/* DO NOT EDIT! This file is generated by the glapitemp.py script. */ /* * This file is a template which generates the OpenGL API entry point * functions. It should be included by a .c file which first defines * the following macros: * KEYWORD1 - usually nothing, but might be __declspec(dllexport) on Win32 * KEYWORD2 - usually nothing, but might be __stdcall on Win32 * NAME(n) - builds the final function name (usually add "gl" prefix) * DISPATCH(func, args, msg) - code to do dispatch of named function. * msg is a printf-style debug message. * RETURN_DISPATCH(func, args, msg) - code to do dispatch with a return value * * Here's an example which generates the usual OpenGL functions: * #define KEYWORD1 * #define KEYWORD2 * #define NAME(func) gl##func * #define DISPATCH(func, args, msg) \ * struct _glapi_table *dispatch = CurrentDispatch; \ * (*dispatch->func) args * #define RETURN DISPATCH(func, args, msg) \ * struct _glapi_table *dispatch = CurrentDispatch; \ * return (*dispatch->func) args * */ #ifndef KEYWORD1 #define KEYWORD1 #endif #ifndef KEYWORD2 #define KEYWORD2 #endif #ifndef NAME #error NAME must be defined #endif #ifndef DISPATCH #error DISPATCH must be defined #endif #ifndef RETURN_DISPATCH #error RETURN_DISPATCH must be defined #endif GLAPI void GLAPIENTRY gl__unused413(void); /* silence warning */ KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode) { DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);\n", list, mode)); } KEYWORD1 void KEYWORD2 NAME(EndList)(void) { DISPATCH(EndList, (), (F, "glEndList();\n")); } KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list) { DISPATCH(CallList, (list), (F, "glCallList(%d);\n", list)); } KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists) { DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);\n", n, type, (void *) lists)); } KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range) { DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %d);\n", list, range)); } KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range) { RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);\n", range)); } KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base) { DISPATCH(ListBase, (base), (F, "glListBase(%d);\n", base)); } KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode) { DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) { DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%d, %d, %f, %f, %f, %f, %p);\n", width, height, xorig, yorig, xmove, ymove, (void *) bitmap)); } KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue) { DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v) { DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue) { DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v) { DISPATCH(Color3dv, (v), (F, "glColor3dv(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue) { DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v) { DISPATCH(Color3fv, (v), (F, "glColor3fv(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue) { DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v) { DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue) { DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v) { DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue) { DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v) { DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue) { DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v) { DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue) { DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v) { DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v) { DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v) { DISPATCH(Color4dv, (v), (F, "glColor4dv(%p /* %g, %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2], v[3])); } KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v) { DISPATCH(Color4fv, (v), (F, "glColor4fv(%p /* %g, %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2], v[3])); } KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha) { DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v) { DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) { DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v) { DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v) { DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) { DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v) { DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) { DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v) { DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag) { DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);\n", flag)); } KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag) { DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (void *) flag)); } KEYWORD1 void KEYWORD2 NAME(End)(void) { DISPATCH(End, (), (F, "glEnd();\n")); } KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c) { DISPATCH(Indexd, (c), (F, "glIndexd(%f);\n", c)); } KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c) { DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (void *) c)); } KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c) { DISPATCH(Indexf, (c), (F, "glIndexf(%f);\n", c)); } KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c) { DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (void *) c)); } KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c) { DISPATCH(Indexi, (c), (F, "glIndexi(%d);\n", c)); } KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c) { DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (void *) c)); } KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c) { DISPATCH(Indexs, (c), (F, "glIndexs(%d);\n", c)); } KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c) { DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (void *) c)); } KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz) { DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);\n", nx, ny, nz)); } KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v) { DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz) { DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);\n", nx, ny, nz)); } KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v) { DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz) { DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);\n", nx, ny, nz)); } KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v) { DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz) { DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz)); } KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v) { DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz) { DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz)); } KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v) { DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y) { DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v) { DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p /* %g, %g */);\n", (void *) v, v[0], v[1])); } KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y) { DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v) { DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p /* %g, %g */);\n", (void *) v, v[0], v[1])); } KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y) { DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v) { DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y) { DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v) { DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z) { DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v) { DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z) { DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v) { DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z) { DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v) { DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z) { DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v) { DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v) { DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p /* %g, %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2], v[3])); } KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v) { DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p /* %g, %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2], v[3])); } KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w) { DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v) { DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) { DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v) { DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2)); } KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2) { DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (void *) v1, (void *) v2)); } KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2)); } KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2) { DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (void *) v1, (void *) v2)); } KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2) { DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2)); } KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2) { DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (void *) v1, (void *) v2)); } KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2)); } KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2) { DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (void *) v1, (void *) v2)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s) { DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v) { DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s) { DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v) { DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s) { DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v) { DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s) { DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v) { DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t) { DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v) { DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p /* %g, %g */);\n", (void *) v, v[0], v[1])); } KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t) { DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v) { DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p /* %g, %g */);\n", (void *) v, v[0], v[1])); } KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t) { DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v) { DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t) { DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v) { DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r) { DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v) { DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r) { DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v) { DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r) { DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v) { DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r) { DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v) { DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v) { DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p /* %g, %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2], v[3])); } KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v) { DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p /* %g, %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2], v[3])); } KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q) { DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v) { DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) { DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v) { DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y) { DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v) { DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p /* %g, %g */);\n", (void *) v, v[0], v[1])); } KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y) { DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v) { DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p /* %g, %g */);\n", (void *) v, v[0], v[1])); } KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y) { DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v) { DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y) { DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v) { DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z) { DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v) { DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z) { DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v) { DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z) { DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v) { DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z) { DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v) { DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v) { DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p /* %g, %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2], v[3])); } KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v) { DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p /* %g, %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2], v[3])); } KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w) { DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v) { DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) { DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v) { DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation) { DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (void *) equation)); } KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode) { DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode)); } KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode) { DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param) { DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params) { DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param) { DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params) { DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode) { DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode) { DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode)); } KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param) { DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param)); } KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params) { DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param) { DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param)); } KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params) { DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param) { DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params) { DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param) { DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params) { DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern) { DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern)); } KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width) { DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width)); } KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param) { DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param)); } KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params) { DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param) { DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param)); } KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params) { DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size) { DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size)); } KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode) { DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode)); } KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask) { DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (void *) mask)); } KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height) { DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);\n", x, y, width, height)); } KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode) { DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param) { DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) { DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param) { DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params) { DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, border, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, border, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param) { DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params) { DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param) { DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params) { DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param) { DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params) { DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param) { DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params) { DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param) { DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param)); } KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params) { DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer) { DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);\n", size, type, (void *) buffer)); } KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer) { DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%d, %p);\n", size, (void *) buffer)); } KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode) { RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(InitNames)(void) { DISPATCH(InitNames, (), (F, "glInitNames();\n")); } KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name) { DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name)); } KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token) { DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token)); } KEYWORD1 void KEYWORD2 NAME(PopName)(void) { DISPATCH(PopName, (), (F, "glPopName();\n")); } KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name) { DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name)); } KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode) { DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask) { DISPATCH(Clear, (mask), (F, "glClear(%p);\n", (void *) mask)); } KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c) { DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);\n", c)); } KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s) { DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);\n", s)); } KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth) { DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);\n", depth)); } KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask) { DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);\n", mask)); } KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag) { DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);\n", flag)); } KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask) { DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);\n", mask)); } KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value) { DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);\n", op, value)); } KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap) { DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap)); } KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap) { DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap)); } KEYWORD1 void KEYWORD2 NAME(Finish)(void) { DISPATCH(Finish, (), (F, "glFinish();\n")); } KEYWORD1 void KEYWORD2 NAME(Flush)(void) { DISPATCH(Flush, (), (F, "glFlush();\n")); } KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void) { DISPATCH(PopAttrib, (), (F, "glPopAttrib();\n")); } KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask) { DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%p);\n", (void *) mask)); } KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) { DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) { DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) { DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) { DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2) { DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);\n", un, u1, u2)); } KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2) { DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);\n", un, u1, u2)); } KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); } KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u) { DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);\n", u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u) { DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (void *) u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u) { DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);\n", u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u) { DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (void *) u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v) { DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);\n", u, v)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u) { DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p /* %g, %g */);\n", (void *) u, u[0], u[1])); } KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v) { DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);\n", u, v)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u) { DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p /* %g, %g */);\n", (void *) u, u[0], u[1])); } KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2) { DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);\n", mode, i1, i2)); } KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i) { DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);\n", i)); } KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);\n", mode, i1, i2, j1, j2)); } KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j) { DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);\n", i, j)); } KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref) { DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);\n", func, ref)); } KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor) { DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);\n", sfactor, dfactor)); } KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode) { DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);\n", opcode)); } KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask) { DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);\n", func, ref, mask)); } KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass) { DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);\n", fail, zfail, zpass)); } KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func) { DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);\n", func)); } KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor) { DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);\n", xfactor, yfactor)); } KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param) { DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param) { DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param) { DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param) { DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLint mapsize, const GLfloat * values) { DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLint mapsize, const GLuint * values) { DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLint mapsize, const GLushort * values) { DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode) { DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %d, %d, 0x%x);\n", x, y, width, height, type)); } KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) { DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %d, %d, 0x%x, 0x%x, %p);\n", x, y, width, height, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%d, %d, 0x%x, 0x%x, %p);\n", width, height, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params) { DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation) { DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (void *) equation)); } KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params) { DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void) { RETURN_DISPATCH(GetError, (), (F, "glGetError();\n")); } KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params) { DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params) { DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params) { DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params) { DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v) { DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v) { DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v) { DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params) { DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params) { DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values) { DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values) { DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values) { DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask) { DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (void *) mask)); } KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name) { RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name)); } KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params) { DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params) { DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params) { DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params) { DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params) { DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) { DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) { DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params) { DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params) { DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params) { DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (void *) params)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap) { RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list) { RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);\n", list)); } KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar) { DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar)); } KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); } KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void) { DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();\n")); } KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m) { DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m) { DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode) { DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m) { DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m) { DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); } KEYWORD1 void KEYWORD2 NAME(PopMatrix)(void) { DISPATCH(PopMatrix, (), (F, "glPopMatrix();\n")); } KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void) { DISPATCH(PushMatrix, (), (F, "glPushMatrix();\n")); } KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);\n", angle, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);\n", angle, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z) { DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z) { DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z) { DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z) { DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height) { DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);\n", x, y, width, height)); } KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i) { DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i)); } KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array) { DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);\n", array)); } KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count) { DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);\n", mode, first, count)); } KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) { DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %d, 0x%x, %p);\n", mode, count, type, (void *) indices)); } KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer) { DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%d, %p);\n", stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array) { DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array)); } KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params) { DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) { DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %d, %p);\n", type, stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer) { DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %d, %p);\n", format, stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) { DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %d, %p);\n", type, stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units) { DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units)); } KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); } KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) { DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (void *) pixels)); } KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) { RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (void *) textures, (void *) residences)); } KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture) { DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture)); } KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) { DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (void *) textures)); } KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures) { DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);\n", n, (void *) textures)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture) { RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture)); } KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities) { DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);\n", n, (void *) textures, (void *) priorities)); } KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c) { DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c)); } KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c) { DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (void *) c)); } KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void) { DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();\n")); } KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask) { DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%p);\n", (void *) mask)); } KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode) { DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) { DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (void *) indices)); } KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) { DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (void *) table)); } KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params) { DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params) { DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); } KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table) { DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) table)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params) { DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params) { DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) { DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) { DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (void *) image)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) { DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (void *) image)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params) { DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params) { DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params) { DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params) { DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); } KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image) { DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) image)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params) { DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params) { DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) { DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (void *) row, (void *) column, (void *) span)); } KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) { DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (void *) row, (void *) column)); } KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params) { DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params) { DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params) { DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params) { DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); } KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink) { DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink)); } KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target) { DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target)); } KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target) { DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target)); } KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) { DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); } KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture) { DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture)); } KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture) { DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s) { DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v) { DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s) { DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v) { DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s) { DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v) { DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s) { DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v) { DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t) { DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v) { DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p /* %g, %g */);\n", target, (void *) v, v[0], v[1])); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t) { DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v) { DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p /* %g, %g */);\n", target, (void *) v, v[0], v[1])); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t) { DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v) { DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t) { DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v) { DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r) { DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v) { DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p /* %g, %g, %g */);\n", target, (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r) { DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v) { DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p /* %g, %g, %g */);\n", target, (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r) { DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v) { DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r) { DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v) { DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v) { DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p /* %g, %g, %g, %g */);\n", target, (void *) v, v[0], v[1], v[2], v[3])); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v) { DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p /* %g, %g, %g, %g */);\n", target, (void *) v, v[0], v[1], v[2], v[3])); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q) { DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v) { DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v) { DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m) { DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m) { DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m) { DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m) { DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert) { DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert)); } KEYWORD1 void KEYWORD2 NAME(__unused413)(void) { DISPATCH(__unused413, (), (F, "gl__unused413();\n")); } KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) { DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) { DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) { DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) { DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) { DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) { DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img) { DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (void *) img)); } KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture) { DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture)); } KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture) { DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s) { DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v) { DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s) { DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v) { DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s) { DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v) { DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s) { DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v) { DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t) { DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v) { DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p /* %g, %g */);\n", target, (void *) v, v[0], v[1])); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t) { DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v) { DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p /* %g, %g */);\n", target, (void *) v, v[0], v[1])); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t) { DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v) { DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t) { DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v) { DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r) { DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v) { DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p /* %g, %g, %g */);\n", target, (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r) { DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v) { DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p /* %g, %g, %g */);\n", target, (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r) { DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v) { DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r) { DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v) { DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v) { DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p /* %g, %g, %g, %g */);\n", target, (void *) v, v[0], v[1], v[2], v[3])); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v) { DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p /* %g, %g, %g, %g */);\n", target, (void *) v, v[0], v[1], v[2], v[3])); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q) { DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v) { DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v) { DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m) { DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m) { DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m) { DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m) { DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (void *) m)); } /* No dispatch for SampleCover() */ KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) { DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) { DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) { DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) { DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) { DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) { DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img) { DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (void *) img)); } /* No dispatch for WeightbvARB() */ /* No dispatch for WeightsvARB() */ /* No dispatch for WeightivARB() */ /* No dispatch for WeightfvARB() */ /* No dispatch for WeightdvARB() */ /* No dispatch for WeightubvARB() */ /* No dispatch for WeightusvARB() */ /* No dispatch for WeightuivARB() */ /* No dispatch for WeightPointerARB() */ /* No dispatch for VertexBlendARB() */ /* No dispatch for CurrentPaletteMatrixARB() */ /* No dispatch for MatrixIndexubvARB() */ /* No dispatch for MatrixIndexusvARB() */ /* No dispatch for MatrixIndexuivARB() */ /* No dispatch for MatrixIndexPointerARB() */ KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha)); } KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias) { DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias)); } KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) { DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights) { DISPATCH(GetTexFilterFuncSGIS, (target, filter, weights), (F, "glGetTexFilterFuncSGIS(0x%x, 0x%x, %p);\n", target, filter, (void *) weights)); } KEYWORD1 void KEYWORD2 NAME(TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights) { DISPATCH(TexFilterFuncSGIS, (target, filter, n, weights), (F, "glTexFilterFuncSGIS(0x%x, 0x%x, %d, %p);\n", target, filter, n, (void *) weights)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) { DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); } KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); } KEYWORD1 void KEYWORD2 NAME(GetHistogramEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { DISPATCH(GetHistogramEXT, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) { DISPATCH(GetHistogramParameterfvEXT, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterivEXT)(GLenum target, GLenum pname, GLint * params) { DISPATCH(GetHistogramParameterivEXT, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMinmaxEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { DISPATCH(GetMinmaxEXT, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) { DISPATCH(GetMinmaxParameterfvEXT, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterivEXT)(GLenum target, GLenum pname, GLint * params) { DISPATCH(GetMinmaxParameterivEXT, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(HistogramEXT)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); } KEYWORD1 void KEYWORD2 NAME(MinmaxEXT)(GLenum target, GLenum internalformat, GLboolean sink) { DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink)); } KEYWORD1 void KEYWORD2 NAME(ResetHistogramEXT)(GLenum target) { DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target)); } KEYWORD1 void KEYWORD2 NAME(ResetMinmaxEXT)(GLenum target) { DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) { DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (void *) image)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) { DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (void *) image)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfEXT)(GLenum target, GLenum pname, GLfloat params) { DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfvEXT)(GLenum target, GLenum pname, const GLfloat * params) { DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriEXT)(GLenum target, GLenum pname, GLint params) { DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterivEXT)(GLenum target, GLenum pname, const GLint * params) { DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); } KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * image) { DISPATCH(GetConvolutionFilterEXT, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) image)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) { DISPATCH(GetConvolutionParameterfvEXT, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterivEXT)(GLenum target, GLenum pname, GLint * params) { DISPATCH(GetConvolutionParameterivEXT, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetSeparableFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) { DISPATCH(GetSeparableFilterEXT, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (void *) row, (void *) column, (void *) span)); } KEYWORD1 void KEYWORD2 NAME(SeparableFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) { DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (void *) row, (void *) column)); } KEYWORD1 void KEYWORD2 NAME(ColorTableSGI)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) { DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (void *) table)); } KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfvSGI)(GLenum target, GLenum pname, const GLfloat * params) { DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ColorTableParameterivSGI)(GLenum target, GLenum pname, const GLint * params) { DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CopyColorTableSGI)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableSGI)(GLenum target, GLenum format, GLenum type, GLvoid * table) { DISPATCH(GetColorTableSGI, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) table)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvSGI)(GLenum target, GLenum pname, GLfloat * params) { DISPATCH(GetColorTableParameterfvSGI, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivSGI)(GLenum target, GLenum pname, GLint * params) { DISPATCH(GetColorTableParameterivSGI, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(PixelTexGenSGIX)(GLenum mode) { DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameteriSGIS)(GLenum pname, GLint param) { DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params) { DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param) { DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params) { DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params) { DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params) { DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexImage4DSGIS)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { DISPATCH(TexImage4DSGIS, (target, level, internalformat, width, height, depth, size4d, border, format, type, pixels), (F, "glTexImage4DSGIS(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, size4d, border, format, type, (void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexSubImage4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels) { DISPATCH(TexSubImage4DSGIS, (target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels), (F, "glTexSubImage4DSGIS(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, (void *) pixels)); } KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) { RETURN_DISPATCH(AreTexturesResidentEXT, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (void *) textures, (void *) residences)); } KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture) { DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture)); } KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) { DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%d, %p);\n", n, (void *) textures)); } KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures) { DISPATCH(GenTexturesEXT, (n, textures), (F, "glGenTexturesEXT(%d, %p);\n", n, (void *) textures)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture) { RETURN_DISPATCH(IsTextureEXT, (texture), (F, "glIsTextureEXT(%d);\n", texture)); } KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities) { DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%d, %p, %p);\n", n, (void *) textures, (void *) priorities)); } KEYWORD1 void KEYWORD2 NAME(DetailTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points) { DISPATCH(DetailTexFuncSGIS, (target, n, points), (F, "glDetailTexFuncSGIS(0x%x, %d, %p);\n", target, n, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(GetDetailTexFuncSGIS)(GLenum target, GLfloat * points) { DISPATCH(GetDetailTexFuncSGIS, (target, points), (F, "glGetDetailTexFuncSGIS(0x%x, %p);\n", target, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(SharpenTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points) { DISPATCH(SharpenTexFuncSGIS, (target, n, points), (F, "glSharpenTexFuncSGIS(0x%x, %d, %p);\n", target, n, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(GetSharpenTexFuncSGIS)(GLenum target, GLfloat * points) { DISPATCH(GetSharpenTexFuncSGIS, (target, points), (F, "glGetSharpenTexFuncSGIS(0x%x, %p);\n", target, (void *) points)); } KEYWORD1 void KEYWORD2 NAME(SampleMaskSGIS)(GLclampf value, GLboolean invert) { DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert)); } KEYWORD1 void KEYWORD2 NAME(SamplePatternSGIS)(GLenum pattern) { DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern)); } KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i) { DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i)); } KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count) { DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %d);\n", mode, first, count)); } KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer) { DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%d, %d, %p);\n", stride, count, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params) { DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) { DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode) { DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode)); } KEYWORD1 void KEYWORD2 NAME(SpriteParameterfSGIX)(GLenum pname, GLfloat param) { DISPATCH(SpriteParameterfSGIX, (pname, param), (F, "glSpriteParameterfSGIX(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(SpriteParameterfvSGIX)(GLenum pname, const GLfloat * params) { DISPATCH(SpriteParameterfvSGIX, (pname, params), (F, "glSpriteParameterfvSGIX(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(SpriteParameteriSGIX)(GLenum pname, GLint param) { DISPATCH(SpriteParameteriSGIX, (pname, param), (F, "glSpriteParameteriSGIX(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(SpriteParameterivSGIX)(GLenum pname, const GLint * params) { DISPATCH(SpriteParameterivSGIX, (pname, params), (F, "glSpriteParameterivSGIX(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param) { DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params) { DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param) { DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params) { DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(PointParameterfSGIS)(GLenum pname, GLfloat param) { DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(PointParameterfvSGIS)(GLenum pname, const GLfloat * params) { DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 GLint KEYWORD2 NAME(GetInstrumentsSGIX)(void) { RETURN_DISPATCH(GetInstrumentsSGIX, (), (F, "glGetInstrumentsSGIX();\n")); } KEYWORD1 void KEYWORD2 NAME(InstrumentsBufferSGIX)(GLsizei size, GLint * buffer) { DISPATCH(InstrumentsBufferSGIX, (size, buffer), (F, "glInstrumentsBufferSGIX(%d, %p);\n", size, (void *) buffer)); } KEYWORD1 GLint KEYWORD2 NAME(PollInstrumentsSGIX)(GLint * marker_p) { RETURN_DISPATCH(PollInstrumentsSGIX, (marker_p), (F, "glPollInstrumentsSGIX(%p);\n", (void *) marker_p)); } KEYWORD1 void KEYWORD2 NAME(ReadInstrumentsSGIX)(GLint marker) { DISPATCH(ReadInstrumentsSGIX, (marker), (F, "glReadInstrumentsSGIX(%d);\n", marker)); } KEYWORD1 void KEYWORD2 NAME(StartInstrumentsSGIX)(void) { DISPATCH(StartInstrumentsSGIX, (), (F, "glStartInstrumentsSGIX();\n")); } KEYWORD1 void KEYWORD2 NAME(StopInstrumentsSGIX)(GLint marker) { DISPATCH(StopInstrumentsSGIX, (marker), (F, "glStopInstrumentsSGIX(%d);\n", marker)); } KEYWORD1 void KEYWORD2 NAME(FrameZoomSGIX)(GLint factor) { DISPATCH(FrameZoomSGIX, (factor), (F, "glFrameZoomSGIX(%d);\n", factor)); } KEYWORD1 void KEYWORD2 NAME(TagSampleBufferSGIX)(void) { DISPATCH(TagSampleBufferSGIX, (), (F, "glTagSampleBufferSGIX();\n")); } /* No dispatch for DeformationMap3dSGIX() */ /* No dispatch for DeformationMap3fSGIX() */ /* No dispatch for DeformSGIX() */ /* No dispatch for LoadIdentityDeformationMapSGIX() */ KEYWORD1 void