfloat, GLfloat); void (*PointSize)(GLfloat); void (*PolygonMode)(GLenum, GLenum); void (*PolygonOffset)(GLfloat, GLfloat); void (*PolygonStipple)(const GLubyte *); void (*PopAttrib)(void); void (*PopMatrix)(void); void (*PopName)(void); void (*PushAttrib)(GLbitfield); void (*PushMatrix)(void); void (*PushName)(GLuint); void (*RasterPos2d)(GLdouble, GLdouble); void (*RasterPos2dv)(const GLdouble *); void (*RasterPos2f)(GLfloat, GLfloat); void (*RasterPos2fv)(const GLfloat *); void (*RasterPos2i)(GLint, GLint); void (*RasterPos2iv)(const GLint *); void (*RasterPos2s)(GLshort, GLshort); void (*RasterPos2sv)(const GLshort *); void (*RasterPos3d)(GLdouble, GLdouble, GLdouble); void (*RasterPos3dv)(const GLdouble *); void (*RasterPos3f)(GLfloat, GLfloat, GLfloat); void (*RasterPos3fv)(const GLfloat *); void (*RasterPos3i)(GLint, GLint, GLint); void (*RasterPos3iv)(const GLint *); void (*RasterPos3s)(GLshort, GLshort, GLshort); void (*RasterPos3sv)(const GLshort *); void (*RasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble); void (*RasterPos4dv)(const GLdouble *); void (*RasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat); void (*RasterPos4fv)(const GLfloat *); void (*RasterPos4i)(GLint, GLint, GLint, GLint); void (*RasterPos4iv)(const GLint *); void (*RasterPos4s)(GLshort, GLshort, GLshort, GLshort); void (*RasterPos4sv)(const GLshort *); void (*ReadBuffer)(GLenum); void (*ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); void (*Rectd)(GLdouble, GLdouble, GLdouble, GLdouble); void (*Rectdv)(const GLdouble *, const GLdouble *); void (*Rectf)(GLfloat, GLfloat, GLfloat, GLfloat); void (*Rectfv)(const GLfloat *, const GLfloat *); void (*Recti)(GLint, GLint, GLint, GLint); void (*Rectiv)(const GLint *, const GLint *); void (*Rects)(GLshort, GLshort, GLshort, GLshort); void (*Rectsv)(const GLshort *, const GLshort *); GLint (*RenderMode)(GLenum); void (*Rotated)(GLdouble, GLdouble, GLdouble, GLdouble); void (*Rotatef)(GLfloat, GLfloat, GLfloat, GLfloat); void (*Scaled)(GLdouble, GLdouble, GLdouble); void (*Scalef)(GLfloat, GLfloat, GLfloat); void (*Scissor)(GLint, GLint, GLsizei, GLsizei); void (*SelectBuffer)(GLsizei, GLuint *); void (*ShadeModel)(GLenum); void (*StencilFunc)(GLenum, GLint, GLuint); void (*StencilMask)(GLuint); void (*StencilOp)(GLenum, GLenum, GLenum); void (*TexCoord1d)(GLdouble); void (*TexCoord1dv)(const GLdouble *); void (*TexCoord1f)(GLfloat); void (*TexCoord1fv)(const GLfloat *); void (*TexCoord1i)(GLint); void (*TexCoord1iv)(const GLint *); void (*TexCoord1s)(GLshort); void (*TexCoord1sv)(const GLshort *); void (*TexCoord2d)(GLdouble, GLdouble); void (*TexCoord2dv)(const GLdouble *); void (*TexCoord2f)(GLfloat, GLfloat); void (*TexCoord2fv)(const GLfloat *); void (*TexCoord2i)(GLint, GLint); void (*TexCoord2iv)(const GLint *); void (*TexCoord2s)(GLshort, GLshort); void (*TexCoord2sv)(const GLshort *); void (*TexCoord3d)(GLdouble, GLdouble, GLdouble); void (*TexCoord3dv)(const GLdouble *); void (*TexCoord3f)(GLfloat, GLfloat, GLfloat); void (*TexCoord3fv)(const GLfloat *); void (*TexCoord3i)(GLint, GLint, GLint); void (*TexCoord3iv)(const GLint *); void (*TexCoord3s)(GLshort, GLshort, GLshort); void (*TexCoord3sv)(const GLshort *); void (*TexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble); void (*TexCoord4dv)(const GLdouble *); void (*TexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat); void (*TexCoord4fv)(const GLfloat *); void (*TexCoord4i)(GLint, GLint, GLint, GLint); void (*TexCoord4iv)(const GLint *); void (*TexCoord4s)(GLshort, GLshort, GLshort, GLshort); void (*TexCoord4sv)(const GLshort *); void (*TexEnvf)(GLenum, GLenum, GLfloat); void (*TexEnvfv)(GLenum, GLenum, const GLfloat *); void (*TexEnvi)(GLenum, GLenum, GLint); void (*TexEnviv)(GLenum, GLenum, const GLint *); void (*TexGend)(GLenum, GLenum, GLdouble); void (*TexGendv)(GLenum, GLenum, const GLdouble *); void (*TexGenf)(GLenum, GLenum, GLfloat); void (*TexGenfv)(GLenum, GLenum, const GLfloat *); void (*TexGeni)(GLenum, GLenum, GLint); void (*TexGeniv)(GLenum, GLenum, const GLint *); void (*TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (*TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (*TexParameterf)(GLenum, GLenum, GLfloat); void (*TexParameterfv)(GLenum, GLenum, const GLfloat *); void (*TexParameteri)(GLenum, GLenum, GLint); void (*TexParameteriv)(GLenum, GLenum, const GLint *); void (*Translated)(GLdouble, GLdouble, GLdouble); void (*Translatef)(GLfloat, GLfloat, GLfloat); void (*Vertex2d)(GLdouble, GLdouble); void (*Vertex2dv)(const GLdouble *); void (*Vertex2f)(GLfloat, GLfloat); void (*Vertex2fv)(const GLfloat *); void (*Vertex2i)(GLint, GLint); void (*Vertex2iv)(const GLint *); void (*Vertex2s)(GLshort, GLshort); void (*Vertex2sv)(const GLshort *); void (*Vertex3d)(GLdouble, GLdouble, GLdouble); void (*Vertex3dv)(const GLdouble *); void (*Vertex3f)(GLfloat, GLfloat, GLfloat); void (*Vertex3fv)(const GLfloat *); void (*Vertex3i)(GLint, GLint, GLint); void (*Vertex3iv)(const GLint *); void (*Vertex3s)(GLshort, GLshort, GLshort); void (*Vertex3sv)(const GLshort *); void (*Vertex4d)(GLdouble, GLdouble, GLdouble, GLdouble); void (*Vertex4dv)(const GLdouble *); void (*Vertex4f)(GLfloat, GLfloat, GLfloat, GLfloat); void (*Vertex4fv)(const GLfloat *); void (*Vertex4i)(GLint, GLint, GLint, GLint); void (*Vertex4iv)(const GLint *); void (*Vertex4s)(GLshort, GLshort, GLshort, GLshort); void (*Vertex4sv)(const GLshort *); void (*Viewport)(GLint, GLint, GLsizei, GLsizei); /* * OpenGL 1.1 */ #ifdef _GLAPI_VERSION_1_1 GLboolean (*AreTexturesResident)(GLsizei, const GLuint *, GLboolean *); void (*ArrayElement)(GLint); void (*BindTexture)(GLenum, GLuint); void (*ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *); void (*CopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); void (*CopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); void (*CopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei); void (*CopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); void (*DeleteTextures)(GLsizei, const GLuint *); void (*DisableClientState)(GLenum); void (*DrawArrays)(GLenum, GLint, GLsizei); void (*DrawElements)(GLenum, GLsizei, GLenum, const GLvoid *); void (*EdgeFlagPointer)(GLsizei, const GLvoid *); void (*EnableClientState)(GLenum); void (*GenTextures)(GLsizei, GLuint *); void (*GetPointerv)(GLenum, GLvoid **); void (*IndexPointer)(GLenum, GLsizei, const GLvoid *); void (*Indexub)(GLubyte); void (*Indexubv)(const GLubyte *); void (*InterleavedArrays)(GLenum, GLsizei, const GLvoid *); GLboolean (*IsTexture)(GLuint); void (*NormalPointer)(GLenum, GLsizei, const GLvoid *); void (*PopClientAttrib)(void); void (*PrioritizeTextures)(GLsizei, const GLuint *, const GLclampf *); void (*PushClientAttrib)(GLbitfield); void (*TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *); void (*TexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); void (*TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); void (*VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *); #endif /* * OpenGL 1.2 */ #ifdef _GLAPI_VERSION_1_2 void (*CopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); void (*DrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); void (*TexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (*TexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #ifdef _GLAPI_ARB_imaging void (*BlendColor)(GLclampf, GLclampf, GLclampf, GLclampf); void (*BlendEquation)(GLenum); void (*ColorSubTable)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); void (*ColorTable)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); void (*ColorTableParameterfv)(GLenum, GLenum, const GLfloat *); void (*ColorTableParameteriv)(GLenum, GLenum, const GLint *); void (*ConvolutionFilter1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); void (*ConvolutionFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); void (*ConvolutionParameterf)(GLenum, GLenum, GLfloat); void (*ConvolutionParameterfv)(GLenum, GLenum, const GLfloat *); void (*ConvolutionParameteri)(GLenum, GLenum, GLint); void (*ConvolutionParameteriv)(GLenum, GLenum, const GLint *); void (*CopyColorSubTable)(GLenum, GLsizei, GLint, GLint, GLsizei); void (*CopyColorTable)(GLenum, GLenum, GLint, GLint, GLsizei); void (*CopyConvolutionFilter1D)(GLenum, GLenum, GLint x, GLint y, GLsizei); void (*CopyConvolutionFilter2D)(GLenum, GLenum, GLint x, GLint y, GLsizei, GLsizei); void (*GetColorTable)(GLenum, GLenum, GLenum, GLvoid *); void (*GetColorTableParameterfv)(GLenum, GLenum, GLfloat *); void (*GetColorTableParameteriv)(GLenum, GLenum, GLint *); void (*GetConvolutionFilter)(GLenum, GLenum, GLenum, GLvoid *); void (*GetConvolutionParameterfv)(GLenum, GLenum, GLfloat *); void (*GetConvolutionParameteriv)(GLenum, GLenum, GLint *); void (*GetHistogram)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); void (*GetHistogramParameterfv)(GLenum, GLenum, GLfloat *); void (*GetHistogramParameteriv)(GLenum, GLenum, GLint *); void (*GetMinmax)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); void (*GetMinmaxParameterfv)(GLenum, GLenum, GLfloat *); void (*GetMinmaxParameteriv)(GLenum, GLenum, GLint *); void (*GetSeparableFilter)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); void (*Histogram)(GLenum, GLsizei, GLenum, GLboolean); void (*Minmax)(GLenum, GLenum, GLboolean); void (*ResetHistogram)(GLenum); void (*ResetMinmax)(GLenum); void (*SeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); #endif /*_GLAPI_ARB_imaging*/ #endif /*_GLAPI_VERSION_1_2*/ /* * Extensions */ #ifdef _GLAPI_EXT_paletted_texture void (*ColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); void (*ColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); void (*GetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid *); void (*GetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *); void (*GetColorTableParameterivEXT)(GLenum, GLenum, GLint *); #endif #ifdef _GLAPI_EXT_compiled_vertex_array void (*LockArraysEXT)(GLint, GLsizei); void (*UnlockArraysEXT)(void); #endif #ifdef _GLAPI_EXT_point_parameters void (*PointParameterfEXT)(GLenum, GLfloat); void (*PointParameterfvEXT)(GLenum, const GLfloat *); #endif #ifdef _GLAPI_EXT_polygon_offset void (*PolygonOffsetEXT)(GLfloat, GLfloat); #endif #ifdef _GLAPI_EXT_blend_minmax void (*BlendEquationEXT)(GLenum); #endif #ifdef _GLAPI_EXT_blend_color void (*BlendColorEXT)(GLclampf, GLclampf, GLclampf, GLclampf); #endif #ifdef _GLAPI_ARB_multitexture void (*ActiveTextureARB)(GLenum); void (*ClientActiveTextureARB)(GLenum); void (*MultiTexCoord1dARB)(GLenum, GLdouble); void (*MultiTexCoord1dvARB)(GLenum, const GLdouble *); void (*MultiTexCoord1fARB)(GLenum, GLfloat); void (*MultiTexCoord1fvARB)(GLenum, const GLfloat *); void (*MultiTexCoord1iARB)(GLenum, GLint); void (*MultiTexCoord1ivARB)(GLenum, const GLint *); void (*MultiTexCoord1sARB)(GLenum, GLshort); void (*MultiTexCoord1svARB)(GLenum, const GLshort *); void (*MultiTexCoord2dARB)(GLenum, GLdouble, GLdouble); void (*MultiTexCoord2dvARB)(GLenum, const GLdouble *); void (*MultiTexCoord2fARB)(GLenum, GLfloat, GLfloat); void (*MultiTexCoord2fvARB)(GLenum, const GLfloat *); void (*MultiTexCoord2iARB)(GLenum, GLint, GLint); void (*MultiTexCoord2ivARB)(GLenum, const GLint *); void (*MultiTexCoord2sARB)(GLenum, GLshort, GLshort); void (*MultiTexCoord2svARB)(GLenum, const GLshort *); void (*MultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble); void (*MultiTexCoord3dvARB)(GLenum, const GLdouble *); void (*MultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat); void (*MultiTexCoord3fvARB)(GLenum, const GLfloat *); void (*MultiTexCoord3iARB)(GLenum, GLint, GLint, GLint); void (*MultiTexCoord3ivARB)(GLenum, const GLint *); void (*MultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort); void (*MultiTexCoord3svARB)(GLenum, const GLshort *); void (*MultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); void (*MultiTexCoord4dvARB)(GLenum, const GLdouble *); void (*MultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); void (*MultiTexCoord4fvARB)(GLenum, const GLfloat *); void (*MultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint); void (*MultiTexCoord4ivARB)(GLenum, const GLint *); void (*MultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort); void (*MultiTexCoord4svARB)(GLenum, const GLshort *); #endif #ifdef _GLAPI_INGR_blend_func_separate void (*BlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum); #endif #ifdef _GLAPI_MESA_window_pos void (*WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); #endif #ifdef _GLAPI_MESA_resize_buffers void (*ResizeBuffersMESA)(void); #endif void *ExtensionFuncs[_GLAPI_EXTRA_SLOTS]; }; #endif