KEYWORD2 NAME(ReferencePlaneSGIX)(const GLdouble * equation) { DISPATCH(ReferencePlaneSGIX, (equation), (F, "glReferencePlaneSGIX(%p);\n", (void *) equation)); } KEYWORD1 void KEYWORD2 NAME(FlushRasterSGIX)(void) { DISPATCH(FlushRasterSGIX, (), (F, "glFlushRasterSGIX();\n")); } /* No dispatch for FogFuncSGIS() */ /* No dispatch for GetFogFuncSGIS() */ /* No dispatch for ImageTransformParameteriHP() */ /* No dispatch for ImageTransformParameterfHP() */ /* No dispatch for ImageTransformParameterivHP() */ /* No dispatch for ImageTransformParameterfvHP() */ /* No dispatch for GetImageTransformParameterivHP() */ /* No dispatch for GetImageTransformParameterfvHP() */ KEYWORD1 void KEYWORD2 NAME(ColorSubTableEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) { DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(CopyColorSubTableEXT)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); } KEYWORD1 void KEYWORD2 NAME(HintPGI)(GLenum target, GLint mode) { DISPATCH(HintPGI, (target, mode), (F, "glHintPGI(0x%x, %d);\n", target, mode)); } KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) { DISPATCH(ColorTable, (target, internalFormat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalFormat, width, format, type, (void *) table)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * data) { DISPATCH(GetColorTableEXT, (target, format, type, data), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) data)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params) { DISPATCH(GetColorTableParameterivEXT, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) { DISPATCH(GetColorTableParameterfvEXT, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetListParameterfvSGIX)(GLuint list, GLenum pname, GLfloat * params) { DISPATCH(GetListParameterfvSGIX, (list, pname, params), (F, "glGetListParameterfvSGIX(%d, 0x%x, %p);\n", list, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetListParameterivSGIX)(GLuint list, GLenum pname, GLint * params) { DISPATCH(GetListParameterivSGIX, (list, pname, params), (F, "glGetListParameterivSGIX(%d, 0x%x, %p);\n", list, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ListParameterfSGIX)(GLuint list, GLenum pname, GLfloat param) { DISPATCH(ListParameterfSGIX, (list, pname, param), (F, "glListParameterfSGIX(%d, 0x%x, %f);\n", list, pname, param)); } KEYWORD1 void KEYWORD2 NAME(ListParameterfvSGIX)(GLuint list, GLenum pname, const GLfloat * params) { DISPATCH(ListParameterfvSGIX, (list, pname, params), (F, "glListParameterfvSGIX(%d, 0x%x, %p);\n", list, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ListParameteriSGIX)(GLuint list, GLenum pname, GLint param) { DISPATCH(ListParameteriSGIX, (list, pname, param), (F, "glListParameteriSGIX(%d, 0x%x, %d);\n", list, pname, param)); } KEYWORD1 void KEYWORD2 NAME(ListParameterivSGIX)(GLuint list, GLenum pname, const GLint * params) { DISPATCH(ListParameterivSGIX, (list, pname, params), (F, "glListParameterivSGIX(%d, 0x%x, %p);\n", list, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(IndexMaterialEXT)(GLenum face, GLenum mode) { DISPATCH(IndexMaterialEXT, (face, mode), (F, "glIndexMaterialEXT(0x%x, 0x%x);\n", face, mode)); } KEYWORD1 void KEYWORD2 NAME(IndexFuncEXT)(GLenum func, GLclampf ref) { DISPATCH(IndexFuncEXT, (func, ref), (F, "glIndexFuncEXT(0x%x, %f);\n", func, ref)); } KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count) { DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %d);\n", first, count)); } KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void) { DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n")); } KEYWORD1 void KEYWORD2 NAME(CullParameterdvEXT)(GLenum pname, GLdouble * params) { DISPATCH(CullParameterdvEXT, (pname, params), (F, "glCullParameterdvEXT(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CullParameterfvEXT)(GLenum pname, GLfloat * params) { DISPATCH(CullParameterfvEXT, (pname, params), (F, "glCullParameterfvEXT(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FragmentColorMaterialSGIX)(GLenum face, GLenum mode) { DISPATCH(FragmentColorMaterialSGIX, (face, mode), (F, "glFragmentColorMaterialSGIX(0x%x, 0x%x);\n", face, mode)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightfSGIX)(GLenum light, GLenum pname, GLfloat param) { DISPATCH(FragmentLightfSGIX, (light, pname, param), (F, "glFragmentLightfSGIX(0x%x, 0x%x, %f);\n", light, pname, param)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightfvSGIX)(GLenum light, GLenum pname, const GLfloat * params) { DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, "glFragmentLightfvSGIX(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightiSGIX)(GLenum light, GLenum pname, GLint param) { DISPATCH(FragmentLightiSGIX, (light, pname, param), (F, "glFragmentLightiSGIX(0x%x, 0x%x, %d);\n", light, pname, param)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightivSGIX)(GLenum light, GLenum pname, const GLint * params) { DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, "glFragmentLightivSGIX(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfSGIX)(GLenum pname, GLfloat param) { DISPATCH(FragmentLightModelfSGIX, (pname, param), (F, "glFragmentLightModelfSGIX(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfvSGIX)(GLenum pname, const GLfloat * params) { DISPATCH(FragmentLightModelfvSGIX, (pname, params), (F, "glFragmentLightModelfvSGIX(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightModeliSGIX)(GLenum pname, GLint param) { DISPATCH(FragmentLightModeliSGIX, (pname, param), (F, "glFragmentLightModeliSGIX(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(FragmentLightModelivSGIX)(GLenum pname, const GLint * params) { DISPATCH(FragmentLightModelivSGIX, (pname, params), (F, "glFragmentLightModelivSGIX(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfSGIX)(GLenum face, GLenum pname, GLfloat param) { DISPATCH(FragmentMaterialfSGIX, (face, pname, param), (F, "glFragmentMaterialfSGIX(0x%x, 0x%x, %f);\n", face, pname, param)); } KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfvSGIX)(GLenum face, GLenum pname, const GLfloat * params) { DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, "glFragmentMaterialfvSGIX(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(FragmentMaterialiSGIX)(GLenum face, GLenum pname, GLint param) { DISPATCH(FragmentMaterialiSGIX, (face, pname, param), (F, "glFragmentMaterialiSGIX(0x%x, 0x%x, %d);\n", face, pname, param)); } KEYWORD1 void KEYWORD2 NAME(FragmentMaterialivSGIX)(GLenum face, GLenum pname, const GLint * params) { DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, "glFragmentMaterialivSGIX(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFragmentLightfvSGIX)(GLenum light, GLenum pname, GLfloat * params) { DISPATCH(GetFragmentLightfvSGIX, (light, pname, params), (F, "glGetFragmentLightfvSGIX(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFragmentLightivSGIX)(GLenum light, GLenum pname, GLint * params) { DISPATCH(GetFragmentLightivSGIX, (light, pname, params), (F, "glGetFragmentLightivSGIX(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialfvSGIX)(GLenum face, GLenum pname, GLfloat * params) { DISPATCH(GetFragmentMaterialfvSGIX, (face, pname, params), (F, "glGetFragmentMaterialfvSGIX(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialivSGIX)(GLenum face, GLenum pname, GLint * params) { DISPATCH(GetFragmentMaterialivSGIX, (face, pname, params), (F, "glGetFragmentMaterialivSGIX(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(LightEnviSGIX)(GLenum pname, GLint param) { DISPATCH(LightEnviSGIX, (pname, param), (F, "glLightEnviSGIX(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) { DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (void *) indices)); } /* No dispatch for ApplyTextureEXT() */ /* No dispatch for TextureLightEXT() */ /* No dispatch for TextureMaterialEXT() */ /* No dispatch for AsyncMarkerSGIX() */ /* No dispatch for FinishAsyncSGIX() */ /* No dispatch for PollAsyncSGIX() */ /* No dispatch for GenAsyncMarkersSGIX() */ /* No dispatch for DeleteAsyncMarkersSGIX() */ /* No dispatch for IsAsyncMarkerSGIX() */ /* No dispatch for VertexPointervINTEL() */ /* No dispatch for NormalPointervINTEL() */ /* No dispatch for ColorPointervINTEL() */ /* No dispatch for TexCoordPointervINTEL() */ /* No dispatch for PixelTransformParameteriEXT() */ /* No dispatch for PixelTransformParameterfEXT() */ /* No dispatch for PixelTransformParameterivEXT() */ /* No dispatch for PixelTransformParameterfvEXT() */ KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue) { DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v) { DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue) { DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v) { DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue) { DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v) { DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue) { DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v) { DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue) { DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v) { DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue) { DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v) { DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue) { DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v) { DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue) { DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v) { DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (void *) pointer)); } /* No dispatch for TextureNormalEXT() */ /* No dispatch for MultiDrawArraysEXT() */ /* No dispatch for MultiDrawElementsEXT() */ KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord) { DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord) { DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (void *) coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord) { DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord) { DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (void *) coord)); } KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer) { DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);\n", type, stride, (void *) pointer)); } /* No dispatch for Tangent3bEXT() */ /* No dispatch for Tangent3bvEXT() */ /* No dispatch for Tangent3dEXT() */ /* No dispatch for Tangent3dvEXT() */ /* No dispatch for Tangent3fEXT() */ /* No dispatch for Tangent3fvEXT() */ /* No dispatch for Tangent3iEXT() */ /* No dispatch for Tangent3ivEXT() */ /* No dispatch for Tangent3sEXT() */ /* No dispatch for Tangent3svEXT() */ /* No dispatch for Binormal3bEXT() */ /* No dispatch for Binormal3bvEXT() */ /* No dispatch for Binormal3dEXT() */ /* No dispatch for Binormal3dvEXT() */ /* No dispatch for Binormal3fEXT() */ /* No dispatch for Binormal3fvEXT() */ /* No dispatch for Binormal3iEXT() */ /* No dispatch for Binormal3ivEXT() */ /* No dispatch for Binormal3sEXT() */ /* No dispatch for Binormal3svEXT() */ /* No dispatch for TangentPointerEXT() */ /* No dispatch for BinormalPointerEXT() */ /* No dispatch for FinishTextureSUNX() */ /* No dispatch for GlobalAlphaFactorbSUN() */ /* No dispatch for GlobalAlphaFactorsSUN() */ /* No dispatch for GlobalAlphaFactoriSUN() */ /* No dispatch for GlobalAlphaFactorfSUN() */ /* No dispatch for GlobalAlphaFactordSUN() */ /* No dispatch for GlobalAlphaFactorubSUN() */ /* No dispatch for GlobalAlphaFactorusSUN() */ /* No dispatch for GlobalAlphaFactoruiSUN() */ /* No dispatch for ReplacementCodeuiSUN() */ /* No dispatch for ReplacementCodeusSUN() */ /* No dispatch for ReplacementCodeubSUN() */ /* No dispatch for ReplacementCodeuivSUN() */ /* No dispatch for ReplacementCodeusvSUN() */ /* No dispatch for ReplacementCodeubvSUN() */ /* No dispatch for ReplacementCodePointerSUN() */ /* No dispatch for Color4ubVertex2fSUN() */ /* No dispatch for Color4ubVertex2fvSUN() */ /* No dispatch for Color4ubVertex3fSUN() */ /* No dispatch for Color4ubVertex3fvSUN() */ /* No dispatch for Color3fVertex3fSUN() */ /* No dispatch for Color3fVertex3fvSUN() */ /* No dispatch for Normal3fVertex3fSUN() */ /* No dispatch for Normal3fVertex3fvSUN() */ /* No dispatch for Color4fNormal3fVertex3fSUN() */ /* No dispatch for Color4fNormal3fVertex3fvSUN() */ /* No dispatch for TexCoord2fVertex3fSUN() */ /* No dispatch for TexCoord2fVertex3fvSUN() */ /* No dispatch for TexCoord4fVertex4fSUN() */ /* No dispatch for TexCoord4fVertex4fvSUN() */ /* No dispatch for TexCoord2fColor4ubVertex3fSUN() */ /* No dispatch for TexCoord2fColor4ubVertex3fvSUN() */ /* No dispatch for TexCoord2fColor3fVertex3fSUN() */ /* No dispatch for TexCoord2fColor3fVertex3fvSUN() */ /* No dispatch for TexCoord2fNormal3fVertex3fSUN() */ /* No dispatch for TexCoord2fNormal3fVertex3fvSUN() */ /* No dispatch for TexCoord2fColor4fNormal3fVertex3fSUN() */ /* No dispatch for TexCoord2fColor4fNormal3fVertex3fvSUN() */ /* No dispatch for TexCoord4fColor4fNormal3fVertex4fSUN() */ /* No dispatch for TexCoord4fColor4fNormal3fVertex4fvSUN() */ /* No dispatch for ReplacementCodeuiVertex3fSUN() */ /* No dispatch for ReplacementCodeuiVertex3fvSUN() */ /* No dispatch for ReplacementCodeuiColor4ubVertex3fSUN() */ /* No dispatch for ReplacementCodeuiColor4ubVertex3fvSUN() */ /* No dispatch for ReplacementCodeuiColor3fVertex3fSUN() */ /* No dispatch for ReplacementCodeuiColor3fVertex3fvSUN() */ /* No dispatch for ReplacementCodeuiNormal3fVertex3fSUN() */ /* No dispatch for ReplacementCodeuiNormal3fVertex3fvSUN() */ /* No dispatch for ReplacementCodeuiColor4fNormal3fVertex3fSUN() */ /* No dispatch for ReplacementCodeuiColor4fNormal3fVertex3fvSUN() */ /* No dispatch for ReplacementCodeuiTexCoord2fVertex3fSUN() */ /* No dispatch for ReplacementCodeuiTexCoord2fVertex3fvSUN() */ /* No dispatch for ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN() */ /* No dispatch for ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN() */ /* No dispatch for ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN() */ /* No dispatch for ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN() */ KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); } KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateINGR)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); } KEYWORD1 void KEYWORD2 NAME(VertexWeightfEXT)(GLfloat weight) { DISPATCH(VertexWeightfEXT, (weight), (F, "glVertexWeightfEXT(%f);\n", weight)); } KEYWORD1 void KEYWORD2 NAME(VertexWeightfvEXT)(const GLfloat * weight) { DISPATCH(VertexWeightfvEXT, (weight), (F, "glVertexWeightfvEXT(%p);\n", (void *) weight)); } KEYWORD1 void KEYWORD2 NAME(VertexWeightPointerEXT)(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer) { DISPATCH(VertexWeightPointerEXT, (size, type, stride, pointer), (F, "glVertexWeightPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void) { DISPATCH(FlushVertexArrayRangeNV, (), (F, "glFlushVertexArrayRangeNV();\n")); } KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer) { DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%d, %p);\n", length, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params) { DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param) { DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params) { DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);\n", pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param) { DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);\n", pname, param)); } KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) { DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);\n", stage, portion, variable, input, mapping, componentUsage)); } KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) { DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)); } KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) { DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);\n", variable, input, mapping, componentUsage)); } KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) { DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) { DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params) { DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params) { DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params) { DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);\n", variable, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params) { DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);\n", variable, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void) { DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();\n")); } KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y) { DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v) { DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p /* %g, %g */);\n", (void *) v, v[0], v[1])); } KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y) { DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v) { DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p /* %g, %g */);\n", (void *) v, v[0], v[1])); } KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y) { DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v) { DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y) { DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v) { DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z) { DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v) { DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z) { DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v) { DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z) { DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v) { DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z) { DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v) { DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v) { DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p /* %g, %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2], v[3])); } KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v) { DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p /* %g, %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2], v[3])); } KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w) { DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v) { DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (void *) v)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w) { DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v) { DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (void *) v)); } /* No dispatch for MultiModeDrawArraysIBM() */ /* No dispatch for MultiModeDrawElementsIBM() */ /* No dispatch for ColorPointerListIBM() */ /* No dispatch for SecondaryColorPointerListIBM() */ /* No dispatch for EdgeFlagPointerListIBM() */ /* No dispatch for FogCoordPointerListIBM() */ /* No dispatch for IndexPointerListIBM() */ /* No dispatch for NormalPointerListIBM() */ /* No dispatch for TexCoordPointerListIBM() */ /* No dispatch for VertexPointerListIBM() */ KEYWORD1 void KEYWORD2 NAME(TbufferMask3DFX)(GLuint mask) { DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(%d);\n", mask)); } KEYWORD1 void KEYWORD2 NAME(SampleMaskEXT)(GLclampf value, GLboolean invert) { DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskEXT(%f, %d);\n", value, invert)); } KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern) { DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternEXT(0x%x);\n", pattern)); } /* No dispatch for TextureColorMaskSGIS() */ /* No dispatch for IglooInterfaceSGIX() */ /* No dispatch for GenFencesNV() */ /* No dispatch for DeleteFencesNV() */ /* No dispatch for SetFenceNV() */ /* No dispatch for TestFenceNV() */ /* No dispatch for FinishFenceNV() */ /* No dispatch for IsFenceNV() */ /* No dispatch for GetFenceivNV() */ /* No dispatch for MapControlPointsNV() */ /* No dispatch for MapParameterivNV() */ /* No dispatch for MapParameterfvNV() */ /* No dispatch for GetMapControlPointsNV() */ /* No dispatch for GetMapParameterivNV() */ /* No dispatch for GetMapParameterfvNV() */ /* No dispatch for GetMapAttribParameterivNV() */ /* No dispatch for GetMapAttribParameterfvNV() */ /* No dispatch for EvalMapsNV() */ /* No dispatch for CombinerStageParameterfvNV() */ /* No dispatch for GetCombinerStageParameterfvNV() */ KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y) { DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y) { DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y) { DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y) { DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * p) { DISPATCH(WindowPos2dvMESA, (p), (F, "glWindowPos2dvARB(%p /* %g, %g */);\n", (void *) p, p[0], p[1])); } KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * p) { DISPATCH(WindowPos2fvMESA, (p), (F, "glWindowPos2fvARB(%p /* %g, %g */);\n", (void *) p, p[0], p[1])); } KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * p) { DISPATCH(WindowPos2ivMESA, (p), (F, "glWindowPos2ivARB(%p);\n", (void *) p)); } KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * p) { DISPATCH(WindowPos2svMESA, (p), (F, "glWindowPos2svARB(%p);\n", (void *) p)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z) { DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z) { DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z) { DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z) { DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * p) { DISPATCH(WindowPos3dvMESA, (p), (F, "glWindowPos3dvARB(%p /* %g, %g, %g */);\n", (void *) p, p[0], p[1], p[2])); } KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * p) { DISPATCH(WindowPos3fvMESA, (p), (F, "glWindowPos3fvARB(%p /* %g, %g, %g */);\n", (void *) p, p[0], p[1], p[2])); } KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * p) { DISPATCH(WindowPos3ivMESA, (p), (F, "glWindowPos3ivARB(%p);\n", (void *) p)); } KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * p) { DISPATCH(WindowPos3svMESA, (p), (F, "glWindowPos3svARB(%p);\n", (void *) p)); } KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences) { RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (void *) ids, (void *) residences)); } KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint id) { DISPATCH(BindProgramNV, (target, id), (F, "glBindProgramNV(0x%x, %d);\n", target, id)); } KEYWORD1 void KEYWORD2 NAME(DeleteProgramsNV)(GLsizei n, const GLuint * ids) { DISPATCH(DeleteProgramsNV, (n, ids), (F, "glDeleteProgramsNV(%d, %p);\n", n, (void *) ids)); } KEYWORD1 void KEYWORD2 NAME(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params) { DISPATCH(ExecuteProgramNV, (target, id, params), (F, "glExecuteProgramNV(0x%x, %d, %p);\n", target, id, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * ids) { DISPATCH(GenProgramsNV, (n, ids), (F, "glGenProgramsNV(%d, %p);\n", n, (void *) ids)); } KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params) { DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params) { DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params) { DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);\n", id, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program) { DISPATCH(GetProgramStringNV, (id, pname, program), (F, "glGetProgramStringNV(%d, 0x%x, %p);\n", id, pname, (void *) program)); } KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params) { DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params) { DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params) { DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params) { DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** pointer) { DISPATCH(GetVertexAttribPointervNV, (index, pname, pointer), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (void *) pointer)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramNV)(GLuint id) { RETURN_DISPATCH(IsProgramNV, (id), (F, "glIsProgramNV(%d);\n", id)); } KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program) { DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %d, %p);\n", target, id, len, (void *) program)); } KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { DISPATCH(ProgramParameter4dNV, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params) { DISPATCH(ProgramParameter4dvNV, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p /* %g, %g, %g, %g */);\n", target, index, (void *) params, params[0], params[1], params[2], params[3])); } KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { DISPATCH(ProgramParameter4fNV, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params) { DISPATCH(ProgramParameter4fvNV, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p /* %g, %g, %g, %g */);\n", target, index, (void *) params, params[0], params[1], params[2], params[3])); } KEYWORD1 void KEYWORD2 NAME(ProgramParameters4dvNV)(GLenum target, GLuint index, GLuint num, const GLdouble * params) { DISPATCH(ProgramParameters4dvNV, (target, index, num, params), (F, "glProgramParameters4dvNV(0x%x, %d, %d, %p /* %g, %g, %g, %g */);\n", target, index, num, (void *) params, params[0], params[1], params[2], params[3])); } KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index, GLuint num, const GLfloat * params) { DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p /* %g, %g, %g, %g */);\n", target, index, num, (void *) params, params[0], params[1], params[2], params[3])); } KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids) { DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (void *) ids)); } KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) { DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x) { DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v) { DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x) { DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v) { DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x) { DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v) { DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y) { DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v) { DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p /* %g, %g */);\n", index, (void *) v, v[0], v[1])); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y) { DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v) { DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p /* %g, %g */);\n", index, (void *) v, v[0], v[1])); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y) { DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v) { DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z) { DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v) { DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p /* %g, %g, %g */);\n", index, (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z) { DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v) { DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p /* %g, %g, %g */);\n", index, (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z) { DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v) { DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v) { DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p /* %g, %g, %g, %g */);\n", index, (void *) v, v[0], v[1], v[2], v[3])); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v) { DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p /* %g, %g, %g, %g */);\n", index, (void *) v, v[0], v[1], v[2], v[3])); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v) { DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); } KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v) { DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v) { DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v) { DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %d, %p);\n", index, n, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v) { DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v) { DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p /* %g, %g */);\n", index, n, (void *) v, v[0], v[1])); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v) { DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %d, %p /* %g, %g */);\n", index, n, (void *) v, v[0], v[1])); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v) { DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v) { DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p /* %g, %g, %g */);\n", index, n, (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v) { DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %d, %p /* %g, %g, %g */);\n", index, n, (void *) v, v[0], v[1], v[2])); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v) { DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v) { DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p /* %g, %g, %g, %g */);\n", index, n, (void *) v, v[0], v[1], v[2], v[3])); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v) { DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %d, %p /* %g, %g, %g, %g */);\n", index, n, (void *) v, v[0], v[1], v[2], v[3])); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v) { DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (void *) v)); } KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v) { DISPATCH(VertexAttribs4ubvNV, (index, n, v), (F, "glVertexAttribs4ubvNV(%d, %d, %p);\n", index, n, (void *) v)); } /* * This is how a dispatch table can be initialized with all the functions * we generated above. */ #ifdef DISPATCH_TABLE_NAME #ifndef TABLE_ENTRY #error TABLE_ENTRY must be defined #endif void *DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(NewList), TABLE_ENTRY(EndList), TABLE_ENTRY(CallList), TABLE_ENTRY(CallLists), TABLE_ENTRY(DeleteLists), TABLE_ENTRY(GenLists), TABLE_ENTRY(ListBase), TABLE_ENTRY(Begin), TABLE_ENTRY(Bitmap), TABLE_ENTRY(Color3b), TABLE_ENTRY(Color3bv), TABLE_ENTRY(Color3d), TABLE_ENTRY(Color3dv), TABLE_ENTRY(Color3f), TABLE_ENTRY(Color3fv), TABLE_ENTRY(Color3i), TABLE_ENTRY(Color3iv), TABLE_ENTRY(Color3s), TABLE_ENTRY(Color3sv), TABLE_ENTRY(Color3ub), TABLE_ENTRY(Color3ubv), TABLE_ENTRY(Color3ui), TABLE_ENTRY(Color3uiv), TABLE_ENTRY(Color3us), TABLE_ENTRY(Color3usv), TABLE_ENTRY(Color4b), TABLE_ENTRY(Color4bv), TABLE_ENTRY(Color4d), TABLE_ENTRY(Color4dv), TABLE_ENTRY(Color4f), TABLE_ENTRY(Color4fv), TABLE_ENTRY(Color4i), TABLE_ENTRY(Color4iv), TABLE_ENTRY(Color4s), TABLE_ENTRY(Color4sv), TABLE_ENTRY(Color4ub), TABLE_ENTRY(Color4ubv), TABLE_ENTRY(Color4ui), TABLE_ENTRY(Color4uiv), TABLE_ENTRY(Color4us), TABLE_ENTRY(Color4usv), TABLE_ENTRY(EdgeFlag), TABLE_ENTRY(EdgeFlagv), TABLE_ENTRY(End), TABLE_ENTRY(Indexd), TABLE_ENTRY(Indexdv), TABLE_ENTRY(Indexf), TABLE_ENTRY(Indexfv), TABLE_ENTRY(Indexi), TABLE_ENTRY(Indexiv), TABLE_ENTRY(Indexs), TABLE_ENTRY(Indexsv), TABLE_ENTRY(Normal3b), TABLE_ENTRY(Normal3bv), TABLE_ENTRY(Normal3d), TABLE_ENTRY(Normal3dv), TABLE_ENTRY(Normal3f), TABLE_ENTRY(Normal3fv), TABLE_ENTRY(Normal3i), TABLE_ENTRY(Normal3iv), TABLE_ENTRY(Normal3s), TABLE_ENTRY(Normal3sv), TABLE_ENTRY(RasterPos2d), TABLE_ENTRY(RasterPos2dv), TABLE_ENTRY(RasterPos2f), TABLE_ENTRY(RasterPos2fv), TABLE_ENTRY(RasterPos2i), TABLE_ENTRY(RasterPos2iv), TABLE_ENTRY(RasterPos2s), TABLE_ENTRY(RasterPos2sv), TABLE_ENTRY(RasterPos3d), TABLE_ENTRY(RasterPos3dv), TABLE_ENTRY(RasterPos3f), TABLE_ENTRY(RasterPos3fv), TABLE_ENTRY(RasterPos3i), TABLE_ENTRY(RasterPos3iv), TABLE_ENTRY(RasterPos3s), TABLE_ENTRY(RasterPos3sv), TABLE_ENTRY(RasterPos4d), TABLE_ENTRY(RasterPos4dv), TABLE_ENTRY(RasterPos4f), TABLE_ENTRY(RasterPos4fv), TABLE_ENTRY(RasterPos4i), TABLE_ENTRY(RasterPos4iv), TABLE_ENTRY(RasterPos4s), TABLE_ENTRY(RasterPos4sv), TABLE_ENTRY(Rectd), TABLE_ENTRY(Rectdv), TABLE_ENTRY(Rectf), TABLE_ENTRY(Rectfv), TABLE_ENTRY(Recti), TABLE_ENTRY(Rectiv), TABLE_ENTRY(Rects), TABLE_ENTRY(Rectsv), TABLE_ENTRY(TexCoord1d), TABLE_ENTRY(TexCoord1dv), TABLE_ENTRY(TexCoord1f), TABLE_ENTRY(TexCoord1fv), TABLE_ENTRY(TexCoord1i), TABLE_ENTRY(TexCoord1iv), TABLE_ENTRY(TexCoord1s), TABLE_ENTRY(TexCoord1sv), TABLE_ENTRY(TexCoord2d), TABLE_ENTRY(TexCoord2dv), TABLE_ENTRY(TexCoord2f), TABLE_ENTRY(TexCoord2fv), TABLE_ENTRY(TexCoord2i), TABLE_ENTRY(TexCoord2iv), TABLE_ENTRY(TexCoord2s), TABLE_ENTRY(TexCoord2sv), TABLE_ENTRY(TexCoord3d), TABLE_ENTRY(TexCoord3dv), TABLE_ENTRY(TexCoord3f), TABLE_ENTRY(TexCoord3fv), TABLE_ENTRY(TexCoord3i), TABLE_ENTRY(TexCoord3iv), TABLE_ENTRY(TexCoord3s), TABLE_ENTRY(TexCoord3sv), TABLE_ENTRY(TexCoord4d), TABLE_ENTRY(TexCoord4dv), TABLE_ENTRY(TexCoord4f), TABLE_ENTRY(TexCoord4fv), TABLE_ENTRY(TexCoord4i), TABLE_ENTRY(TexCoord4iv), TABLE_ENTRY(TexCoord4s), TABLE_ENTRY(TexCoord4sv), TABLE_ENTRY(Vertex2d), TABLE_ENTRY(Vertex2dv), TABLE_ENTRY(Vertex2f), TABLE_ENTRY(Vertex2fv), TABLE_ENTRY(Vertex2i), TABLE_ENTRY(Vertex2iv), TABLE_ENTRY(Vertex2s), TABLE_ENTRY(Vertex2sv), TABLE_ENTRY(Vertex3d), TABLE_ENTRY(Vertex3dv), TABLE_ENTRY(Vertex3f), TABLE_ENTRY(Vertex3fv), TABLE_ENTRY(Vertex3i), TABLE_ENTRY(Vertex3iv), TABLE_ENTRY(Vertex3s), TABLE_ENTRY(Vertex3sv), TABLE_ENTRY(Vertex4d), TABLE_ENTRY(Vertex4dv), TABLE_ENTRY(Vertex4f), TABLE_ENTRY(Vertex4fv), TABLE_ENTRY(Vertex4i), TABLE_ENTRY(Vertex4iv), TABLE_ENTRY(Vertex4s), TABLE_ENTRY(Vertex4sv), TABLE_ENTRY(ClipPlane), TABLE_ENTRY(ColorMaterial), TABLE_ENTRY(CullFace), TABLE_ENTRY(Fogf), TABLE_ENTRY(Fogfv), TABLE_ENTRY(Fogi), TABLE_ENTRY(Fogiv), TABLE_ENTRY(FrontFace), TABLE_ENTRY(Hint), TABLE_ENTRY(Lightf), TABLE_ENTRY(Lightfv), TABLE_ENTRY(Lighti), TABLE_ENTRY(Lightiv), TABLE_ENTRY(LightModelf), TABLE_ENTRY(LightModelfv), TABLE_ENTRY(LightModeli), TABLE_ENTRY(LightModeliv), TABLE_ENTRY(LineStipple), TABLE_ENTRY(LineWidth), TABLE_ENTRY(Materialf), TABLE_ENTRY(Materialfv), TABLE_ENTRY(Materiali), TABLE_ENTRY(Materialiv), TABLE_ENTRY(PointSize), TABLE_ENTRY(PolygonMode), TABLE_ENTRY(PolygonStipple), TABLE_ENTRY(Scissor), TABLE_ENTRY(ShadeModel), TABLE_ENTRY(TexParameterf), TABLE_ENTRY(TexParameterfv), TABLE_ENTRY(TexParameteri), TABLE_ENTRY(TexParameteriv), TABLE_ENTRY(TexImage1D), TABLE_ENTRY(TexImage2D), TABLE_ENTRY(TexEnvf), TABLE_ENTRY(TexEnvfv), TABLE_ENTRY(TexEnvi), TABLE_ENTRY(TexEnviv), TABLE_ENTRY(TexGend), TABLE_ENTRY(TexGendv), TABLE_ENTRY(TexGenf), TABLE_ENTRY(TexGenfv), TABLE_ENTRY(TexGeni), TABLE_ENTRY(TexGeniv), TABLE_ENTRY(FeedbackBuffer), TABLE_ENTRY(SelectBuffer), TABLE_ENTRY(RenderMode), TABLE_ENTRY(InitNames), TABLE_ENTRY(LoadName), TABLE_ENTRY(PassThrough), TABLE_ENTRY(PopName), TABLE_ENTRY(PushName), TABLE_ENTRY(DrawBuffer), TABLE_ENTRY(Clear), TABLE_ENTRY(ClearAccum), TABLE_ENTRY(ClearIndex), TABLE_ENTRY(ClearColor), TABLE_ENTRY(ClearStencil), TABLE_ENTRY(ClearDepth), TABLE_ENTRY(StencilMask), TABLE_ENTRY(ColorMask), TABLE_ENTRY(DepthMask), TABLE_ENTRY(IndexMask), TABLE_ENTRY(Accum), TABLE_ENTRY(Disable), TABLE_ENTRY(Enable), TABLE_ENTRY(Finish), TABLE_ENTRY(Flush), TABLE_ENTRY(PopAttrib), TABLE_ENTRY(PushAttrib), TABLE_ENTRY(Map1d), TABLE_ENTRY(Map1f), TABLE_ENTRY(Map2d), TABLE_ENTRY(Map2f), TABLE_ENTRY(MapGrid1d), TABLE_ENTRY(MapGrid1f), TABLE_ENTRY(MapGrid2d), TABLE_ENTRY(MapGrid2f), TABLE_ENTRY(EvalCoord1d), TABLE_ENTRY(EvalCoord1dv), TABLE_ENTRY(EvalCoord1f), TABLE_ENTRY(EvalCoord1fv), TABLE_ENTRY(EvalCoord2d), TABLE_ENTRY(EvalCoord2dv), TABLE_ENTRY(EvalCoord2f), TABLE_ENTRY(EvalCoord2fv), TABLE_ENTRY(EvalMesh1), TABLE_ENTRY(EvalPoint1), TABLE_ENTRY(EvalMesh2), TABLE_ENTRY(EvalPoint2), TABLE_ENTRY(AlphaFunc), TABLE_ENTRY(BlendFunc), TABLE_ENTRY(LogicOp), TABLE_ENTRY(StencilFunc), TABLE_ENTRY(StencilOp), TABLE_ENTRY(DepthFunc), TABLE_ENTRY(PixelZoom), TABLE_ENTRY(PixelTransferf), TABLE_ENTRY(PixelTransferi), TABLE_ENTRY(PixelStoref), TABLE_ENTRY(PixelStorei), TABLE_ENTRY(PixelMapfv), TABLE_ENTRY(PixelMapuiv), TABLE_ENTRY(PixelMapusv), TABLE_ENTRY(ReadBuffer), TABLE_ENTRY(CopyPixels), TABLE_ENTRY(ReadPixels), TABLE_ENTRY(DrawPixels), TABLE_ENTRY(GetBooleanv), TABLE_ENTRY(GetClipPlane), TABLE_ENTRY(GetDoublev), TABLE_ENTRY(GetError), TABLE_ENTRY(GetFloatv), TABLE_ENTRY(GetIntegerv), TABLE_ENTRY(GetLightfv), TABLE_ENTRY(GetLightiv), TABLE_ENTRY(GetMapdv), TABLE_ENTRY(GetMapfv), TABLE_ENTRY(GetMapiv), TABLE_ENTRY(GetMaterialfv), TABLE_ENTRY(GetMaterialiv), TABLE_ENTRY(GetPixelMapfv), TABLE_ENTRY(GetPixelMapuiv), TABLE_ENTRY(GetPixelMapusv), TABLE_ENTRY(GetPolygonStipple), TABLE_ENTRY(GetString), TABLE_ENTRY(GetTexEnvfv), TABLE_ENTRY(GetTexEnviv), TABLE_ENTRY(GetTexGendv), TABLE_ENTRY(GetTexGenfv), TABLE_ENTRY(GetTexGeniv), TABLE_ENTRY(GetTexImage), TABLE_ENTRY(GetTexParameterfv), TABLE_ENTRY(GetTexParameteriv), TABLE_ENTRY(GetTexLevelParameterfv), TABLE_ENTRY(GetTexLevelParameteriv), TABLE_ENTRY(IsEnabled), TABLE_ENTRY(IsList), TABLE_ENTRY(DepthRange), TABLE_ENTRY(Frustum), TABLE_ENTRY(LoadIdentity), TABLE_ENTRY(LoadMatrixf), TABLE_ENTRY(LoadMatrixd), TABLE_ENTRY(MatrixMode), TABLE_ENTRY(MultMatrixf), TABLE_ENTRY(MultMatrixd), TABLE_ENTRY(Ortho), TABLE_ENTRY(PopMatrix), TABLE_ENTRY(PushMatrix), TABLE_ENTRY(Rotated), TABLE_ENTRY(Rotatef), TABLE_ENTRY(Scaled), TABLE_ENTRY(Scalef), TABLE_ENTRY(Translated), TABLE_ENTRY(Translatef), TABLE_ENTRY(Viewport), TABLE_ENTRY(ArrayElement), TABLE_ENTRY(BindTexture), TABLE_ENTRY(ColorPointer), TABLE_ENTRY(DisableClientState), TABLE_ENTRY(DrawArrays), TABLE_ENTRY(DrawElements), TABLE_ENTRY(EdgeFlagPointer), TABLE_ENTRY(EnableClientState), TABLE_ENTRY(IndexPointer), TABLE_ENTRY(Indexub), TABLE_ENTRY(Indexubv), TABLE_ENTRY(InterleavedArrays), TABLE_ENTRY(NormalPointer), TABLE_ENTRY(PolygonOffset), TABLE_ENTRY(TexCoordPointer), TABLE_ENTRY(VertexPointer), TABLE_ENTRY(AreTexturesResident), TABLE_ENTRY(CopyTexImage1D), TABLE_ENTRY(CopyTexImage2D), TABLE_ENTRY(CopyTexSubImage1D), TABLE_ENTRY(CopyTexSubImage2D), TABLE_ENTRY(DeleteTextures), TABLE_ENTRY(GenTextures), TABLE_ENTRY(GetPointerv), TABLE_ENTRY(IsTexture), TABLE_ENTRY(PrioritizeTextures), TABLE_ENTRY(TexSubImage1D), TABLE_ENTRY(TexSubImage2D), TABLE_ENTRY(PopClientAttrib), TABLE_ENTRY(PushClientAttrib), TABLE_ENTRY(BlendColor), TABLE_ENTRY(BlendEquation), TABLE_ENTRY(DrawRangeElements), TABLE_ENTRY(ColorTable), TABLE_ENTRY(ColorTableParameterfv), TABLE_ENTRY(ColorTableParameteriv), TABLE_ENTRY(CopyColorTable), TABLE_ENTRY(GetColorTable), TABLE_ENTRY(GetColorTableParameterfv), TABLE_ENTRY(GetColorTableParameteriv), TABLE_ENTRY(ColorSubTable), TABLE_ENTRY(CopyColorSubTable), TABLE_ENTRY(ConvolutionFilter1D), TABLE_ENTRY(ConvolutionFilter2D), TABLE_ENTRY(ConvolutionParameterf), TABLE_ENTRY(ConvolutionParameterfv), TABLE_ENTRY(ConvolutionParameteri), TABLE_ENTRY(ConvolutionParameteriv), TABLE_ENTRY(CopyConvolutionFilter1D), TABLE_ENTRY(CopyConvolutionFilter2D), TABLE_ENTRY(GetConvolutionFilter), TABLE_ENTRY(GetConvolutionParameterfv), TABLE_ENTRY(GetConvolutionParameteriv), TABLE_ENTRY(GetSeparableFilter), TABLE_ENTRY(SeparableFilter2D), TABLE_ENTRY(GetHistogram), TABLE_ENTRY(GetHistogramParameterfv), TABLE_ENTRY(GetHistogramParameteriv), TABLE_ENTRY(GetMinmax), TABLE_ENTRY(GetMinmaxParameterfv), TABLE_ENTRY(GetMinmaxParameteriv), TABLE_ENTRY(Histogram), TABLE_ENTRY(Minmax), TABLE_ENTRY(ResetHistogram), TABLE_ENTRY(ResetMinmax), TABLE_ENTRY(TexImage3D), TABLE_ENTRY(TexSubImage3D), TABLE_ENTRY(CopyTexSubImage3D), TABLE_ENTRY(ActiveTextureARB), TABLE_ENTRY(ClientActiveTextureARB), TABLE_ENTRY(MultiTexCoord1dARB), TABLE_ENTRY(MultiTexCoord1dvARB), TABLE_ENTRY(MultiTexCoord1fARB), TABLE_ENTRY(MultiTexCoord1fvARB), TABLE_ENTRY(MultiTexCoord1iARB), TABLE_ENTRY(MultiTexCoord1ivARB), TABLE_ENTRY(MultiTexCoord1sARB), TABLE_ENTRY(MultiTexCoord1svARB), TABLE_ENTRY(MultiTexCoord2dARB), TABLE_ENTRY(MultiTexCoord2dvARB), TABLE_ENTRY(MultiTexCoord2fARB), TABLE_ENTRY(MultiTexCoord2fvARB), TABLE_ENTRY(MultiTexCoord2iARB), TABLE_ENTRY(MultiTexCoord2ivARB), TABLE_ENTRY(MultiTexCoord2sARB), TABLE_ENTRY(MultiTexCoord2svARB), TABLE_ENTRY(MultiTexCoord3dARB), TABLE_ENTRY(MultiTexCoord3dvARB), TABLE_ENTRY(MultiTexCoord3fARB), TABLE_ENTRY(MultiTexCoord3fvARB), TABLE_ENTRY(MultiTexCoord3iARB), TABLE_ENTRY(MultiTexCoord3ivARB), TABLE_ENTRY(MultiTexCoord3sARB), TABLE_ENTRY(MultiTexCoord3svARB), TABLE_ENTRY(MultiTexCoord4dARB), TABLE_ENTRY(MultiTexCoord4dvARB), TABLE_ENTRY(MultiTexCoord4fARB), TABLE_ENTRY(MultiTexCoord4fvARB), TABLE_ENTRY(MultiTexCoord4iARB), TABLE_ENTRY(MultiTexCoord4ivARB), TABLE_ENTRY(MultiTexCoord4sARB), TABLE_ENTRY(MultiTexCoord4svARB), TABLE_ENTRY(LoadTransposeMatrixfARB), TABLE_ENTRY(LoadTransposeMatrixdARB), TABLE_ENTRY(MultTransposeMatrixfARB), TABLE_ENTRY(MultTransposeMatrixdARB), TABLE_ENTRY(SampleCoverageARB), TABLE_ENTRY(__unused413), TABLE_ENTRY(PolygonOffsetEXT), TABLE_ENTRY(GetTexFilterFuncSGIS), TABLE_ENTRY(TexFilterFuncSGIS), TABLE_ENTRY(GetHistogramEXT), TABLE_ENTRY(GetHistogramParameterfvEXT), TABLE_ENTRY(GetHistogramParameterivEXT), TABLE_ENTRY(GetMinmaxEXT), TABLE_ENTRY(GetMinmaxParameterfvEXT), TABLE_ENTRY(GetMinmaxParameterivEXT), TABLE_ENTRY(GetConvolutionFilterEXT), TABLE_ENTRY(GetConvolutionParameterfvEXT), TABLE_ENTRY(GetConvolutionParameterivEXT), TABLE_ENTRY(GetSeparableFilterEXT), TABLE_ENTRY(GetColorTableSGI), TABLE_ENTRY(GetColorTableParameterfvSGI), TABLE_ENTRY(GetColorTableParameterivSGI), TABLE_ENTRY(PixelTexGenSGIX), TABLE_ENTRY(PixelTexGenParameteriSGIS), TABLE_ENTRY(PixelTexGenParameterivSGIS), TABLE_ENTRY(PixelTexGenParameterfSGIS), TABLE_ENTRY(PixelTexGenParameterfvSGIS), TABLE_ENTRY(GetPixelTexGenParameterivSGIS), TABLE_ENTRY(GetPixelTexGenParameterfvSGIS), TABLE_ENTRY(TexImage4DSGIS), TABLE_ENTRY(TexSubImage4DSGIS), TABLE_ENTRY(AreTexturesResidentEXT), TABLE_ENTRY(GenTexturesEXT), TABLE_ENTRY(IsTextureEXT), TABLE_ENTRY(DetailTexFuncSGIS), TABLE_ENTRY(GetDetailTexFuncSGIS), TABLE_ENTRY(SharpenTexFuncSGIS), TABLE_ENTRY(GetSharpenTexFuncSGIS), TABLE_ENTRY(SampleMaskSGIS), TABLE_ENTRY(SamplePatternSGIS), TABLE_ENTRY(ColorPointerEXT), TABLE_ENTRY(EdgeFlagPointerEXT), TABLE_ENTRY(IndexPointerEXT), TABLE_ENTRY(NormalPointerEXT), TABLE_ENTRY(TexCoordPointerEXT), TABLE_ENTRY(VertexPointerEXT), TABLE_ENTRY(SpriteParameterfSGIX), TABLE_ENTRY(SpriteParameterfvSGIX), TABLE_ENTRY(SpriteParameteriSGIX), TABLE_ENTRY(SpriteParameterivSGIX), TABLE_ENTRY(PointParameterfEXT), TABLE_ENTRY(PointParameterfvEXT), TABLE_ENTRY(GetInstrumentsSGIX), TABLE_ENTRY(InstrumentsBufferSGIX), TABLE_ENTRY(PollInstrumentsSGIX), TABLE_ENTRY(ReadInstrumentsSGIX), TABLE_ENTRY(StartInstrumentsSGIX), TABLE_ENTRY(StopInstrumentsSGIX), TABLE_ENTRY(FrameZoomSGIX), TABLE_ENTRY(TagSampleBufferSGIX), TABLE_ENTRY(ReferencePlaneSGIX), TABLE_ENTRY(FlushRasterSGIX), TABLE_ENTRY(GetListParameterfvSGIX), TABLE_ENTRY(GetListParameterivSGIX), TABLE_ENTRY(ListParameterfSGIX), TABLE_ENTRY(ListParameterfvSGIX), TABLE_ENTRY(ListParameteriSGIX), TABLE_ENTRY(ListParameterivSGIX), TABLE_ENTRY(FragmentColorMaterialSGIX), TABLE_ENTRY(FragmentLightfSGIX), TABLE_ENTRY(FragmentLightfvSGIX), TABLE_ENTRY(FragmentLightiSGIX), TABLE_ENTRY(FragmentLightivSGIX), TABLE_ENTRY(FragmentLightModelfSGIX), TABLE_ENTRY(FragmentLightModelfvSGIX), TABLE_ENTRY(FragmentLightModeliSGIX), TABLE_ENTRY(FragmentLightModelivSGIX), TABLE_ENTRY(FragmentMaterialfSGIX), TABLE_ENTRY(FragmentMaterialfvSGIX), TABLE_ENTRY(FragmentMaterialiSGIX), TABLE_ENTRY(FragmentMaterialivSGIX), TABLE_ENTRY(GetFragmentLightfvSGIX), TABLE_ENTRY(GetFragmentLightivSGIX), TABLE_ENTRY(GetFragmentMaterialfvSGIX), TABLE_ENTRY(GetFragmentMaterialivSGIX), TABLE_ENTRY(LightEnviSGIX), TABLE_ENTRY(VertexWeightfEXT), TABLE_ENTRY(VertexWeightfvEXT), TABLE_ENTRY(VertexWeightPointerEXT), TABLE_ENTRY(FlushVertexArrayRangeNV), TABLE_ENTRY(VertexArrayRangeNV), TABLE_ENTRY(CombinerParameterfvNV), TABLE_ENTRY(CombinerParameterfNV), TABLE_ENTRY(CombinerParameterivNV), TABLE_ENTRY(CombinerParameteriNV), TABLE_ENTRY(CombinerInputNV), TABLE_ENTRY(CombinerOutputNV), TABLE_ENTRY(FinalCombinerInputNV), TABLE_ENTRY(GetCombinerInputParameterfvNV), TABLE_ENTRY(GetCombinerInputParameterivNV), TABLE_ENTRY(GetCombinerOutputParameterfvNV), TABLE_ENTRY(GetCombinerOutputParameterivNV), TABLE_ENTRY(GetFinalCombinerInputParameterfvNV), TABLE_ENTRY(GetFinalCombinerInputParameterivNV), TABLE_ENTRY(ResizeBuffersMESA), TABLE_ENTRY(WindowPos2dMESA), TABLE_ENTRY(WindowPos2dvMESA), TABLE_ENTRY(WindowPos2fMESA), TABLE_ENTRY(WindowPos2fvMESA), TABLE_ENTRY(WindowPos2iMESA), TABLE_ENTRY(WindowPos2ivMESA), TABLE_ENTRY(WindowPos2sMESA), TABLE_ENTRY(WindowPos2svMESA), TABLE_ENTRY(WindowPos3dMESA), TABLE_ENTRY(WindowPos3dvMESA), TABLE_ENTRY(WindowPos3fMESA), TABLE_ENTRY(WindowPos3fvMESA), TABLE_ENTRY(WindowPos3iMESA), TABLE_ENTRY(WindowPos3ivMESA), TABLE_ENTRY(WindowPos3sMESA), TABLE_ENTRY(WindowPos3svMESA), TABLE_ENTRY(WindowPos4dMESA), TABLE_ENTRY(WindowPos4dvMESA), TABLE_ENTRY(WindowPos4fMESA), TABLE_ENTRY(WindowPos4fvMESA), TABLE_ENTRY(WindowPos4iMESA), TABLE_ENTRY(WindowPos4ivMESA), TABLE_ENTRY(WindowPos4sMESA), TABLE_ENTRY(WindowPos4svMESA), TABLE_ENTRY(BlendFuncSeparateEXT), TABLE_ENTRY(IndexMaterialEXT), TABLE_ENTRY(IndexFuncEXT), TABLE_ENTRY(LockArraysEXT), TABLE_ENTRY(UnlockArraysEXT), TABLE_ENTRY(CullParameterdvEXT), TABLE_ENTRY(CullParameterfvEXT), TABLE_ENTRY(HintPGI), TABLE_ENTRY(FogCoordfEXT), TABLE_ENTRY(FogCoordfvEXT), TABLE_ENTRY(FogCoorddEXT), TABLE_ENTRY(FogCoorddvEXT), TABLE_ENTRY(FogCoordPointerEXT), TABLE_ENTRY(GetColorTableEXT), TABLE_ENTRY(GetColorTableParameterivEXT), TABLE_ENTRY(GetColorTableParameterfvEXT), TABLE_ENTRY(TbufferMask3DFX), TABLE_ENTRY(CompressedTexImage3DARB), TABLE_ENTRY(CompressedTexImage2DARB), TABLE_ENTRY(CompressedTexImage1DARB), TABLE_ENTRY(CompressedTexSubImage3DARB), TABLE_ENTRY(CompressedTexSubImage2DARB), TABLE_ENTRY(CompressedTexSubImage1DARB), TABLE_ENTRY(GetCompressedTexImageARB), TABLE_ENTRY(SecondaryColor3bEXT), TABLE_ENTRY(SecondaryColor3bvEXT), TABLE_ENTRY(SecondaryColor3dEXT), TABLE_ENTRY(SecondaryColor3dvEXT), TABLE_ENTRY(SecondaryColor3fEXT), TABLE_ENTRY(SecondaryColor3fvEXT), TABLE_ENTRY(SecondaryColor3iEXT), TABLE_ENTRY(SecondaryColor3ivEXT), TABLE_ENTRY(SecondaryColor3sEXT), TABLE_ENTRY(SecondaryColor3svEXT), TABLE_ENTRY(SecondaryColor3ubEXT), TABLE_ENTRY(SecondaryColor3ubvEXT), TABLE_ENTRY(SecondaryColor3uiEXT), TABLE_ENTRY(SecondaryColor3uivEXT), TABLE_ENTRY(SecondaryColor3usEXT), TABLE_ENTRY(SecondaryColor3usvEXT), TABLE_ENTRY(SecondaryColorPointerEXT), TABLE_ENTRY(AreProgramsResidentNV), TABLE_ENTRY(BindProgramNV), TABLE_ENTRY(DeleteProgramsNV), TABLE_ENTRY(ExecuteProgramNV), TABLE_ENTRY(GenProgramsNV), TABLE_ENTRY(GetProgramParameterdvNV), TABLE_ENTRY(GetProgramParameterfvNV), TABLE_ENTRY(GetProgramivNV), TABLE_ENTRY(GetProgramStringNV), TABLE_ENTRY(GetTrackMatrixivNV), TABLE_ENTRY(GetVertexAttribdvNV), TABLE_ENTRY(GetVertexAttribfvNV), TABLE_ENTRY(GetVertexAttribivNV), TABLE_ENTRY(GetVertexAttribPointervNV), TABLE_ENTRY(IsProgramNV), TABLE_ENTRY(LoadProgramNV), TABLE_ENTRY(ProgramParameter4dNV), TABLE_ENTRY(ProgramParameter4dvNV), TABLE_ENTRY(ProgramParameter4fNV), TABLE_ENTRY(ProgramParameter4fvNV), TABLE_ENTRY(ProgramParameters4dvNV), TABLE_ENTRY(ProgramParameters4fvNV), TABLE_ENTRY(RequestResidentProgramsNV), TABLE_ENTRY(TrackMatrixNV), TABLE_ENTRY(VertexAttribPointerNV), TABLE_ENTRY(VertexAttrib1dNV), TABLE_ENTRY(VertexAttrib1dvNV), TABLE_ENTRY(VertexAttrib1fNV), TABLE_ENTRY(VertexAttrib1fvNV), TABLE_ENTRY(VertexAttrib1sNV), TABLE_ENTRY(VertexAttrib1svNV), TABLE_ENTRY(VertexAttrib2dNV), TABLE_ENTRY(VertexAttrib2dvNV), TABLE_ENTRY(VertexAttrib2fNV), TABLE_ENTRY(VertexAttrib2fvNV), TABLE_ENTRY(VertexAttrib2sNV), TABLE_ENTRY(VertexAttrib2svNV), TABLE_ENTRY(VertexAttrib3dNV), TABLE_ENTRY(VertexAttrib3dvNV), TABLE_ENTRY(VertexAttrib3fNV), TABLE_ENTRY(VertexAttrib3fvNV), TABLE_ENTRY(VertexAttrib3sNV), TABLE_ENTRY(VertexAttrib3svNV), TABLE_ENTRY(VertexAttrib4dNV), TABLE_ENTRY(VertexAttrib4dvNV), TABLE_ENTRY(VertexAttrib4fNV), TABLE_ENTRY(VertexAttrib4fvNV), TABLE_ENTRY(VertexAttrib4sNV), TABLE_ENTRY(VertexAttrib4svNV), TABLE_ENTRY(VertexAttrib4ubNV), TABLE_ENTRY(VertexAttrib4ubvNV), TABLE_ENTRY(VertexAttribs1dvNV), TABLE_ENTRY(VertexAttribs1fvNV), TABLE_ENTRY(VertexAttribs1svNV), TABLE_ENTRY(VertexAttribs2dvNV), TABLE_ENTRY(VertexAttribs2fvNV), TABLE_ENTRY(VertexAttribs2svNV), TABLE_ENTRY(VertexAttribs3dvNV), TABLE_ENTRY(VertexAttribs3fvNV), TABLE_ENTRY(VertexAttribs3svNV), TABLE_ENTRY(VertexAttribs4dvNV), TABLE_ENTRY(VertexAttribs4fvNV), TABLE_ENTRY(VertexAttribs4svNV), TABLE_ENTRY(VertexAttribs4ubvNV), /* A whole bunch of no-op functions. These might be called * when someone tries to call a dynamically-registered * extension function without a current rendering context. */ TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), TABLE_ENTRY(Unused), }; #endif /* DISPATCH_TABLE_NAME */ /* * This is just used to silence compiler warnings. * We list the functions which aren't otherwise used. */ #ifdef UNUSED_TABLE_NAME void *UNUSED_TABLE_NAME[] = { TABLE_ENTRY(ActiveTexture), TABLE_ENTRY(ClientActiveTexture), TABLE_ENTRY(MultiTexCoord1d), TABLE_ENTRY(MultiTexCoord1dv), TABLE_ENTRY(MultiTexCoord1f), TABLE_ENTRY(MultiTexCoord1fv), TABLE_ENTRY(MultiTexCoord1i), TABLE_ENTRY(MultiTexCoord1iv), TABLE_ENTRY(MultiTexCoord1s), TABLE_ENTRY(MultiTexCoord1sv), TABLE_ENTRY(MultiTexCoord2d), TABLE_ENTRY(MultiTexCoord2dv), TABLE_ENTRY(MultiTexCoord2f), TABLE_ENTRY(MultiTexCoord2fv), TABLE_ENTRY(MultiTexCoord2i), TABLE_ENTRY(MultiTexCoord2iv), TABLE_ENTRY(MultiTexCoord2s), TABLE_ENTRY(MultiTexCoord2sv), TABLE_ENTRY(MultiTexCoord3d), TABLE_ENTRY(MultiTexCoord3dv), TABLE_ENTRY(MultiTexCoord3f), TABLE_ENTRY(MultiTexCoord3fv), TABLE_ENTRY(MultiTexCoord3i), TABLE_ENTRY(MultiTexCoord3iv), TABLE_ENTRY(MultiTexCoord3s), TABLE_ENTRY(MultiTexCoord3sv), TABLE_ENTRY(MultiTexCoord4d), TABLE_ENTRY(MultiTexCoord4dv), TABLE_ENTRY(MultiTexCoord4f), TABLE_ENTRY(MultiTexCoord4fv), TABLE_ENTRY(MultiTexCoord4i), TABLE_ENTRY(MultiTexCoord4iv), TABLE_ENTRY(MultiTexCoord4s), TABLE_ENTRY(MultiTexCoord4sv), TABLE_ENTRY(LoadTransposeMatrixf), TABLE_ENTRY(LoadTransposeMatrixd), TABLE_ENTRY(MultTransposeMatrixf), TABLE_ENTRY(MultTransposeMatrixd), TABLE_ENTRY(CompressedTexImage3D), TABLE_ENTRY(CompressedTexImage2D), TABLE_ENTRY(CompressedTexImage1D), TABLE_ENTRY(CompressedTexSubImage3D), TABLE_ENTRY(CompressedTexSubImage2D), TABLE_ENTRY(CompressedTexSubImage1D), TABLE_ENTRY(GetCompressedTexImage), TABLE_ENTRY(BlendColorEXT), TABLE_ENTRY(TexImage3DEXT), TABLE_ENTRY(TexSubImage3DEXT), TABLE_ENTRY(TexSubImage1DEXT), TABLE_ENTRY(TexSubImage2DEXT), TABLE_ENTRY(CopyTexImage1DEXT), TABLE_ENTRY(CopyTexImage2DEXT), TABLE_ENTRY(CopyTexSubImage1DEXT), TABLE_ENTRY(CopyTexSubImage2DEXT), TABLE_ENTRY(CopyTexSubImage3DEXT), TABLE_ENTRY(HistogramEXT), TABLE_ENTRY(MinmaxEXT), TABLE_ENTRY(ResetHistogramEXT), TABLE_ENTRY(ResetMinmaxEXT), TABLE_ENTRY(ConvolutionFilter1DEXT), TABLE_ENTRY(ConvolutionFilter2DEXT), TABLE_ENTRY(ConvolutionParameterfEXT), TABLE_ENTRY(ConvolutionParameterfvEXT), TABLE_ENTRY(ConvolutionParameteriEXT), TABLE_ENTRY(ConvolutionParameterivEXT), TABLE_ENTRY(CopyConvolutionFilter1DEXT), TABLE_ENTRY(CopyConvolutionFilter2DEXT), TABLE_ENTRY(SeparableFilter2DEXT), TABLE_ENTRY(ColorTableSGI), TABLE_ENTRY(ColorTableParameterfvSGI), TABLE_ENTRY(ColorTableParameterivSGI), TABLE_ENTRY(CopyColorTableSGI), TABLE_ENTRY(BindTextureEXT), TABLE_ENTRY(DeleteTexturesEXT), TABLE_ENTRY(PrioritizeTexturesEXT), TABLE_ENTRY(ArrayElementEXT), TABLE_ENTRY(DrawArraysEXT), TABLE_ENTRY(GetPointervEXT), TABLE_ENTRY(BlendEquationEXT), TABLE_ENTRY(PointParameterfARB), TABLE_ENTRY(PointParameterfvARB), TABLE_ENTRY(PointParameterfSGIS), TABLE_ENTRY(PointParameterfvSGIS), TABLE_ENTRY(ColorSubTableEXT), TABLE_ENTRY(CopyColorSubTableEXT), TABLE_ENTRY(ColorTableEXT), TABLE_ENTRY(DrawRangeElementsEXT), TABLE_ENTRY(BlendFuncSeparateINGR), TABLE_ENTRY(SampleMaskEXT), TABLE_ENTRY(SamplePatternEXT), TABLE_ENTRY(WindowPos2dARB), TABLE_ENTRY(WindowPos2fARB), TABLE_ENTRY(WindowPos2iARB), TABLE_ENTRY(WindowPos2sARB), TABLE_ENTRY(WindowPos2dvARB), TABLE_ENTRY(WindowPos2fvARB), TABLE_ENTRY(WindowPos2ivARB), TABLE_ENTRY(WindowPos2svARB), TABLE_ENTRY(WindowPos3dARB), TABLE_ENTRY(WindowPos3fARB), TABLE_ENTRY(WindowPos3iARB), TABLE_ENTRY(WindowPos3sARB), TABLE_ENTRY(WindowPos3dvARB), TABLE_ENTRY(WindowPos3fvARB), TABLE_ENTRY(WindowPos3ivARB), TABLE_ENTRY(WindowPos3svARB), }; #endif /*UNUSED_TABLE_NAME*/ #undef KEYWORD1 #undef KEYWORD2 #undef NAME #undef DISPATCH #undef RETURN_DISPATCH #undef DISPATCH_TABLE_NAME #undef UNUSED_TABLE_NAME #undef TABLE_ENTRY